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View Full Version : [Arena Championship] Aerin vs. Douglas, II



Lord Iames Osari
2007-01-23, 09:18 PM
http://i16.photobucket.com/albums/b46/quitmeyer1892/thearena2.gif

KEY:
-Each square is 5ft by 5ft.

-Colored squares: These are the starting areas. The challenger starts in the Red square, the defender starts in the blue square. You can start anywhere in the square.

-Big spikey circular thing in the middle: The Sarlaac pit. Or, for those who want to keep in more medieval, the Maw of Doom. Stepping in any of the squares the sarlaac touches starts a grapple check (Sarlaac has +25). Every turn while grappled, you take piercing and crushing damage, 3d6 each. After 2 full rounds of being grappled, you are sucked in and swallowed whole, taking 4d6 acid damage and 5d6 each of piercing and bludgeoning. The only way to escape is with a DC 25 climb check, which will let you escape from the digestive tract, but you're still grappled.

-Brown diamonds with red dots: Lava geysers. Every time you step in one there's a 25% chance that you take 10d6 fire damage (reflex half).

-Greenish blobs: Acid pools. 3d6 acid damage for every step through them. *

-Grey circles: Normal, boring, 5' diameter boulders. Use them for cover or for improvised weapons, or whatever else you can come up with.

-White circles with the two lines: Bunnies. Have absolutely no effect on the battle unless someone does something to them.

-Weird stick figure in the upper-left hand corner: Waldo. Oh, there he is. Basically like the bunnies, but he can be used as cover, too.

Aerin (http://www.thetangledweb.net/profiler/view.php?id=3517) vs. Douglas (http://www.thetangledweb.net/profiler/view.php?id=67) II

"It's going to be a spectacular fight tonight, folks! This is a pairing we've seen before, and while the last match might've ended a bit more quickly than we would've liked, you can bet that this time it won't be so easy for Douglas, last time's winner and the current favorite to win the tournament! Aerin is no pushover, and she's sure to have applied a few lessons learned from last time!

"Here she comes now! The Soulfire Angel enters the arena to a welcoming roar from the crowd! Despite her two losses to date, she's quite popular because of her iron determination and good sportsmanship - not to mention good looks!

"And now she's taking her position in the starting area, ladies and gentlemen. She has 30 seconds - a mere 30 seconds! - to complete any and all preparations she might wish to make before the battle begins.

"And - yes! She's leading off, as usual, with an enhanced time flow spell, allowing her to act far more quickly than would otherwise be possible. She's just summoned her two solars, ladies and gentlemen, and they look mighty fierce, as always! They're casting their own preparatory spells now... and that's it! Time's up; let the battle begin!"

Aerin (http://www.thetangledweb.net/profiler/view.php?id=3517)
Begins in square N5. Aerin's initiative (1d20+14=18) (http://invisiblecastle.com/find.py?id=840664)
Round 1: draws longsword, designates Douglas for Dodge, and uses a time stop from her ring Time Stop 1 (1d4+1=3) (http://invisiblecastle.com/find.py?id=840666)
Time Stop Round 1: uses scroll of gate to call solar 1 (squares MN2-3)
Time Stop Round 2: uses scroll of gate to call solar 2 (squares OP2-3)
Time Stop Round 3: applies applies oil of greater magic weapon +5 to longsword
Round 2: uses a time stop from her ring Time Stop 2 (1d4+1=5) (http://invisiblecastle.com/find.py?id=840670)
Time Stop Round 1: casts magic vestment
Time Stop Round 2: casts freedom of movement
Time Stop Round 3: activates longsword's flaming property
Time Stop Round 4: activates psionic tattoo of touchsight
Time Stop Round 5: casts divine power
Round 3: casts righteous might (square NO4-5)
Round 4: casts divine favor
Round 5: activates charm of shield and holds rod of absorption in her hand

Solar 1 (http://www.thetangledweb.net/profiler/view.php?id=4930)
Begins in square MN2-3 Solar 1's Initiative (1d20+9=25) (http://invisiblecastle.com/find.py?id=840674)
Round 2: casts divine power
Round 3: casts righteous might (LMN1-3)
Round 4: casts divine favor
Round 5: casts prayer

Solar 2 (http://www.thetangledweb.net/profiler/view.php?id=4930)
Begins in square OP2-3 Solar 2's Initiative (1d20+9=20) (http://invisiblecastle.com/find.py?id=840683)
Round 2: casts divine power
Round 3: casts righteous might (OPQ1-3)
Round 4: casts divine favor
Round 5: casts true seeing on Aerin

Lord Iames Osari
2007-01-24, 01:56 PM
Iames appears in the stands and watches. Letters of silver fire appear in the sky, spelling out the words:


GO AERIN! FOR THE GLORY OF VALA!

