Dreadgrim
2014-01-19, 04:16 PM
I'm designing a villan for my campaign's next quest.
It will have something to do with a crazed child and a Joystealer coming to the Material Plane from the plane of fae (I don't care if MM IV says that Joystealer reside in the Ethereal Plane). Attracted by the child's rage and sadness the Joystealer now roams the city, but the party druid must stop him!
For those that don't know that creature, it is an incorporeal fairy that has a 1d4 Charisma melee damage attack. When target gets to 0 Charisma, the creature semi-permanently drains his or her emotions, at least until the Joystealer is destroyed or a Remove Curse is cast on the victim while in a Hallowed area. (This last option seems too easy, gotta admit.. maybe I'll get rid of it :D)
I wanted him to have some levels of Psion (for Ego Whip, that complements nicely Joystealer's abilities) but then I started considering the Wilder as it has more fluff about emotions. I think Wilder 5.
The questions are about Wild Surge and Surging Euphoria.
Wild Surge gives +2 to manifester level at Wilder level 5. This allows the user to augment the power as if 2 extra power points were used, even if this goes over the normal augment limitations (You can't normally spend a number of PP that is greater than your class level. Wild surge +2 would bring that to class level +2). Fine. But can you stack this augmentation with normal augmentation? Like, say you are normally level 5 and can manifest a 2nd level power, Ego Whip, for 3 PP. Could you have a Wild Surge AND augment normally for 2 more PP, thus manifesting as 7th level Wilder, which is still in Wild Surge's limits? I am asking this because by doing this I would be treated as having spent 4 more PP on Ego whip, thus dealing 2d4 Charisma damage and increasing DC by 2 :smallamused:
When you do this, Surging euphoria gives a bonus to attack, damage and saving throw rolls for some rounds. If the bonus is +2, would it also affect the Joystealer's normal melee attack, for a total of 1d4+2 Charisma damage? Or bonus to damage should be always intended only to hit point damage?
It will have something to do with a crazed child and a Joystealer coming to the Material Plane from the plane of fae (I don't care if MM IV says that Joystealer reside in the Ethereal Plane). Attracted by the child's rage and sadness the Joystealer now roams the city, but the party druid must stop him!
For those that don't know that creature, it is an incorporeal fairy that has a 1d4 Charisma melee damage attack. When target gets to 0 Charisma, the creature semi-permanently drains his or her emotions, at least until the Joystealer is destroyed or a Remove Curse is cast on the victim while in a Hallowed area. (This last option seems too easy, gotta admit.. maybe I'll get rid of it :D)
I wanted him to have some levels of Psion (for Ego Whip, that complements nicely Joystealer's abilities) but then I started considering the Wilder as it has more fluff about emotions. I think Wilder 5.
The questions are about Wild Surge and Surging Euphoria.
Wild Surge gives +2 to manifester level at Wilder level 5. This allows the user to augment the power as if 2 extra power points were used, even if this goes over the normal augment limitations (You can't normally spend a number of PP that is greater than your class level. Wild surge +2 would bring that to class level +2). Fine. But can you stack this augmentation with normal augmentation? Like, say you are normally level 5 and can manifest a 2nd level power, Ego Whip, for 3 PP. Could you have a Wild Surge AND augment normally for 2 more PP, thus manifesting as 7th level Wilder, which is still in Wild Surge's limits? I am asking this because by doing this I would be treated as having spent 4 more PP on Ego whip, thus dealing 2d4 Charisma damage and increasing DC by 2 :smallamused:
When you do this, Surging euphoria gives a bonus to attack, damage and saving throw rolls for some rounds. If the bonus is +2, would it also affect the Joystealer's normal melee attack, for a total of 1d4+2 Charisma damage? Or bonus to damage should be always intended only to hit point damage?