Kiero
2014-01-14, 04:27 AM
By way of background, my group is supposed to play weekly, but we don't play if someone can't make it. The upshot is that we tend to manage 2-3 sessions a month, and we're starting to muse on having a "backup game" as an alternative for when we can't all make it to the main game.
Something we're discussing as a potential premise for that backup game is an episodic, street-level supers thing. We haven't played anything supers at all in the nearly six years I've been with the group, so it would mark a complete change of pace to our usual fare.
The reason for street-level/masked vigilantes is that it shouldn't be too over the top. The idea is that a normal human with exceptional training (and/or equipment) should be just as viable a character as someone with genuine superpowers, thus at the lower end of the powers scale. I highly doubt this will be a costumed sort of affair - more like the modern "masks and black body armour" aesthetic.
Setting could either be contemporary/modern or early 20th century - doesn't really matter what's attached to the rules as long as it can accomodate.
On to the rules side of things. GURPS, HERO and M&M are out right away, they're far too crunchy and not our thing. Something of the heft of nWoD is what we mean by "rules medium". I suspect the likes of Capes would be too light. Nothing D20-based (as in derived from D&D 3.x) and they don't like Savage Worlds.
What's out there?
Something we're discussing as a potential premise for that backup game is an episodic, street-level supers thing. We haven't played anything supers at all in the nearly six years I've been with the group, so it would mark a complete change of pace to our usual fare.
The reason for street-level/masked vigilantes is that it shouldn't be too over the top. The idea is that a normal human with exceptional training (and/or equipment) should be just as viable a character as someone with genuine superpowers, thus at the lower end of the powers scale. I highly doubt this will be a costumed sort of affair - more like the modern "masks and black body armour" aesthetic.
Setting could either be contemporary/modern or early 20th century - doesn't really matter what's attached to the rules as long as it can accomodate.
On to the rules side of things. GURPS, HERO and M&M are out right away, they're far too crunchy and not our thing. Something of the heft of nWoD is what we mean by "rules medium". I suspect the likes of Capes would be too light. Nothing D20-based (as in derived from D&D 3.x) and they don't like Savage Worlds.
What's out there?