PDA

View Full Version : [NEXUS] OOC 43: Here Comes The Sun



Pages : [1] 2 3 4 5 6

Arkhosia
2014-01-16, 03:30 PM
WELCOME TO THE NEXUS!
Check your sanity at the door, please.



So, what is Nexus?
Well, the Nexus itself is like a rift: a single, brilliant point where all the universes in this strange thing we call 'reality' meet. Traveling to, from, and between any world or cosmology is theoretically possible here, and the Nexus itself seems to encourage this happening, often sucking beings and locations out of other universes at random, and dumping them on the world that lies at its center. It was not always like this, however. Once there were two worlds at the Nexus' heart, separate and distinct, though somewhat similar in ways. Similar enough that they slowly and eventually merged, so that only one remained. Here in this world the Nexus' influence reigns supreme, and as such the world has defied almost all attempts at classification. Here, knights of old may engage with Jedi knights. Gleaming spaceships land in Dark Age hamlets. Cowboys and samurai quest together to find holy sandwich boxes. And in the heavens above, Xi Wangmu and the Flying Spaghetti Monster meet every Woden's Day to play bowls with Pelor (it gets pretty epic). Here the possibilities are endless, and the universe without rules (except the Forum Rules, and the general FFRP rules, and the Individual Thread Rules, and oh whatever). Welcome to Nexus. Fun is had here.

Major Locales
For an endless world that defies all logic and classification, Nexus can be pretty darn consistent at times. As such, several locations have survived the test of time, remaining (somewhat) constant amidst the chaos of the rest of the world.

Inside - Inside mostly resembles a modern city, with high-rise buildings and apartments, alleyways and roads, though the odd Demonic Monument can still be seen rising up above the surrounding suburb, teeming with dark cultists. Inside is headed by a Council consisting of representatives from the major ACRONYMS, as well as Magtok and Zee, with law enforcement provided by Remnant, the remains of the once powerful Acronymian Empire.

Outside - If you ain't Inside, you're OUTSIDE! :smallamused: Simple as that. Outside is a meta-thread for all those wildernessy type areas that don't merit their own threads, be it wood or lake or tiny shack.

Riverside - This is a completely separate city that has less law enforcement than Inside. Part of it is continually shrouded in darkness.

Underside - A sprawling network of underground caverns beneath the surface of the Nexus. The Underside is often considered a separate world beneath the feet of the Nexus, operating under strange, foreign rules and keeping its business where it belongs.

Mallside - It's a shopping mall, with shops run by PCs and NPCs alike. MagMart is the largest store, selling everything you can imagine. There's also a food court and a gorgeous fountain. By OOC consent, this is meant to be a peaceful thread, so starting fights or murdering npc's is not allowed.

Home - Whether in the suburbs of Inside, a desolate mountain cabin, a dingy flat somewhere... this is where PCs live. This is a meta-location, as the houses themselves may be many miles apart from one another. Or in separate dimensions.

Plot Threads - Many threads exist to contain plot events, such as a dungeon crawl or a dreamscape. Always check with the GM running a plot before jumping in.

ACRONYMS - Home to adventurers, these complexes provide headquarters and occasionally living space for like-minded Player Characters. Invariably equipped with cheesy names, these structures provide a place for their various members to fight crime, cause chaos, or anything of the sort. Current Acronyms include:

AMEN - Association for the Malicious, Evil and Nefarious. Evil aligned organization, exists to be EVIL! And sometimes Ebil.
HALO - Heroic, Anti-evil and Lawbreaking Organization. Non-Evil aligned organization, exists to smite wrong-doers.
GLoG - Good League of Good. Good aligned organization, exists to redeem evil-doers.
NO - Neutralist Organization. The organization with the highest stake in contract work, be it mercenary, adventuring or anything else. NO both hires itself out and exercises control over a large part of the freelancers by handing out licenses.
WATCHTOWER - You Know What? Screw It. Non-aligned aligned organization. Exists to destroy threats to Nexus, whatever form they may take.
PACK - Perfectly Acceptable College for Kids. The local Nexus school. Class mostly occurs offscreen, though...
MaGLoG - Gambling League of Gambling. It's a casino in the Red Zone of Inside, run by Magtok.


The Taverns
What kind of vaguely DnD-esque adventurer would you be if you didn't visit one of these places at least once? The various Taverns, Grills, Hotels, Cantinas and Restaurant provide meeting places for the Player Characters, areas for quest givers to stand mysteriously in, and also places for people to eat and spend the money they seem to have infinite amounts of. Though there are a vast number of such places in Nexus, some with their own thread and some without, throughout history three major hubs have existed, without which Nexus as we know it wouldn't exist. The Dancing Fox Inn, which is located among some hills in outside. Finally, there is Trog's Tavern, which is located, maddeningly enough, at every corner of the Nexus at the same time. There is also the Black Dragon's Den, it's located roughly between the docks and the slums of Inside, and is the local hive of scum and villainy.

For more information:
The first post of every thread is valuable reading. It explains the purpose of the thread, whether it's private or public, and whether there are any additional rules you should follow. It's always a good idea to read it before you post in a new thread.


General Nexus FAQs:
Is there a guide to getting started?
Besides this post, which you're currently reading, you should also read post 3 of the stickied FFRP Central thread (http://www.giantitp.com/forums/showpost.php?p=9241295&postcount=3). Once you've read both, you can ask any questions you ask in the current Nexus OOC thread. If you have no questions, post in the Nexus OOC anyway to introduce yourself. And welcome. :smallsmile:

What kind of character can I make?
Any. There are no restrictions on genre, alignment, world of origin, etc.

Will my power work the way it does in the source setting?
Almost certainly not. In your setting, you may have been the Mighty Zorlox, whose power to control the world's socks was absolute, but in the Nexus, you may run across Madam Bo Peep, who controls the world's wool.

If my power goes against your power, who wins?
In combat or any type of adversarial situation, the defender has the final say. So if Zorlox tries to turn Bo Peep's wool socks purple, Peep's player gets to decide if her wool power prevails. But if Bo Peep tries to have a pair of wool socks strangle Zorlox, then his player gets to decide if his sock power wins.

Oh no! Someone's already using my character concept!
In the Nexus, all cosmologies are true. Just because someone is playing the incarnation of Death doesn't mean you can't as well. You are very unlikely to come up with a character concept that is wholly unique while remaining playable; there is nothing new under the sun, and so on.

Sometimes you'll say 'I just came up with a great character idea - they have x race and y abilities and z backstory and I'll call her Linda' and someone will say 'You mean like my character Lynda over there that I introduced last week?' No one really knows why these sort of coincidences occur, but the Nexus seems especially prone to them. When they do, the best thing to do is to look at your character concept and figure out what makes yours unique.

Where should I start? Long answer, you can start in any thread that isn't a private thread or a plot thread. Short answer, Trog's if you want a chaotic introduction with the possibility of brawls or random encounters. Mallside if you want a peaceful place to interact.

Do I need to get pre-approval for my character, or fill in a registry form before I start?
Nope. You can if you like, but it's not required. And sometimes it's better to get a feel for your character first, before deciding all the details about them.

Threads can be so confusing to read! So many people are doing things! How can I help?
There are two things that everyone can do that will make threads much easier to read.

First, please put your character's name in every post, even if it's just <Character's name> said, "<Stuff that was said>". Your characters are your babies and you know them all, but the other players don't. Even the people you roleplay with regularly probably don't know the text colors of all your characters. (The only exception to the 'name in every post' guideline would be if you're in a back and forth dialogue scene with only one other person no one else posting in the same thread at that time. Then I would change it to 'put the name in every third post'.)

Second, please use [Location Tags] to say where you are, so that people can keep track of events occurring in different places. For a good explanation of how [Location Tags] work, see the first post of the Outside thread (http://www.giantitp.com/forums/showthread.php?t=212204).

I'm not getting any character interaction! What should I do?
First, try initiating interaction. Sometimes everyone in the Tavern is being mysterious and aloof, and someone has to be the first person to speak up and start talking to the other person. If that doesn't work, try posting in the OOC thread that you want interaction! It's a good idea to say if you're looking for a fight, a plot, a conversation, a romance, or anything else. Most people are friendly and will work with you.

Using this smiley in your posts can help too:

http://i431.photobucket.com/albums/qq40/happyturtle-avs/smilies/interactionwanted.png

What if I disagree with another player about how the scene should go?
Talk to them, either by PM or in the OOC thread. If you've gotten angry, wait until you cool down to post. Ask non-involved players to act as mediators if needed. If it gets to the point where neither player is having fun, it's probably best to just agree on a way to quickly conclude the encounter and move on.

But I'm really mad! *ragequits and deletes all posts*
Well, first off, that's not a question, that's an declaration, Mr. Smartypants. Secondly, no one can really stop you, but it's not very courteous and makes problems for other players. Retconning out a scene can be done, but that's not the right way to do it.

So what's the best way to handle a retcon, then?
First of all, retcons should be rare. But if you really think you have a good reason for one, talk to all of the players involved in the scene and make sure they're okay with it. Remember, they all put their time and effort into roleplaying with you. Once everyone involved has agreed how the retcon will go, post a summary of the retconned changes in the thread involved and in the OOC thread so that other players will be aware.

I think I should win this fight! But the other person thinks they should win too! Should I make up a new power for my PC to win?

No. Never do this.

If you're planning on having a fight with another player's PC it's sometimes a good idea to work out ahead of time how the conflict is going to end. Especially if both sides go into it wanting to win. Because when that's the case things often spiral out of control and people get mad.

We aren't here to get mad, we're here to have fun.

So instead of getting mad save yourself some trouble and shoot a few PMs back and forth first.


Why We Fight: A Proposed Advanced Style And Concept Guide for Individual FFRP Combat By Neon Knight
Foreword
This guide is intended as a supplement to currently existing guides and practices relating to the employment of combat in FFRP. The author makes no pretensions that this guide is authoritative or useful until endorsed by the community. The author also makes no pretensions that he has perfectly adhered to the principles in this guide, nor that such a thing is possible. Everyone makes slip up sometimes. The author also makes no pretensions that these materials, observations, and recommendations are wholly original.

Introduction
Combat is an interesting subject in FFRP. FFRP is an interactive, cooperative endeavor, but combat serves a different purpose in FFRP than it does in other interactive, cooperative activities that FFRP might be patterned off of, like video games and table top RPGs. FFRP combat, rather, is more akin to a fight scene in a movie, book, or play. Another analogy may be that FFRP combat is not like an MMA match, which is truly competitive, but rather like professional wrestling, which is an arranged, choreographed performance intended to tell a story. FFRP is cooperative storytelling, and it remains so, even during a fight or action scene.

Why Competitive Combat Doesn't Work in FFRP
Competitive Combat does not work in FFRP for a variety of reasons, a few that I will outline here. The only method of interaction in FFRP is assertions. You assert some fact is true by the act of declaring it, by writing down that it happens. You can only assert so long as your assertions do not impede on anyone else's right to assert, at least for their own property and characters. In a fight, the only way to compete is to assert, but the effectiveness of your assertions are entirely determined by the recipient. A fight in which both people want to win usually becomes nothing more than an escalating series of assertions of power and lethality, until the knobs snap off at 11, and no one can go higher without being ridiculous. Characters receive power upgrades on the fly, just to keep up, or to try and top the latest assertions. It's a messy and ugly affair that many people have professed a dislike for.

