anacalgion
2014-01-11, 06:13 PM
Forward: Artificer and monk are both classes I like quite a bit. I thought I'd take some inspiration from the artificer to help boost the monk. This class is intended to be a serious jump in power for a monk, hopefully upgrading them to T3.
The Wandstriker Adept
http://i39.tinypic.com/211oxnl.jpg
Credit to Blizzard and whoever drew this for them. It's from Diablo III.
Prerequisites:
Base Attack Bonus +4
Use Magic Device 3 ranks
Flurry of Blows class feature
Optional: Kung Fu Genius or Carmendine Monk
Alignment: Any Lawful
Hit Die: d8
The Wandstriker Adept
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+0|+2|+2|+2| Wand Gauntlets, Wandsmith, Ascetic Tinker
2nd|+1|+3|+3|+3| Bonus Feat
3rd|+2|+3|+3|+3|Improved Wand Gauntlets (1)
4th|+3|+4|+4|+4|Metamagic Wand Gauntlets
5th|+3|+4|+4|+4|Resocket (Full Round), Bonus Feat
6th|+4|+5|+5|+5| Improved Wand Gauntlets (2)
7th|+5|+5|+5|+5|Resocket (Standard)
8th|+6|+6|+6|+6|Bonus Feat, Greater Wand Gauntlets
9th|+6|+6|+6|+6|Resocket (Move)
10th|+7|+7|+7|+7|Unyielding Wandstrike Assault
[/table]
Class Skills:
Appraise, Balance, Climb, Concentration, Craft, Disable Device, Diplomacy, Escape Artist, Hide, Jump, Knowledge (arcane), Knowledge (architecture and engineering), Knowledge (the planes), Knowledge (religion), Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Spellcraft, Spot, Swim, Tumble, Use Magic Device
Skill Points at Each Level: 4 + Int modifier
Class Features
Proficiencies: The Wandstriker Adept gains no weapon or armor proficiencies (but see Wand Gauntlets).
Wand Gauntlets (Ex)
Wand Gauntlets are the signature feature of the Wandstriker Adept class. Upon taking their first level of Wandstriker Adept (Henceforth the Adept), the Adept must spend one day to craft a pair of wand gauntlets. This does not require any special materials or a gold cost. These gauntlets have several effects.
First and foremost, they are specially constructed so as to not interfere with the Adept's unarmed abilities. While wearing wand gauntlets, the Adept is still treated as unarmed for the purpose of all feats, class features, and so on, and may deal their full unarmed damage with their fists. The gauntlets may each hold a single wand at a time. While a gauntlet holds a wand, the Adept gains an enhancement bonus on unarmed attack and damage rolls made with their fists equal to 1/10 the wand's remaining charges, rounded up.
Lastly, starting at first level, the Adept gains the ability to make a wandstrike as a standard action. The Adept must declare they are making a wandstrike before using this class feature. The Adept then makes a single unarmed attack with an arm that has a wand gauntlet on it. If this attack hits the touch AC of the Adept's target, then the wand stored in the wand gauntlet produces the spell that it is a wand of, just as if it had been used. The spell must target the creature that was struck, if it has a target. If the spell can affect multiple targets, then the creature that was hit must be among those targets.
An Adept may change the wand in a wand gauntlet, but the removal process is complex, and takes one minute. A wand in a wand gauntlet may also be used normally, as if it was being held.
Wandsmith (Su)
Starting at 1st level, a Wandstriker Adept can create a wand even if he does not have access to the spells that are prerequisites for the item. The Adept must make a successful Use Magic Device check (DC 20 + caster level) to emulate each spell normally required to create the item. Thus, to make a 1st-level wand of magic missile, an adept would need a Use Magic Device check result of 21 or higher.'
The Adept must make a successful check for each prerequisite for each item he makes. If he fails a check, he can try again each day until the item is complete (see Creating Magic Items, page 282 of the Dungeon Master's Guide). If he comes to the end of the crafting time and he has still not successfully emulated one of the powers, he can make one final check—his last-ditch effort, even if he has already made a check that day. If that check also fails, then the creation process fails and the time
and money expended to craft the item are lost.
The Adept does not need to pay XP costs for crafting wands, except when crafting a wand of a spell which has an XP cost, in which case they must pay the cost for the spell as normal. In addition, the wands that the Adept can craft are limited. If the Adept enters the class without the Kung Fu Genius or Carmendine Monk feats, they may only craft wands of spells that appear on the cleric spell list. If the Adept does posses one of the two feats listed, then they may only craft spells that appear on the wizard spell list. Finally, an Adept may not craft a wand of a spell that is a higher level than their Wandstriker Adept level. For example, a monk 6/wandstriker adept 1 could not craft a wand of fireball, but a monk 6/wandstriker adept 3 could. Wands are crafted at a caster level of the Adept's choice, up to their Wandsmith Adept level (but see Ascetic Tinker). The DC of any spell produced by a wand crafted in this manner is equal to 10 + spell level + Wis modifier (or Int modifier if the Adept crafts arcane wands).
