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Elysian Blade
2014-01-13, 01:06 PM
Elemental Blade Master

The Blademaster of the Elements is a skilled swordsman who through the power of these five elements strive to become the best they can the elements are Fire, Wind, Earth, Ice, Electricity.

HD d8

Skills (4+Int)

Starting Gold (3d8)*10 160

Recommended Stats are- Dex, Str, Int.

Class skills: Move silently, Tumble, Balance, Spot, Craft Weapons, Jump, need a few others any suggestions?

Blademaster of the elements have the use of all blades, there dont use any shields or, light, medium or heavy armor. The Elemental Blade Master can choose to apply his dex bonus or str bonus to any weapon he has weapon focus with.

{table=head] Base Attack Bonus | Fortitude | Reflex | Will | Ac Boost | Special | Astra
+1 | +0 | +2 | +0 | +1 | Anti-Magic Blade, Blade Storm, Blade Mastery, Weapon focus, Astra | -2,-2
+2 | +0 | +3 | +0 | +1 | Increased Speed 5ft, Bonus Feat | -1,-1 |
+3 | +1 | +4 | +1 | +2 | Weapon Focus, Weapon Specialization | +0,+0
+4 | +1 | +4 | +1 | +2 | Blade Storm, Blade Mastery, Elemental Strike, Elemental Blade, Anti-Magic Blade | +1,+1
+5 | +1 | +5 | +1 | +3 | Astra, Weapon Focus, Increased speed 5ft | +2,+2,-4,-4
+6,+1 | +2 | +5 | +2| +3 | Weapon Specialization, Bonus Feat | +3,+3,-3,-3
+7,+2 | +2 | +6 | +2| +4 | Blade Mastery, Weapon Focus | +4,+4,-2,-2
+8,+3 | +2 | +6 | +2| +4 | Anti-Magic Blade, Blade Storm, Elemental Blade, Elemental Strike, Increased speed 5ft | +5,+5,-1,-1
+9,+4 | +3 | +7 | +3| +5 | Weapon Focus, Weapon Specialization | +6,+6,+0,+0|
+10,+5 | +3 | +7 | +3| +5 | Bonus Feat, Blade Mastery, Astra | +7,+7,+1,+1,-6,-6
+11,+6,+1 | +3 | +8 | +3 | +6 | Increased speed, Weapon Focus |+8,+8,+2,+2,-5,-5
+12,+7,+2 | +4 | +8 | +4 | +6 | Elemental Blade, Elemental Strike, Blade Storm, Weapon Specialization, Anti-Magic Blade | +9,+9,+3,+3,-4,-4
+13,+8,+3 | +4 | +9 | +4 | +7 | Weapon Focus, Blade Mastery | +10,+10,+4,+4,-3,-3
+14,+9,+4 | +4 | +9 | +4 | +7 | Bonus Feat, Increased speed | +11,+11,+5,+5,-2,-2
+15,+10,+5 | +5 | +10 | +5| +8 | Astra, Weapon Focus, Weapon Specialization | +12,+12,+6,+6,-1,-1,-6,-6
+16,+11,+6,+1 | +5 | +10 | +5 | +8 | Elemental Blade, Elemental Strike, Blade Storm, Anti-Magic Blade, Blade mastery | +13,+13,+7,+7,+0,+0,-5,-5
+17,+12,+7,+2 | +5 | +11 | +5 | +9 | Blade Mastery, Increased speed, Weapon focus | +14,+14,+8,+8,+1,+1,-4,-4
+18,+13,+8,+3 | +6 | +11 | +6 | +9 | Weapon Specialization, Bonus Feat | +15,+15,+9,+9,+2,+2,-3,-3
+19,+14,+9,+4 | +6 | +12 | +6 | +10 | Weapon Focus, Blade Mastery | +15,+15,+10,+10,+3,+3,-2,-2
+20,+15,+10,+5 | +6 | +12 | +6 | +10 | Elemental Blade, Elemental Strike, Weapon Specialization, Anti-Magic Blade, Astra, Blade Storm | +15,+15,+10,+10,+5,+5,+0,+0 [/table]

