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View Full Version : The Impact of Wealth on Character Power - An Experiment



Endarire
2014-01-20, 05:48 AM
Greetings, all!

Intro
In D&D and Pathfinder, spending wealth can directly grant you power. Wealth by level exists for good reason - to give an approximate minimum and maximum for what's considered a balanced amount of stuff to have. But how much does wealth (as in material stuff and other thingies purchasable with GP) affect a character's power? (This post was partially inspired by Vow of Poverty, low-wealth builds, and the Easy Bake Wizard (http://www.giantitp.com/forums/showthread.php?p=16813695).)

Wealth by Level Chart
3.5 and Pathfinder Wealth by Level (WBL) Charts (http://www.dndarchive.com/forums/depth-roleplay-qa/character-wealth-level)

The Setup
Let's assume we're playing 3.5 in a campaign setting from ECL1 to 20. Let's assume we're playing by the rules as written, with a banning on any sort of 'loop.' Also, any custom item that casts spells is out; thus, a ring that casts shield at will is out, but a scroll or potion or wand or eternal wand or schema of shield is OK. Other custom items are generally OK.

Let's also assume that we have a few scenarios. The first is a standard group with standard PC wealth by level - an arcanist ("Wizard"), a divine caster ("Druid"), a skillsman ("Rogue"), and a Big Melee Guy ("Warblade", Captialized for Emphasis). Multiclassing is allowed, but these are the initial classes of each build. (The other specifics of the build I leave to your imagination, but please post details in your reply if they matter!) These characters get approximately wealth by level (no more than 10% difference compared to the official chart). Any consumables obtained (scrolls, potions, etc.) including spent, count against WBL. Yes, this group is able to craft and relevant repricing for crafting counts.

The second is the same group, but starting at character creation they have the wealth by level of PCs 5 levels higher. Thus, at level 1, each has the wealth of a level 6 PC (13,000G); at level 2, each has the wealth of a level 7 PC (19,000G); at level 3, each has the wealth of a level 8 PC (27,000G); etc. Just like normal, any wealth spent isn't replaced. Thus, if a level 1 PC spends all of his 13,000G then becomes level 2, he only gets 6,000 more G to spend.

The third is the same group, but the difference in wealth by level is 10 levels. Thus, a level 1 PC has the starting wealth of a level 11 PC (66,000G), and so on.

In all of these scenarios, the group is initially playing the same campaign.

Questions
With these things in place, I assume that those with more wealth will use it to more drastically shape the campaign sooner. More specifically...

1: How do character builds change among the scenarios? Does having higher wealth make people take different feats, PrCs, skills, templates, and so on? Does having a higher starting wealth further encourage or discourage taking level adjustments later in life?

2: How does having higher wealth increase low-level survivability? Notoriously, characters are squishy and have have died in a hit or two (or in one round at most) in the first ~2 levels of their existence. What do high wealth parties do to change that?

3: How do interparty tiers change? Normally, the tier system is functional for levels 5-12 with approximately equal optimizers. This wealth surge gives more options, and lets certain builds flourish sooner. More importantly, how do martial characters improve compared to casters (and how much do these martial characters improve compared to the versions of themselves with less gold), and by how much?

4: How does this wealth surge influence the desire for items that aren't "boring but practical?" For example, getting higher pluses on vital stats (INT for Wizards, WIS for Druids, DEX and CON for everyone) certainly does help, but paying 4000G for +2 INT (for an INT-based character) at level 1 in the second scenario seems debatable. It'll probably win this debate, but it's still something to consider.

5: How much sooner do people run out of stuff that they feel they really want to buy? After covering the essentials - stat boosters, save boosters, skill boosters, extra consumables (scrolls/potions/wands/etc), extra storage (Heward's Handy Haversacks, Bags of Holding, Portable Holes, hirelings...), and eventual must-have items (flight, true seeing, this list (http://www.giantitp.com/forums/showthread.php?t=187851)) - where do you put the rest of your cash?

6: How do challenges compare? Is a group of level 1s with level 6 wealth reliable able to handle challenges meant for a level 6 party? What about a level 2 group with level 7 wealth against level 7 challenges? What about a level 1 group with level 11 wealth against level 11 challenges?

7: What else have you to say?

