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DwarfInTheFlask
2014-01-15, 10:13 PM
Ok so my DM buddy has decided we are gonna try a fourth wall breaking campaign. We start at level 1 and we can use any Core (Players Handbook, Players Handbook II, DMG only)

As far as races go we should try to stick to those Core as well, but some complete books (Except Complete Psionics) might be useful.

But my goal is to make The Doctor, as in Doctor Who.
He is gonna be well aware of the show Doctor Who and so forth.
But I want to get him very close to The Doctor as possible.

The doctor should be either 10th or 11th doctor, my player piece is a Lego Matt Smith Doctor so this is where I got the idea.

(Un)Inspired
2014-01-15, 10:37 PM
I'm not familiar with Doctor Who, but if he's a doctor you should probably focus on being able to heal people. I suggest cleric with the healing domain. Maybe skill focus heal to represent extra training in really world healing techniques?

Vhaidara
2014-01-15, 10:44 PM
The Doctor more refers to the fact that he fixes things. All the things.

I would say Rogue or Bard for core/completes only. I know I heard about a feat from Dragon Magazine the last time this came up called Wedded to History (or something) that makes you immortal and makes you the only you in any timeline.

kardar233
2014-01-15, 10:44 PM
The Doctor can be well modelled as a Factotum, I'd think. Just being extremely clever (http://www.youtube.com/watch?v=QX2Q5dMLtw4) is a good starting point.

~EDIT~ Ah darn, no Dungeonscape. No Incarnum, either. A skillmonkey class like Rogue or Bard are probably best then.

GoblinArchmage
2014-01-15, 10:50 PM
Dr. Who, you say? That's the British version of Scrubs, right? I think the guy from that new Star Trek movie is in it, along with Bilbo Baggins, or something.

holywhippet
2014-01-15, 10:59 PM
Hard to model him exactly in D&D which is primarily magic based while the Doctor is more of a specialist in technology. He has a certain level of telepathic ability, often instinctively knows when things are amiss and is almost never completely uninformed about any situation.

His sonic screwdriver is practically an eternal wand of wish (possibly just limited wish).

TrueJordan
2014-01-15, 11:13 PM
I'm not familiar with Doctor Who, but if he's a doctor you should probably focus on being able to heal people. I suggest cleric with the healing domain. Maybe skill focus heal to represent extra train in really world healing techniques?
Good guess. But come on, man. Where have you been living? Anywhere but the UK? Like the other 99.05% of us? Come on!


Dr. Who, you say? That's the British version of Scrubs, right? I think the guy from that new Star Trek movie is in it, along with Bilbo Baggins, or something.

No, you're thinking of Harry Potter

Deophaun
2014-01-15, 11:14 PM
His sonic screwdriver is practically an eternal wand of wish (possibly just limited wish).
But wish, even the limited variety, works on wood...

Kennisiou
2014-01-15, 11:28 PM
I know that this is the class that gets suggested for everyone and it's kinda cliche and I'd understand you not wanting it but hear me out: Dr. Who is absolutely a Factotum.

He dabbles in every field and has occasional moments of brilliance in each (usually one or two in different areas each episode), he's intelligence focused, has an affinity for tech/magic, does some time-bending shenanigans but not as a result of his own powers but rather those of devices he uses, and occasionally moves and acts and thinks way, way faster than your average person or even other Timelords (cunning surges there!).

I remember in a thread earlier someone mentioned modeling Tom Baker as a Factotum with the Run feat carrying a wand of knock and wearing a cool scarf. It's pretty much entirely accurate to how the Doctor would be portrayed in D&D (especially the wand of knock, although maybe see about DM fiating it to a 3rd level spell that's knock plus also interacting with traps/other devices ala the disable device skill the way knock does with locks).

If you want to have the time shenanigans encompassed in non-item form, levels in psionic classes are the way to go. Otherwise grab some Use Psionic Device and refluff a bunch of dojres or whatever of various time related powers tied together with rope as the Tardis.

IAmTehDave
2014-01-15, 11:34 PM
The Doctor would be a Factotum. Otherwise, cha/int focused bard.

Flickerdart
2014-01-15, 11:41 PM
I know that this is the class that gets suggested for everyone and it's kinda cliche and I'd understand you not wanting it but hear me out: Dr. Who is absolutely a Factotum.
That's great, but a) it's already been suggested in this thread and b) the OP can't use Dungeonscape.

With the classes you have available Bard is an ok choice, but given that the Doctor would never lead anyone into battle, I recommend Beguiler as a better fit. Loads of enchantment spells for modelling that psychic paper, knock for the screwdriver, stay the hand to explain why nobody can ever hit the guy, expeditious retreat and haste for running away...it's perfect. You would definitely forego the customary Mindbender dip though, since the Doctor isn't a telepath.

holywhippet
2014-01-15, 11:47 PM
There is one old Doctor Who trick that I don't recall seeing in the "new" episodes. He knows how to do something equivalent to a Vulcan nerve pinch from Star Trek. I think the last time I saw him use it was around the Pertwee/Baker era but I've not seen the old Doctor Who series for quite some time.

IAmTehDave
2014-01-15, 11:55 PM
the Doctor isn't a telepath.

Well, he's not explicitly telepathic. he definitely has SOME sort of telepathic powers though.

I like Beguiler here, actually. I'd like to change my answer!

Stormageddon
2014-01-16, 12:03 AM
If you're going classic doctor beguiler. If new doctor bard. As new doctor tends to lead people more into battle. Pick up a wand of knock. And obtain familar and improved familar some kind of construct and have it be a dog. Also the run feat is mandatory.

Telonius
2014-01-16, 12:05 AM
There is one old Doctor Who trick that I don't recall seeing in the "new" episodes. He knows how to do something equivalent to a Vulcan nerve pinch from Star Trek. I think the last time I saw him use it was around the Pertwee/Baker era but I've not seen the old Doctor Who series for quite some time.

Venusian jiu-jitsu, if I'm remembering correctly? That's absolutely a 3 thing.

He's definitely got the "Run" feat. Probably Diehard as well. Charisma in the stratosphere, knows a bit about everything. Able to speak with anything. Use Magic Device maxed out. The TARDIS could potentially be his Item Familiar (if all SRD materials are allowed).

If you can somehow get a contingent Reincarnate spell active, that would be perfect.

Stormageddon
2014-01-16, 12:10 AM
Oh and don't forget The Leadership feat for your companion. Which can be whatever you like.

Flickerdart
2014-01-16, 12:18 AM
Oh and don't forget The Leadership feat for your companion. Which can be whatever you like.
I don't know if the Doctor's companions really deserve Leadership. They seem like mostly low-level Commoners, which sort of is the whole point of having them in the first place.

Stormageddon
2014-01-16, 12:23 AM
I don't know if the Doctor's companions really deserve Leadership. They seem like mostly low-level Commoners, which sort of is the whole point of having them in the first place.

The Doctor has all sorts of companions. Classic doctor had a female warrior girl. I forget her name off the top of my head. All the new companions have had something special about them that probably doesn't translate to d&d very well. Jack had some levels of rogue.

Grod_The_Giant
2014-01-16, 12:33 AM
I swear this question gets asked almost as often as monk threads. Someone should make a handbook.

Also, yeah, within your restrictions, Beguiler seems like the best approach. Smart, subtle, and skilled.