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Gaiyamato
2014-01-14, 11:09 PM
Divinity Thief

GAME RULE INFORMATION
Divinity Thieves have the following game statistics.
Abilities: Charisma is the primary score for this class.
Alignment: Any Evil
Hit Die: D4
Starting Age: As Cleric
Starting Gold: As Cleric

Class Skills
The Divinity Thief class skills (and the key ability for each skill) are
Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (any) (Int), Search (Int), Speak Language (n/a), Sleight Of Hand (Dex), Spellcraft (Int), and Use Magic Device (Cha).

Skill Points at First Level: (2 + Int modifier) x 4
Skill Points at Each Additional Level: 2+ Int modifier

The Divinity Thief


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1
2
3
4
5
6
7
8
9
10


1
+0
+0
+0
+2
Defiling Caster, Apostate
2
-
-
-
-
-
-
-
-
-


2
+1
+0
+0
+3
Steal Domain, Rebuke Demons
3
-
-
-
-
-
-
-
-
-


3
+2
+1
+1
+3
Hardened Skin +2
3
1
-
-
-
-
-
-
-
-


4
+3
+1
+1
+4
Poison Immunity
4
1
-
-
-
-
-
-
-
-


5
+3
+2
+1
+4
Bonus Feat
4
2
1
-
-
-
-
-
-
-


6
+4
+2
+2
+5
Quasit Familiar
5
3
1
-
-
-
-
-
-
-


7
+5
+2
+2
+5
Hardened Skin +3
5
3
2
1
-
-
-
-
-
-


8
+6/+1
+2
+2
+6
Summoning Mastery +1
6
4
2
1
-
-
-
-
-
-


9
+6/+1
+3
+3
+6
Resistances
6
4
3
2
1
-
-
-
-
-


10
+7/+2
+3
+3
+7
Bonus Feat
7
5
3
2
1
-
-
-
-
-


11
+8/+3
+3
+3
+7
Steal Domain
7
5
4
3
2
1
-
-
-
-


12
+9/+4
+4
+4
+8
Summoning Mastery +2
7
6
4
3
3
1
-
-
-
-


13
+9/+4
+4
+4
+8
Hardened Skin +4
7
6
5
4
3
2
1
-
-
-


14
+10/+5
+4
+4
+9
Telepathy
8
7
5
4
3
2
1
-
-
-


15
+11/+6/+1
+5
+5
+9
Bonus Feat
8
7
6
5
4
3
2
1
-
-


16
+12/+7/+2
+5
+5
+10
Summoning Mastery +3
8
7
6
5
4
3
2
1
-
-


17
+12/+7/+2
+5
+5
+10
Hardened Skin +5
8
7
7
6
5
4
3
2
1
-


18
+13/+8/+3
+6
+6
+11
Dominate Demon
9
7
7
6
5
4
3
3
1
-


19
+14/+9/+4
+6
+6
+11
Steal Domain
9
8
7
7
6
5
4
3
2
-


20
+15/+10/+5
+6
+6
+12
Vile Ascendance
9
8
7
7
6
5
4
3
2
0



Class Features
All of the following are class features of the Divinity Thief.

Weapon and Armor Proficiencies:
All Simple and Martial Weapons. Not proficient in any armor or shields.

Spellcasting
Spontaneous Divine, CHA based casting.

Defiling Caster
When you cast a spell you suck the energy required from the arcane weave, the life forces near you and the very divinity of the world itself. You do not pray for spells or need any special mumbo-jumbo (though you may chose to apply it), but simply will your spells into existence by tapping into these energies. In order to cast spells each day you need to meditate and tap into these energies for 1 hour after a full night's rest each morning.

When casting a spell chose from the following options:

Divine - You draw the energy needed from the Gods themselves. This has no drawback except that the God you are stealing energy from is made immediately aware upon completion of the spell via their portfolio senses. The God cannot stop you from casting, however they can chose to manifest and confront you.
Nature - You suck the life out of all plants within a radius equal to the spell level times 5. This works the same as the Blighter ability and plants will wilt and start to die several hours later. Spells that have had their level raised through metamagic or any such other enhancement instead immediately destroy all plants and turn the soil into sand.
Pain - You attempt to draw the energy from all non-plant living creatures around you except for yourself. All non-plants within a radius of 30 feet must make a will save equal to 5+ Divinity Thief level +CHA. A total pool of of 5 times the spell level HP drain is inflicted on those who fail their save, divided how the caster chooses in lots of 5 damage. Friendly characters may chose to voluntarily fail their save. Undead of any sort can never be affected by this.
Self - You take 1 randomly assigned point of ability damage per level of the spell being cast (assign each point separately). If you are immune to ability score damage then this option is not available.


