Lord Iames Osari
2007-01-23, 04:38 PM
As the title suggests, this is a redo of the Fighter class inspired in large part by my recent exposure to the old D&D anime classic, Record of Lodoss War.
HD: d10.
Skills: As standard fighter.
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+0|+2|Bonus feat, deflect ray
2nd|+2|+3|+0|+3|Bonus feat
3rd|+3|+3|+1|+3|Deflect line
4th|+4|+4|+1|+4|Bonus feat
5th|+5|+4|+1|+4|Deflect cone
6th|+6/+1|+5|+2|+5|Bonus feat
7th|+7/+2|+5|+2|+5|Evasion
8th|+8/+3|+6|+2|+6|Bonus feat
9th|+9/+4|+6|+3|+6|Improved deflect ray
10th|+10/+5|+7|+3|+7|Bonus feat
11th|+11/+6/+1|+7|+3|+7|Reflect ray (close)
12th|+12/+7/+2|+8|+4|+8|Bonus feat
13th|+13/+8/+3|+8|+4|+8|Reflect line (close)
14th|+14/+9/+4|+9|+4|+9|Bonus feat
15th|+15/+10/+5|+9|+5|+9|Reflect ray (medium)
16th|+16/+11/+6/+1|+10|+5|+10|Bonus feat
17th|+17/+12/+7/+2|+10|+5|+10|Reflect line (medium)
18th|+18/+13/+8/+3|+11|+6|+11|Bonus feat
19th|+19/+14/+9/+4|+11|+6|+11|Reflect ray (long)
20th|+20/+15/+10/+5|+12|+6|+12|Bonus feat, forceful reflection, reflect line (long)[/table]
Weapon and Armor Proficiency: As standard fighter.
Bonus Feats: As standard fighter.
Deflect Ray (Ex): At 1st level, the fighter gains the ability to deflect ray attacks with his weapon or shield. The fighter makes a Defense check (1d20 + Defense bonus + Dex mod + shield bonus, if any) against the ranged touch attack roll of the ray. (If you do not use the Defense bonus variant, make this a Dex-based opposed attack roll instead.) If the fighter wins, the ray is deflected harmlessly by his weapon or shield. The fighter can only deflect rays aimed at himself or someone to whom he is providing cover. The fighter must be aware of the attack to use this ability and cannot be flat-footed. Using this ability counts as an attack of opportunity.
Deflect Line (Ex): At 3rd level, the fighter gains the ability to deflect line effects with his weapon or shield. The fighter makes a Defense check (1d20 + Defense bonus + Dex mod + shield bonus, if any) against the save DC of the line. (If you do not use the Defense bonus variant, make this a Dex-based attack roll instead.) If the fighter wins, the line is split by his weapon or shield and dissipates harmlessly. The fighter can only deflect lines which would affect a square he occupies. The fighter must be aware of the attack to use this ability and cannot be flat-footed. Using this ability counts as an attack of opportunity.
Deflect Cone (Ex): At 5th level, the fighter gains the ability to deflect cone effects with his weapon or shield. The fighter makes a Defense check (1d20 + Defense bonus + Dex mod + shield bonus, if any) against the save DC of the cone. (If you do not use the Defense bonus variant, make this a Dex-based attack roll instead.) If the fighter wins, the cone is split by his weapon or shield, creating a smaller cone in which there is no effect, which goes from the fighter's square to the edge of the deflected cone. The fighter can only deflect cones which would affect a square he occupies. The fighter must be aware of the attack to use this ability and cannot be flat-footed. Using this ability counts as an attack of opportunity.
Evasion (Ex): At 7th level, the fighter gains the evasion ability, as the rogue ability.
Improved Deflect Ray (Ex): At 9th level, the fighter gains the ability to deflect rays aimed at allies who are adjacent to him. The fighter must still be aware of the attack to use this ability and cannot be flat-footed. Using this ability counts as an attack of opportunity.