The Ideal of Cooperative Combat
Combat in FFRP should be cooperative rather than competitive, which by and large is the same purpose that most posts in FFRP serve. Combat should serve to tell a story and add to storytelling, provide drama and tension through physical peril, and to entertain through description. When your characters get into a fight, the ideal is to make that fight a meaning contribution to the plot, whether that be your character's overall arc, the plot of the other characters in the fight, the specific plot of the fight or place where the fight is taking... you get the idea. You should cooperate and coordinate with other players to make sure that you're all on the same page, fulfilling the proper purposes, and not stepping on anyone else's toes. Sometimes, you might not get to work towards the purpose you necessarily want, but compromise is one of the necessary parts of cooperation. This is the ideal of Cooperative Combat: to have fight scenes serve to support continuing plot lines and interaction, to serve the interests, needs, and stories of as many players as possible as harmoniously as possible, which is the same ideal for normal interaction.

What those purposes are will vary from fight to fight and plot to plot. Communicating with players in the plot and fight before, during, and after the occasion is ideal.

Covering Yourself and the Enemy in Glory
One of the few precepts that should be near universally applied is the idea of covering yourself and the other participants in the combat with glory. By that, I mean you should try to reinforce their assertions with your own descriptions and actions. A player can say that their character is a master marksman, but he really becomes and feels like a master marksman when other players respond to him like he is a master marksman, when their choices, descriptions, and actions reflect this status. When others assert your own assertions, that is when they become real and powerful in FFRP.

This is why it is important to try and help people assert their characters, whenever you can, and why it is important that they do the same to you. Only together can you realize each character's power level and abilities. This is also why purpose and cooperation are important. Clashing purposes are often what cause inappropriate escalation. If your purpose is to kill a character while their purpose is to survive the encounter, the other player will have a hard time reinforcing your power while fulfilling their purpose.

Selling the Hits
"Selling" a hit is wrestling terminology for acting as if a blow really hurt or serious injured/impaired you. A similar concept can be applied to the Nexus; selling is the act of briefly bowing to the assertions, that is, attacks of other players and letting them affect you. Selling is something that requires both people to meet halfway. The attack has to be appropriate in order to get sold; appropriate for the purpose and goal of the fight. The response has to acknowledge and account for the attack.

Thus, selling is something you need to keep in mind when designing a post, and when designing your character. You need to make sure your attacks and defenses allow both you and the other side to sell the hits, to avoid pointless exchanges were nothing really gets accomplished. A string of misses often adds nothing to the conflict or the plot, and doesn't move the action closer to resolution.

My suggestion is to try and design graded consequences for your abilities. For example, here is a suggested consequences list for an attack with a gun:

No Consequence: Total miss.

Minor Consequence: Grazing hit, or a hit in an armored location with minimum impact, character becomes more cautious/less aggressive, an item of minor importance is hit/lost.

Moderate Consequence: Flesh wound, character takes cover and doesn't act, character is forced to fall back, an item of importance is hit/lost.

Major Consequence: A disabling injury/injury requiring medical condition is sustained, character becomes pinned and temporarily unwilling to fight/risk self further, character begins to fallback, an item of major importance is hit/lost.

Full Consequence: Life threatening injury, death, retreat/rout, surrender, etc.

In general, you should take the consequences that are appropriate for the fight, and for the goals that the fight is intended to fulfill. But, in general, No Consequence hits should be used sparingly. Consequence lists will differ from fight to fight, situation to situation, character to character, and possibly from attack to attack. You don't have to have a response for every type of consequence. In general:

A No Consequence Hit does not move the fight closer to resolution. It has no real consequences on the fight or on the character.

A Minor Consequence Hit does not move the fight closer to resolution, at least not appreciably, but it is intended to have minor consequences for the immediate fight and for the character. These consequences aren't intended to be long term.

A Moderate Consequence Hit is intended to slightly move the fight closer to resolution, and has some consequences for the character. It is intended to last somewhat longer than a minor consequence.

A Major Consequence Hit is intended to move the fight rapidly towards a conclusion, and is intended to have consequences that last for some time or require some action to redress.

A Full Consequence Hit is an attack at maximum effectiveness, intended to move the fight immediately to a resolved state. It is intended to have long term/permanent consequences or to require severe effort to redress.

Another proposed consequence list, this time for a sleep spell:

No: The subject is not affected by the magic.

Minor: The subject feels fatigued or slightly sleepy, but not enough to seriously impair ability, only enough to take the edge off their prowess.

Moderate: The subject feels fatigued, unable to perform at top condition, and may suffer a temporary lapse in concentration or focus. The subject might fall into a micro sleep for an instant or for a few seconds.

Major Consequence: The subject may lose focus for several seconds, and may become so tired as to need to actively fight to stay awake. They might fall asleep for several seconds.

Full Consequence: The subject falls entirely asleep, or is so disabled as to be helpless.

These are not the only gradations you can offer. Different scales might work better, either for specific, individual cases, or in general. But having the ability to mitigate an attack to the exact degree of harm and effectiveness to be suitable for the purpose of the fight is an advantage. Avoid all or nothing powers, except if that's supposed to be the point (of the character, the fight, or the plot) and if you do so, be fully prepared and ready to accept a series of No Consequence Hits. When going for all or nothing, make sure that both the all and the nothing are as acceptable and widely applicable as possible.



Be Open To Other Roles
In FFRP, your character is not always the protagonist. FFRP is a story composed of many other stories, each with their own characters. Each character might take different roles in different situations, and it is important to recognize this and to be ready to accept the many different roles you might get cast in. Sometimes, you're just a sidekick or ally in a fight. Other times, you'll be the main figure in a fight. And sometimes, you'll be the antagonist, and sometimes you'll get the role in the fight that loses. Being able to reconcile and relate this to your characters is an important skill in FFRP. Now, not every character will necessarily be interesting in every role, and it isn't a bad thing to try and put your character into the roles they are suited for whenever you can. But flexible characters who can relate and work in different roles can be more interesting than less flexible characters, and they may have more opportunities than those less flexible characters.

Conclusion
Remember the foreword. This is not the gospel truth. There are always exceptions. But I believe that this advice, practices, and conception of FFRP combat might be applicable, interesting, and helpful to the community at large.


http://i431.photobucket.com/albums/qq40/happyturtle-avs/VictoryGuyBlackSS.png
How everyone should feel after a great fight scene.


Your first character (copied from FFRP Central)
So, you're ready to make your first character. One of the hardest things to get used to in ffrp is that you don't start out in an adventuring party, and there's no DM to push characters together. You'll have to actually find people to interact with on your own. Here are some tips (not requirements!) for making that easier on your first character:

Don't be the quiet person in the shadowy corner. If you roleplay as someone who is outgoing and talkative, you'll find it easier to make IC friends. Someone who is curious or greedy will be more open to plot hooks and adventure opportunities. But if you roleplay someone who is shy or quiet or wary of other people, you're likely to be left alone.
Don't be openly evil. If you walk into the tavern and start murdering npcs, you are unlikely to make a lot of friends and very likely to get jumped on by a bunch of PCs who were looking for a fight.
Consider starting low-powered. It's tempting in a freeform system with no scores or points to decide that your character is the best at everything, but where will they go from there? They can always gain powers or magic items or skills as they go on.
Don't be too needy. Remember in ffrp, you are not THE hero of the story. You are A hero, and there are many stories. The characters you meet at first are likely to be involved in their own affairs. Some players start by having their character immediately in need of rescue, healing, training, attention, etc. This can work well, but make sure you have a plan B in case there is no one willing to drop everything to devote themselves to being your rescuer! Can your character make it if they receive only a minimal amount of help, or none at all?
Don't be too self-sufficient. Remember in ffrp, you are not THE hero of the story. You are A hero, and there are many stories. If you are a combat powerhouse and a healer and a master of obscure lore and a spellcaster, people are likely to get weary of their characters taking a back seat to yours and decide you can do just fine without them.
Be aware of deadtimes and real life. Sometimes, not many people are online and active. Sometimes the people who are may only have a limited time to play and want to use it to progress their favorite storyline instead of meeting new people. Try to be patient and remember that it won't be long before you'll be the one wrapped up in your own favorite storylines. Talk to people in the ooc thread while you wait for your character to get 'stuck in'.
Have fun! Remember this is a game, and if it isn't fun, you aren't doing it right. :smallsmile:


On Posting: A Guide to Avoiding the Most Common Mistakes, by Artemis97

It would be, at the very least, polite to acknowledge the post I've made and spent time and thought putting detail into.

I know you haven't been on FFRP for too long, but if you've paid attention to the veterans around here, we tend to post quite a lot, not in frequency, but in volume. We average a paragraph or more, and when we really get going, we can go on for a page or more. We love this game, we love writing, and we pour our heart and souls into it. To receive a single sentence in reply is, honestly, downright insulting.

In addition to that, single sentence replies are really hard to respond to. You give us nothing to react to, nothing to go off of. It is the equivalent of typing "K" in response to a text. You may have noticed that I didn't continue the RP we had going in Outside last night. This is why. I had no idea where to go with the scene. FFRP is a cooperative game. It's a give and take. We need to work with one another to play.

We also need to be able to communicate clearly. So I will stress here the proper use of punctuation and grammar. Quotation marks set off speech, which is particularly useful when color tags fail. Proper punctuation helps you to get your point across more clearly.

Now I know, not everything requires you to re-write War and Peace in response, and sometimes it's hard to come up with content (believe me I've been there). But it's good to give some content, else we receive a very flat picture of your characters. Think about how they feel, how they're standing. Are they fidgeting and nervous, or stoic and grim? Do they smell? What's going through their heads?

I'm sorry for running on so long, and I don't mean to seem like I'm picking on you specifically. This is an issue that pops up with newbies often, and sometimes we need to remind folks. I'm saying this because I want to help you. I want you to enjoy your time here and be a thriving part of our community. I can already see that you're very enthusiastic about this game, and I love that. Please don't let what I've said here lessen that, but I also encourage you to take what I've said to heart.

~Artemis

Attention Villains and Plot Instigators:
Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on (http://www.giantitp.com/comics/oots0497.html) that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated. However, taverns are usually considered fair game for a Random Encounter or general brawl.

If you intend to start a large scale plot, such as an invasion or apocalypse or the like, please consider the following guidelines:

* Don't spring it on players. Characters can be surprised, but players have lives. Make sure they want to play in your event before conscripting them by going "Suddenly, Apocalypse!" in a thread they're using for other things or at a time when the relevant players have exams, family stuff, vacations, etc.

* Go easy on the Nexus-wide effects. Ominous visual effects like a blood moon or a green sky tend to be accepted. Massive spells that affect everyone in the Nexus or city / org destroying superweapons... expect pages and pages of drama.

* Avoid apocalypse fatigue. If there's recently been one, there needs to be a cooling off period before the next one. People want to be able to roleplay how the event affected their characters and various locations, and this requires some RL time where they aren't in the middle of combat.

