Phillammon
2014-01-19, 05:55 PM
The Voidwalker
"The balance of power must be preserved." -Khaz Al'Dinh, Voidwalker
Some say that Voidwalkers are simply insane. Others still say that they are envious luddites, hating magic only because they have no mastery of it themselves. Ask a Voidwalker, however, and they will tell you precisely why they hate magic. Because they have seen what magic has wrought, what it will do. Arcane, divine, no matter the source, it will consume everything. The very fact they can comprehend the Void at all is the fault of magic, and if they leave it unchecked... the consequences would be dire.
Role: Voidwalkers are mobile fighters, teleporting quickly across the battlefield to shut down foes. The Voidwalker's main strength comes in taking down magic users and eliminating them.
Alignment: Voidwalkers may be of any alignment.
Hit Die: d8
Starting Gold: As rogue
Class Skills
The Voidwalker's class skills (and the key ability for each skill) are Acrobatics (Dex), Bluff (Cha), Disable Device (Dex), Fly (Dex), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Planes) (Int), Knowledge (Religion) (Int), Perception (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Int)
Skill Ranks per Level: (4 + Int modifier)
Voidwalker
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+1
+0
+2
+2
Antimage (1 school/domain), Spellbreaker (+1), Manifest Void Blade
2nd
+2
+0
+3
+3
Evasion
3rd
+3
+1
+3
+3
Aether Whisper, Lesser Unshrouded Eye
4th
+4
+1
+1
+4
Ki Pool, Spellbreaker (+3)
5th
+5
+1
+4
+4
Antimage (2 schools/domains), Void Pulse
6th
+6/+1
+2
+5
+5
Aether Step, Nullify (1), Ensorcelled Void Blade
7th
+7/+2
+2
+5
+5
Warp Strike (5ft), Spellbreaker (+5), Arcana Hunter
8th
+8/+3
+2
+6
+6
Improved Ki Resistance
9th
+9/+4
+3
+6
+6
Antimage (3 schools/domains), Nullify (2), Quelling Void Blade
10th
+10/+5
+3
+7
+7
Flash Step, Spellbreaker (+7)
11th
+11/+6/+1
+3
+7
+7
Mageslayer, Unshrouded Eye
12th
+12/+7/+2
+4
+8
+8
Nullify (3), Aether Wind
13th
+13/+8/+3
+4
+8
+8
Warp Strike (10ft), Antimage (4 schools/domains), Spellbreaker (+9)
14th
+14/+9/+4
+4
+9
+9
Warp Through
15th
+15/+10/+5
+5
+9
+9
Nullify (4), Greater Unshrouded Eye
16th
+16/+11/+6/+1
+5
+10
+10
Spellbreaker (+11), Greater Quelling Void Blade
17th
+17/+12/+7/+2
+5
+10
+10
Antimage (5 schools/domains)
18th
+18/+13/+8/+3
+6
+11
+11
Nullify (5)
19th
+19/+14/+9/+4
+6
+11
+11
Warp Strike (15ft), Spellbreaker (+13)
20th
+20/+15/+10/+5
+6
+12
+12
Voidshatter
Class Features
All of the following are class features of the Voidwalker.
Weapon and Armor Proficiencies: A voidwalker is proficient with all simple and martial weapons, Void Blades, and light and medium armour, but not with shields.
Antimage (Ex):
At 1st level, through sheer force of will, a Voidwalker is able to resist effects of spells cast against them. Voidwalkers gain +2 bonus to saving throws against all spells and spell-like abilities, increasing by +1 for every four levels of Voidwalker she has. Additionally, each day, the Voidwalker may choose a school of arcane magic or a domain of divine magic. The Voidwalker gains an additional bonus to saving throws against spells of the chosen domain or school equal to 2 + her Wisdom modifier. At levels 5, 9, 13 and 17, a Voidwalker may choose an additional school or domain to benefit from the effects of Antimage each day.
Spellbreaker (Ex):
At 1st level, a Voidwalker gains an understanding of how to break spells. Concentration checks made within the threatened radius of a Voidwalker gain +1 to their DC, increasing by +2 for every 3 levels above first. A Voidwalker can voluntarily lower Spellbreaker as a free action.
Manifest Void Blade (Su):
At 1st level, a Voidwalker is able to coalesce the essence of the Void into a weapon. As a move action, a Voidwalker may create a Void Blade. The Void Blade is treated as a one-handed weapon dealing 1d8 points of slashing damage, with a critical range of 19-20/x2. If a Voidwalker releases her grip on a Void Blade, it vanishes.