Reflect Ray (Ex): At 11th level, the fighter gains the ability to redirect a ray he has already deflected at the target of his choice within close range (25 ft. + 5 ft./2 levels, using half the fighter's class levels to determine his effective caster level), or the maximum range of the deflected ray (including the distance from the original caster to the fighter), whichever is less. The fighter must succeed at a ranged touch attack with a -4 penalty in order to hit his target.
At 15th level, this ability improves. The fighter can now redirect a deflected ray at a target within medium range (100 ft. + 10 ft./level, again using half the fighter's class levels to determine his effective caster level), or the maximum range of the deflected ray (including the distance from the original caster to the fighter), whichever is less.
At 19th level, this ability reaches its peak. The fighter can now redirect a deflected ray at a target within long range (400 ft. + 40 ft./level, again using half the fighter's class levels to determine his effective caster level), or the maximum range of the deflected ray (including the distance from the original caster to the fighter), whichever is less.
Reflect Line (Ex): At 13th level, the fighter gains the ability to redirect a line he has already deflected at the target of his choice within close range (25 ft. + 5 ft./2 levels, using half the fighter's class levels to determine his effective caster level), or the maximum range of the deflected line (including the distance from the original caster to the fighter), whichever is less. The save DC for the line is reduced by 4.
At 17th level, this ability improves. The fighter can now reflect a deflected line at a target within medium range (100 ft. + 10 ft./level, again using half the fighter's class levels to determine his effective caster level), or the maximum range of the deflected line (including the distance from the original caster to the fighter), whichever is less.
At 20th level, this ability reaches its peak. The fighter can now redirect a deflected line at a target within long range (400 ft. + 40 ft./level, again using half the fighter's class levels to determine his effective caster level), or the maximum range of the deflected line (including the distance from the original caster to the fighter), whichever is less.
Forceful Reflection (Ex): At 20th level, add 5 feet to the maximum range of all reflected rays and lines for every point by which the fighter's Defense check or opposed attack roll exceed the ranged touch attack result or save DC. The fighter receives a +1 bonus on the ranged touch attack or save DC for every point by which the fighter's Defense check or opposed attack roll exceed the ranged touch attack result or save DC.
HD: d10.
Skills: As standard fighter.
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+0|+2|Bonus feat, deflect ray
2nd|+2|+3|+0|+3|Bonus feat
3rd|+3|+3|+1|+3|Deflect line
4th|+4|+4|+1|+4|Bonus feat
5th|+5|+4|+1|+4|Deflect cone
6th|+6/+1|+5|+2|+5|Bonus feat
7th|+7/+2|+5|+2|+5|Evasion
8th|+8/+3|+6|+2|+6|Bonus feat
9th|+9/+4|+6|+3|+6|Improved deflect ray
10th|+10/+5|+7|+3|+7|Bonus feat
11th|+11/+6/+1|+7|+3|+7|Reflect ray (close)
12th|+12/+7/+2|+8|+4|+8|Bonus feat
13th|+13/+8/+3|+8|+4|+8|Reflect line (close)
14th|+14/+9/+4|+9|+4|+9|Bonus feat
15th|+15/+10/+5|+9|+5|+9|Reflect ray (medium)
16th|+16/+11/+6/+1|+10|+5|+10|Bonus feat
17th|+17/+12/+7/+2|+10|+5|+10|Reflect line (medium)
18th|+18/+13/+8/+3|+11|+6|+11|Bonus feat
19th|+19/+14/+9/+4|+11|+6|+11|Reflect ray (long)
20th|+20/+15/+10/+5|+12|+6|+12|Bonus feat, forceful reflection, reflect line (long)[/table]
Weapon and Armor Proficiency: As standard fighter.
Bonus Feats: As standard fighter.
Deflect Ray (Ex): At 1st level, the fighter gains the ability to deflect ray attacks with his weapon or shield. The fighter makes a Defense check (1d20 + Defense bonus + Dex mod + shield bonus, if any) against the ranged touch attack roll of the ray. (If you do not use the Defense bonus variant, make this a Dex-based opposed attack roll instead.) If the fighter wins, the ray is deflected harmlessly by his weapon or shield. The fighter can only deflect rays aimed at himself or someone to whom he is providing cover. The fighter must be aware of the attack to use this ability and cannot be flat-footed. Using this ability counts as an attack of opportunity.