Spells of 4th through to 7th level require two methods of drawing power. Spells of 8th and 9th level require three, and 10th level spells require all four methods of powering the spell.


Spell LevelList
1 Demonflesh, Cause Fear, Negative Energy Ray, Protection from Good, Summon Monster I, Detect Magic, Decomposition, Inflict Light Wounds, Slow Consumption
2 Darkness, Desiccate, Death Knell, Demoncall, Desecrate, Inflict Moderate Wounds, Sadism, Summon Monster II, Unholy Storm
3 Animate Dead, Black Sand, Call Dretch Horde, Deeper Darkness, Dispel Magic, Demon Wings, Inflict Serious Wounds, Lesser Planar Binding, Summon Monster III
4 Animate Dead, Beltyn’s burning blood, Call Nightmare, Dismissial, Negative Energy Aura, Wall of Salt, Inflict Critical Wounds, Morality Undone, Summon Monster IV
5 Call forth the Beast, Door Of Decay, Flame Strike, Harm, Plane Shift, Summon Monster V, Telepathy Block Mass Inflict Light Wounds, Scry Trap
6 Banishment, Create Undead, Mass Inflict Moderate Wounds, Animate Dread Warrior, Mass Desiccate, Greater Dispel Magic, Planar Binding, Summon Monster VI, Summon Babau Demon
7 Blasphemy, Control Undead, Control Weather, Earthquake, Ravage, Summon Monster VII, Summon Aspect Of Bahamut, Fiendish Clarity, Mass Inflict Serious Wounds
8 Create Greater Undead, Unholy Aura, Summon Monster VIII, Greater Planar Ally, Summon Giants, General of Undeath, Mass Inflict Critical Wounds, Bodak Birth, Stormrage
9 Abyssal Army/Hellish Horde*, Energy Drain, Evil Weather, Implosion, Despoil, Plague of Undead, Storm of Vengeance, Summon Monster IX, Gate, Vile Death, Were-Doom
10 Horrible Army of the Dead, Ioulaum's Longevity, Summon Monster X

* Chose Chaotic/Lawful version of the spell depending on alignment. Neutral Evil casters may chose either alignment when casting.

Apostate
Gain the Apostate feat (Elder Evils) as a bonus feat.

Steal Domain
Each time you gain this ability chose one Domain available from any God in any Pantheon in your world. You gain that Domain power and the spells are added to your spells known.

Rebuke Demons
Gain the ability to Rebuke Demons as a Cleric of your level -2 Rebukes Undead.

Poison Immunity
You are immune to all forms of Poison including Supernatural Poison.

Bonus Feat
Select a Bonus Feat from the following list. You must still meet prerequisites for the selected feat.

Dark Speech, Dark Whispers, Filthy Outburst, Insane Defiance, Vile Martial Strike, Necromantic Presence, Necromantic Might, Undead Leadership, Plague Leadership, Stitched Flesh Familiar (This may be applied to the Quasit), Fell Animate, Corrupt Spell, Profane Boost, Violate spell, Sacrificial Mastery, Godsight, God Slayer

Quasit Familiar
Gain a Quasit who acts as your familiar. You count as a Wizard equal to your levels in Divinity Thief for the purpose of Familiar bonuses.

Hardened Skin
Gain the listed bonus as a bonus to your Natural Armor Class.

Summoning Mastery
When casting a Summon Monster spell, treat it as if it were a higher level Summon Monster spell. The increase in level is equal to the highest number indicated for your level. So an 8th level Divinity Thief casting Summon Monster IV may chose to cast it as a Summon Monster V spell instead.
This does not affect her level for Defiling.

Resistances
Gain Resistances: Acid 10, Cold 10, Fire 10, and Electricity 20

Telepathy
Gain the Tanar'ri ability to communicate Telepathically to any creature within 100'.

Dominate Demon
1/day the Divinity Thief may attempt to Dominate a Demon. This functions exactly as Dominate Person except that the Demon does not get to use it's Spell Resistance and the save is 15+CHA mod.

Vile Ascendance
Feeding on the distrust, hatred and pain you have caused you seed your own Divinity. You do not gain the Divine template, instead gaining as follows only:

Divine Rank: You count as having a Divine Rank of 0 and 1 Divine Point for the purpose of feats.

Salient Divine Abilities: You gain 1 Salient Divine Ability as if you had a Divine Rank of 0.

Grant Spells: You are unable to grant spells.