Evasion (Ex):
At 2nd level and higher, a Voidwalker can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the Voidwalker is wearing light armor or no armor. A helpless Voidwalker does not gain the benefit of evasion.
Aether Whisper (Ex)
At 3rd level, a Voidwalker gains the element of surprise on her attacks. Attacks made by a Voidwalker treat the target as flat-footed if the Voidwalker has been under the effect of a spell or spell-like ability belonging to the Teleportation subschool that turn.
Lesser Unshrouded Eye (Ex):
At 3rd level, a Voidwalker becomes able to recognize the effects of magic. The Voidwalker becomes able to perceive magical auras as Detect Magic at all times.
Ki Pool (Su):
At 4th level, a Voidwalker gains a pool of ki points, supernatural energy she can use to accomplish amazing feats. The number of points in a Voidwalker's ki pool is equal to 1/2 her Voidwalker level + her Wisdom modifier. As long as she has at least 1 point in her ki pool, the Voidwalker gains Spell Resistance equal to 7 + her Voidwalker level, and may choose to add her Wisdom modifier to all damage rolls made with a Void Blade.
By spending 1 point from her ki pool, a Voidwalker can do one of the following:
Make one additional attack at her highest attack bonus
Increase her speed by 20 feet for 1 round, or
Give herself a +4 dodge bonus to AC for 1 round.
Each of these powers is activated as a swift action. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.
Void Pulse (Su):
Starting at the 5th level, a Voidwalker is able to unleash a short burst of energy from the void. As a swift action, a Voidwalker may expend a point from her ki pool to unleash a Void Pulse over a 10 ft cone, increasing by 5 ft for every 4 Voidwalker levels above first. Creatures in the cone must make a Reflex save of DC 10 + half of her Voidwalker levels + her Wisdom modifier or become Staggered for a number of rounds equal to half her Voidwalker levels, rounded down.
Nullify (Sp):
Starting at the 6th level, a Voidwalker gains the ability to counteract magic around them. When the Voidwalker replenishes her Ki Pool, she may choose a number of spells equal to 1 + 1 for every 3 levels above 6th + her wisdom modifier. The Voidwalker gains a +3 insight bonus to Spellcraft checks made against each of these spells. Additionally, the Voidwalker gains the ability to counterspell spells of this kind or dispel them (as dispel magic), up to 3 times per day per spell. The same spell can be chosen multiple times for the purposes of Nullify, this allows additional castings of the counterspell/dispel ability, but does not increase the Spellcraft bonus.
Aether Step (Sp):
At 6th level, a Voidwalker gains the ability to warp short distances. If a Voidwalker makes a 5 ft step, she may choose to instead teleport to a maximum range of 10 ft as the spell Dimension Door.
Ensorcelled Void Blade (Su):
From the 6th level, a Voidwalker can make the Void give back some power, as well as remove it. By expending any amount of points from her ki pool a Voidwalker may apply an enhancement bonus of that amount to her Void Blade for a number of rounds equal to her Voidwalker levels. The Voidwalker may instead apply a Weapon Special Ability of her choice of the appropriate enhancement bonus for the same duration. The maximum enhancement bonus that can be applied to the Void Blade at the same time is equal to 1 + 1 for every 2 levels above 6th. The Voidwalker may not select Bane as a Weapon Special Ability to apply to the Void Blade.
Warp Strike (Su):
At 7th Level, a Voidwalker may expend one point from her ki pool to increase her threatened radius and reach by 5 ft for one round. At 13th level, this increases to 10 ft, at 19th, to 15 ft.
Arcana Hunter (Sp):
At 7th Level, a Voidwalker is able to trace magic auras. At all times, the Void Walker is able to track magic auras as the spell Follow Aura, but using Strong or Overwhelming magic auras (as detected by Detect Magic or Unshrouded Eye) rather than alignment auras.
Improved Ki Resistance (Su):
At 8th level and above, a Voidwalker refines her hatred of magic, adding her wisdom modifier to the spell resistance granted by Ki Pool against spells of the Schools or Domains chosen for Antimage.
Quelling Void Blade (Su):
At 9th level and above, the Voidwalker's Void Blade becomes a channel of antimagical force. On successfully dealing damage with a Void Blade, a Voidwalker may expend a point from her ki pool to dispel the damaged target (as Dispel Magic). If a spell is successfully ended by this, the target takes an additional 1d4 damage. Quelling Void Blade does not provoke attacks of opportunity.
Flash Step (Sp):
At 10th level, a Voidwalker gains the ability to step through the Void. At the cost of 1 point from her Ki Pool, a Voidwalker may teleport as the spell Dimension Door, with a range of the Voidwalker's highest movement speed + 5ft for every level of Voidwalker above 10th. Using Flash Step is a swift action.