* Inside is the standard Apocatarget. If you're attacking Inside, this absolutely requires that Wolfy and the Remnant players are onboard, and have the free time to devote to it. The same principle applies to making any other thread your target - make sure the main players in that thread are willing to play. The other time this isn't required is for the Outside thread, since it's so huge that anyone can say they aren't at the Apocalocation. If you do this, consider simply making a plot thread for the apocalypse. It does lose some of the apocalyptic flavour, but it avoids a lot of headaches for players and the GM.

* Make sure /you/ as a GM know what you're doing. (1) If you've never GM'd a Nexus plot before, DO NOT start with an Apocaplot. Experience as a GM for tabletop games or other freeform verses is helpful, but the Nexus is different enough to have its own learning curve. Start with a bank robbery, a kidnapping, or some other lower end villainy to get some practice. (2) Make sure you have the free time to respond to many many player posts as well as handling the npc victims if no one else steps up to play them. If you don't already post daily, you should not GM an Apocaplot. Don't say 'I know I only post sporadically, but it'll be different for this plot.' Prove you can post regularly /first/. (3) Remember that you're going to /lose/. Your villain may not realize it, but you as a player must absolutely accept this from the start. Even if Team Hero completely and utterly fails, you do not get to say 'haha! Nexus goes boom!'

* An Apocaplot, by its very nature, is an open plot. Unless you have it in a separate thread, it's no fair to lock players out from participating, or to say you don't want high powered characters joining. If you're throwing around world destroying events, then Exalts, godlings, and other OP beings should be allowed to get involved.

* FFRP is supposed to be what we do for fun. If we start thinking of it as a chore, then that's a sign that something is going wrong. If any player wants out of the plot, work with them to find an IC way to let their character get out of it without killing them. If everyone is slogging through, forcing themselves to post, and really bored with it, consider wrapping it up in a cut scene. If people are ragequitting your plot, that's a really really bad sign, and requires a timeout for tempers to cool.


When Storylines Stall: Dealing with Deadtime
I have a suggestion for a new guideline (not a rule!) for roleplay. In group interactions, often the entire thing freezes when one player doesn't post. Then there's the debate about whether or not it's fair to skip that person.

My suggestion is that the default expectation be set at 24 hours. If you haven't posted in 24 hours without asking for more time, then the interaction is allowed to move on.

Caveats:

1. This would be 100% negotiable. If Pat Player knows he always needs 3 days to post, then he says so up front, and everyone in the plot knows that. Or Pam Player says she's never around on weekends, or Pav Player has a big homework assignment and needs some time off, or George GM says 'There's one week between turns in my plot' etc. The default is for when no one has said anything, but the post just isn't happening.

2. If the player is online and posting in other places, poke them first before moving on. They may have just forgotten.

3. There are no 'sanctions' for missing your turn in a plot or interaction other than cyber poke wounds. If skipping the person would mean something significant occurs to their character, then don't do it, or find a way to shield their character from events or give them multiple options for how they would have been effected (with 'no effect' being an option.)



OOC Archives:

[Nexus] OOC 40 days and 40 nights (http://www.giantitp.com/forums/showthread.php?t=305193)
[Nexus] OoC 39: OoCside (http://www.giantitp.com/forums/showthread.php?t=293344)
[Nexus] OOC 38: The Mün Is Not Enough (http://www.giantitp.com/forums/showthread.php?t=286881)
[Nexus] OOC 37: What Goes Here Again? (http://www.giantitp.com/forums/showthread.php?t=279910)
[Nexus] OOC 36: The Absurd Only Seems To Get More Absurd (http://www.giantitp.com/forums/showthread.php?t=268974)
[Nexus] OOC 35: Winter is Coming (http://www.giantitp.com/forums/showthread.php?t=262166)
[Nexus] OoC 34: If it exists, we have role-played it. No exceptions. (http://www.giantitp.com/forums/showthread.php?t=254982)
[Nexus] OoC 33: The Orgs is all FREEMASONS! (http://www.giantitp.com/forums/showthread.php?t=250603)
[Nexus] OoC 32 (http://www.giantitp.com/forums/showthread.php?t=245627)
[Nexus] OoC XXXI (http://www.giantitp.com/forums/showthread.php?t=240899)
[Nexus] OoC 30 (http://www.giantitp.com/forums/showthread.php?t=236443)
[Nexus] OOC 29: Since When Have Titles Been All That Important, Anyway? (http://www.giantitp.com/forums/showthread.php?t=231085)
[Nexus] OOC 28: Something to do with Mayans (http://www.giantitp.com/forums/showthread.php?t=227910)
[Nexus]OOC 27: I saw Moffy kissing Wolfy Claws (http://www.giantitp.com/forums/showthread.php?t=223821)
[Nexus] OOC 26: Handwavium half off! (http://www.giantitp.com/forums/showthread.php?t=220397)
{Nexus} OoC XXV: Where all the Cool Cats are. (http://www.giantitp.com/forums/showthread.php?t=217580)
[Nexus] OOC 24: Babysitters Apply Within (http://www.giantitp.com/forums/showthread.php?t=214854)
[Nexus] OOC 23: YO MAMA never called me back. (http://www.giantitp.com/forums/showthread.php?t=212239)
[Nexus] OOC 22: ALL HAIL THE BUTT-HAT (http://www.giantitp.com/forums/showthread.php?t=209362)
[Nexus] OOC 21: Blackjack, But No Hookers (http://www.giantitp.com/forums/showthread.php?t=206742)
[Nexus] OOC XX: The Land of Pokings (http://www.giantitp.com/forums/showthread.php?t=203706)
[NEXUS] OoC 19: Et tu, Ninja-Pirate Zombie? (http://www.giantitp.com/forums/showthread.php?p=10947466#post10947466)
[NEXUS] OoC 18: Where the Females are Foxy and the Sirs, Superfluous. (http://www.giantitp.com/forums/showthread.php?p=10751538#post10751538)
[NEXUS] OOC 17: This Title For Rent (http://www.giantitp.com/forums/showthread.php?t=192438)
[NEXUS] OOC 16: Sweet! (http://www.giantitp.com/forums/showthread.php?t=190450)
[NEXUS] OoC 15 (http://www.giantitp.com/forums/showthread.php?p=10379598#post10379598)
[Nexus] OoC 14 (http://www.giantitp.com/forums/showthread.php?t=185386)
[NEXUS] Nexus OoC 13: Saturday the Nexteenth (http://www.giantitp.com/forums/showthread.php?p=10169213)
[Nexus] OoC 12: Out of Cornflakes. (http://www.giantitp.com/forums/showthread.php?t=182202)
[NEXUS] OoC 11: The Misadventures Continue... (http://www.giantitp.com/forums/showthread.php?p=10037707#post10037707)
[Nexus] Nexus OOC X: Leave Your Common Sense at the Door. (http://www.giantitp.com/forums/showthread.php?t=180386)
[Nexus] Nexus OOC IX: Its Why They Pay Us The Big Bucks (http://www.giantitp.com/forums/showthread.php?t=179893)
[Nexus] Nexus OOC VIII: Portable Atrocities (http://www.giantitp.com/forums/showthread.php?t=178808)
[NEXUS] OOC VII: Where sniper cats greet you at the entrance (http://www.giantitp.com/forums/showthread.php?t=178154)
[NEXUS] OoC VI: Do You Think You Can Handle It? (http://www.giantitp.com/forums/showthread.php?p=9754244#post9754244)
[Nexus] OoC V: Suxen Eht Nioj! (http://www.giantitp.com/forums/showthread.php?p=9602963)
[Nexus] OoC IV: We're All Mad Here (http://www.giantitp.com/forums/showthread.php?p=9477100#post9477100)
[Nexus] OoC III: May Contain Nuts (http://www.giantitp.com/forums/showthread.php?t=167211)
[Nexus] OoC II: Where Sanity Comes to Die. (http://www.giantitp.com/forums/showthread.php?p=9089692#post9089692)
[Nexus] OoC 1: The Shape of Things to Come (http://www.giantitp.com/forums/showthread.php?t=154770)

When the thread reaches page 50, anyone can make the new thread, but don't make changes to the OP without discussing it with the other players first.


Note: This is the OoC thread. Not a roleplaying thread. That's what the actual roleplaying threads and SMBG are for. :smallwink:


Nexus Character Directory (http://www.giantitp.com/forums/showthread.php?p=8624672#post8624672)
Nexus Digest (http://www.giantitp.com/forums/showthread.php?t=98423)

Arkhosia
2014-01-16, 03:56 PM
Anyone interested in fighting a Titan, as in the AoT type?

Lady Serpentine
2014-01-16, 04:15 PM
Hm... Elaborate on what those are? I've been wanting to play as some kind of giant monster today, if that'd be appropriate for battling it.

Arkhosia
2014-01-16, 04:17 PM
Hm... Elaborate on what those are? I've been wanting to play as some kind of giant monster today, if that'd be appropriate for battling it.

http://attackontitans.wikia.com/wiki/Titans
Here ya go.
Basically giants who eat people. They're also naked, but don't have any.... things.

Lady Serpentine
2014-01-16, 04:23 PM
http://attackontitans.wikia.com/wiki/Titans
Here ya go.
Basically giants who eat people. They're also naked, but don't have any.... things.

That'd work then. :smallbiggrin:

Recaiden
2014-01-16, 04:26 PM
They're a bizarre opponent because they're pretty much invincible and also pretty much mindless. Either you know their one weakness or you try to run away.

Aric Kale
2014-01-16, 05:41 PM
You have to destroy the back of their necks, or else they just regenerate. I'm up for the challenge. I could introduce a character I've been thinking up.

Hey, C'nor, sorry about upsetting you. If you don't want to separate the lot, Murkus can have it.

Morty
2014-01-16, 05:52 PM
Sounds like a fun opponent for Wenomir to possibly fight, given their weak spot. And he's supposed to be recovering from his injuries by now. Of course, he doesn't have any way to know about the only way to kill them.

Arkhosia
2014-01-16, 05:56 PM
Might be best to have a group of people to fight it.
And yes, there's only going to be one. I don't think anyone wants to have their PC eaten.
Maybe a survivor of a previous battle with it knows and can tell them?

Lady Serpentine
2014-01-16, 06:08 PM
Hey, C'nor, sorry about upsetting you. If you don't want to separate the lot, Murkus can have it.

No worries, it's okay.

Aric Kale
2014-01-16, 06:09 PM
How big will this one be? 3, 7, or 15 meters tall?

Alright, thanks.

Arkhosia
2014-01-16, 06:11 PM
How big will this one be? 3, 7, or 15 meters tall?

Alright, thanks.

3 or 7, whichever you guys prefer.

Morty
2014-01-16, 06:12 PM
A seven metres tall giant would be fine by me.

OrchestraHc
2014-01-16, 10:02 PM
*Pokes Rotting baron to skyside*

Last post here.


Warehouses:

"TAAAAAAAAKE" the creature screeches as it tries to push itself away from Ashley. It stumbles backwards and falls to the ground as it clutches it's frozen chest. The chest of the creature crumbles and cracks as it turns to a shower of silvery medallions, revealing underneath, a suits lapel with a red rose attached.

As it scrambles to pick up its medals and attach them back to its chest, the vines reach out again, this time for the throned creature's club, grabbing and hurling it at the lady wizard.