Ascetic Tinker (Ex)
Levels in Wandstriker Adept stack with levels in monk to determine a character's unarmed damage, unarmed AC bonus, flurry of blows, and speed, and levels in monk stack with levels in Wandstriker Adept to determine the highest caster level of a wand they can craft. In addition, a character who takes a level in Wandstriker Adept always has Use Magic Device as a class skill. This benefit is also retroactively applied, increasing any crossclass ranks in Use Magic Device to full ranks. Lastly, the Adept never has to make UMD checks for a wand they craft.
Bonus Feat
A Wandstriker Adept gains a bonus feat at levels 2, 5, and 8. They must meet the prerequisites for these bonus feats, and the feats must be either Combat or Metamagic feats.
Improved Wand Gauntlets (Ex)
Starting at 3rd level, the Adept no longer needs to spend a standard action to activate their wand gauntlets. Instead, they may declare one attack per round (before rolling) to be a wandstrike. They still may not make a wandstrike more than once per round. Starting at 6th level, they may make one wandstrike with each wand gauntlet per round. Otherwise this functions as Wand Gauntlets.
Metamagic Wand Gauntlets (Su)
When making a wandstrike, the Adept may spend additional charges from the wand to apply a metamagic feat they know to the wand's effect. They must spend additional charges equal to the increase the metamagic feat would apply to a spell's level. Only one feat may be applied in this way at a time.
Resocket (Ex)
Starting at 5th level, the Adept gains the ability to change the wand in a wand gauntlet more quickly. The action type required to replace one wand with another is indicated on the table.
Greater Wand Gauntlets (Su)
Starting at 8th level, when making a wandstrike, if the Adept hits with the unarmed attack and the wand's effect requires a saving throw, the primary target (the one hit by the unarmed attack) takes a penalty on its saving throw equal to the Adept's Wisdom modifier (if they can craft cleric wands) or Intelligence modifier (if they can craft wizard wands).
Unyielding Wandstrike Assault (Ex)
At 10th level, the Adept has reached the peak of their wandstriking abilities. They are no longer limited to one use of their wand gauntlets per round.
Well, there you have it. Also, I can never keep (Ex), (Su), and whatever else there is straight in my head, so if someone wants to tell me what to put where that'd be great. Lastly, I have replicated Kung Fu Genius here, for your convenience.
Kung Fu Genius
Some styles of martial arts require the student to memorize advanced medical texts and anatomical charts. These styles favor the intellectual over the introspective.
Prerequisite: Int 13, must be gained at or before the first level of the monk class is taken.
Benefit: You use your Intelligence modifier rather than Wisdom for all monk special abilities that normally rely on Wisdom.
The Wandstriker Adept
http://i39.tinypic.com/211oxnl.jpg
Credit to Blizzard and whoever drew this for them. It's from Diablo III.
Prerequisites:
Base Attack Bonus +4
Use Magic Device 3 ranks
Flurry of Blows class feature
Optional: Kung Fu Genius or Carmendine Monk
Alignment: Any Lawful
Hit Die: d8
The Wandstriker Adept
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+0|+2|+2|+2| Wand Gauntlets, Wandsmith, Ascetic Tinker
2nd|+1|+3|+3|+3| Bonus Feat
3rd|+2|+3|+3|+3|Improved Wand Gauntlets (1)
4th|+3|+4|+4|+4|Metamagic Wand Gauntlets
5th|+3|+4|+4|+4|Resocket (Full Round), Bonus Feat
6th|+4|+5|+5|+5| Improved Wand Gauntlets (2)
7th|+5|+5|+5|+5|Resocket (Standard)
8th|+6|+6|+6|+6|Bonus Feat, Greater Wand Gauntlets
9th|+6|+6|+6|+6|Resocket (Move)
10th|+7|+7|+7|+7|Unyielding Wandstrike Assault
[/table]
Class Skills:
Appraise, Balance, Climb, Concentration, Craft, Disable Device, Diplomacy, Escape Artist, Hide, Jump, Knowledge (arcane), Knowledge (architecture and engineering), Knowledge (the planes), Knowledge (religion), Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Spellcraft, Spot, Swim, Tumble, Use Magic Device
Skill Points at Each Level: 4 + Int modifier
Class Features
Proficiencies: The Wandstriker Adept gains no weapon or armor proficiencies (but see Wand Gauntlets).
Wand Gauntlets (Ex)
Wand Gauntlets are the signature feature of the Wandstriker Adept class. Upon taking their first level of Wandstriker Adept (Henceforth the Adept), the Adept must spend one day to craft a pair of wand gauntlets. This does not require any special materials or a gold cost. These gauntlets have several effects.
First and foremost, they are specially constructed so as to not interfere with the Adept's unarmed abilities. While wearing wand gauntlets, the Adept is still treated as unarmed for the purpose of all feats, class features, and so on, and may deal their full unarmed damage with their fists. The gauntlets may each hold a single wand at a time. While a gauntlet holds a wand, the Adept gains an enhancement bonus on unarmed attack and damage rolls made with their fists equal to 1/10 the wand's remaining charges, rounded up.