Deus Mortus
2007-01-24, 02:06 PM
Tinderhall sits down and conjures an illusion spelling in grand bloody letters


SHOW ME BLOOD!

Douglas
2007-01-25, 01:00 AM
((Sorry for the delay, will post my entrance tomorrow (the 25th) afternoon.))

Douglas
2007-01-25, 04:43 PM
And there in the other end of the stadium is the Inferno Mage, sending up his usual entry announcement of a fireball. He tells me he's planning to refrain from using Disjunction in the interest of fair play except in the unlikely possibility - his words - that it becomes necessary.

He would also like to announce that he's trying something a little different this time, and his usual fireworks will not be in evidence. It should still be a spectacular lights show, he assures me, but of a different color.

Aaaand BEGIN!

Douglas begins in square N38.
Initiative: (1d20+10=19) (http://invisiblecastle.com/find.py?id=843682)

Preparation:
Round 1: Quickened Ray Deflection (Spell Compendium)
Use power stone of Bend Reality to duplicate Psychic Reformation with the following changes:
Energy Substitution (Fire) -> Energy Substitution (Cold)
Energy Admixture (Fire) -> Energy Admixture (Cold)
Searing Spell -> Piercing Cold (http://realmshelps.dandello.net/cgi-bin/feats.pl?Piercing_Cold,all)
Split Ray -> Guided Spell (http://realmshelps.dandello.net/cgi-bin/feats.pl?Guided_Spell,all)
Arcane Thesis (Polar Ray) -> Enhance Spell (http://www.d20srd.org/srd/epic/feats.htm#enhanceSpell)
Arcane Thesis (DBF) -> Arcane Thesis (Moonbow (Spell Compendium))
Enervation -> Moonbow (Spell Compendium)
Moment of Prescience -> Reaving Dispel (Complete Arcane)
Lesser Globe of Invulnerability -> Dimension Door

Round 2: Maximized (with rod) Time Stop
Time Stop 1: Imbue Familiar with Spell Ability (Complete Arcane)
Time Stop 2: read scroll of Summon Monster IX to summon a Couatl
Time Stop 3: read second scroll of Summon Monster IX for another Couatl
Time Stop 4: Maximized Spell Turning, Familiar casts Magic Circle Against Evil on Douglas
Time Stop 5: Assay Spell Resistance (Complete Arcane), Greater Arcane Sight, Familiar casts Fly on Douglas
Resume normal time:
finish turn by ordering Couatls to contribute 4th level spell slots to a ritual spell

Round 3:
Familiar contributes one 5th level spell slot along with two 4th level from Couatls to:
Ward Against Dispelling (Epic Spell in character notes)
Round 4: Quickened Greater Blink (Complete Arcane)
Superior Invisibility (Spell Compendium)
Familiar casts Reduce Person on Douglas
Round 5:
Ghostform (Complete Arcane)
Familiar casts Haste
Move to O35

Familiar still has the following 5th level or lower spells available:
Dimension Door
Celerity
Metamagiced Moonbow

Both Solars go first, then me, then Aerin.

Lord Iames Osari
2007-01-25, 09:07 PM
The solars, hearing the announcer's commentary, each cast a pair of protective spells on Aerin.

Round 6: Solar 1 casts energy immunity [cold] on Aerin.

Solar 2 casts energy immunity [electricity] on Aerin.

Douglas
2007-01-25, 11:53 PM
Just as the Solars finish casting their spells, no less than 18 tiny motes of bluish-white energy appear and streak across the arena. Three seek out each Solar and release an intense blast of cold. The two angels freeze solid. The remaining dozen chilling sparks concentrate on Aerin and get sucked into her rod to no effect.

Familiar casts Empowered Maximized Cold Substituted Cold Admixed Guided Twinned Enhanced Piercing Cold Moonbow, targetting three motes at each Solar.