Devixer
2014-01-16, 10:44 PM
*Also pokes Ghar to Skyside*

Dark Elf Bard
2014-01-17, 11:01 AM
c'nor, clear space for pms please?

RyanKoopa
2014-01-17, 01:38 PM
Could I rp my own group of slavers in Skyside? I was thinking about running a plot where Ray visits Aegis and tries to gather a party to free some slaves.

Deathkeeper
2014-01-17, 01:40 PM
Well, Earl has the niche "young female slave" store in Skyside, but I don't think he's gone into detail about anything else.
Generally I avoid playing a PC and the bad guys in the same scene, but that's just me.

Earl of Purple
2014-01-17, 01:42 PM
I see no reason why not. Skyside's large enough for more than one group of slavers. I think, anyway; all my slavers in Skyside have been independent stores specialising in different areas to avoid direct competition. Professionals, exotics, and child slaves have yet to have on-screen stores, just attractive women and strong men.

Arkhosia
2014-01-17, 01:59 PM
I think I could RP a group of slave shops for you if you want, RyanKoopa

RyanKoopa
2014-01-17, 03:18 PM
I think I could RP a group of slave shops for you if you want, RyanKoopa

That's okay but thanks for offering. I've never run a plot before on the Nexus and I'd really like to try it out.

On another note GrandDM it's your turn to post in Mt. Ignis. And I will post in Outside in a bit :)

Lady Serpentine
2014-01-17, 03:35 PM
c'nor, clear space for pms please?

Sorry about that... Like I said in my PM, there should be room now. :smallredface:

ImpSyndrome
2014-01-17, 03:48 PM
Now that Leo's got a few spirit allies helping him, I think it's time to introduce his Nexus-based skill set; I'm thinking of giving him PSI/PK abilities, a la Earthbound/Mother. Any player/character want to help give his mind a little push to trigger his awakening?

Lady Serpentine
2014-01-17, 04:12 PM
*Pokes Ark to the Hunting Grounds*

Arkhosia
2014-01-17, 04:13 PM
*Pokes Ark to the Hunting Grounds*

Oh, forgot!
Also, your turn @ Skyside, BTW.

Lady Serpentine
2014-01-17, 04:27 PM
Oh, forgot!
Also, your turn @ Skyside, BTW.

Aye aye, working on it. Does it look like Makaria would be okay with that slave being bought, as far as body language and such?

Arkhosia
2014-01-17, 04:31 PM
Aye aye, working on it. Does it look like Makaria would be okay with that slave being bought, as far as body language and such?

Yes, though she'd be slightly worried about defiance.

Zefir
2014-01-17, 05:30 PM
*poks Kris to Inside*

Also my chars in Rizz are free to meet people.

Halae
2014-01-17, 05:46 PM
I had several problems today regarding a psychologist appointment that never happened, and going out has left me with a migraine. posting will be slow, if it happens at all.

Lady Serpentine
2014-01-17, 05:59 PM
Noted, never mind my PM, then. Hope you feel better soon. :smallsmile:

Also, Ark, what was Argentia's reward from Ursa Major?

Arkhosia
2014-01-17, 06:02 PM
I had several problems today regarding a psychologist appointment that never happened, and going out has left me with a migraine. posting will be slow, if it happens at all.
Arkhosia casts cure migraine!


Noted, never mind my PM, then. Hope you feel better soon. :smallsmile:

Also, Ark, what was Argentia's reward from Ursa Major?

The dagger. It'll sell for a ludicrous amount of money.

Morcleon
2014-01-17, 06:06 PM
*pokes C'nor to Scythe's House and PMs*

*pokes Bushranger to Beneath the TV Tower*

:smallsmile:

Lady Serpentine
2014-01-17, 06:33 PM
Ummm. I think you misunderstand the rewards, Ark. >.> They're supposed to be things that will in some way increase one's ability to hunt and fight, whether an item or some physical, mental, or emotional change.

There can be normal loot, too, mind, but it would fit much better with the Hunting Grounds if that dagger also, say, damaged armor or some such, to tie it to the enemy.

Edit: Also, have you ever read any of the Valdemar books, especially those dealing with Talia?

Morcleon
2014-01-17, 06:38 PM
Ummm. I think you misunderstand the rewards, Ark. >.> They're supposed to be things that will in some way increase one's ability to hunt and fight, whether an item or some physical, mental, or emotional change.

There can be normal loot, too, mind, but it would fit much better with the Hunting Grounds if that dagger also, say, damaged armor or some such, to tie it to the enemy.

Edit: Also, have you ever read any of the Valdemar books, especially those dealing with Talia?

*pouts* *pokes more* :3

Arkhosia
2014-01-17, 06:39 PM
Ummm. I think you misunderstand the rewards, Ark. >.> They're supposed to be things that will in some way increase one's ability to hunt and fight, whether an item or some physical, mental, or emotional change.

There can be normal loot, too, mind, but it would fit much better with the Hunting Grounds if that dagger also, say, damaged armor or some such, to tie it to the enemy.

Edit: Also, have you ever read any of the Valdemar books, especially those dealing with Talia?

Okay, the dagger is enchanted to not be blocked by light armor. That good?

No, why?

Lady Serpentine
2014-01-17, 06:42 PM
Okay, the dagger is enchanted to not be blocked by light armor. That good?

No, why?

Sure, works for me!

And because what Ashara's doing is pretty similar to something in one of them, so it'd be a handy reference.

Earl of Purple
2014-01-17, 06:49 PM
Deadtime now. We have a new dog, so we all go to bed at the same time now. I can't stay up as light as usual.

Also, there's a flood warning locally. I doubt we'll be effected- I've lived here for about 20 years and it's never flooded- but if I'm not here tomorrow or whenever, that's likely why.

Murkus
2014-01-17, 10:36 PM
Arright, I got most places posted for. Not the best round of posts, but I'm outta time. Um, I'll get to Random and Outside tomorrow. Please prod me if I missed anyone else, I'm very tired.

UncleWolf
2014-01-18, 02:23 AM
I would like to ask that no new people post in Aegis wanting to talk to Aequitus for a while simply because the thread is utterly swamped with scenes at the moment and I would prefer it if some were cleared up before more started.

Morty
2014-01-18, 02:55 PM
What's happening with the Titan encounter? I kind of liked the idea.

Arkhosia
2014-01-18, 02:57 PM
Okay, 7 meters it is!
Hunting Grounds, or Outside?

Aric Kale
2014-01-18, 03:02 PM
I think Outside would be best, considering how swamped The Hunting Grounds are right now.

Lady Serpentine
2014-01-18, 03:13 PM
Why not Random? :smallconfused:

Morty
2014-01-18, 03:16 PM
I think Outside would work best, yes.

Arkhosia
2014-01-18, 07:35 PM
Post is up.
http://www.giantitp.com/forums/showpost.php?p=16819144&postcount=937

Morty
2014-01-18, 07:40 PM
I'll post tomorrow, since for now I'll need to go to sleep soon.

ThirdEmperor
2014-01-18, 07:46 PM
Shadowcaller, is there an anti-teleport field around Malechenar?

Shadowcaller
2014-01-18, 07:49 PM
Shadowcaller, is there an anti-teleport field around Malechenar?

Now there is. There wasn't one before but after Michalson pulled his stunt they asked the fourth tower to put up something which could prevent anyone not using their established circles to go in and out like that.

Zefir
2014-01-18, 08:08 PM
Chaotic Bob, it seems you missed the post of KR in the old Inside thread about the temple thing. HERE (http://www.giantitp.com/forums/showpost.php?p=16818702&postcount=1470)

Earl of Purple
2014-01-18, 09:23 PM
Deadtime now. Goodnight, sleep tight and don't let the Galtzagorriak out of their box.

Deathkeeper
2014-01-19, 12:50 PM
So, Orchestra, it's your turn Outside.

And Murkus, if you're having issues with the Random scene I don't mind dropping it.

Aric Kale
2014-01-19, 02:38 PM
Orchestra, its your turn in Crossroad.

ThirdEmperor
2014-01-19, 02:47 PM
Hey, LDK, what kind of Pokemon is Montblanc?

Deathkeeper
2014-01-19, 02:50 PM
Hey, LDK, what kind of Pokemon is Montblanc?

Dusknoir. I've never seen one in the anime, so I made up what they can do, because ghosts.

Morty
2014-01-19, 03:12 PM
Alright, so some of you may have noticed a bunch of mechanical moles installed themselves in front of AMEN. They've been sent by MERC, in order to observe the entrance. They're designed and positioned to be hard to detect. I'm posting it here to give everyone a chance to raise any concerns and such, and so that it doesn't feel like I'm springing it up out of nowhere when the information they gather is used.

ThirdEmperor
2014-01-19, 03:42 PM
I think Alexandrian might have had one of his characters install a minefield, but he's on hiatus again.

Morty
2014-01-19, 03:44 PM
On another note, can someone greet the Greg-shaped thing that's approaching Watchtower?

Lady Serpentine
2014-01-19, 04:09 PM
I think Alexandrian might have had one of his characters install a minefield, but he's on hiatus again.

Well, that explains the wait for KINDER, then... :smallfrown:

ImpSyndrome
2014-01-19, 04:42 PM
Dat SpongeBob reference. (http://www.giantitp.com/forums/showpost.php?p=16824077&postcount=483) LDK, you mad genius, you.

Deathkeeper
2014-01-19, 04:49 PM
I am extremely hesitant to reference that sort of thing since it's so obvious (same reason I almost never use memes), but this one was just too perfect.

Murkus
2014-01-19, 08:14 PM
So, Orchestra, it's your turn Outside.

And Murkus, if you're having issues with the Random scene I don't mind dropping it.

Well, I certainly could stand to close a couple scenes. I suppose so. But it's not because of you! I haven't been posting the last couple days because I've been sick and exhausted, not because of a total idea-vacuum. If you want, we can still get Private into the real world via Elexxion, but I don't know how much further than that I would go.

Deathkeeper
2014-01-19, 08:16 PM
Eh, I just don't know what I'd do with him, tbh. I don't think I have as much of a concept in my head that I thought I did. I might have him cameo later, but I'm not seeing him as a permanent PC at this point.

Murkus
2014-01-19, 08:21 PM
Alright then. One less scene to worry about, at least! I always have too many. And when I close some I don't have enough. Blah. :smalltongue:

TechnoScrabble
2014-01-20, 12:44 AM
So, what's up tonight? Who needs attention /interaction?

Aric Kale
2014-01-20, 08:51 AM
To Those Forged by Flames, and Earl of Purple, I have a possible plot idea. I was realizing that Arkhosia's character (Tempest) officially became one of the Forged somewhere in her time stream before being sold to SLAVE. It would make sense for the rest of the guild to go looking for her, assuming there were any clues, or that we could determine she was missing at all.
Thoughts?

Morty
2014-01-20, 09:07 AM
On another note, can someone greet the Greg-shaped thing that's approaching Watchtower?

I would like to reiterate my request for someone to handle that. Watchtower is aware that Greg was Tobias's mole in AMEN, but I think they're aware he's dead... but I'm not sure.

I'm also reminded that nobody has met that orc I sent to Watchtower a while ago. I'll post for him again after the leader meeting is over with, I suppose.