Mageslayer (Ex):
At 11th level and above, a Voidwalker exerts resistance against magic around them. It becomes impossible to cast defensively within the threatened radius of a Voidwalker. The Voidwalker may choose to lower Mageslayer as a free action.
Unshrouded Eye (Ex):
At 11th level and above, the Voidwalker sharpens the acuity of their perception. At all times, the Voidwalker can perceive magical auras as the spell Arcane Sight, rather than detect magic.
Aether Wind (Sp):
Starting at the 12th level, a Voidwalker gains the ability to suspend themselves with the movements of the Void. When a Voidwalker uses Flash Step or Aether Step and the destination point is above the ground, she may choose to float as the spell Levitate for a number of rounds equal to her Voidwalker levels, but lacking the ability to move upwards. Alternately, the Voidwalker may expend 1 point from her ki pool to fly as the spell Fly for a number of minutes equal to her Voidwalker levels.
Warp Through (Su):
At 14th level, a Voidwalker gains the ability to strike through the Void with their Void Blade, bypassing their foe's defences. When attacking with a Void Blade, a Voidwalker may choose to bypass up to their Wisdom modifier of the enemy's AC.
Greater Unshrouded Eye (Ex):
At 15th level, a Voidwalker becomes acutely aware of effects of magic. The Voidwalker can perceive magic auras as the spell Greater Arcane Sight at all times. In addition to perceiving magical auras, the Voidwalker may expend 1 point from her ki pool to see all things in their true form, as True Seeing, for a number of minutes equal to her Voidwalker levels.
Greater Quelling Void Blade (Su):
At 16th level and above, the Voidwalker's Void Blade becomes a greater conduit of antimagical force. If a Voidwalker chooses to use Quelling Void Blade, it dispels the damaged target as Greater Dispel Magic, rather than Dispel Magic. Additionally, the target takes an additional 1d4 damage for every spell ended in this way.
Voidshatter (Sp):
At 20th level, a Voidwalker becomes able to unleash the essence of the void, allowing them to cast Mage's Disjunction as the spell once per day.
So, that's my first attempt at a homebrew. A friend asked me to stat out a class for Kassadin of the League of Legends video game as a sort of mental challenge, and I decided that it might be worth lobbing over this way, given how friendly and helpful you folks seemed while I was lurking. So: Any thoughts?
"The balance of power must be preserved." -Khaz Al'Dinh, Voidwalker
Some say that Voidwalkers are simply insane. Others still say that they are envious luddites, hating magic only because they have no mastery of it themselves. Ask a Voidwalker, however, and they will tell you precisely why they hate magic. Because they have seen what magic has wrought, what it will do. Arcane, divine, no matter the source, it will consume everything. The very fact they can comprehend the Void at all is the fault of magic, and if they leave it unchecked... the consequences would be dire.
Role: Voidwalkers are mobile fighters, teleporting quickly across the battlefield to shut down foes. The Voidwalker's main strength comes in taking down magic users and eliminating them.
Alignment: Voidwalkers may be of any alignment.
Hit Die: d8
Starting Gold: As rogue
Class Skills
The Voidwalker's class skills (and the key ability for each skill) are Acrobatics (Dex), Bluff (Cha), Disable Device (Dex), Fly (Dex), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Planes) (Int), Knowledge (Religion) (Int), Perception (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Int)
Skill Ranks per Level: (4 + Int modifier)
Voidwalker
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1st
+1
+0
+2
+2
Antimage (1 school/domain), Spellbreaker (+1), Manifest Void Blade
2nd
+2
+0
+3
+3
Evasion
3rd
+3
+1
+3
+3
Aether Whisper, Lesser Unshrouded Eye
4th
+4
+1
+1
+4
Ki Pool, Spellbreaker (+3)
5th
+5
+1
+4
+4
Antimage (2 schools/domains), Void Pulse
6th
+6/+1
+2
+5
+5
Aether Step, Nullify (1), Ensorcelled Void Blade
7th
+7/+2
+2
+5
+5
Warp Strike (5ft), Spellbreaker (+5), Arcana Hunter
8th
+8/+3
+2
+6
+6
Improved Ki Resistance
9th
+9/+4
+3
+6
+6
Antimage (3 schools/domains), Nullify (2), Quelling Void Blade
10th
+10/+5
+3
+7
+7
Flash Step, Spellbreaker (+7)
11th
+11/+6/+1
+3
+7
+7
Mageslayer, Unshrouded Eye
12th
+12/+7/+2
+4
+8
+8
Nullify (3), Aether Wind
13th
+13/+8/+3
+4
+8
+8
Warp Strike (10ft), Antimage (4 schools/domains), Spellbreaker (+9)
14th
+14/+9/+4
+4
+9
+9
Warp Through
15th
+15/+10/+5
+5
+9
+9
Nullify (4), Greater Unshrouded Eye
16th
+16/+11/+6/+1
+5
+10
+10
Spellbreaker (+11), Greater Quelling Void Blade
17th
+17/+12/+7/+2
+5
+10
+10
Antimage (5 schools/domains)
18th
+18/+13/+8/+3
+6
+11
+11
Nullify (5)
19th
+19/+14/+9/+4
+6
+11
+11
Warp Strike (15ft), Spellbreaker (+13)
20th
+20/+15/+10/+5
+6
+12
+12
Voidshatter
Class Features
All of the following are class features of the Voidwalker.