Perform Miracle: You may perform Miracles as noted in the Divine Template

Gathering Storm: 1D10*5% (roll for each settlement) of all Dislike/Distrust Gods religion slots across the world convert to a new religion worshiping you. Should you gain enough Divine Points from this you may expend them to gain an actual rank of 0 the following week.

Legacy of Ascension: If you attain an actual Divine Rank you always count as 1 rank higher for the purpose of attaining more ranks, but also for the purpose of gaining feats.

Gaiyamato
2014-01-14, 11:10 PM
Alternative Class Features

Gaiyamato
2014-01-14, 11:11 PM
E6 Class Progression

TBD

Gaiyamato
2014-01-14, 11:12 PM
Prestige class progression here perhaps...

Ionbound
2014-01-15, 04:31 PM
Could give this class Cleric BaB? The main reason I'm rebuilding is so that I can get Destroyer of the Divine pre-epic. I've also noticed that you have Animate Dead in the third and fourth level spell slots. Is it a 3rd level or 4th level spell.

Gaiyamato
2014-01-15, 06:27 PM
Alright Cleric BAB...

3rd AND 4th level for Animate dead. Gives you a lot more potential castings.

Ionbound
2014-01-15, 06:36 PM
I just want to say, Gai, that this class is the best thing ever. Thank you for brewing it up for me.

Gaiyamato
2014-01-15, 06:48 PM
No worries. :smallsmile: :smallcool:

Ionbound
2014-07-18, 02:51 PM
Updated table from the OP:


Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1
2
3
4
5
6
7
8
9
10


1
+0
+0
+0
+2
Defiling Caster, Apostate
2
-
-
-
-
-
-
-
-
-


2
+1
+0
+0
+3
Steal Domain, Rebuke Demons
3
-
-
-
-
-
-
-
-
-


3
+2
+1
+1
+3
Hardened Skin +2
3
1
-
-
-
-
-
-
-
-


4
+3
+1
+1
+4
Poison Immunity
4
1
-
-
-
-
-
-
-
-


5
+3
+2
+1
+4
Bonus Feat
4
2
1
-
-
-
-
-
-
-


6
+4
+2
+2
+5
Quasit Familiar
5
3
1
-
-
-
-
-
-
-


7
+5
+2
+2
+5
Hardened Skin +3
5
3
2
1
-
-
-
-
-
-


8
+6/+1
+2
+2
+6
Summoning Mastery +1
6
4
2
1
-
-
-
-
-
-


9
+6/+1
+3
+3
+6
Resistances
6
4
3
2
1
-
-
-
-
-


10
+7/+2
+3
+3
+7
Bonus Feat
7
5
3
2
1
-
-
-
-
-


11
+8/+3
+3
+3
+7
Steal Domain
7
5
4
3
2
1
-
-
-
-


12
+9/+4
+4
+4
+8
Summoning Mastery +2
7
6
4
3
3
1
-
-
-
-


13
+9/+4
+4
+4
+8
Hardened Skin +4
7
6
5
4
3
2
1
-
-
-


14
+10/+5
+4
+4
+9
Telepathy
8
7
5
4
3
2
1
-
-
-


15
+11/+6/+1
+5
+5
+9
Bonus Feat
8
7
6
5
4
3
2
1
-
-


16
+12/+7/+2
+5
+5
+10
Summoning Mastery +3
8
7
6
5
4
3
2
1
-
-


17
+12/+7/+2
+5
+5
+10
Hardened Skin +5
8
7
7
6
5
4
3
2
1
-


18
+13/+8/+3
+6
+6
+11
Dominate Demon
9
7
7
6
5
4
3
3
1
-


19
+14/+9/+4
+6
+6
+11
Steal Domain
9
8
7
7
6
5
4
3
2
-


20
+15/+10/+5
+6
+6
+12
Vile Ascendance
9
8
7
7
6
5
4
3
2
0

Gaiyamato
2014-07-19, 10:30 PM
Thanks for that. :smallsmile:

Ionbound
2014-07-19, 10:39 PM
I think this (http://makaze-kanra.tumblr.com/ForumTableConverter) will make your life so much easier. It's an old-to-new table converter program.

Gaiyamato
2014-07-19, 11:11 PM
Skills added, tables fixed.

Ionbound
2014-07-27, 08:55 AM
Oh, one more thing; Since this is a fixed-list casting class, shouldn't it have an Advanced Learning-type ability that lets me customize the spell list to a certain extent?

Gaiyamato
2014-08-21, 04:57 AM
No, most of these classes in D&D 3.5 don't have alternate lists. We could work out an ACF for you though, based on organisation membership or race.

Also the game is probably going to be E9 now. So you will need feats to get the spellcasting above 9th level (5th level spells).