GrandDM
2014-01-20, 11:09 AM
Alright, so some of you may have noticed a bunch of mechanical moles installed themselves in front of AMEN. They've been sent by MERC, in order to observe the entrance. They're designed and positioned to be hard to detect. I'm posting it here to give everyone a chance to raise any concerns and such, and so that it doesn't feel like I'm springing it up out of nowhere when the information they gather is used.

Kharin is currently out the front using large amounts of Chaos Sorcery. Any moles near him are probably going to get fried.

Morty
2014-01-20, 12:07 PM
How far out the front? The moles are a distance away from the entrance for that very reason.

GrandDM
2014-01-20, 12:09 PM
I'm not sure exactly. I never specified a distance. Far enough to be outside the range of the Thing in the Walls' influence, but near enough to see it and get back fairly quickly if he needs to.

Morty
2014-01-20, 12:29 PM
Then I suppose they're unaffected. Dipsnig knows AMEN, so he wouldn't put the moles close enough for every power-oozing member who walks out to fry them.

The Alexandrian
2014-01-20, 03:00 PM
I think Alexandrian might have had one of his characters install a minefield, but he's on hiatus again.

Nope! None of my chars installed anything outside of AMEN. However, one of my chars did carpet bomb the area outside of AMEN in a ring. Unless the moles are pretty far away from the base, they probably won't have a very good vantage point.

They won't really be fooling anybody if no mole food is around either, so that's something to consider (not that I imagine anybody is so worried about someone installing surveillance equipment outside of the base that they would comb the land outside of the base anyway, but hey, better safe that sorry, right).

Edit:

Also, I need to correct the erroneous statement that AMENside is currently uninhabited and undefended. Clarissa's giant lava monster was never slain and it hasn't withdrawn from the area (though it isn't doing anything aside from occupying the area), so any party that attempts to invade AMENside will have to contend with that monster (and probably Clarissa, the creator and controller of the hive mind to which it is linked).

Deathkeeper
2014-01-20, 03:05 PM
They won't really be fooling anybody if no mole food is around either, so that's something to consider

What, are the AMENites all biosphere experts who can be 100% sure there aren't any roots in the ground for tiny digging mammals to eat? Maybe I didn't give them enough credit :smalltongue:

Zefir
2014-01-20, 03:12 PM
My char did place mines in AMENside. Even if around half was destroyed by Clegg there are still enougth there.They are only around one building.

@ Alexandrien. I think the moles aren't alive. As far as I readed it it's more like the mechanical pinguins Merc had (If I don't mix that). Also your turn in Trog.

MY AMEN char isn't really able to do much against the moles without breaking the fourth wall. So unless they do anything he could take note from, there isn't anything to do. Even if I have to mention my char sometimes lefts via a bike and may be hard to identify.

The Alexandrian
2014-01-20, 03:24 PM
Taking into account the eldritch nature of the base itself, the devastating nature of the valcano itself, and the destructive tendencies of the members themselves, if anything is alive in close proximity to the base that isn't a member/asset of AMEN, I'd be astounded! If the vegetation around the base miraculously hasn't been uprooted and/or scorched during the AMEN vs WATCH battle (that is, if it even existed in the first place), the moles might be able to blend into the environment closer to AMEN than they would be otherwise. With the devastation that probably resulted from the WATCH-AMEN clash, I'm guessing that the moles probably need binocular-camera-eyes in order to spy on AMEN without being entirely out of place (though I imagine that they'd be located pretty far away from AMEN anyway, so that probably doesn't really matter so much).

Morty
2014-01-20, 03:32 PM
Yes, the moles are located far away and equipped with zoomed cameras for eyes. Again, Dipsnig thinks of this kind of thing.

ImpSyndrome
2014-01-20, 03:38 PM
Now that Leo's got a few spirit allies helping him, I think it's time to introduce his Nexus-based skill set; I'm thinking of giving him PSI/PK abilities, a la Earthbound/Mother. Any player/character want to help give his mind a little push to trigger his awakening?
Just leaving this here so it doesn't go completely ignored.

TechnoScrabble
2014-01-20, 03:45 PM
I sometimes forget that there are major happenings like battles between acronym organizations in the Nexus. What all have I missed in the last half a year or so?

Lady Serpentine
2014-01-20, 04:08 PM
*Pokes Alexandrian to make KINDER*

Beans
2014-01-20, 04:09 PM
*Pokes Alexandrian to make KINDER*
*sends the poke back in time to before Alexandrian started the thread (http://www.giantitp.com/forums/showthread.php?t=326587)*
TIME SHENANIGANS.

Arkhosia
2014-01-20, 04:11 PM
I sometimes forget that there are major happenings like battles between acronym organizations in the Nexus. What all have I missed in the last half a year or so?

WATCH, aided by HALO, and AMEN had a ginormous fight that damaged AMEN's base,

TechnoScrabble
2014-01-20, 04:16 PM
Oh, WATCH is playing big again? I like it. What's the tally of acronyms now? I know we got glog and halo and watch and amen and no...

Deathkeeper
2014-01-20, 04:25 PM
Oh, WATCH is playing big again? I like it. What's the tally of acronyms now? I know we got glog and halo and watch and amen and no...

There was also a long plot with AMEN releasing a plague on Riverside and framed for a second wave in Inside (I believe the point was it wasn't actually them the second time), which ended up with AMEN having a small foothold in Riverside, although I don't think anyone posts there much.
NO changed its name to MERC since the anti-slavery policy isn't very neutral.
Magtok and DC butted heads recently, with some explosive results.
GLoG has some more defenses, including teleport-blocks, I believe.
Skyside, lawless airborne city, was launched.
DC-the-player made the Altaran Irregulars its own military Org, which is not actually part of Remnant despite having similar juristiction
Wolfbane's Paladin made Aegis, which is sort of a middle-ground between the smitey Halo and charitable GLoG. The OP says it better than I can.
Alexandrian made KINDER, a large number of kidnapped folks stolen by Clarissa and possibly turned into an evil army at some point.

Lady Serpentine
2014-01-20, 04:28 PM
NO is now MERC, and they're expanding a bit, but otherwise pretty much unchanged. There's KINDER, too, which just started, and is sorta like AMEN for kidnapped people; Alexandrian can give a better run-down.

Other than that, still the same ones. However, AMEN came under the leadership of first Ilpholin and Magtok, then when Reinholdt left, Harley Zorzo; it has, since the first leadership change, invaded Riverside and claimed a chunk of territory there.

You also missed Magtok and several other making a floating city.

(The Nest is still around, sort of, too, if you still have any characters who were doing things with them? (If it matters for if you do, Karyana is no longer a member of HALO or AMEN, since I keep making an idiot of myself anytime I do anything related to either of those...))

TechnoScrabble
2014-01-20, 04:28 PM
...I need to brush up. I dunno what half that stuff is. RESEARCH TIME!

The bright folk are still at the nest, right? I should do something with them. Phil's dead, they lost their island, and there's still a damaged theta-oregon pseudo-AI floating in space in an abandoned ship and some satellites...

Morty
2014-01-20, 04:29 PM
MERC is also issuing licenses to unaffiliated adventurers, mercenaries and problem-solves, which give them several benefits in exchange for a cut of their profits. The long-term goal is to monopolize the adventuring business.

TechnoScrabble
2014-01-20, 04:37 PM
I should do something with Riley, too. Unaging eldritch infused kid with a boltgun/shield arm has to be able to find something to do. He's probably considerably more self confident now, too, even if the elder gods still want to eat him and he never saved the other kids.

Lady Serpentine
2014-01-20, 04:46 PM
I've got a Snake Faunus in the Hunting Grounds, if you want to have him run into her?

Beans
2014-01-20, 04:49 PM
C'nor, just wondering, does Ashara have an entry in the directory?

TechnoScrabble
2014-01-20, 04:50 PM
Okay. Just need to think of a good reason for him to be there.

He probably was just wandering and got lost? Young boys tens to do that.

Morty
2014-01-20, 04:55 PM
Aric, are you going to post for the Titan encounter in Outside?

Lady Serpentine
2014-01-20, 04:59 PM
C'nor, just wondering, does Ashara have an entry in the directory?

She does not; do you need a description?

TS, that works for me. :smallbiggrin:

Arkhosia
2014-01-20, 05:05 PM
Um, Duck, why's Filii in KINDER?

TechnoScrabble
2014-01-20, 05:17 PM
Figured warm woods would make sense for a snake. That alright, c'nor?

Lady Serpentine
2014-01-20, 05:30 PM
Figured warm woods would make sense for a snake. That alright, c'nor?

It is! She was actually established as living in the woods when she killed Ark's Esirae. :smallbiggrin:

Beans
2014-01-20, 05:34 PM
She does not; do you need a description?

I'd like one, yes. :3

TechnoScrabble
2014-01-20, 05:35 PM
Oh, it's a snake-person AND a girl! Two of Riley's biggest fears! Wooooo! [/evil]

Aric Kale
2014-01-20, 06:40 PM
Duck999, it's always best to ask before entering any kind of plot or quest. In the case of KINDER, Alexandrian had asked if anyone was interested in joining about a week or two ago. I don't know if you saw that or not. Either way, you should ask Alex if it's ok to join before posting. In the meantime, it's probably for the best if you delete that post.

Lady Serpentine
2014-01-20, 06:41 PM
I'd like one, yes. :3

She's a tallish, thin, Tiefling with red skin and a long tail with an arrowhead-shaped end; her pupils seem to contain small flames, and the veins close to the skin pulse with faint golden light, like that from a fire.


Oh, it's a snake-person AND a girl! Two of Riley's biggest fears! Wooooo! [/evil]

She's also a magic-user~ :smallamused:

Duck999
2014-01-20, 08:08 PM
Duck999, it's always best to ask before entering any kind of plot or quest. In the case of KINDER, Alexandrian had asked if anyone was interested in joining about a week or two ago. I don't know if you saw that or not. Either way, you should ask Alex if it's ok to join before posting. In the meantime, it's probably for the best if you delete that post.

I PMed Alex, and I was OK'd to join it. So I understand your concern, but I was accepted.

Aric Kale
2014-01-20, 08:14 PM
My apologies, I didn't know that. In that case, have fun!

Aric Kale
2014-01-20, 08:29 PM
To Those Forged by Flames, and Earl of Purple, I have a possible plot idea. I was realizing that Arkhosia's character (Tempest) officially became one of the Forged somewhere in her time stream before being sold to SLAVE. It would make sense for the rest of the guild to go looking for her, assuming there were any clues, or that we could determine she was missing at all.
Thoughts?

Reposting this so it isn't missed.

Arkhosia
2014-01-20, 08:31 PM
Reposting this so it isn't missed.

Well, she definitely doesn't have the TFbF identification thing, if that helps in any way...

Duck999
2014-01-20, 08:36 PM
Anyone have any good ideas of Nexus ffrps for me to join? My character is evil with a split personality.

Duck999
2014-01-20, 08:45 PM
Anyone want to fight me in the hunting grounds? I have been waiting for an opponent. I am in the desert.

Arkhosia
2014-01-20, 08:47 PM
Hmm... how high of a challenge level?
Because I really wanna sick a deathclaw on someone. I don't know why.

Duck999
2014-01-20, 08:52 PM
Somewhat high, but what exactly is a deathclaw?

