Vaz
2014-01-13, 11:45 AM
I have started a game, where I have rolled an 18 in Charisma; I now get to choose what I want to do with it. Rather than "oh Sha'ir", I think I'd rather go a non-caster type build. What ways can I increase the utility of this build?
If you can find ways of increasing the Charisma higher as well from within the build, those can be included as well.
Lawful Evil
Marshal 1/Wilder 2/Battle Dancer 1/Crusader 2/Tattooed Monk 5/Ardent 3/Blackguard 2/Exemplar 4
Marshal gives Cha to Skill checks of a relevant type.
Wilder 2 gives Cha to Touch AC
Battle Dancer gives Cha to AC
Crusader gives Cha to Will (As well as Smite)
Blackguard 2 gives Cha to Saves (so, Will bonus = +2(Cha))
Tattooed Monk gives me 1/day 5 rounds of Cha to ability score; so Cha to HP if needed, or even itself to double up bonuses.
Exemplar 4 gives Cha to Conc checks and Fort Saves. (so, +2(Cha))
Ardent 3 + Practised Manifester lets me pick up PsyRef; Linked Power lets me do that on the fly. PsyRef lets me change that as I go.
What else can we come up with ?
If you can find ways of increasing the Charisma higher as well from within the build, those can be included as well.
Lawful Evil
Marshal 1/Wilder 2/Battle Dancer 1/Crusader 2/Tattooed Monk 5/Ardent 3/Blackguard 2/Exemplar 4
Marshal gives Cha to Skill checks of a relevant type.
Wilder 2 gives Cha to Touch AC
Battle Dancer gives Cha to AC
Crusader gives Cha to Will (As well as Smite)
Blackguard 2 gives Cha to Saves (so, Will bonus = +2(Cha))
Tattooed Monk gives me 1/day 5 rounds of Cha to ability score; so Cha to HP if needed, or even itself to double up bonuses.
Exemplar 4 gives Cha to Conc checks and Fort Saves. (so, +2(Cha))
Ardent 3 + Practised Manifester lets me pick up PsyRef; Linked Power lets me do that on the fly. PsyRef lets me change that as I go.
What else can we come up with ?