GhengisConrad
2014-01-13, 02:40 PM
Couldn't find one, figured I'd make one.
Please help add to the list, as I certainly am missing a bunch of stuff.
Once the list is more finishered I'll make it much more beutiful and useful as a good little reference guide!
I'm looking for things that modify the way a charge works, not just add damage or attacks to a charge (like pounce or shock trooper).
Feats:
Battle Jump - UE p 42 - Must be able to select Taer Region Feats, hotly debated rules lets you execute a charge by falling from 5 feet above opponent
Mantis Leap - Sword and Fist p 7 - Needs Monk Level 7, Skills
Roof Jumper - CityScape p.62 - Needs Dodge, Mobility, Roofwalker, Skills -You do substantial damage if you deliberately leap down to attack a foe beneath you. You must drop at least 20 feet. You must roll to hit; this qualifies as a charge attack, with all relevant bonuses and penalties.
Bestial Charge - Complete Champion p.56 - Needs BAB +4, Wildshape Feature - You can gain pounce, a less restrictive Twisted Charge, or extra reach; only in Wild Shape form.
Twisted Charge - Complete Scoundrel p.90 - Skill Trick
Fleet of Foot - Complete Warrior p.99 - Run, Dex15; Can make a 90° or less turn during charge, make go at least 10 ft. after turn
Gnome Tunnel Acrobatics - Dungeonscape p.44 - Gnome, Skills,drop from a wall while climbing and land adjacent to a creature and attack. Falling damage against self to opponent.
Class Features:
Stagger - Drunken Master 2, Complete Warrior p.27 - Can Charge in almost movement pattern
Acrobatic Charge - Several Classes - Can tumble and jump and run down stairs while charging.
Please help add to the list, as I certainly am missing a bunch of stuff.
Once the list is more finishered I'll make it much more beutiful and useful as a good little reference guide!
I'm looking for things that modify the way a charge works, not just add damage or attacks to a charge (like pounce or shock trooper).
Feats:
Battle Jump - UE p 42 - Must be able to select Taer Region Feats, hotly debated rules lets you execute a charge by falling from 5 feet above opponent
Mantis Leap - Sword and Fist p 7 - Needs Monk Level 7, Skills
Roof Jumper - CityScape p.62 - Needs Dodge, Mobility, Roofwalker, Skills -You do substantial damage if you deliberately leap down to attack a foe beneath you. You must drop at least 20 feet. You must roll to hit; this qualifies as a charge attack, with all relevant bonuses and penalties.
Bestial Charge - Complete Champion p.56 - Needs BAB +4, Wildshape Feature - You can gain pounce, a less restrictive Twisted Charge, or extra reach; only in Wild Shape form.
Twisted Charge - Complete Scoundrel p.90 - Skill Trick
Fleet of Foot - Complete Warrior p.99 - Run, Dex15; Can make a 90° or less turn during charge, make go at least 10 ft. after turn
Gnome Tunnel Acrobatics - Dungeonscape p.44 - Gnome, Skills,drop from a wall while climbing and land adjacent to a creature and attack. Falling damage against self to opponent.
Class Features:
Stagger - Drunken Master 2, Complete Warrior p.27 - Can Charge in almost movement pattern
Acrobatic Charge - Several Classes - Can tumble and jump and run down stairs while charging.