Weapon and Armor Proficiencies: A voidwalker is proficient with all simple and martial weapons, Void Blades, and light and medium armour, but not with shields.
Antimage (Ex):
At 1st level, through sheer force of will, a Voidwalker is able to resist effects of spells cast against them. Voidwalkers gain +2 bonus to saving throws against all spells and spell-like abilities, increasing by +1 for every four levels of Voidwalker she has. Additionally, each day, the Voidwalker may choose a school of arcane magic or a domain of divine magic. The Voidwalker gains an additional bonus to saving throws against spells of the chosen domain or school equal to 2 + her Wisdom modifier. At levels 5, 9, 13 and 17, a Voidwalker may choose an additional school or domain to benefit from the effects of Antimage each day.
Spellbreaker (Ex):
At 1st level, a Voidwalker gains an understanding of how to break spells. Concentration checks made within the threatened radius of a Voidwalker gain +1 to their DC, increasing by +2 for every 3 levels above first. A Voidwalker can voluntarily lower Spellbreaker as a free action.
Manifest Void Blade (Su):
At 1st level, a Voidwalker is able to coalesce the essence of the Void into a weapon. As a move action, a Voidwalker may create a Void Blade. The Void Blade is treated as a one-handed weapon dealing 1d8 points of slashing damage, with a critical range of 19-20/x2. If a Voidwalker releases her grip on a Void Blade, it vanishes.
Evasion (Ex):
At 2nd level and higher, a Voidwalker can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the Voidwalker is wearing light armor or no armor. A helpless Voidwalker does not gain the benefit of evasion.
Aether Whisper (Ex)
At 3rd level, a Voidwalker gains the element of surprise on her attacks. Attacks made by a Voidwalker treat the target as flat-footed if the Voidwalker has been under the effect of a spell or spell-like ability belonging to the Teleportation subschool that turn.
Lesser Unshrouded Eye (Ex):
At 3rd level, a Voidwalker becomes able to recognize the effects of magic. The Voidwalker becomes able to perceive magical auras as Detect Magic at all times.
Ki Pool (Su):
At 4th level, a Voidwalker gains a pool of ki points, supernatural energy she can use to accomplish amazing feats. The number of points in a Voidwalker's ki pool is equal to 1/2 her Voidwalker level + her Wisdom modifier. As long as she has at least 1 point in her ki pool, the Voidwalker gains Spell Resistance equal to 7 + her Voidwalker level, and may choose to add her Wisdom modifier to all damage rolls made with a Void Blade.
By spending 1 point from her ki pool, a Voidwalker can do one of the following:
Make one additional attack at her highest attack bonus
Increase her speed by 20 feet for 1 round, or
Give herself a +4 dodge bonus to AC for 1 round.
Each of these powers is activated as a swift action. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.
Void Pulse (Su):
Starting at the 5th level, a Voidwalker is able to unleash a short burst of energy from the void. As a swift action, a Voidwalker may expend a point from her ki pool to unleash a Void Pulse over a 10 ft cone, increasing by 5 ft for every 4 Voidwalker levels above first. Creatures in the cone must make a Reflex save of DC 10 + half of her Voidwalker levels + her Wisdom modifier or become Staggered for a number of rounds equal to half her Voidwalker levels, rounded down.
Nullify (Sp):
Starting at the 6th level, a Voidwalker gains the ability to counteract magic around them. When the Voidwalker replenishes her Ki Pool, she may choose a number of spells equal to 1 + 1 for every 3 levels above 6th + her wisdom modifier. The Voidwalker gains a +3 insight bonus to Spellcraft checks made against each of these spells. Additionally, the Voidwalker gains the ability to counterspell spells of this kind or dispel them (as dispel magic), up to 3 times per day per spell. The same spell can be chosen multiple times for the purposes of Nullify, this allows additional castings of the counterspell/dispel ability, but does not increase the Spellcraft bonus.
