WrathMage
2014-01-16, 03:55 PM
Right, I wanted the Playgrounds opinion on the following:
I am about to start a solo Eberron game set in Sharn (where else?) and the player in question will be running an inquistive, and the game will focus on investigation and intrigue. Its a low-op game, starting at 4th level and the player in question is building a Human Rogue.
He wanted to take the feats Research and Urban Tracking, as they were flavoursome, and he thought they did useful things. However looking at them as a DM, they look to me to be things that should simply be skill tricks/uses and shouldn't require feat slots to do. What are your thoughts on this? Give them away for free or make him spend slots on them?
EDIT: Thought I would put that this is 3.5 to make it clearer.
I am about to start a solo Eberron game set in Sharn (where else?) and the player in question will be running an inquistive, and the game will focus on investigation and intrigue. Its a low-op game, starting at 4th level and the player in question is building a Human Rogue.
He wanted to take the feats Research and Urban Tracking, as they were flavoursome, and he thought they did useful things. However looking at them as a DM, they look to me to be things that should simply be skill tricks/uses and shouldn't require feat slots to do. What are your thoughts on this? Give them away for free or make him spend slots on them?
EDIT: Thought I would put that this is 3.5 to make it clearer.