Jakodee
2014-01-12, 11:40 AM
This is my first 3.5 homebrew, a system I'm not to familiar with.
The Rune Blade:
Hit Die: 1d10
Abilities: As a melee fighter strength and constitution are key. Many of his abilities rely on intelligence.
Races: Any race with access to rune knowledge can become a Rune Blade, dwarves and elves with their long history in particular.
Alighment: Rune Blades tend to lean to lawful but can be of any alignment.
Background: Warriors with ancient knowledge, aprentice wizards who know how to fight, anyone who knows how to use runes to win in battle.
Weapon and Armor proficiencies: Rune Blades are proficient with all swords and daggers, they are profient with light, medium, and heavy armor and shields.
Skills: Deciper language, knowledge(history), Heal, Use Magic Device, Forgery, Intimidate, Survival.
Skill points per level: 5+int mod
The Rune Blade:
Hit Die: 1d10
Abilities: As a melee fighter strength and constitution are key. Many of his abilities rely on intelligence.
Races: Any race with access to rune knowledge can become a Rune Blade, dwarves and elves with their long history in particular.
Alighment: Rune Blades tend to lean to lawful but can be of any alignment.
Background: Warriors with ancient knowledge, aprentice wizards who know how to fight, anyone who knows how to use runes to win in battle.
Weapon and Armor proficiencies: Rune Blades are proficient with all swords and daggers, they are profient with light, medium, and heavy armor and shields.
Skills: Deciper language, knowledge(history), Heal, Use Magic Device, Forgery, Intimidate, Survival.
Skill points per level: 5+int mod