Deathkeeper
2014-01-20, 09:01 PM
Somewhat high, but what exactly is a deathclaw?

this, (http://fallout.gamepedia.com/Deathclaw)my good sir.

Duck999
2014-01-20, 09:05 PM
Hmm... how high of a challenge level?
Because I really wanna sick a deathclaw on someone. I don't know why.

I could probably hold my own against a deathclaw (well, my character could). Only maybe if it is an intelligent one. I use some trickery.

Arkhosia
2014-01-20, 09:25 PM
I could probably hold my own against a deathclaw (well, my character could). Only maybe if it is an intelligent one. I use some trickery.

It'll be a regular one. :smallbiggrin:

Duck999
2014-01-20, 09:29 PM
I will be waiting for you at hunting grounds desert. I have been waiting for anyone since 11:00 AM. It is now 9:30 PM.:smallfrown:

Morcleon
2014-01-20, 11:25 PM
*pokes C'nor to Scythe's House and PMs* :smallsmile:

Deathkeeper
2014-01-21, 12:12 AM
Orchestra, it's still your turn Outside,
and
Baron, I believe it's still your turn Inside unless I missed a post.

TechnoScrabble
2014-01-21, 12:44 AM
*pokes c'nor to the hunting grounds*

Hattish Thing
2014-01-21, 03:50 AM
Hatter has been sick, but luckily he's now feeling better.


So, would everyone kindly poke me about to anywhere I need to post?

happyturtle
2014-01-21, 06:44 AM
Anyone have any good ideas of Nexus ffrps for me to join? My character is evil with a split personality.

If you mean Nexus orgs, there's AMEN for outright evil people, MERC if he just wants to make money. If you mean plots, usually bad guys just start doing something evil and wait for the good guys to try and stop them.

Duck999
2014-01-21, 07:36 AM
How exactly does one go about joining AMEN?

happyturtle
2014-01-21, 07:43 AM
Post your character knocking on the front door. I can seen a PC around to meet you.

Lost_Deep
2014-01-21, 09:54 AM
Rotting Baron, I realized that I lost track of our riverside scene. After checking, it seems my last post is here (http://www.giantitp.com/forums/showpost.php?p=16778870&postcount=142). Sorry it took me so long to get around to this!

Ionbound
2014-01-21, 12:15 PM
Hi...I'm new here...The Hunting Grounds seemed cool, and I have a character in mind. Please be kind. :smallsmile:

Morty
2014-01-21, 12:18 PM
Welcome to the Nexus! If you need a monster for your character to fight in the Hunting Grounds, I can play one.

GrandDM
2014-01-21, 12:26 PM
If you need a character to interact with, I always have one or two spares. I never have enough to do.

Lady Serpentine
2014-01-21, 12:28 PM
Hi...I'm new here...The Hunting Grounds seemed cool, and I have a character in mind. Please be kind. :smallsmile:

Welcome! I can also toss people at you in the Hunting Grounds. :smallsmile:

TechnoScrabble
2014-01-21, 01:21 PM
Speaking of hunting grounds...*pokes c'nor*

Deathkeeper
2014-01-21, 01:29 PM
C'mon, TS, hiatus or not you should know to wait a little bit before starting the poke train.

Zefir
2014-01-21, 01:44 PM
*pokes Imp to DFI*

TechnoScrabble
2014-01-21, 02:03 PM
C'mon, TS, hiatus or not you should know to wait a little bit before starting the poke train.

*pokes lorddeathkeeper in the snout*

Lady Serpentine
2014-01-21, 02:06 PM
*pokes lorddeathkeeper in the snout*

*pokes coal into the engine of the poke train*

TechnoScrabble
2014-01-21, 02:09 PM
But the poke train doesn't run on coal... (http://m.youtube.com/watch?v=JFMtBibwrgY)

Arkhosia
2014-01-21, 02:33 PM
Hey guys, I have a character concept that needs to be introduced in a specific way.
First of all, has anyone seen Sword Art Online?

TechnoScrabble
2014-01-21, 02:39 PM
Never seen it but my more weaboolical friends talk about it a lot.

ImpSyndrome
2014-01-21, 02:39 PM
*pokes Imp to DFI*
Oh geez, I didn't realize that you were waiting on me; I was under the impression that you and Arkh would carry on with that scene. I'll try to get something posted soon.

Arkhosia
2014-01-21, 02:41 PM
Okay, well you know how it's about people trapped in a game who die in real life if they die in the game?
I want to figure out a way to have a person playing that game's avatar arrive in the nexus somehow.

Lady Serpentine
2014-01-21, 02:43 PM
Anyone up for encountering a Revenant in the Hunting Grounds?

TechnoScrabble
2014-01-21, 02:45 PM
I've got an insane pseudo-ai stuck in space at the moment. Perhaps the satellite network picks them up and the Tizona's faulty matter regulator forces them into a physical body?

And Havel the shotgun knight could possibly meet something in the hunting grounds. What's a revenant?

Arkhosia
2014-01-21, 02:46 PM
I've got an insane pseudo-ai stuck in space at the moment. Perhaps the satellite network picks them up and the Tizona's faulty matter regulator forces them into a physical body?

Ooh, sounds interesting!
Do you mean force into a preexisting body, or creating one?

TechnoScrabble
2014-01-21, 02:49 PM
Create one of course. There's no living things in that ship aside from whatever's grown in the fridge since Phil died.

Aric Kale
2014-01-21, 02:51 PM
Hey guys, I have a character concept that needs to be introduced in a specific way.
First of all, has anyone seen Sword Art Online?

It's only my favorite show ever...

Arkhosia
2014-01-21, 02:52 PM
Create one of course. There's no living things in that ship aside from whatever's grown in the fridge since Phil died.

Excellent. :Plottingface: :smalltongue:

It's only my favorite show ever...

You have excellent taste! :smallbiggrin:

ImpSyndrome
2014-01-21, 02:54 PM
What manner of Revenant are we talking about? Is it your typical zombie variant, or is it a Runescape-ish Revenant with high-powered magic and regen abilities, or something else entirely? I may send Leo to look into it, depending on its nature.

@Sword Art Online: So it's basically "The Matrix: MMO Version"?

TechnoScrabble
2014-01-21, 02:54 PM
I think space falls into the outside thread. You wanna post first, or should I?

Arkhosia
2014-01-21, 02:57 PM
What manner of Revenant are we talking about? Is it your typical zombie variant, or is it a Runescape-ish Revenant with high-powered magic and regen abilities, or something else entirely? I may send Leo to look into it, depending on its nature.

@Sword Art Online: So it's basically "The Matrix: MMO Version"?

Imagine if people playing WoW couldn't log out, die if their character dies with no revives or anything, and die if they are separated from the controller.
Except it's a virtual reality headgear thingy.

I think space falls into the outside thread. You wanna post first, or should I?

You post first! :smalltongue:

Ionbound
2014-01-21, 02:57 PM
Isn't Sword Art Online basically .hack on Grimdark?

Lady Serpentine
2014-01-21, 02:58 PM
A revenant is technically a fairly generic term for undead; the version in question, however, has an aura of crippling fear, can telekinetically manipulate its weapons and can only be properly killed by removing its armor, as well as a cursed object worn under it, though it can 'die' before that. It also feeds on blood to grow in power, much like a vampire.

Edit: @Imp: Probably somewhere between those. Some amount of magic, and regeneration, but likely not to the extent of those if they're magic-users, specifically.

Beans
2014-01-21, 03:00 PM
Isn't Sword Art Online basically .hack on Grimdark?
Kinda, though hilariously it was conceived before .hack came out and the author had to be convinced to stop sitting on it and actually make it a thing.

TechnoScrabble
2014-01-21, 03:01 PM
Hmmm...probably not the best for Havel, then. The guy's too cheesy 80's action movie for that kind of fight.

I'd send Riley in after he and Sarah are done, but that could take a while and as much as I love abusing the kid, I don't want him to actually die.

Lady Serpentine
2014-01-21, 03:03 PM
I'd send Riley in after he and Sarah are done, but that could take a while and as much as I love abusing the kid, I don't want him to actually die.

Well, the Hunting Grounds does bring people back. But yeah, that's going to be a while, probably.

TechnoScrabble
2014-01-21, 03:06 PM
Posted in outside for ya, Ark. Depending on how this goes, your character might end up with a yandere (I think that's the right word? Been years since I've been to Japan) spaceship boyfriend, whether they like it or not.

ImpSyndrome
2014-01-21, 03:07 PM
Hmm...I think I should pass on the revenant fight, then. Leo isn't in any shape to combat "crippling fear", and he's not quite up to snuff in terms of power anyway. Sorry for that.

Arkhosia
2014-01-21, 03:12 PM
I've been rolling a die to determine gender.
I'm starting to think it may be a loaded die...

Lady Serpentine
2014-01-21, 03:21 PM
Hm... TS, didn't you used to have a Planeswalker running about?

TechnoScrabble
2014-01-21, 03:30 PM
I might have, but I don't recall ever actually getting aroaround to making one.

Also, *pokes to hunting grounds*

Arkhosia
2014-01-21, 03:30 PM
C'nor, it's also your turn @ Outside, by the way.

Lady Serpentine
2014-01-21, 03:31 PM
Ah well. Was hoping to get a chance to do something with mine...

TechnoScrabble
2014-01-21, 03:35 PM
I could finish making one. I've wanted to make a lion themed intradimensional business man for some time.

Lady Serpentine
2014-01-21, 03:44 PM
That might work she's a dark-angel themed conqueror.

Deathkeeper
2014-01-21, 03:48 PM
*pokes lorddeathkeeper in the snout*
No, my kobold-y weakness! How did you know?!


Isn't Sword Art Online basically .hack on Grimdark?
I'd prefer to describe it as ".hack if stuff actually happened"
The plot occasionally goes into the contrived, laughable, or just silly territory, but overall it's very fun to watch


I could finish making one. I've wanted to make a lion themed intradimensional business man for some time.

Due to Planeswalkers being Planeswalkers, I can't tell if you mean just "themed" or actually a Leonal.

Lady Serpentine
2014-01-21, 03:52 PM
Due to Planeswalkers being Planeswalkers, I can't tell if you mean just "themed" or actually a Leonal.

I second this question!

Also, haven't decided what colors she'd be using primarily, aside from black; which are his, so's to avoid overlap if possible?

TechnoScrabble
2014-01-21, 03:57 PM
Big black guy with thick but friendly accent and a 'mane' of dreads and some nice shades. Based off one of my d20 modern characters.

His colors would be red and either green or white, probably.

Lady Serpentine
2014-01-21, 04:01 PM
Black/Blue for me, then? I can work with that. :smallamused:

TechnoScrabble
2014-01-21, 04:05 PM
I play a white/blue all flying deck, but Motesby's thing is raining fire and punching things really really hard. For the right price, of course.

I think I'm gonna go white/red, since he does heal things from time to time. What'd you have in mind?

Lady Serpentine
2014-01-21, 04:09 PM
Perhaps some of his stuff runs into a scouting team she summoned up? They'd probably have a fair selection of White creatures with them, as prisoners, in order to 'feed' their leader, which if he manages to rescue them before she's killed them all, would become his.

