mistformsquirrl
2014-01-16, 10:59 PM
So, I've only tried to DM on the site here once previously - it didn't work out then, but I'm starting to think I should give it another shot.
This time I want to try a campaign based on the movie "The Seven Samurai" which is a pretty awesome film imo.* Obviously to make such a game something other than, as a friend put it "Six wizards and a samurai", there's going to have to be some house rules about allowed classes.
So I'm figuring no spellcasters of any sort (classes that have very limited casting (paladin, ranger etc...) must use an archetype or ACF from 3.5e to trade it away for something else.)
So far so good - the enemies will after all be humanoid bandits, so I'm not terribly afraid of the players being vastly outgunned by their opposition. The chief problem they'll face is one of numbers, supplies, as well as dealing with the villagers.
Here are the issues I'm running into -
1) Tome of Battle - Part of me says "no", because while I love it, some disciplines are substantially over the top compared to what I'm trying to do here. On the other hand, other disciplines fit quite well.
Diamond Mind and Iron Heart for instance I feel are probably alright, but Desert Wind and Shadow Hand are probably excessive to the point of being magic.
There's also the concern that even if I dummy out the disciplines that don't fit, the TOB classes might - in fact probably would - overshadow the more standard classes pretty badly.
To that end I'm almost considering ONLY allowing Tome of Battle stuff - but I'm hesitant to do that since it would involve limiting player choice rather extensively and with seven possible PCs might cause a lot of sameness. So that's... hrm.
2) While I plan for armor to be available, in the film the samurai were largely unarmored as I recall, with only one (Kikuchiyo I think) wearing any. To preserve that as an option for PCs I'm considering letting them choose to lose armor proficiencies from their base class and replace it with a monk-like dodge bonus for going unarmored; possibly allowing them to choose the mental attribute it keys off of.
That said... I don't know how balanced that would be. I don't *think* it'd be horribly imbalanced, especially given the rarity of magical items in this setting, but I'm not the world's greatest optimizer by any stretch either and I've been known to underestimate/overestimate things in the past.
So yeah, that's basically where I'm at. I kinda want to see what other people think.
*I also played in a campaign based on it briefly some time back and loved it - so I figure DMing it may be a good way to bring that kind of thing back.
This time I want to try a campaign based on the movie "The Seven Samurai" which is a pretty awesome film imo.* Obviously to make such a game something other than, as a friend put it "Six wizards and a samurai", there's going to have to be some house rules about allowed classes.
So I'm figuring no spellcasters of any sort (classes that have very limited casting (paladin, ranger etc...) must use an archetype or ACF from 3.5e to trade it away for something else.)
So far so good - the enemies will after all be humanoid bandits, so I'm not terribly afraid of the players being vastly outgunned by their opposition. The chief problem they'll face is one of numbers, supplies, as well as dealing with the villagers.
Here are the issues I'm running into -
1) Tome of Battle - Part of me says "no", because while I love it, some disciplines are substantially over the top compared to what I'm trying to do here. On the other hand, other disciplines fit quite well.
Diamond Mind and Iron Heart for instance I feel are probably alright, but Desert Wind and Shadow Hand are probably excessive to the point of being magic.
There's also the concern that even if I dummy out the disciplines that don't fit, the TOB classes might - in fact probably would - overshadow the more standard classes pretty badly.
To that end I'm almost considering ONLY allowing Tome of Battle stuff - but I'm hesitant to do that since it would involve limiting player choice rather extensively and with seven possible PCs might cause a lot of sameness. So that's... hrm.
2) While I plan for armor to be available, in the film the samurai were largely unarmored as I recall, with only one (Kikuchiyo I think) wearing any. To preserve that as an option for PCs I'm considering letting them choose to lose armor proficiencies from their base class and replace it with a monk-like dodge bonus for going unarmored; possibly allowing them to choose the mental attribute it keys off of.
That said... I don't know how balanced that would be. I don't *think* it'd be horribly imbalanced, especially given the rarity of magical items in this setting, but I'm not the world's greatest optimizer by any stretch either and I've been known to underestimate/overestimate things in the past.
So yeah, that's basically where I'm at. I kinda want to see what other people think.
*I also played in a campaign based on it briefly some time back and loved it - so I figure DMing it may be a good way to bring that kind of thing back.