MandibleBones
2007-01-23, 03:51 PM
Hush
http://img.photobucket.com/albums/v608/brukavian/gentlemen.png
Can't even shout, can't even cry
The Gentlemen are coming by.
Looking in windows, knocking on doors,
They need to take seven and they might take yours.
Can't call to mom, can't say a word,
You're gonna die screaming but you won't be heard.
- Buffy the Vampire Slayer, Hush
The Gentlemen
Medium Monstrous Humanoid (Extraplanar)
HD 10d8+20 (65 hp)
Speed 30 ft.
Init: +5
AC 19; touch 15; flat-footed 14
(+4 natural armor, +5 dexterity)
BAB +10; Grp +10
Attack +2 Keen Cold Iron Dagger +12 (1d4 damage, 17-20/x2)
Full-Attack +2 Keen Cold Iron Dagger +12/+7 (1d4 damage, 17-20/x2)
Space 5 ft.; Reach 5 ft.
Special Attacks Heartcarving
Special Qualities Levitation, Silence, Sonic Vulnerability, Box of Voices, DR 10/-
Saves Fort +5 Ref +12 Will +11
Abilities Str 10, Dex 20, Con 15, Int 14, Wis 14, Cha 8
Skills Hide 18, Move Silently 18, Slight of Hand 18, Spot 15
Feats Combat Reflexes, Diehard, Endurance, Iron Will
Environment Urban areas / The Bleak Eternity of Gehenna
Organization Gentleman's Club (2 plus 4 Footmen)
Challenge Rating 7
Treasure Standard
Alignment Always LE
Level Adjustment --
A tall, emaciated humanoid in a bad suit glides towards on on the chill night air, face twisted in a rictus of a smile and the moonlight gleams off a blade at its belt – but you hear no sound. The creature's hands clap together in silent, mocking applause.
The Gentleman are strange creatures spawned from nightmares, preying on the hearts of young people once a year. For one month each year, they roam – each hoping to be the first to collect seven hearts of a certain type. No one knows what criteria the Gentlemen use to determine what hearts they will collect each year.
Only two gentlemen will ever be in one place at the same time - they compete against each other first and foremost, and against the rest of the gentlemen secondly.
During the remaining 11 months of the year, the Gentlemen are ruled by the winner of the rivalry – the beast which captured the most hearts fastest the previous year. Gentlemen do not speak, but understand Common and Infernal. They communicate with each other through a needlessly byzantine language of facial expressions and body movement.
Though the Gentlemen do not speak, they are unfailingly polite to anyone who is not their target. It is joked, when jokes are made about these fell creatures, that a Gentleman once stopped to help a blind old lady across the street before soundlessly turning and slaughtering the young man standing on the other side.
According to legend, only the pure sound of a scream can destroy a gentleman, but the silence they carry with them usually prevents this.
Combat:
Heartcarving (Ex): If a target is pinned, a Gentleman may make a Slight-of-Hand check opposed by the target's grapple check. If successful, the Gentleman automatically extracts the creature's heart, killing it instantly. This ability is not effective against plants, constructs or undead (other than vampires).
Levitation (Su): A Gentleman is constantly under the effects of the levitation spell as if it had been cast by a 10th level caster.
Silence (Su): A Gentleman is constantly under the effects of a silence spell as if it had been cast by a 10th level caster. This effect is centered on the Gentleman and extends to 100 feet.
Sonic Vulnerability: A Gentleman takes three times the normal amount of damage from a spell or ability with the [sonic] descriptor. In addition, all spells with the [sonic] descriptor are considered maximized against a Gentleman.
Box of Voices: Each Gentleman carries on their person a box of voices, the stolen voices of each person they've carved the hearts from. If this box is destroyed, the Gentleman loses its Silence ability immediately. In addition, its Footmen crumble to dust instantly.
http://img.photobucket.com/albums/v608/brukavian/gentlemen.png
Can't even shout, can't even cry
The Gentlemen are coming by.
Looking in windows, knocking on doors,
They need to take seven and they might take yours.
Can't call to mom, can't say a word,
You're gonna die screaming but you won't be heard.
- Buffy the Vampire Slayer, Hush
The Gentlemen
Medium Monstrous Humanoid (Extraplanar)
HD 10d8+20 (65 hp)
Speed 30 ft.
Init: +5
AC 19; touch 15; flat-footed 14
(+4 natural armor, +5 dexterity)
BAB +10; Grp +10
Attack +2 Keen Cold Iron Dagger +12 (1d4 damage, 17-20/x2)
Full-Attack +2 Keen Cold Iron Dagger +12/+7 (1d4 damage, 17-20/x2)
Space 5 ft.; Reach 5 ft.
Special Attacks Heartcarving
Special Qualities Levitation, Silence, Sonic Vulnerability, Box of Voices, DR 10/-
Saves Fort +5 Ref +12 Will +11
Abilities Str 10, Dex 20, Con 15, Int 14, Wis 14, Cha 8
Skills Hide 18, Move Silently 18, Slight of Hand 18, Spot 15
Feats Combat Reflexes, Diehard, Endurance, Iron Will
Environment Urban areas / The Bleak Eternity of Gehenna
Organization Gentleman's Club (2 plus 4 Footmen)
Challenge Rating 7
Treasure Standard
Alignment Always LE
Level Adjustment --
A tall, emaciated humanoid in a bad suit glides towards on on the chill night air, face twisted in a rictus of a smile and the moonlight gleams off a blade at its belt – but you hear no sound. The creature's hands clap together in silent, mocking applause.
The Gentleman are strange creatures spawned from nightmares, preying on the hearts of young people once a year. For one month each year, they roam – each hoping to be the first to collect seven hearts of a certain type. No one knows what criteria the Gentlemen use to determine what hearts they will collect each year.
Only two gentlemen will ever be in one place at the same time - they compete against each other first and foremost, and against the rest of the gentlemen secondly.
During the remaining 11 months of the year, the Gentlemen are ruled by the winner of the rivalry – the beast which captured the most hearts fastest the previous year. Gentlemen do not speak, but understand Common and Infernal. They communicate with each other through a needlessly byzantine language of facial expressions and body movement.
Though the Gentlemen do not speak, they are unfailingly polite to anyone who is not their target. It is joked, when jokes are made about these fell creatures, that a Gentleman once stopped to help a blind old lady across the street before soundlessly turning and slaughtering the young man standing on the other side.
According to legend, only the pure sound of a scream can destroy a gentleman, but the silence they carry with them usually prevents this.
Combat:
Heartcarving (Ex): If a target is pinned, a Gentleman may make a Slight-of-Hand check opposed by the target's grapple check. If successful, the Gentleman automatically extracts the creature's heart, killing it instantly. This ability is not effective against plants, constructs or undead (other than vampires).
Levitation (Su): A Gentleman is constantly under the effects of the levitation spell as if it had been cast by a 10th level caster.
Silence (Su): A Gentleman is constantly under the effects of a silence spell as if it had been cast by a 10th level caster. This effect is centered on the Gentleman and extends to 100 feet.
Sonic Vulnerability: A Gentleman takes three times the normal amount of damage from a spell or ability with the [sonic] descriptor. In addition, all spells with the [sonic] descriptor are considered maximized against a Gentleman.
Box of Voices: Each Gentleman carries on their person a box of voices, the stolen voices of each person they've carved the hearts from. If this box is destroyed, the Gentleman loses its Silence ability immediately. In addition, its Footmen crumble to dust instantly.