Aether Step (Sp):
At 6th level, a Voidwalker gains the ability to warp short distances. If a Voidwalker makes a 5 ft step, she may choose to instead teleport to a maximum range of 10 ft as the spell Dimension Door.
Ensorcelled Void Blade (Su):
From the 6th level, a Voidwalker can make the Void give back some power, as well as remove it. By expending any amount of points from her ki pool a Voidwalker may apply an enhancement bonus of that amount to her Void Blade for a number of rounds equal to her Voidwalker levels. The Voidwalker may instead apply a Weapon Special Ability of her choice of the appropriate enhancement bonus for the same duration. The maximum enhancement bonus that can be applied to the Void Blade at the same time is equal to 1 + 1 for every 2 levels above 6th. The Voidwalker may not select Bane as a Weapon Special Ability to apply to the Void Blade.
Warp Strike (Su):
At 7th Level, a Voidwalker may expend one point from her ki pool to increase her threatened radius and reach by 5 ft for one round. At 13th level, this increases to 10 ft, at 19th, to 15 ft.
Arcana Hunter (Sp):
At 7th Level, a Voidwalker is able to trace magic auras. At all times, the Void Walker is able to track magic auras as the spell Follow Aura, but using Strong or Overwhelming magic auras (as detected by Detect Magic or Unshrouded Eye) rather than alignment auras.
Improved Ki Resistance (Su):
At 8th level and above, a Voidwalker refines her hatred of magic, adding her wisdom modifier to the spell resistance granted by Ki Pool against spells of the Schools or Domains chosen for Antimage.
Quelling Void Blade (Su):
At 9th level and above, the Voidwalker's Void Blade becomes a channel of antimagical force. On successfully dealing damage with a Void Blade, a Voidwalker may expend a point from her ki pool to dispel the damaged target (as Dispel Magic). If a spell is successfully ended by this, the target takes an additional 1d4 damage. Quelling Void Blade does not provoke attacks of opportunity.
Flash Step (Sp):
At 10th level, a Voidwalker gains the ability to step through the Void. At the cost of 1 point from her Ki Pool, a Voidwalker may teleport as the spell Dimension Door, with a range of the Voidwalker's highest movement speed + 5ft for every level of Voidwalker above 10th. Using Flash Step is a swift action.
Mageslayer (Ex):
At 11th level and above, a Voidwalker exerts resistance against magic around them. It becomes impossible to cast defensively within the threatened radius of a Voidwalker. The Voidwalker may choose to lower Mageslayer as a free action.
Unshrouded Eye (Ex):
At 11th level and above, the Voidwalker sharpens the acuity of their perception. At all times, the Voidwalker can perceive magical auras as the spell Arcane Sight, rather than detect magic.
Aether Wind (Sp):
Starting at the 12th level, a Voidwalker gains the ability to suspend themselves with the movements of the Void. When a Voidwalker uses Flash Step or Aether Step and the destination point is above the ground, she may choose to float as the spell Levitate for a number of rounds equal to her Voidwalker levels, but lacking the ability to move upwards. Alternately, the Voidwalker may expend 1 point from her ki pool to fly as the spell Fly for a number of minutes equal to her Voidwalker levels.
Warp Through (Su):
At 14th level, a Voidwalker gains the ability to strike through the Void with their Void Blade, bypassing their foe's defences. When attacking with a Void Blade, a Voidwalker may choose to bypass up to their Wisdom modifier of the enemy's AC.
Greater Unshrouded Eye (Ex):
At 15th level, a Voidwalker becomes acutely aware of effects of magic. The Voidwalker can perceive magic auras as the spell Greater Arcane Sight at all times. In addition to perceiving magical auras, the Voidwalker may expend 1 point from her ki pool to see all things in their true form, as True Seeing, for a number of minutes equal to her Voidwalker levels.
Greater Quelling Void Blade (Su):
At 16th level and above, the Voidwalker's Void Blade becomes a greater conduit of antimagical force. If a Voidwalker chooses to use Quelling Void Blade, it dispels the damaged target as Greater Dispel Magic, rather than Dispel Magic. Additionally, the target takes an additional 1d4 damage for every spell ended in this way.
Voidshatter (Sp):
At 20th level, a Voidwalker becomes able to unleash the essence of the void, allowing them to cast Mage's Disjunction as the spell once per day.
So, that's my first attempt at a homebrew. A friend asked me to stat out a class for Kassadin of the League of Legends video game as a sort of mental challenge, and I decided that it might be worth lobbing over this way, given how friendly and helpful you folks seemed while I was lurking. So: Any thoughts?