Specials
Anti-Magic Blade: At level 4 any spell that has a 10% chance of not affecting you for spells that even included you in there area of affect or target spells. If the spell hits you, any damage dealt that would be reduced by a successful reflex save is cut in half as if by the effects of Evasion. If you also possess Evasion, the damage is reduced by 75%, and if you possess Improved Evasion, the spell does no damage at all.
The chance of a spell missing you increases by 10% every four levels, to a maximum of 50%. Even for spells like magic missle
Blade Storm starts small but changes as the Blademaster of the Elements becomes stronger as he becomes able to swing his blade faster. Level 1 Your Blade Storm is 5ft by 5ft high (pulls only foes in 100ft though no futher). The force of the Blade does 1d6 dmg+dex mod the damage increases another 1d6dmg from the other elements to your blade (but do not get the special ability). The whirlwind also pulls in Fine creatures 5ft per round they can choose to resist at a cost of 1 standard action (Maintaining whirlwind is a full-round action).
Level 4 Blade Storm- Your Blade Storm becomes stronger reaching 10ft by 5ft high now increasing the pull by another 5ft to fine creatures 5ft to Diminutive creatures. (maintaing it costs 2 standard actions)
Level 8 Blade Storm becomes even stronger increasing to 15ft wide to 10ft high making archers harder to hit you (-4 to hit for ranged opponets when whirlwind is going) the pull increases to 15ft F 10ft D 5ft T.
Level 12 Blade Storm your force is a terror reaching 20ft wide and 15ft high you make a very powerful foe. The pull increases to 25ft F 20ft D 15ft T 10ft S 5ft M (Maintaing it becomes 1 standard action) (-6 to hit you arrows only)
Level 16 Blade Storm scares friend and for alike reaching 25ft by 25ft pulling in at tremendous force 40ft F 35ft D 30ft T 25ft S 20 ft M 15ft L 10ft H 5ft G (anyone thats over 30ft takes 2 standard actions to resist the pull) (Maintaining Blade Storm is a free action).
Level 20 Blade Storm becomes a vast power even mages are worried about it no arrow cant penetrait it. The pull increases by another 10ft even moving C-sized creatures!
Blade Mastery you become even more lethal when wielding your blades increasing chance to crit. by 1 or increasing the crit. multiplyer by another 1 every time you get this it applies to the other. Increasing all weapon focused blades.
Increased speed Your speed increases another 5ft every 3 lvls after 2nd lvl.
Weapon Focus You get weapon Focus every 2 levels each time you receive it. It must be on a different blade.
Weapon Specialization Starting at 2nd level you get weapon specialization and every 3rd level afterward it must be a different blade each time.
Elemental Strike Every 4th level you can choose only one of the elements that you have already on your blade to do and elemental strike with. (you can only do one at a time ) Elemental Strike is a standard action.
Fire: Swing of Flames* - You slice your blade downward making a ball of flame leap out goiÇ}×p to 45ft then exploding (15ft by 15ft radius) dealing 2d6+int mod. Usable every 1d4 rounds.
Special:õÃls 1 1/2 extra dmg to flammable objects and to beasts.
Wind: Sonic Blade*- As you swing your blade you make a 15 by 15 gust of air spinning violently going in any direction you swung it at for 60 ft dealing 2d6+dex mod.
Special: Deals 1 1/2 extra dmg to aerial opponent's.
Earth: World Shaker*- You slam your blade „*Þ? the ground shaking the earth up to 15 by 15ft (note people ranging from 15-30 take half dmg) dealing 3d6+ str mod.
Special: Any opponent's in the ground takes an extra 1 1/2 dmg.
Ice Winter Freeze*- You spin your blade violently anyone within 15 by 15ft ft take 2d6+dex mod. (note 15-30 take half.)
Special: Fire opponents or opponents that live in hot climate take 1 1/2.
Electricity Tempest*- Your sword conducts invisibly electricity then bursts dealing 2d6+int mod. Stunning your foes for 2d4 rounds. (save 10+1/2your lvl+int mod.)
Special: Deals 1 1/2 dmg to water creatures.
Elemental Blade You chose one element fire, wind, ice, earth, electricity.
Fire add 1d6 to your attacks and when you hit deals and additional 1 dmg for 2d4 rounds
Wind add 1d6 dmg to your attacks, also add +1 to all dex skills and reflex save.
Earth add 1d6 dmg to your attacks, also when you hit your opponent becomes weaker for 1d4 rounds taking a -2 for ac, str, dex until its effect is resolved.
Cold add 1d6 dmg to your attacks, also when you hit your opponent they lose 10ft movement speed for 2d4 rounds.
Electricity add 1d6 dmg when you hit your opponent there are stunned for 1d4 rounds does not stack with its self/ usable again after 2 rounds after affect is resolved.)
All the effects stack with each other but electricity is special so that doesn't happen with every swing.
Astra You swing your blade in a flurry of blows no one can keep up with the speed. (full-round action)

* means suggest a better name then it will change.

Side note if I messed up on level placement tell me please.

Zale
2014-01-13, 03:32 PM
Elemental fighters are always interesting.

I would encourage you to add more skills, but you seem to be planning on that anyway. Of course, I always think more skills is a good idea.

You have some run on sentences and other grammatical errors you may want to look at.

It isn't really necessary to apply a penalty for wearing heavy armor or shields, as the non-proficiency penalty will lightly discourage it already.

You may want to specify what spells Spell Dodge affects. Is it spells that target the Blademaster specifically? Spells that have them in the area of effect?


Spell Dodge (Ex or Su?): At level 4 any spell that <Targets you? Has you in the area of it's effect> has a 10% chance of not affecting you. If the spell hits you, any damage dealt that would be reduced by a successful reflex save is cut in half as if by the effects of Evasion. If you also possess Evasion, the damage is reduced by 75%, and if you possess Improved Evasion, the spell does no damage at all.

The chance of a spell missing you increases by 10% every four levels, to a maximum of 50%.

I take it this is what you mean it does. Depending on what type of spells it neutralizes, this could be a very useful ability as it adds another layer of defense between you and angry spell casters.

I look forward to seeing further refinement of this class.

Elysian Blade
2014-01-13, 07:01 PM
Ohh there is a lot more moves a lot more. :smallbiggrin:

And the spell dodge is just 10% vs. all spells that will hit if you fail its the reflex roll to half it.

As for the penalty I did that so they wont put heavy armor on becausre feats do that.
As for grammar where should I turn my head at?

edit saw what you did with spell dodge thats what I meant to say. :smallbiggrin:

anacalgion
2014-01-14, 12:23 AM
Blademaster of the elements have the use of all blades and only light armor, there dont use any shields or medium or heavy armor. If they do they get -10 to hit for every one they have that there not supposed to.


I'd get rid of this. Just give them their proficiencies and cash it a day. Anything more is unnecessary and doesn't really make sense.

Elysian Blade
2014-01-14, 12:26 PM
I'd get rid of this. Just give them their proficiencies and cash it a day. Anything more is unnecessary and doesn't really make sense.

Okay fine.

Elysian Blade
2014-01-14, 07:14 PM
Done now go over it if you like and pick through the details to finish the rest of the details if you will. :smallbiggrin: