MonkeySage
2014-01-13, 04:39 AM
I had a thought to give one of my players, an evil drow, a chance to run through a Gauntlet, underneath a temple dedicated to Elistraee(Good aligned drow goddess).
The reward for completing this gauntlet would be a good aligned weapon with some pretty decent stats(the weapon contains a shard from an angel's greatsword). The secondary reward would be a chance for atonement. I'd of course let the player know he was getting this chance just so that he doesn't feel like he's forced to play good.
The idea is that he will not be allowed to call for help from the rest of his group.This would be his test(I have a test in mind for all of my players). He is currently a lowbie ranger, so to my mind i have plenty of time to plan this out. If the time comes and he doesn't want the chance for atonement, then i can simply recycle the dungeon for another time.
My thought is that the priests in the temple above designed this gauntlet so that it would be harder for an evil character to progress through it, and would in particular give their evil brethren a chance to change their ways.
I don't want to kill his character, but I do want him(the player) to feel like he can die.
The one human in this group is a cleric of kord/barbarian who believes this drow can be reformed, and has been making subtle attempts to help this process along.
The reward for completing this gauntlet would be a good aligned weapon with some pretty decent stats(the weapon contains a shard from an angel's greatsword). The secondary reward would be a chance for atonement. I'd of course let the player know he was getting this chance just so that he doesn't feel like he's forced to play good.
The idea is that he will not be allowed to call for help from the rest of his group.This would be his test(I have a test in mind for all of my players). He is currently a lowbie ranger, so to my mind i have plenty of time to plan this out. If the time comes and he doesn't want the chance for atonement, then i can simply recycle the dungeon for another time.
My thought is that the priests in the temple above designed this gauntlet so that it would be harder for an evil character to progress through it, and would in particular give their evil brethren a chance to change their ways.
I don't want to kill his character, but I do want him(the player) to feel like he can die.
The one human in this group is a cleric of kord/barbarian who believes this drow can be reformed, and has been making subtle attempts to help this process along.