Platinum Piece
2014-01-11, 12:58 AM
Race: Illumian Urr/Krau
Class: Binder 1/Archivist 3/Anima Mage 4
FEATS: Academic Priest, Improved Binding, Extend Spell, Reach Spell, Improved Inititative, Scribe Scroll
FLAWS: Vulnerable(-1AC), Murky-Eyed(Roll Concelement Twice)
EBL: 7(for Binding) 5(for Granted Abilities)
CL: 8
My group hasn't got around to rolling ability scores yet. We like to do it in front of every one. But we always drop our lowest ability score and replace it with an 18. Right now it looks like Int>Cha>Dex=Con>Wis>Str.
Prayerbook:
My DM has allowed me to add two more spells of every level from any divine list as "part of my research" in adition to the two I get from every level.
The first two are all from the cleric list.
Lvl 0-All
Lvl 1- Shield of Faith(+3 Delflection to AC), Lesser Vigor
Grease(Make Enemies Prone), Enlarge Person
Lvl 2- Divine Insight(Pass a important skill check), Darkbolt(damage and save or stun), Primal Instinct(+5 Initiative and Survival, 24hrs) - Cast every day
Alter Self: Avarial-50ft Fly +4spot, jump +2search, listen
Lvl 3- Dispel Magic, Mass Conviction(+3 to all saving throws for party)
Haste(+30 ft move, +1 atk, +1 AC, +1 Reflex, for the whole party)
Wind Wall(Maybe Useful)
Lvl 4- Divine Power(in case I decide to be fighter for a day),Dismissal(Pesky Outsiders)
Polymorph(Nuff Said), Explosive Runes(Because why not?)
In combat I plan on debuffing the enemies and trowing out Focalor's lightning strike, and blinding breath whenever possible. With Primal Instinct, the Urr Sigil and Improved Initiative, I will be getting a bonus of +11 to initiative before dex.
Out of combat I will most likely have Malphas bound for scouting, or Naberous bound if we will be in a city for an extended period of time.
I was wondering if the playground could give me some pointers on my feat and spell selection.
Class: Binder 1/Archivist 3/Anima Mage 4
FEATS: Academic Priest, Improved Binding, Extend Spell, Reach Spell, Improved Inititative, Scribe Scroll
FLAWS: Vulnerable(-1AC), Murky-Eyed(Roll Concelement Twice)
EBL: 7(for Binding) 5(for Granted Abilities)
CL: 8
My group hasn't got around to rolling ability scores yet. We like to do it in front of every one. But we always drop our lowest ability score and replace it with an 18. Right now it looks like Int>Cha>Dex=Con>Wis>Str.
Prayerbook:
My DM has allowed me to add two more spells of every level from any divine list as "part of my research" in adition to the two I get from every level.
The first two are all from the cleric list.
Lvl 0-All
Lvl 1- Shield of Faith(+3 Delflection to AC), Lesser Vigor
Grease(Make Enemies Prone), Enlarge Person
Lvl 2- Divine Insight(Pass a important skill check), Darkbolt(damage and save or stun), Primal Instinct(+5 Initiative and Survival, 24hrs) - Cast every day
Alter Self: Avarial-50ft Fly +4spot, jump +2search, listen
Lvl 3- Dispel Magic, Mass Conviction(+3 to all saving throws for party)
Haste(+30 ft move, +1 atk, +1 AC, +1 Reflex, for the whole party)
Wind Wall(Maybe Useful)
Lvl 4- Divine Power(in case I decide to be fighter for a day),Dismissal(Pesky Outsiders)
Polymorph(Nuff Said), Explosive Runes(Because why not?)
In combat I plan on debuffing the enemies and trowing out Focalor's lightning strike, and blinding breath whenever possible. With Primal Instinct, the Urr Sigil and Improved Initiative, I will be getting a bonus of +11 to initiative before dex.
Out of combat I will most likely have Malphas bound for scouting, or Naberous bound if we will be in a city for an extended period of time.
I was wondering if the playground could give me some pointers on my feat and spell selection.