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View Full Version : Cue the Sun!: What level should these be?



qwertyu63
2014-01-14, 07:18 PM
Greater Daylight
Evocation [Light]
Level: Clr 5, Drd 5, Sor/Wiz 5

This spell functions like Daylight, except that the light created is the equivalent of sunlight for the purposes of creatures that are damaged or destroyed by sunlight.

Cue the Sun
Evocation/Illusion (Figment) [Light]
Level: Clr 7, Drd 6
Components: V, S, XP
Casting Time: 1 full-round action
Range: 0 feet.
Area: 1 mile-radius spread
Duration: Special
Saving Throw: None
Spell Resistance: No

All creatures within the area of this spell see an illusion of the sun rising. This illusion encompases the entire sky within the area. However, this illusion also creates bright light within the entire radius.

Unlike most light spells, the light created is the equivalent of sunlight for the purposes of creatures that are damaged or destroyed by sunlight.

Effects such as true seeing reveal the illusory nature of the sunrise. However, the light created and its effects as real sunlight is real.

The illusion of the sun progresses across the sky at a rate set so it sets at the same time as the real sun. Once the sun illusion sets, the duration of this spell ends.

To cast this spell, you must be able to see the sky. Buildings and other objects provide shade as if the light was coming from the sun.

XP Cost: 300 XP.

Elysian Blade
2014-01-14, 07:20 PM
Greater Daylight
Evocation [Light]
Level: Clr 4, Drd 5, Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Object touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like Daylight, except that the light created is the equivalent of daylight for the purposes of creatures that are damaged or destroyed by bright light.

Cue the Sun
Evocation/Illusion (Figment) [Light]
Level: Clr 5, Drd 6, Sor/Wiz 7
Components: V, S, XP
Casting Time: 1 full-round action
Range: 0 feet.
Area: 1 mile-radius spread
Duration: Special
Saving Throw: None
Spell Resistance: No

All creatures within the area of this spell see an illusion of the sun rising. This illusion encompases the entire sky within the area. However, this illusion also creates bright light within the entire radius.

Unlike most light spells, the light created is the equivalent of sunlight for the purposes of creatures that are damaged or destroyed by sunlight.

Effects such as true seeing reveal the illusory nature of the sunrise. However, the light created and its effects as real sunlight is real.

The illusion of the sun progresses across the sky at a rate set so it sets at the same time as the real sun. Once the sun illusion sets, the duration of this spell ends.

That's what I think but up for discussion if you want to talk about it.

qwertyu63
2014-01-14, 07:24 PM
That's what I think but up for discussion if you want to talk about it.

...You do know that spells only range from levels 0-9, right?

Zaydos
2014-01-14, 07:29 PM
The first one, with some minor modifications, was in a Dragon Magazine as a I think 5th level spell.

The 2nd one I'd say is probably around 7th level based on this, maybe just 6th, due to its massive area and duration (cast it right after sunset to have the sun be in the sky all night long).