OldTrees1
2014-01-20, 11:41 AM
"Warblades" (I will assume Flight and Reach are baked into the character build since that I how I make my "Fighter" characters)
I also hold to a guideline: <50% of wealth for the primary item and <25% of wealth for each additional item.
WBL 1 (150gp or so): Weapon, Scalemail
+4AC
WBL 6 (11.5K/13Kgp): Belt of +2 Str, +1 Weapon, +1 Fullplate, Cloak of Resistance +1, Dimension Stride Boots[2K]
+9AC, +2 Atk, +2 Damage, +1 Saves, Increased mobility
WBL 11 (63.5K/66Kgp): +1 Gleaming Fullplate[18.5K], +1 Transmuting Weapon, Belt of +2 Str, Cloak of Resistance +3, Dimension Stride Boots[2K], Third Eye Clarity[3K], Blindfold of True Darkness[9K]
+9AC, 20% Miss Chance, +2 Atk, +2 Damage, +3 Saves, Increased mobility, Ignore Stun/Daze 1/day, Blindsight
Defenses increase rapidly with wealth.
Offense does not increase rapidly with wealth.
1) No.
2) Yes. See increased defenses.
3) Unknown since I only did one of the 4. Increased Mobility and Senses is indicative that the "Warblade" becomes more versatile with more wealth.
4) No idea. I saw no change.
5) Running out of stuff to buy? Hmm. 332500gp is less than WBL for 17th level
+1 Transmuting Speed Weapon (waiting to get +1 Transmuting), Belt of +6 Str, +1 Gleaming Death Ward Fullplate, Cloak of Resistance +5, Dimension Stride Boots[2K], Third Eye Clarity[3K], Blindfold of True Darkness[9K], +1 Animated Shield, Ring of Freedom of Movement[40], Ring of Mental Fortitude[110K]
6) The increased defenses increase the CR the party can face but their offense is not as great as the higher level party. They could handle a CR increase but not equal to their wealth increase.

Starbuck_II
2014-01-20, 12:02 PM
.

The second is the same group, but starting at character creation they have the wealth by level of PCs 5 levels higher. Thus, at level 1, each has the wealth of a level 6 PC (13,000G); at level 2, each has the wealth of a level 7 PC (19,000G); at level 3, each has the wealth of a level 8 PC (27,000G); etc. Just like normal, any wealth spent isn't replaced. Thus, if a level 1 PC spends all of his 13,000G then becomes level 2, he only gets 6,000 more G to spend.

The third is the same group, but the difference in wealth by level is 10 levels. Thus, a level 1 PC has the starting wealth of a level 11 PC (66,000G), and so on.

In all of these scenarios, the group is initially playing the same campaign.

Questions
With these things in place, I assume that those with more wealth will use it to more drastically shape the campaign sooner. More specifically...

1: How do character builds change among the scenarios? Does having higher wealth make people take different feats, PrCs, skills, templates, and so on? Does having a higher starting wealth further encourage or discourage taking level adjustments later in life?

Well, yes, since Group B and C can afford magical locations for extra feats, they could skip many feats they would have taken and just use the magical location benefits.

It depends on the person though.


2: How does having higher wealth increase low-level survivability? Notoriously, characters are squishy and have have died in a hit or two (or in one round at most) in the first ~2 levels of their existence. What do high wealth parties do to change that?

Yes, they can get Con +X items to increase health, heal upon dying armor, have possible better hit/AC/saves easily.



3: How do interparty tiers change? Normally, the tier system is functional for levels 5-12 with approximately equal optimizers. This wealth surge gives more options, and lets certain builds flourish sooner. More importantly, how do martial characters improve compared to casters (and how much do these martial characters improve compared to the versions of themselves with less gold), and by how much?

At beginning, I dare say extra wealth benefits martials more, but around level 8-9 the shift boosts casters.


4: How does this wealth surge influence the desire for items that aren't "boring but practical?" For example, getting higher pluses on vital stats (INT for Wizards, WIS for Druids, DEX and CON for everyone) certainly does help, but paying 4000G for +2 INT (for an INT-based character) at level 1 in the second scenario seems debatable. It'll probably win this debate, but it's still something to consider.

Agreed that + mental is less benefiticial for casting/day, but remember the higher the better the DCs.
Then we get into Psionics who gets additional casts/day based on mental.


5: How much sooner do people run out of stuff that they feel they really want to buy? After covering the essentials - stat boosters, save boosters, skill boosters, extra consumables (scrolls/potions/wands/etc), extra storage (Heward's Handy Haversacks, Bags of Holding, Portable Holes, hirelings...), and eventual must-have items (flight, true seeing, this list (http://www.giantitp.com/forums/showthread.php?t=187851)) - where do you put the rest of your cash?

Hard to say.


6: How do challenges compare? Is a group of level 1s with level 6 wealth reliable able to handle challenges meant for a level 6 party? What about a level 2 group with level 7 wealth against level 7 challenges? What about a level 1 group with level 11 wealth against level 11 challenges?


Neigh, I'd count their ability to fight CR's as 1/2 the upgrade.

So a Level 1 with +5 wealth is able to beat CR 3-4 (whether you round up or not).
Level 2 with +5 wealth is able to beat CR 5-6.

