Chimera245
2014-01-18, 02:44 PM
I will be playing in a BESM game soon, and I am having trouble deciding what game attributes best represent my character's ability.
I want my character's attacks to have a shifting damage type. Like, if there is a flame nearby, the character can use a fireball-type ability, or if there's a live wire or something nearby, they can use lightning bolt, etc.
The first thing to pop to my mind was Power Flux. But then I got to thinking, and Power Flux is more like "have any kind of power you want within a specific unchanging theme" and the ability I want is more like "have a specific unchanging power or two with a constantly changing theme."
So, what would be the best way to represent this with BESM's attribute system?
I want my character's attacks to have a shifting damage type. Like, if there is a flame nearby, the character can use a fireball-type ability, or if there's a live wire or something nearby, they can use lightning bolt, etc.
The first thing to pop to my mind was Power Flux. But then I got to thinking, and Power Flux is more like "have any kind of power you want within a specific unchanging theme" and the ability I want is more like "have a specific unchanging power or two with a constantly changing theme."
So, what would be the best way to represent this with BESM's attribute system?