Kalessin
2007-01-23, 01:44 PM
The Destructionist.
HD:d6
Skills:Cocentration(con), diplomacy(cha), gather information (cha), spot(wis), listen (wis), intimidate (cha), craft (int), profession (wis), use magic device (cha)
Skill points per level: 4+int (x4 on first level)
Alignement:any chaotic
{table]Level|BAB|Fort|Ref|Will|Special
1|+0|+0|+0|+2|Destructive blast(1d6)
2|+1|+0|+0|+3|DR2/magic; Enfeebling destruction
3|+2|+1|+1|+3|Destructive blast (2d6)
4|+3|+1|+1|+4|Improved Enfeebling destruction
5|+3|+1|+1|+4|Destructive blast (3d6)
6|+4|+2|+2|+5|Blastsphere
7|+5|+2|+2|+5|Destructive blast (4d6)
8|+6/+1|+2|+2|+6|Crushing will; Greater Enfeebling Destruction
9|+6/+1|+3|+3|+6|Destructive blast(5d6; 70ft)
10|+7/+2|+3|+3|+7|Couragebasher
11|+8/+3|+3|+3|+7|Destructive blast(6d6)
12|+9/+4|+4|+4|+8|Crux 1/day
13|+9/+4|+4|+4|+8|Destructive blast (7d6)
14|+10/+5|+4|+4|+9|DR4/magic
15|+11/+6/+1|+5|+5|+9|Destructive blast (8d6)
16|+12/+7/+2|+5|+5|+10|Crux 2/day
17|+12/+7/+2|+5|+5|+10|Destructive blast (9d6; 90ft)
18|+13/+8/+3|+6|+6|+11|Painlord
19|+14/+9/+4|+6|+6|+11|Destructive blast (10d6)
20|+15/+10/+5|+6|+6|+10|Utter destruction; Crux 3/day [/table]
Proficiencys:Simple weapons, Light armour, no shields.
Destructive blast: The Destructionist can make thin air explosive. Target being in 50ft is hurt by the explosion. The range of the explosion increases byt 20ft on the 9th and 17th level. The target is entitled to a Reflex save (DC 10+Destructionist level+Cha modifier), if the save is made, the damage is halved.It takes a standard action to use this ability.
Damage Reduction: Mastering the arts of destruction, the Destructionist has learned how to protect himself from damage.
Enfeebling destruction: The Destructionist makes a touchattack agains the target. If she succeedes, the target is dealt 2d4 damage and if the target does not make the Fortitude save (DC 10+Destructionist levels+Cha modifier), it is stunned for 2 rounds. It takes a standard action to use this ability. It is usable 1/day+ Cha modifier.
Improved enfee.bling destruction:As Enfeebling destruction, bu the damage dealt is 3d4, and the target is stunned for 4 rounds. It is useable 2/day+Cha modifier.
Blastsphere:In 5ft of the Destructionist, everything is knocked back 15ft. Everything is dealt 1d8 damage, Fortitide save half (DC10+Destructionist levels+Cha modifier).It takes a standard action to use this ability. It is useable 1/2 Destructionist levels/day.
Greater enfeebling destruction:As Enfeebling destruction, but the damage dealt is 4d4, and the target is stunned for 6 rounds. It is useable 3/day+Cha modifier.
Crushing will:Target within 30ft suffers extreme pain. The subject falls prone if it doesn't make the Will save (DC 10+Destructionist levels+Cha modifier). The Destructionist is allowed to comcentrste as a standard action, to keep the pain, and the target is allowed a Will save every round to come out of the pain. But the DC of the save is increased by 2 for every round the subject is in pain. It takes a standard action to use this ability.
Couragebasher:one creature within 40ft flees in fear for 3 rounds and +1 round for every 3 they missed the DC with. If the target makes the save, it becomes shaken for 3 rounds. After that, the target is exhausted for the rest of the encounter. It takes a standard action to use this ability.
Crux: Target damaged by Destructive blast falls prone for one round. The target is dealt an extra 2d4 damage. Fort negates (DC 10+Destructionist levels+Cha modifier). At 12th level it is useable 1/day, at 16th level 2/day, at 20th level 3/day.
Painlord:Every attack made by the Destructionis makes a bleeding wound. The target loses 3d6 HP every round for 1d4+Cha modifier rounds. After 8 rounds of bleeding the target becomes fatigued, after 11 rounds, exhausted.
Utter destruction Everything in a 10ft ring, centering on the Destructionist is destroyed. Livin beings are under the effect of the spell Power word kill.