Lastly, starting at first level, the Adept gains the ability to make a wandstrike as a standard action. The Adept must declare they are making a wandstrike before using this class feature. The Adept then makes a single unarmed attack with an arm that has a wand gauntlet on it. If this attack hits the touch AC of the Adept's target, then the wand stored in the wand gauntlet produces the spell that it is a wand of, just as if it had been used. The spell must target the creature that was struck, if it has a target. If the spell can affect multiple targets, then the creature that was hit must be among those targets.
An Adept may change the wand in a wand gauntlet, but the removal process is complex, and takes one minute. A wand in a wand gauntlet may also be used normally, as if it was being held.
Wandsmith (Su)
Starting at 1st level, a Wandstriker Adept can create a wand even if he does not have access to the spells that are prerequisites for the item. The Adept must make a successful Use Magic Device check (DC 20 + caster level) to emulate each spell normally required to create the item. Thus, to make a 1st-level wand of magic missile, an adept would need a Use Magic Device check result of 21 or higher.'
The Adept must make a successful check for each prerequisite for each item he makes. If he fails a check, he can try again each day until the item is complete (see Creating Magic Items, page 282 of the Dungeon Master's Guide). If he comes to the end of the crafting time and he has still not successfully emulated one of the powers, he can make one final check—his last-ditch effort, even if he has already made a check that day. If that check also fails, then the creation process fails and the time
and money expended to craft the item are lost.
The Adept does not need to pay XP costs for crafting wands, except when crafting a wand of a spell which has an XP cost, in which case they must pay the cost for the spell as normal. In addition, the wands that the Adept can craft are limited. If the Adept enters the class without the Kung Fu Genius or Carmendine Monk feats, they may only craft wands of spells that appear on the cleric spell list. If the Adept does posses one of the two feats listed, then they may only craft spells that appear on the wizard spell list. Finally, an Adept may not craft a wand of a spell that is a higher level than their Wandstriker Adept level. For example, a monk 6/wandstriker adept 1 could not craft a wand of fireball, but a monk 6/wandstriker adept 3 could. Wands are crafted at a caster level of the Adept's choice, up to their Wandsmith Adept level (but see Ascetic Tinker). The DC of any spell produced by a wand crafted in this manner is equal to 10 + spell level + Wis modifier (or Int modifier if the Adept crafts arcane wands).
Ascetic Tinker (Ex)
Levels in Wandstriker Adept stack with levels in monk to determine a character's unarmed damage, unarmed AC bonus, flurry of blows, and speed, and levels in monk stack with levels in Wandstriker Adept to determine the highest caster level of a wand they can craft. In addition, a character who takes a level in Wandstriker Adept always has Use Magic Device as a class skill. This benefit is also retroactively applied, increasing any crossclass ranks in Use Magic Device to full ranks. Lastly, the Adept never has to make UMD checks for a wand they craft.
Bonus Feat
A Wandstriker Adept gains a bonus feat at levels 2, 5, and 8. They must meet the prerequisites for these bonus feats, and the feats must be either Combat or Metamagic feats.
Improved Wand Gauntlets (Ex)
Starting at 3rd level, the Adept no longer needs to spend a standard action to activate their wand gauntlets. Instead, they may declare one attack per round (before rolling) to be a wandstrike. They still may not make a wandstrike more than once per round. Starting at 6th level, they may make one wandstrike with each wand gauntlet per round. Otherwise this functions as Wand Gauntlets.
Metamagic Wand Gauntlets (Su)
When making a wandstrike, the Adept may spend additional charges from the wand to apply a metamagic feat they know to the wand's effect. They must spend additional charges equal to the increase the metamagic feat would apply to a spell's level. Only one feat may be applied in this way at a time.
Resocket (Ex)
Starting at 5th level, the Adept gains the ability to change the wand in a wand gauntlet more quickly. The action type required to replace one wand with another is indicated on the table.
Greater Wand Gauntlets (Su)
Starting at 8th level, when making a wandstrike, if the Adept hits with the unarmed attack and the wand's effect requires a saving throw, the primary target (the one hit by the unarmed attack) takes a penalty on its saving throw equal to the Adept's Wisdom modifier (if they can craft cleric wands) or Intelligence modifier (if they can craft wizard wands).
Unyielding Wandstrike Assault (Ex)
At 10th level, the Adept has reached the peak of their wandstriking abilities. They are no longer limited to one use of their wand gauntlets per round.
Well, there you have it. Also, I can never keep (Ex), (Su), and whatever else there is straight in my head, so if someone wants to tell me what to put where that'd be great. Lastly, I have replicated Kung Fu Genius here, for your convenience.
Kung Fu Genius
Some styles of martial arts require the student to memorize advanced medical texts and anatomical charts. These styles favor the intellectual over the introspective.
Prerequisite: Int 13, must be gained at or before the first level of the monk class is taken.
Benefit: You use your Intelligence modifier rather than Wisdom for all monk special abilities that normally rely on Wisdom.