Isufwrahi
2007-01-22, 03:43 PM
I am starting a new campaign where I am part of an evil cult/religious group attemtpting to gain control in a city. I have decided that I don't want to play a pure spellcaster class (Have a 20 sorc, gets boring being that powerful :smallfrown: ). But want a a melee character with some spells thrown in mainly for self-buffing and increasing my melee potential.
So my question is, should I make an evil cleric (If I did the domains I would pick would probable be from Mysticism(Evil), War, and Strength), an anti-paladin, or paladin of tyrrany. I have never actually seen either of the paladin classes played before, and only seen an evil cleric played to a low level, so I'm not sure how well they work, but from reading up on them they sound pretty cool. Also I will proably be grouping with a rogue who plans to go assasian fairly quickly so keep that in mind.
If anyone here has some expeience playing these three types of characters you're input would be greatly appreciated.
So my question is, should I make an evil cleric (If I did the domains I would pick would probable be from Mysticism(Evil), War, and Strength), an anti-paladin, or paladin of tyrrany. I have never actually seen either of the paladin classes played before, and only seen an evil cleric played to a low level, so I'm not sure how well they work, but from reading up on them they sound pretty cool. Also I will proably be grouping with a rogue who plans to go assasian fairly quickly so keep that in mind.
If anyone here has some expeience playing these three types of characters you're input would be greatly appreciated.