Level 1 with Level 10 wealth is able to beat CR 6.
Remember he can fight more reliably but he has little health even with Con modifiers.

sideswipe
2014-01-20, 12:09 PM
at level 1 with 66,000 gold.

whole party have rings of invisibility's 20,000

have aspect mirrors each (i believe 4,000 each)

contingent revivify (9,100) this includes 1000gp for materials.

the most expensive armour would be mithril heavy plate 11,150
+2 enchant for 15,150

a +4 to main stat item

the casters and anyone with less armor (+2 mith chainshirt for example at 5,250) would have another couple of +2 items.

instead of any of these casters could get many scrolls, wands, and rods.
for example, 2 scrolls of wish/miracle and money to spare.

if you just want the AC route you could make an amazing tank.

at level 1 +12 from the heavy plate +3, +2 dex, +4 for a +3 buckler, +2 nat armor +2 deflect and still have the wealth of a level 3/4 character. add arrow deflect crystal +5 and the (forget name) crystal that gives -5 to incorporeal attacks against you.


an AC of 32 or more depending on size and other dodge factors. 37 against all ranged attacks and essentially 37 against incorporeal attacks.

the wealth is a huge factor. i have played in a level 5 campaign where the DM did not understand the importance of wealth and we could bet on arena fights that we were in. so we doubled our weath on every fight as the odds were always 2/1 on any fight.

so many dead giant bee's ....
so many hundreds of thousands... and the wizard had ALL spells known.
he essentially said "i pay 1 million gold can i have a bunch of books with every spell on the wizards list".

khachaturian
2014-01-20, 12:23 PM
1. very much so. in addition to feat items, a wizard who can buy a blessed book and all the scrolls would be much less likely to be a collegiate wizard. skill focus: handle animal might not be the worst choice for a druid if you can buy a bruiser animal. even fewer people would put any character resources like feats, domains, prc, etc. into healing. and certain skills like escape artist become irrelevant when you have a ring of freedom of movement. umd becomes even more appealing.

Ivanhoe
2014-01-20, 02:39 PM
Nice questions! My ideas ...

1: How do character builds change among the scenarios? Does having higher wealth make people take different feats, PrCs, skills, templates, and so on? Does having a higher starting wealth further encourage or discourage taking level adjustments later in life?

I guess basically anything a magic item can do, will become less worthy for PCs to take. Feats become possibly more important (since not many magic items can emulate those, say those providing bonuses that stack), whereas raising skills with fixed DCs for most purposes (like diplomacy) becomes less important due to massive skill boost items. In generall, I guess, the more magic items are present, the less important spellcasting as a class ability becomes (see also below part 3).

2: How does having higher wealth increase low-level survivability? Notoriously, characters are squishy and have have died in a hit or two (or in one round at most) in the first ~2 levels of their existence. What do high wealth parties do to change that?

As mentioned above, miss chance items/rings of invisibility will make survivability higher, as does flying (since most low-level opponents do not fly). Monster/ally summoning items will basically take over the job of the pcs.

3: How do interparty tiers change? Normally, the tier system is functional for levels 5-12 with approximately equal optimizers. This wealth surge gives more options, and lets certain builds flourish sooner. More importantly, how do martial characters improve compared to casters (and how much do these martial characters improve compared to the versions of themselves with less gold), and by how much?

Probably, in general the more wbl you allow, the less powerful caster classes become compared to non-caster classes (depends on magic item availability, though, since some spells may only be put into items with custom item rules). Whether that will already be felt significantly with wbl of lvl+5 or even lvl +10, could be open for debate (some items like the metamagic rods synergise excellently with casters).
Possibly at the low levels, the added wbl will be much more dominant vs the low-level class abilities.

4: How does this wealth surge influence the desire for items that aren't "boring but practical?" For example, getting higher pluses on vital stats (INT for Wizards, WIS for Druids, DEX and CON for everyone) certainly does help, but paying 4000G for +2 INT (for an INT-based character) at level 1 in the second scenario seems debatable. It'll probably win this debate, but it's still something to consider.

There is already at standard wbl a likely desire to prefer the most practical items to those that provice +2 (say, a bag of tricks vs a +2 WIS item). This should intensify to encompass the higher-level practical items already for lvl 1 etc.

5: How much sooner do people run out of stuff that they feel they really want to buy? After covering the essentials - stat boosters, save boosters, skill boosters, extra consumables (scrolls/potions/wands/etc), extra storage (Heward's Handy Haversacks, Bags of Holding, Portable Holes, hirelings...), and eventual must-have items (flight, true seeing, this list (http://www.giantitp.com/forums/showthread.php?t=187851)) - where do you put the rest of your cash?

You'd have to raise wbl quite a bit to really have players feel they really need no more items...:smallwink:

6: How do challenges compare? Is a group of level 1s with level 6 wealth reliable able to handle challenges meant for a level 6 party? What about a level 2 group with level 7 wealth against level 7 challenges? What about a level 1 group with level 11 wealth against level 11 challenges?

That would need to be tested. Level 6 wealth is often not even helping enough for characters of level 6 :smallsmile: But level 1 characters of level 10 wbl? They could probably mop the floor with CR 6. The typical "flying-invisible-raindeathfromabove combo" comes to mind, that should be available through items.

7: What else have you to say?
Wbl deviations probably have completely game-altering effects; so it would be fun to see a group try it out and possibly post the results here!