PDA

View Full Version : What is DMM for Archivist/Turning



kpumphre
2014-01-16, 10:57 AM
I just found this class but am a bit confused on What DMM stands for I know probably obvious but can someone tell me.

druid91
2014-01-16, 11:02 AM
Divine Meta Magic.

D4rkh0rus
2014-01-16, 11:07 AM
I just found this class but am a bit confused on What DMM stands for I know probably obvious but can someone tell me.

Archivist is the wizard of deevine spells. its a class thta fucntions like awizard (can learn any spell) but for the divine side.

Turning is Turn or Rebuke Undead uses that clerics or some Prestige classes get.

DMM stands for Divine Metamagic Its a feat that allows you to choose a metamagic feat that you have, for example, DMM (Quicken).

What DMM allows you to do, is instead of having to apply the metamagic at the start of the day, you can choose to apply the selected MM when you cast the spell, by expending 1+cost of the MM (in quicken's case its 1 +4 = 5) Turn attempts. You cast the spell with the MM on it but it doesnt change level.


So, this means that you can cast spells of higher levels with MM on them, for example Quickening a lvl 8 or 9 spell. (Which would have needed you to somehow get access to a lvl 13 slot).

kpumphre
2014-01-16, 11:44 AM
Divine meta magic ok Thanks

Chronos
2014-01-16, 02:47 PM
And just to round it out, you can get Turn Undead (and hence access to divine metamagic) on an archivist by taking a one-level dip in the Sacred Exorcist prestige class.

kpumphre
2014-01-16, 04:31 PM
One more quesiton if you don't mind does knowledge devetion stack with 8th Dark Knowledge - Foe: DC15 give all party members a +1d6 on damage rolls, DC25 increase to 2d6, DC35 increase to 3d6

Rebel7284
2014-01-16, 04:38 PM
One more quesiton if you don't mind does knowledge devetion stack with 8th Dark Knowledge - Foe: DC15 give all party members a +1d6 on damage rolls, DC25 increase to 2d6, DC35 increase to 3d6

They are untyped bonuses from different sources as I recall, I see no reason why they would not stack.

kpumphre
2014-01-16, 05:35 PM
OH ok, so Does anyone have a good place to look up divine spells that do damage?

eggynack
2014-01-16, 05:52 PM
Like, on an archivist? I have my fancy list of druidic blasting that goes up to about 5th or 6th level, so that could help. First level has produce flame and sunstroke (Sand, 123), second level has alicorn lance (http://www.wizards.com/default.asp?x=dnd/we/20020719a), creeping cold (SpC, 55), and splinterbolt (SpC, 203), third level has call lightning, hammer of righteousness (BoED, 100), and maybe venomfire (SK, 158) if you want to go crazy, fourth level has blast of sand (Sand, 112), boreal wind (Frost, 89), flame strike, sudden stalagmite (SpC, 213), and vortex of teeth (SpC, 232), fifth level has call avalanche (Frost, 90) and ice flowers (SpC, 119), and sixth level has fire seeds, mummify (Sand, 118), and scalding mud (Sand, 120). It's around that time that any druidic blasting efforts get replaced by rashemi elemental summoning, so there's not much point to blasting spells past 5th level or so. Anyway, it's a pretty strong list, and makes for a decent start on divine blasting.