This is my first base class, so please, when you see something bad, also suggest what should be done about it.
HD:d6
Skills:Cocentration(con), diplomacy(cha), gather information (cha), spot(wis), listen (wis), intimidate (cha), craft (int), profession (wis), use magic device (cha)
Skill points per level: 4+int (x4 on first level)
Alignement:any chaotic
{table]Level|BAB|Fort|Ref|Will|Special
1|+0|+0|+0|+2|Destructive blast(1d6)
2|+1|+0|+0|+3|DR2/magic; Enfeebling destruction
3|+2|+1|+1|+3|Destructive blast (2d6)
4|+3|+1|+1|+4|Improved Enfeebling destruction
5|+3|+1|+1|+4|Destructive blast (3d6)
6|+4|+2|+2|+5|Blastsphere
7|+5|+2|+2|+5|Destructive blast (4d6)
8|+6/+1|+2|+2|+6|Crushing will; Greater Enfeebling Destruction
9|+6/+1|+3|+3|+6|Destructive blast(5d6; 70ft)
10|+7/+2|+3|+3|+7|Couragebasher
11|+8/+3|+3|+3|+7|Destructive blast(6d6)
12|+9/+4|+4|+4|+8|Crux 1/day
13|+9/+4|+4|+4|+8|Destructive blast (7d6)
14|+10/+5|+4|+4|+9|DR4/magic
15|+11/+6/+1|+5|+5|+9|Destructive blast (8d6)
16|+12/+7/+2|+5|+5|+10|Crux 2/day
17|+12/+7/+2|+5|+5|+10|Destructive blast (9d6; 90ft)
18|+13/+8/+3|+6|+6|+11|Painlord
19|+14/+9/+4|+6|+6|+11|Destructive blast (10d6)
20|+15/+10/+5|+6|+6|+10|Utter destruction; Crux 3/day [/table]
Proficiencys:Simple weapons, Light armour, no shields.
Destructive blast: The Destructionist can make thin air explosive. Target being in 50ft is hurt by the explosion. The range of the explosion increases byt 20ft on the 9th and 17th level. The target is entitled to a Reflex save (DC 10+Destructionist level+Cha modifier), if the save is made, the damage is halved.It takes a standard action to use this ability.
Damage Reduction: Mastering the arts of destruction, the Destructionist has learned how to protect himself from damage.
Enfeebling destruction: The Destructionist makes a touchattack agains the target. If she succeedes, the target is dealt 2d4 damage and if the target does not make the Fortitude save (DC 10+Destructionist levels+Cha modifier), it is stunned for 2 rounds. It takes a standard action to use this ability. It is usable 1/day+ Cha modifier.
Improved enfee.bling destruction:As Enfeebling destruction, bu the damage dealt is 3d4, and the target is stunned for 4 rounds. It is useable 2/day+Cha modifier.
Blastsphere:In 5ft of the Destructionist, everything is knocked back 15ft. Everything is dealt 1d8 damage, Fortitide save half (DC10+Destructionist levels+Cha modifier).It takes a standard action to use this ability. It is useable 1/2 Destructionist levels/day.
Greater enfeebling destruction:As Enfeebling destruction, but the damage dealt is 4d4, and the target is stunned for 6 rounds. It is useable 3/day+Cha modifier.
Crushing will:Target within 30ft suffers extreme pain. The subject falls prone if it doesn't make the Will save (DC 10+Destructionist levels+Cha modifier). The Destructionist is allowed to comcentrste as a standard action, to keep the pain, and the target is allowed a Will save every round to come out of the pain. But the DC of the save is increased by 2 for every round the subject is in pain. It takes a standard action to use this ability.
Couragebasher:one creature within 40ft flees in fear for 3 rounds and +1 round for every 3 they missed the DC with. If the target makes the save, it becomes shaken for 3 rounds. After that, the target is exhausted for the rest of the encounter. It takes a standard action to use this ability.
Crux: Target damaged by Destructive blast falls prone for one round. The target is dealt an extra 2d4 damage. Fort negates (DC 10+Destructionist levels+Cha modifier). At 12th level it is useable 1/day, at 16th level 2/day, at 20th level 3/day.
Painlord:Every attack made by the Destructionis makes a bleeding wound. The target loses 3d6 HP every round for 1d4+Cha modifier rounds. After 8 rounds of bleeding the target becomes fatigued, after 11 rounds, exhausted.
Utter destruction Everything in a 10ft ring, centering on the Destructionist is destroyed. Livin beings are under the effect of the spell Power word kill.
This is my first base class, so please, when you see something bad, also suggest what should be done about it.