TechnoScrabble
2014-01-21, 04:14 PM
He'd probably buy them. Dude loves to solve problems with money. Where at?

Lady Serpentine
2014-01-21, 04:32 PM
I dunno if that'd work, since she's not really interested in parting with them, and he doesn't go for the right kind of mana for her to take sites from him.

Outside, though, maybe?

(Thinking the scouting/raiding party will be a Fallen Angel (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247150) with two Knights of Dusk (http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Knight%20of%20Dusk) as her lieutenants, a Disciple of Malice and a Dread Warlock (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190575) to cast spells, and four Black Knights (http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Black%20Knight) for muscle; does that sound reasonable for if it comes to a fight?)

Duck999
2014-01-21, 04:35 PM
Would you actually be able to sacrifice people to the fallen angel to make it stronger?

TechnoScrabble
2014-01-21, 04:36 PM
That seems alright, but I don't really have a red/white deck to pull cards from for monster ideas. Do they have all their cards on that site or something?

Lady Serpentine
2014-01-21, 04:38 PM
They do, yeah. That was the result of some searching on there, mostly.


Would you actually be able to sacrifice people to the fallen angel to make it stronger?

Yep! 'Tis what the prisoners are for.

Duck999
2014-01-21, 04:43 PM
I actually enjoy the planeswalker idea, anyone against having one more planeswalker? (me)

Lady Serpentine
2014-01-21, 04:46 PM
*shrugs* Up to TS.

Duck999
2014-01-21, 04:49 PM
If your were wondering, he would be blue, maybe blue/black if you are okay with it.

TechnoScrabble
2014-01-21, 04:52 PM
Hmm...okay. From cards I know, I'm thinking Motesby would have a Rift Marked Knight, four Lionheart mavericks, two armored griffins, and some whutemane lions in reserve? He doesn't normally keep a whole host ready for combat unlessnhe's expecting a fight, he mostly keeps prepped with spells and the whitemane lions' nifty ability to pop out of nowhere.

Lady Serpentine
2014-01-21, 04:58 PM
Ehhh... Well, gotta have overlap somewhere, I suppose, so I'll go Green/Black. Up to you if you want to have his secondary color overlap me or TS, unless TS has a major preference, I suppose.

And works for me, TS.

Duck999
2014-01-21, 04:59 PM
My planeswalker would probably have a nightveil specter as a mount. They must be ridable judging from the cards picture. A meletis Charleton would be a spellcaster. I would have some anti magic (counter spells). While not being ridden, or whild being ridden, the nightveil specter is a good frontliner.

It is really just blue, saying that nightveil can be in mono blue.

TechnoScrabble
2014-01-21, 05:01 PM
I'm cool with that. Motesby will probably try to solve the problem in the sneakiest, least violent way possible. He may be red/white, but he could just as easily have been a blue.

Duck999
2014-01-21, 05:02 PM
Time to make any last edits, then actually make a character.

Lady Serpentine
2014-01-21, 05:04 PM
Works for me, then. :smallsmile:

You okay with having your person come in after the scene starts, so's not to put it on hold?

(Also, as a note, my planeswalker probably isn't going to be there; should I beef up my forces to compensate?)

TechnoScrabble
2014-01-21, 05:07 PM
I dunno. How set are you against Moresby saving some critters?

Also, I just realized Riley is lost in a place full of moss, asleep, with a head injury. Just like when I introduced him. Hopefully he doesn't lose an arm this time.

Duck999
2014-01-21, 05:07 PM
Works for me, then. :smallsmile:

You okay with having your person come in after the scene starts, so's not to put it on hold?

(Also, as a note, my planeswalker probably isn't going to be there; should I beef up my forces to compensate?)

Fine by me. Where will this take place?

Edit: Have you guys made your characters official yet?

Arkhosia
2014-01-21, 05:11 PM
I dunno. How set are you against Moresby saving some critters?

Also, I just realized Riley is lost in a place full of moss, asleep, with a head injury. Just like when I introduced him. Hopefully he doesn't lose an arm this time.

I can run an encounter for ya...
http://deltoraquest.wikia.com/wiki/Wenn
Too much?

TechnoScrabble
2014-01-21, 05:14 PM
It'd be up to c'nor, he's in Sarah's home ATM. Also he'd just run for it. He has a boltgun arm but the firing mechanism's been dismantled.

Morty
2014-01-21, 05:16 PM
Arkhosia, I think you missed Aric's post and mine in Outside.

Lady Serpentine
2014-01-21, 05:22 PM
I dunno. How set are you against Moresby saving some critters?


I'm fine with Motseby managing to save some stuff; that said, Planeswalkers have always been rather nasty, from what I've seen, easily equivalent to several creatures, especially as he can summon more in.

I'm thinking four Vulturous Zombies (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247391)?


Fine by me. Where will this take place?

Outside, I think. And nah, I, at least, never bother with the registry.

As for running an encounter, go ahead, Ark.

BladeofObliviom
2014-01-21, 05:24 PM
Psh, you guys. I was running Nexus Planeswalkers before it was cool.[/hipstermode] :smalltongue:

I'm down to one now, though, even if he's crazy powerful even by PW standards.

Duck999
2014-01-21, 05:25 PM
Any ideas for good front liners? I am trying to follow the idea of blue control.. ish. I am thinking of things that might go in a deck with nightveil and/or meletis charlatan.

TechnoScrabble
2014-01-21, 05:30 PM
I'm fine with that. Motesby will just throw fire and lions and fire lions at stuff I guess.

Arkhosia
2014-01-21, 05:34 PM
Arkhosia, I think you missed Aric's post and mine in Outside.

I'll go do that.

It's, the Poking Hour!
*Pokes BladeofObliviom to Ritz*
*Pokes Earl of Purple to Skyside*

Earl of Purple
2014-01-21, 05:41 PM
I've edited a reply into my last Skyside post, Arkhosia.

Also, C'nor, it's your turn to post in Skyside.

Lady Serpentine
2014-01-21, 05:44 PM
@Duck:

Hmmm... Looking for things that are beefy and can protect them? If so, Armored Cancrix (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370632) and Armored Skaab (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=244685) are pretty good for this sort of thing, seeing as you don't need to pay the cost for the latter.

Snapcaster Mage (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=227676) combos well with Meletis Charlatan. Aether Adept (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=227222) is nice on its own, but not great to protect things.

Anyhow, going to be off for a while. See y'all later.

Murkus
2014-01-21, 05:45 PM
Posted outside. Think I got everywhere now. Gonna work on Home next.

Aric Kale
2014-01-21, 06:06 PM
Psh, you guys. I was running Nexus Planeswalkers before it was cool.[/hipstermode] :smalltongue:

I was going to, but I've never played the game, only read up some wikis. That, and I'm godmod-paranoid; I go out of the way to not have my characters godmod, resulting in the death of Zane 3 times in almost as many months...
I always come up with weaknesses if I feel like they are too powerful.
Aric has anti-magic/energy shield, spear and dagger, in addition to rapid regeneration from physical damage. Unfortunately, he tires out just as easily as any regular human would. I also had something for Original!Zane, and Marcus could be screwed over if something more powerful than him pushed him past his limits (which aren't all that great yet).

Zefir
2014-01-21, 06:07 PM
Duck999 is the character at AMEN the same you send to KINDER? If yes, i think it may not be the best choice having him in two locations since KINDER is known as possible character changing event.

Duck999
2014-01-21, 06:09 PM
Duck999 is the character at AMEN the same you send to KINDER? If yes, i think it may not be the best choice having him in two locations since KINDER is known as possible character changing event.

Yes, I will probably change that, but what do you mean character changing?

Zefir
2014-01-21, 06:14 PM
As far as I remember, clarissa (Alexandrians char) kidnapped the people and is possible making them super villians by changing their body mind or whatever. I'm not sure how, but that's at least how I understood it back when it was asked for people to join.

Murkus
2014-01-21, 06:38 PM
ThirdEmperor, go and clear your inbox. I was gonna PM to get you and Bushranger's attention. I posted for Home.

Earl of Purple
2014-01-21, 06:46 PM
Hey, Murkus? What's happening with the pretty pony pirates that want pretty pony pirate prosthetics from Elexxion?

Also, Deadtime. Goodnight, sleep tight and don't get defenestrated!

Murkus
2014-01-21, 06:47 PM
I posted (http://www.giantitp.com/forums/showpost.php?p=16778946&postcount=1350)for you Earl! A billion pages ago, it seems! You must have missed the response, and with my own busy-ness, I had forgotten.

Aric Kale
2014-01-21, 06:49 PM
Arkhosia, I'm curious. Why have you been reposting your characters in the Character Thread? Also, Morty and I posted.

Arkhosia
2014-01-21, 06:55 PM
Arkhosia, I'm curious. Why have you been reposting your characters in the Character Thread? Also, Morty and I posted.

I like having separate posts for everyone.
What I'm going to do later is a post with links to each one for easier access. :smallbiggrin:
I'll go reply soon.

Murkus
2014-01-21, 07:00 PM
I editted my post in Inside to include my response for you, Arkhosia.

Aric Kale
2014-01-21, 07:02 PM
Ah, alrighty. Thanks.

Duck999
2014-01-21, 07:20 PM
How strong is your hunter Firedaemon33?

Ionbound
2014-01-21, 07:23 PM
Woohoo, my Character (http://www.giantitp.com/forums/showpost.php?p=16839105&postcount=936) is Official!

PL C, mainly because he's very reliant on his bow. In terms of D&D ECL, probably about 6-7, counting Werewolf LA.

Duck999
2014-01-21, 07:29 PM
Since werewolf is not ranged, I sugest you run in hunting grounds.

Ionbound
2014-01-21, 07:34 PM
Ah, but I have a secret weapon...a BOW!

Arkhosia
2014-01-21, 08:02 PM
Ah, but I have a secret weapon...a BOW!

Hey, guess what: SHOTGUN! *BAM*
Yeah, Ark's kind of an *******.
Hey, I have pyromania and pugnamania! Not my fault!

Aric Kale
2014-01-21, 08:05 PM
Made a post in Hunting Grounds, open for any one or two people.

Ionbound
2014-01-21, 08:06 PM
Anyways, I think I made a mistake. I've been thinking about it, and I think I want this guy to actually be a girl. Any friendly Mad Scientists or Goddesses around to help me out with this?

Deathkeeper
2014-01-21, 08:10 PM
Anyways, I think I made a mistake. I've been thinking about it, and I think I want this guy to actually be a girl. Any friendly Mad Scientists or Goddesses around to help me out with this?

Wait, haven't you only made like 5 posts for them? At that point you could probably just retcon the gender.
but if you want to actually have him genderbent on screen. Yeah, trust me, Nexus is good at that.

Ionbound
2014-01-21, 08:13 PM
Yeah, I want to eat my mistake, even if it's brief. And I kinda figured I'd be able to get genderbent. In my experience, FFRP tends to be good at that kinda thing.

Duck999
2014-01-21, 08:14 PM
Unless it has any unknown properties, that is half the problem.

Arkhosia
2014-01-21, 08:17 PM
Yeah, I want to eat my mistake, even if it's brief. And I kinda figured I'd be able to get genderbent. In my experience, FFRP tends to be good at that kinda thing.

I have a Girl Genius style mad scientist that could do that for ya!

