rollforeigninit
2014-01-11, 02:14 PM
So for a (finally) upcoming game we're rolling out I've decided to try out an Oracle. After some soul searching & not wanting to overdo the cheese, I decided on a NG Human Oracle of Battle (I contemplated Metal but Battle fit the theme better). I decided on Neutral Good as the party already has a LG (Paladin) and CG (DSP Warlord) He's going to try & be the balance point between the 2 and try & persuade them that NG is the way to go morality wise. I know Oradin is a thing but I'm just not into playing a LG character again and this way I can keep my CL maxed out.
So in our campaigns we roll our stats but only once for the whole party who then gets to arrange the stats as they see fit. I volunteered & did REALLY REALLY well. (Roll 4d6 drop the lowest 7 times & drop the lowest roll as well.) (15, 5, 17, 12, 14, 17, 14) We decided to drop the 5. All party members get the same stats to work with. (my wife tends to roll stats very poorly so we all are on an even footing this way).
A couple house rules that make the build make sense.
1.2 Weapon Fighting grants the whole tree.
2.We use weapon groups when picking feats. (Weapon Focus applies to all Heavy Blades etc)
3.Double Slice also allows use of an One-handed off hand weapon at no further penalty. (ala Powerful 2 Weapon Fighting in 3.5)
4.You get one attack with each HELD weapon as an attack standard action.
5.Max Hit points for everything all the time. No rolling for HP.
6.2 traits picked at 1st level.
Backstory
So this guy was born to an unusual pair in a coastal town. Dad was a merchant sailor captain and mo was (secretly) the head of the local thieves guild. My character (Relphas Naxx) WAS going to be a Pally but it just didn't work out. So instead, he was sent off to apprentice to a Dwarven Runesmith at age 12. Long story short, he got adopted into the Dwarven clan and was eventually trained as a seer when that talent manifested iteslf (late) at age 17. His Deity (Named EL (this is a homebrew setting in case anyone wonders) visited Relphas to send him back to the Empire to weed out the corruption in the Capital. I see this guy as a NG version of a Paladin. He's interested in doing the right thing though not so much maintaining order. In his opinion, laws hurt as often as they help and, on the other hand, flaunting them does the same. He is taking the Haunted curse which is actually his fear partially removed from himself in a ceremony where he failed hi last paladinhood test.
So now that I've bored the life out of everyone (kinda excited to start) I'd like some input as to where to head with this guy. I've included a theoretical feat & revelation build but it's wide open, really.
Oracle 1 Combat Reflexes Skill at Arms
Oracle 2
Oracle 3 Power Attack Maneuver Mastery- Trip
Oracle 4
Oracle 5 Two Weapon Fighting
Oracle 6
Oracle 7 Improved Buckler Defense Weapon Mastery- Dwarven
Oracle 8
Oracle 9 Craft Magic Arms & Armor
Oracle 10
Oracle 11 Extra Rev.- Mmaster Dirty Trick War Sight
Oracle 12
Oracle 13 Quicken Spell
Oracle 14
Oracle 15 Craft Wondrous Item Battlefield Clarity
Oracle 16
Oracle 17 Reach Spell
Oracle 18
Oracle 19 Dazing Assault Surprising Charge
Oracle 20
I'm working on my spell selection but there are a LOT of options ( I just thought feats were tough).
Any suggestions are welcome on that front.
So in our campaigns we roll our stats but only once for the whole party who then gets to arrange the stats as they see fit. I volunteered & did REALLY REALLY well. (Roll 4d6 drop the lowest 7 times & drop the lowest roll as well.) (15, 5, 17, 12, 14, 17, 14) We decided to drop the 5. All party members get the same stats to work with. (my wife tends to roll stats very poorly so we all are on an even footing this way).
A couple house rules that make the build make sense.
1.2 Weapon Fighting grants the whole tree.
2.We use weapon groups when picking feats. (Weapon Focus applies to all Heavy Blades etc)
3.Double Slice also allows use of an One-handed off hand weapon at no further penalty. (ala Powerful 2 Weapon Fighting in 3.5)
4.You get one attack with each HELD weapon as an attack standard action.
5.Max Hit points for everything all the time. No rolling for HP.
6.2 traits picked at 1st level.
Backstory
So this guy was born to an unusual pair in a coastal town. Dad was a merchant sailor captain and mo was (secretly) the head of the local thieves guild. My character (Relphas Naxx) WAS going to be a Pally but it just didn't work out. So instead, he was sent off to apprentice to a Dwarven Runesmith at age 12. Long story short, he got adopted into the Dwarven clan and was eventually trained as a seer when that talent manifested iteslf (late) at age 17. His Deity (Named EL (this is a homebrew setting in case anyone wonders) visited Relphas to send him back to the Empire to weed out the corruption in the Capital. I see this guy as a NG version of a Paladin. He's interested in doing the right thing though not so much maintaining order. In his opinion, laws hurt as often as they help and, on the other hand, flaunting them does the same. He is taking the Haunted curse which is actually his fear partially removed from himself in a ceremony where he failed hi last paladinhood test.
So now that I've bored the life out of everyone (kinda excited to start) I'd like some input as to where to head with this guy. I've included a theoretical feat & revelation build but it's wide open, really.
Oracle 1 Combat Reflexes Skill at Arms
Oracle 2
Oracle 3 Power Attack Maneuver Mastery- Trip
Oracle 4
Oracle 5 Two Weapon Fighting
Oracle 6
Oracle 7 Improved Buckler Defense Weapon Mastery- Dwarven
Oracle 8
Oracle 9 Craft Magic Arms & Armor
Oracle 10
Oracle 11 Extra Rev.- Mmaster Dirty Trick War Sight
Oracle 12
Oracle 13 Quicken Spell
Oracle 14
Oracle 15 Craft Wondrous Item Battlefield Clarity
Oracle 16
Oracle 17 Reach Spell
Oracle 18
Oracle 19 Dazing Assault Surprising Charge
Oracle 20
I'm working on my spell selection but there are a LOT of options ( I just thought feats were tough).
Any suggestions are welcome on that front.