Familiar's Attack rolls: (1d20+19=25, 1d20+19=28, 1d20+19=38, 1d20+19=24, 1d20+19=37, 1d20+19=24) (http://invisiblecastle.com/find.py?id=844408) All hit
SR Penetration: (1d20+30=38, 1d20+30=44) (http://invisiblecastle.com/find.py?id=844406) Success
Damage: (30d6/2+180=226.0, 30d6/2+180=239.5, 30d6/2+180=232.5, 30d6/2+180=238.0, 30d6/2+180=227.0, 30d6/2+180=231.0) (http://invisiblecastle.com/find.py?id=844410)
Even halved for cold immunity, both Solars are now icicles.

I cast the same thing, plus a quickened version, targetting Aerin exclusively. Now, this is not technically a single target or ray spell, but I think the intent of the Rod of Absorption would be to absorb it anyway and I have no objection to playing that way. I do, however, think that Twin Spell doubles the number of spell levels each casting counts as for the Rod, so that's 10 spell levels each for a total of 20 this round. If a judge thinks otherwise, say so and I'll change it.

Move 90 feet straight up.

Lord Iames Osari
2007-01-26, 01:35 AM
Aerin flies forward, hovering over the Sarlacc. Her hands blur in a flurry of spellcasting.

Round 6 (cont): Aerin flies to square NO21-22. That brings Douglas inside the range of Aerin's touchsight and true seeing. She activates another time stop. Time Stop 3 (1d4+1=5) (http://invisiblecastle.com/find.py?id=844506)
Time Stop Round 1: cast spiritual weapon in N37, using 2 levels from rod of absorption
Time Stop Round 2: cast spiritual weapon in M37, using 2 levels from rod of absorption
Time Stop Round 3: cast spiritual weapon in O37, using 2 levels from rod of absorption
Time Stop Round 4: cast spiritual weapon in N37, using 2 levels from rod of absorption
Time Stop Round 5: cast entropic shield using 1 level1 from rod of absorption

Spiritual weapons 1-4 (1d20+34=36, 1d20+34=49, 1d20+34=36, 1d20+34=54) (http://invisiblecastle.com/find.py?id=845071) two hits, one threat.

Roll to confirm (1d20+34=44) (http://invisiblecastle.com/find.py?id=845075) fails

So that's two hits for damage (1d8+5=10, 1d8+5=9) (http://invisiblecastle.com/find.py?id=845079).

Douglas
2007-01-26, 02:24 AM
((The deflection bonus is from Ghostform which, among other things, gives a deflection bonus equal to my charisma bonus. Also, I neglected to include the effects of Haste and Reduce Person on my sheet though I have been remembering to apply them when I make rolls. My AC is actually 48. I'll update the sheet to include those bonuses in a moment. Mark of Doom is a targeted spell and therefore cannot be used while in Time Stop unless the target is yourself or an unattended item.))

Lord Iames Osari
2007-01-26, 02:34 AM
((edited my post))

Douglas
2007-01-26, 03:11 AM
Douglas grunts at the minor scratch and proceeds to send another dozen motes into Aerin's rod. At this rate, it won't last much longer.

Cast Moonbow twice again and move. I make the casting defensively roll even on a 1, so no AoOs from the Spiritual Weapons. Move to 100 feet directly above Aerin.

Lord Iames Osari
2007-01-26, 12:13 PM
((Where's your familiar?))

Douglas
2007-01-26, 12:15 PM
((on my shoulder))

Lord Sidereal
2007-01-26, 12:22 PM
((how can douglas use the power stone if he has no psionic powers, particualarly the ability to manifets bend reality? im not saying douglas is wrong im just wondering how he managed it))

AmberVael
2007-01-26, 12:23 PM
((Use Psionic Device skill. Its the psionic counterpart to Use Magic Device.))

Lord Sidereal
2007-01-26, 12:24 PM
((ahh gotchya, thanks. Go Douglas!))

Lord Iames Osari
2007-01-26, 01:31 PM
There's another flurry of spellcasting from Aerin, and more blades of force spring into being. The existing blades of force follow Douglas as he moves. Aerin shoots up like a rocket and her sword flashes like lightning as she concentrates her attacks on Douglas's familiar.

((Edited my above post to reflect Earin's ruling that the spiritual weapons couldn't full attack.))

