Uncle Pine
2014-01-15, 03:41 PM
Malevolence (Su)
Once per round, an ethereal ghost can merge its body with a creature on the Material Plane. This ability is similar to a magic jar spell (http://www.d20srd.org/srd/spells/magicJar.htm) (caster level 10th or the ghost’s Hit Dice, whichever is higher), except that it does not require a receptacle. To use this ability, the ghost must be manifested and it must try move into the target’s space; moving into the target’s space to use the malevolence ability does not provoke attacks of opportunity. The target can resist the attack with a successful Will save (DC 15 + ghost’s Cha modifier). A creature that successfully saves is immune to that same ghost’s malevolence for 24 hours, and the ghost cannot enter the target’s space. If the save fails, the ghost vanishes into the target’s body.
An ethereal ghost is incorporeal and thus can freely pass through walls and creatures. The same goes for his body's equipment, of which he has an ethereal copy. Now meet the Ghostly Grasp (http://dndtools.eu/feats/libris-mortis-the-book-of-the-dead--71/ghostly-grasp--1214/) feat, which allows an incorporeal character to wield, wear and use corporeal equipment while still being ethereal and incorporeal. What would happen if a ghost with Ghostly Grasp who isn't manifesting uses malevolence while wielding a weapon and/or wearing an armor?
A - Unless he drops his corporeal equipment he can't enter the target's space and thus can't use malevolence.
B - He can use malevolence and his corporeal equipment temporarily vanishes, reappearing at the end of malevolence.
C - He can use malevolence and his corporeal equipment somewhat appear on the target's person.
I'm asking this because I'm planning to use two ghosts as optional bosses in a stand-alone campaign I'm currently writing and I'd like to combine malevolence and Ghostly Grasp, but I can't figure out how the two of them would interact.
Once per round, an ethereal ghost can merge its body with a creature on the Material Plane. This ability is similar to a magic jar spell (http://www.d20srd.org/srd/spells/magicJar.htm) (caster level 10th or the ghost’s Hit Dice, whichever is higher), except that it does not require a receptacle. To use this ability, the ghost must be manifested and it must try move into the target’s space; moving into the target’s space to use the malevolence ability does not provoke attacks of opportunity. The target can resist the attack with a successful Will save (DC 15 + ghost’s Cha modifier). A creature that successfully saves is immune to that same ghost’s malevolence for 24 hours, and the ghost cannot enter the target’s space. If the save fails, the ghost vanishes into the target’s body.
An ethereal ghost is incorporeal and thus can freely pass through walls and creatures. The same goes for his body's equipment, of which he has an ethereal copy. Now meet the Ghostly Grasp (http://dndtools.eu/feats/libris-mortis-the-book-of-the-dead--71/ghostly-grasp--1214/) feat, which allows an incorporeal character to wield, wear and use corporeal equipment while still being ethereal and incorporeal. What would happen if a ghost with Ghostly Grasp who isn't manifesting uses malevolence while wielding a weapon and/or wearing an armor?
A - Unless he drops his corporeal equipment he can't enter the target's space and thus can't use malevolence.
B - He can use malevolence and his corporeal equipment temporarily vanishes, reappearing at the end of malevolence.
C - He can use malevolence and his corporeal equipment somewhat appear on the target's person.
I'm asking this because I'm planning to use two ghosts as optional bosses in a stand-alone campaign I'm currently writing and I'd like to combine malevolence and Ghostly Grasp, but I can't figure out how the two of them would interact.