Deflect Line (Ex): At 3rd level, the fighter gains the ability to deflect line effects with his weapon or shield. The fighter makes a Defense check (1d20 + Defense bonus + Dex mod + shield bonus, if any) against the save DC of the line. (If you do not use the Defense bonus variant, make this a Dex-based attack roll instead.) If the fighter wins, the line is split by his weapon or shield and dissipates harmlessly. The fighter can only deflect lines which would affect a square he occupies. The fighter must be aware of the attack to use this ability and cannot be flat-footed. Using this ability counts as an attack of opportunity.
Deflect Cone (Ex): At 5th level, the fighter gains the ability to deflect cone effects with his weapon or shield. The fighter makes a Defense check (1d20 + Defense bonus + Dex mod + shield bonus, if any) against the save DC of the cone. (If you do not use the Defense bonus variant, make this a Dex-based attack roll instead.) If the fighter wins, the cone is split by his weapon or shield, creating a smaller cone in which there is no effect, which goes from the fighter's square to the edge of the deflected cone. The fighter can only deflect cones which would affect a square he occupies. The fighter must be aware of the attack to use this ability and cannot be flat-footed. Using this ability counts as an attack of opportunity.
Evasion (Ex): At 7th level, the fighter gains the evasion ability, as the rogue ability.
Improved Deflect Ray (Ex): At 9th level, the fighter gains the ability to deflect rays aimed at allies who are adjacent to him. The fighter must still be aware of the attack to use this ability and cannot be flat-footed. Using this ability counts as an attack of opportunity.
Reflect Ray (Ex): At 11th level, the fighter gains the ability to redirect a ray he has already deflected at the target of his choice within close range (25 ft. + 5 ft./2 levels, using half the fighter's class levels to determine his effective caster level), or the maximum range of the deflected ray (including the distance from the original caster to the fighter), whichever is less. The fighter must succeed at a ranged touch attack with a -4 penalty in order to hit his target.
At 15th level, this ability improves. The fighter can now redirect a deflected ray at a target within medium range (100 ft. + 10 ft./level, again using half the fighter's class levels to determine his effective caster level), or the maximum range of the deflected ray (including the distance from the original caster to the fighter), whichever is less.
At 19th level, this ability reaches its peak. The fighter can now redirect a deflected ray at a target within long range (400 ft. + 40 ft./level, again using half the fighter's class levels to determine his effective caster level), or the maximum range of the deflected ray (including the distance from the original caster to the fighter), whichever is less.
Reflect Line (Ex): At 13th level, the fighter gains the ability to redirect a line he has already deflected at the target of his choice within close range (25 ft. + 5 ft./2 levels, using half the fighter's class levels to determine his effective caster level), or the maximum range of the deflected line (including the distance from the original caster to the fighter), whichever is less. The save DC for the line is reduced by 4.
At 17th level, this ability improves. The fighter can now reflect a deflected line at a target within medium range (100 ft. + 10 ft./level, again using half the fighter's class levels to determine his effective caster level), or the maximum range of the deflected line (including the distance from the original caster to the fighter), whichever is less.
At 20th level, this ability reaches its peak. The fighter can now redirect a deflected line at a target within long range (400 ft. + 40 ft./level, again using half the fighter's class levels to determine his effective caster level), or the maximum range of the deflected line (including the distance from the original caster to the fighter), whichever is less.
Forceful Reflection (Ex): At 20th level, add 5 feet to the maximum range of all reflected rays and lines for every point by which the fighter's Defense check or opposed attack roll exceed the ranged touch attack result or save DC. The fighter receives a +1 bonus on the ranged touch attack or save DC for every point by which the fighter's Defense check or opposed attack roll exceed the ranged touch attack result or save DC.