Round 7: time stop Time Stop 4 (1d4+1=4) (http://invisiblecastle.com/find.py?id=845098)
Time Stop Round 1: cast spiritual weapon in square N21, using 2 levels from rod of absorption
Time Stop Round 2: cast spiritual weapon in square N22, using 2 levels from rod of absorption
Time Stop Round 3: cast spiritual weapon in square O21, using 2 levels from rod of absorption
Time Stop Round 4: readies an action

The time stop ends, triggering Aerin's readied action to activate another time stop. Time Stop 5 (1d4+1=2) (http://invisiblecastle.com/find.py?id=845133)
Time Stop Round 1: moves up 50 feet and casts death ward using 4 levels from rod of absorption
Time Stop Round 2: moves up 50 feet and readies an action

The time stop ends, triggering Aerin's readied action. She casts mark of doom on Douglas, using 3 levels from rod of absorption, then takes another round of actions as per the normal rules for readied actions.

Aerin flurries. Flurry (1d20+49=63, 1d20+49=52, 1d20+49=63, 1d20+44=53, 1d20+39=43, 1d20+34=43, 1d20+29=41) (http://invisiblecastle.com/find.py?id=845154) all attacks hit your familiar's AC of 18.

damage (1d6+2d6+39=56, 1d6+2d6+39=54, 1d6+2d6+39=55, 1d6+2d6+39=49, 1d6+2d6+39=50, 1d6+2d6+39=50, 1d6+2d6+39=50) (http://invisiblecastle.com/find.py?id=845162)

Spiritual Weapons 1-7 (1d20+34=43, 1d20+34=44, 1d20+34=36, 1d20+34=38, 1d20+34=42, 1d20+34=54, 1d20+34=49) (http://invisiblecastle.com/find.py?id=845148) all hit.

Roll to confirm (1d20+34=40) (http://invisiblecastle.com/find.py?id=845153) hits.

damage (1d8+5=10, 1d8+5=7, 1d8+5=13, 1d8+5=10, 1d8+5=8, 1d8+5=10) (http://invisiblecastle.com/find.py?id=845175) and crit damage (2d8+10=14) (http://invisiblecastle.com/find.py?id=845176).

That's a total of 426 damage. Your familiar is at -255 hp and thouroughly dead.

Douglas
2007-01-26, 02:52 PM
((Ah, the old walking XP bomb of a familiar problem. Not that it really matters all that much considering I only have one Sorcerer level and would lose only 100 XP for it dying, 200 if I rolled a 1 on the save, but I've got these two spell slots already turned over to it and it dying won't transfer them back to me...))

Aerin's spell rebounds on her to absolutely no effect, and Douglas's familiar squawks in fright when the target of her attack becomes clear. An instant before the longsword connects, Douglas and his familiar abruptly relocate and Aerin finds her furious series of attacks whistling through thin air. The blades of force she summoned follow the move with speed only magic could produce and draw a considerable amount of blood, but the hawk is still standing.

Douglas sends an annoyed look at the array of Spiritual Weapons next to him, produces a scroll, and reads it. A moment later, six more tiny balls of cold seek to freeze Aerin only to be absorbed by her rod.

Blink miss chance for Mark of Doom (1-20 misses): (1d100=29) (http://invisiblecastle.com/find.py?id=845287) Spell hits and is reflected by Spell Turning.

Familiar casts Celerity as an immediate action just before Aerin's first attack hits and uses the standard action granted by it to cast Dimension Door, moving both of us 60 feet west and 60 feet up.

Douglas reads a scroll of Limited Wish to duplicate Spell Immunity, choosing Spiritual Weapon, Prayer, and Bestow Curse, and sharing the spell with his familiar. I intended all applicable spells cast during preparation to also be shared, but I didn't explicitly say so and the precedent of a certain buckler of Great Reflection in a fight between Mortia and Vael's thrikreen character seems to be that that means it didn't happen. This is followed up by a Quickened Moonbow, which should finish off the Rod of Absorption's ability to absorb spells.

I am now in O9 at 160 feet elevation.

Lord Iames Osari
2007-01-26, 04:28 PM
Aerin moves 50 feet up and activates her ring.

Miracle to duplicate greater spell immunity, choosing moonbow, polar ray, fireball, and scorching ray. Aerin is in NO21-22 +150'.

Douglas
2007-01-26, 07:40 PM
Douglas pauses for a moment and just looks at Aerin, then sighs and starts casting. His spell of invisibility suppresses the sound, but a good lip reader might be able to make out what he says before the first spell, "Well, if you really want to do something that all-or-nothing... This is your only freebie." A moment later Aerin's newest protection is gone and a circle of six icy motes streak toward her. Four streak past, but two get clean hits and threaten Aerin with extreme frostbite.