Ionbound
2014-01-21, 08:23 PM
I have a Girl Genius style mad scientist that could do that for ya!

Cool! Tell me where she is, and once I get out of this fight, I'll head over there. Although, IC, the reaction isn't going to be as nice as out here. :smallbiggrin:

Deathkeeper
2014-01-21, 08:26 PM
I responded to your Home post, Arkh. Make an OoC note next time. I only saw it because I usually backtrack the last few posts when I write a new one.

Arkhosia
2014-01-21, 08:33 PM
I responded to your Home post, Arkh. Make an OoC note next time. I only saw it because I usually backtrack the last few posts when I write a new one.

Okay! (http://www.youtube.com/watch?v=w67BH_ynvYM):smalltongue:

@Firedaemon: Maybe the Dancing Fox Inn?

Morcleon
2014-01-21, 08:33 PM
*pokes C'nor to Scythe's House (again)* :smallsmile:

Ionbound
2014-01-21, 08:34 PM
@Firedaemon: Maybe the Dancing Fox Inn?

Sounds fine to me!

Deathkeeper
2014-01-21, 08:36 PM
Sounds fine to me!

Erm, as the help there, hostile effects do not work in the DFI. I'd suggest a different place.

Lady Serpentine
2014-01-21, 08:36 PM
Anyways, I think I made a mistake. I've been thinking about it, and I think I want this guy to actually be a girl. Any friendly Mad Scientists or Goddesses around to help me out with this?

Similarly, I have a goddess I've been wanting to do more with. Depends on how much Ark wants to use their person, though. *shrugs* After all, they got there first, so I'm certainly not going to butt into the matter if they mind.

Arkhosia
2014-01-21, 08:36 PM
Sounds fine to me!

Okay! (http://www.youtube.com/watch?v=w67BH_ynvYM)
I'll go post now.

Lady Serpentine
2014-01-21, 08:37 PM
Erm, as the help there, hostile effects do not work in the DFI. I'd suggest a different place.

...Errrr, is it necessarily a hostile effect, though? :smallconfused:

That said, yes, if it's a hostile effect or treated as one, a different place is better.

Deathkeeper
2014-01-21, 08:40 PM
...Errrr, is it necessarily a hostile effect, though? :smallconfused:

That said, yes, if it's a hostile effect or treated as one, a different place is better.

Assuming Mee does not correct me, I'll take the liberty of defining it as "any effect shoved onto another without their consent"

Arkhosia
2014-01-21, 08:41 PM
Sounds fine to me!

Ooh, just a thought, does he want to not be a werewolf?
I'm thinking werewolf treatment gone wrong. :smallbiggrin:

Ionbound
2014-01-21, 08:45 PM
That could work :smallbiggrin: His whole thing is that he ended up wandering into the Nexus to try to avoid hurting other people, and when he finds out non-hostile people are here too, he would very well want a cure.

Lady Serpentine
2014-01-21, 08:53 PM
Assuming Mee does not correct me, I'll take the liberty of defining it as "any effect shoved onto another without their consent"

Yes. However, given the player wishes the character to be female, and presumably wants them to stay that way in a universe where there a dozen and a half entities capable of returning them to their prior state if so desired, presumably the character wishes this as well, hence my wondering; given that, it might or might not still be an effect that occurs without the character's consent.

Ionbound
2014-01-21, 08:55 PM
It's more going to be a Mandy's Law style of thing. He's going to let it slide, thinking that it's an unintended side effect, but that removing it would uncure his Lycanthropy, and eventually start to warm up to being a girl.

Deathkeeper
2014-01-21, 09:32 PM
Cool! Tell me where she is, and once I get out of this fight, I'll head over there. Although, IC, the reaction isn't going to be as nice as out here. :smallbiggrin:


Yes. However, given the player wishes the character to be female, and presumably wants them to stay that way in a universe where there a dozen and a half entities capable of returning them to their prior state if so desired, presumably the character wishes this as well, hence my wondering; given that, it might or might not still be an effect that occurs without the character's consent.

I believe the above quote explains the character's opinion quite well.
Sadly, this is a really slippery case. On one hand, if the character believes that it's something else and lets it happen, it might get through the hostile effects block. On the other, the DFI is just not supposed to be that kind of place, and it's probably a whole lot easier to just avoid the issue and do that at Trog's.

Lady Serpentine
2014-01-21, 09:40 PM
As long as there isn't going to be a big fight, it should be fine. >.> As far as I'm aware there isn't an IC block, though there might be one now, if that's changed; my understanding, however, is that it's an OOC agreement to not have fights there, though arguments are not, as such, blocked, and thus this should work.

Ionbound
2014-01-21, 09:41 PM
I believe the above quote explains the character's opinion quite well.
Sadly, this is a really slippery case. On one hand, if the character believes that it's something else and lets it happen, it might get through the hostile effects block. On the other, the DFI is just not supposed to be that kind of place, and it's probably a whole lot easier to just avoid the issue and do that at Trog's.

I would think that if both parties intentions are pure, it wouldn't get blocked. Thoril wants a cure, and I assume Arkh's character wants to help him. It's not the magic field's fault that it had an...unfortunate side effect. It only gets slippery when it comes to stuff like spiking drinks or something.

Duck999
2014-01-21, 09:51 PM
When/where will the planeswalkers come in?

TechnoScrabble
2014-01-21, 09:53 PM
Hey, c'nor, where do you want me to put Motesby, and do you want me to get Riley out of Sarah's 'house' or just have him keep hiding/being unconscious there?

Arkhosia
2014-01-21, 09:56 PM
I would think that if both parties intentions are pure, it wouldn't get blocked. Thoril wants a cure, and I assume Arkh's character wants to help him. It's not the magic field's fault that it had an...unfortunate side effect. It only gets slippery when it comes to stuff like spiking drinks or something.

Posted in DFI! :smallbiggrin:

Deathkeeper
2014-01-21, 09:58 PM
As long as there isn't going to be a big fight, it should be fine. >.> As far as I'm aware there isn't an IC block, though there might be one now, if that's changed; my understanding, however, is that it's an OOC agreement to not have fights there, though arguments are not, as such, blocked, and thus this should work.

Actually, there is. There is a constant magic effect in the DFI, which blocks harmful magic and technology as well as weapons from working.
If at all possible, would it be possible for you guys to wait until I can PM Mee or Firefox who know more about the block than I do? Or just go to Trog's where it's a complete non-issue?

Lady Serpentine
2014-01-21, 09:59 PM
Outside in some kind of hills or something, maybe? I dunno. Bit distracted right now. Trying to see what's up with one of my best friends and worrying that in doing so I'm going to upset her by seeming like I'm prying...

As for Riley, either way. Up to you.

TechnoScrabble
2014-01-21, 10:01 PM
Well, he's got a pretty nasty bump on the head so he'll Polly still be around when she gets to it, then.

Hood luck with helping your pal!

Lady Serpentine
2014-01-21, 10:02 PM
Actually, there is. There is a constant magic effect in the DFI, which blocks harmful magic and technology as well as weapons from working.
If at all possible, would it be possible for you guys to wait until I can PM Mee or Firefox who know more about the block than I do? Or just go to Trog's where it's a complete non-issue?

I think you're overcomplicating the issue, either way: It's an extension of the OOC agreement to not get into fights there and such. Since it's not going to cause one, it shouldn't matter.

Is there some reason that it matters, given that? :smallconfused:

And thanks, TS.

Deathkeeper
2014-01-21, 10:07 PM
I think you're overcomplicating the issue, either way: It's an extension of the OOC agreement to not get into fights there and such. Since it's not going to cause one, it shouldn't matter.

Is there some reason that it matters, given that? :smallconfused:

And thanks, TS.

No, I really don't think I am. It is an official, IC thing that shenanigans don't happen there. That'd be like saying, "Hey, I want my kid to be kidnapped from GLoG for Alex's plot. I know that there are teleport blocks in GLoG, but I want this to happen, so it's ok if they get completely ignored!"
So all I'm saying is that they wait one day so we can ask the people who made that IC feature if it's ok and would get through.

Arkhosia
2014-01-21, 10:07 PM
Hey C'nor, your turn in Trog's

And TS: You okay with that encounter I suggested earlier?

TechnoScrabble
2014-01-21, 10:09 PM
I suppose. A warning, Riley has his shield arm and eldritch mark powers.

Ionbound
2014-01-21, 10:12 PM
Posted in DFI! :smallbiggrin:

I'll be there in a bit. I'll be the one covered in blood, be it my own, or someone elses. :smallbiggrin:

Arkhosia
2014-01-21, 10:12 PM
I suppose. A warning, Riley has his shield arm and eldritch mark powers.

Okay! (http://www.youtube.com/watch?v=w67BH_ynvYM)


Hey guys, I got a solution!
The two meet at the Inn, Reperia takes the guy to her lab in Outside where he gets accidentally genderbent! :smallbiggrin:

Deathkeeper
2014-01-21, 10:13 PM
Okay! (http://www.youtube.com/watch?v=w67BH_ynvYM)


Hey guys, I got a solution!
The two meet at the Inn, Reperia takes the guy to her lab in Outside where he gets accidentally genderbent! :smallbiggrin:

Thank you Arkh, that's considerate and a perfect solution.

Duck999
2014-01-21, 10:18 PM
I'll be there in a bit. I'll be the one covered in blood, be it my own, or someone elses. :smallbiggrin:

You could plot clone and be in 2 threads at once. Also, it will probably be your blood and someone elses.

Aric Kale
2014-01-21, 10:24 PM
@Rotting Baron: would you like to direct my post at yours? I can remove the ice magic and just make it be really big.

Ionbound
2014-01-21, 10:24 PM
Yeah, I could do that. Why did I not think of this earlier.

Morcleon
2014-01-21, 10:25 PM
*continues to poke C'nor to Scythe's House in Inside* :smallsmile:

You still wanna do this? I mean, if you don't have time or don't want to, we can drop it...

Lady Serpentine
2014-01-21, 10:27 PM
*continues to poke C'nor to Scythe's House in Inside* :smallsmile:

You still wanna do this? I mean, if you don't have time or don't want to, we can drop it...

Nah, it's not that... Just... See above.

Morcleon
2014-01-21, 10:43 PM
Nah, it's not that... Just... See above.

Ah... sorry... take as long as you want. ._.

Um, and maybe PM me about it...? I'd like to do what I can to help if you want...

Lady Serpentine
2014-01-21, 10:58 PM
Ah... sorry... take as long as you want. ._.

Um, and maybe PM me about it...? I'd like to do what I can to help if you want...

It's okay, not your fault. But thank you.

And I'll try, not sure I'd be very coherent... I appreciate that though.

Devixer
2014-01-21, 11:10 PM
@Rotting Baron: would you like to direct my post at yours? I can remove the ice magic and just make it be really big.

Sorry, I actually missed your post. Would you mind directing me to it?

TechnoScrabble
2014-01-21, 11:32 PM
Hope Sarah likes wenn meat.

Deathkeeper
2014-01-21, 11:38 PM
Hey Scrabble? Can you please stick to turn order a little? It's really confusing.
Plus, Garrett moved to go find his stuff, and Spako didn't. So he was talking to the shopkeeper, not Garrett.