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Machete
2007-01-22, 04:48 PM
Belt Pouch of Holding
While in pouch form this hard leather pouch is held shut by a very tiny set of magnets that is easily opened but attracts shut automatically and doesn’t interfere with drawing metal objects.
The pouch itself can hold a cubic foot of objects or 10 pounds of weight and the interior is as tough as wood so it is not in danger of being pierced or hurt much from the inside. It has a keyhole on a black metal plate on it that initially comes with a with matching key. When the key is inserted into the lock and turned(a full round action), it turns the pouch into weapons cabinet that opens to have shelves that hold up to 20 pounds of weight or 2 square feet of material and a drawer that holds up to a cubic foot of objects or 10 pounds of weight. Things put in the drawer are accessible via the pouch while the Belt Pouch of Holding is in pouch form. The cabinet is turned back into the pouch by shutting the shutters of the cabinet and removing the key. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a pouch contains. Retrieving any specific item from a pouch is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does. The cabinet is 5 feet high and 5 feet wide and 6 inches deep with 50 hit points and hardness of 5 and it weighs 30 pounds. The cabinet can only be repaired with a Lesser Wish, Wish, or Miracle Spell.
If the pouch is destroyed, the cabinet manifests instantly and cannot be turned back into a pouch.
Moderate conjuration; CL 9th; Craft Wondrous Item, secret chest; Price 3,000 gp; 1/2 lb. /30 lb.


Black Body Suit of Infiltration:
In addition to its mundane use, it also has two magical powers to increase its effectiveness. First, wearer can activate a glamer as per Glamered armor to disguise the black body suit as normal clothing. Only a true seeing spell or similar magic reveals the true nature of the body suit when disguised. Second, the wearer can activate a area of Darkness as per the spell cast at second level in a 20 foot radius around the wearer. These are use-activated abilities that the wearer must will to happen.
15,000 gp