Cast Reaving Dispel, targeted on the Greater Spell Immunity.
Dispel check: (1d20+25=39) (http://invisiblecastle.com/find.py?id=845615) Success, spell reaved, it is now protecting me. The "freebie" comment above is referring to that I could have targeted you instead of the spell with exactly the same result on the Spell Immunity but also making checks for every single buff you have, including your contingent spells.

Quickened etc. Moonbow:
Moonbow attack rolls: (1d20+25=34, 1d20+25=41, 1d20+25=43, 1d20+25=38, 1d20+25=45, 1d20+25=26) (http://invisiblecastle.com/find.py?id=845624) 3 hit
Moonbow miss chance (1-20 misses): (1d100=67, 1d100=8, 1d100=88) (http://invisiblecastle.com/find.py?id=845630) 2 hit, including possible crit
Moonbow crit confirmation: (1d20+25=39) (http://invisiblecastle.com/find.py?id=845642) failed
Moonbow damage: (30d6/2+180=229.0, 30d6/2+180=228.0) (http://invisiblecastle.com/find.py?id=845644)

Move down 10 feet, now at O9 +150'

Lord Iames Osari
2007-01-26, 07:52 PM
((What do you mean by "etc."?))

Douglas
2007-01-26, 07:54 PM
((Every single metamagic feat I have. Listing them out every single time is a little annoying.))

Lord Iames Osari
2007-01-26, 08:19 PM
((Ok))

Aerin shrinks her rod of absorption and closes with Douglas, slashing furiously at him. She then pumps her wings powerfully, shooting to the side too quickly for a counterstrike to land.

Round 9: Moves 55' from NO21-22 +150' to NO10-11 +150' and attacks.

The attack (1d20+53=58) (http://invisiblecastle.com/find.py?id=845743) hits ((and still hits even when you take away 3 for correct math and rules))

miss chance (1-20 misses) (1d100=28) (http://invisiblecastle.com/find.py?id=845745) yup, still hits.

Douglas takes damage (5d6+57=77) (http://invisiblecastle.com/find.py?id=845747), ((make that 63 damage)) and Aerin darts to the side, ending in JK10-11.

Douglas
2007-01-26, 08:52 PM
((How are you full attacking and moving in the same round? Also, I'm having a hard time figuring out where all your attack and damage bonuses are coming from.))

Lord Iames Osari
2007-01-26, 09:15 PM
((The full attack thing is totally my fault. I've just noticed some errors in the damage calculations, as well. Give me a bit to audit, reroll, and edit, and then I'll outline where everything is coming from

Attack bonuses:
BAB (with divine power): +22/+17/+12/+7/+2
Epic AB: +2
Strength (with buffs): 39, granting a +14 bonus to melee
Weapon Focus: +1
Enhancement bonus (including oil of greater magic weapon +5 and the magebane property): +7
Luck bonus (divine favor): +3
Size penalty: -1
For a total of (including flurry): +48/+48/+48/+43/+38/+33/+28

Damage:
12 (2d6 for Large longsword, maxed by paragon)
+12 Str one handed, +18 two-handed
+7 enhancement
+2d6 axiomatic
+1d6 flaming
+2d6 magebane
+3 luck from divine favor
Total: 34+5d6 one-handed, 40+5d6 two-handed, with an extra +3 when Spring Attacking))

((Rolls now fixed))

Douglas
2007-01-26, 10:08 PM
((Assuming your shirt gives a bonus type other than enhancement, which I think is rather questionably balanced but I don't make the rules here, I'm getting that your strength is 29 (normal) + 6 (Divine Power) + 4 (Righteous Might) = 39.
Divine Power sets the sum of your BAB and epic attack bonus equal to your character level, you don't get epic attack bonus on top of that. Reference: Any time a feat, prestige class, or other rule refers to your base attack bonus (except for gaining additional attacks), use the sum of your base attack bonus and epic attack bonus. (http://www.d20srd.org/srd/epic/basics.htm#epicAttackBonus)
I'm not completely certain about this part, so we'd need a judge to rule on it, but I think the +2 from any bane property applies only to the permanent normal enhancement bonus of the weapon, which would give you +3 overlapping with the +5 of Greater Magic Weapon for a total of +5 enhancement.
Divine Favor was errataed a while ago to cap at +3.

When you use a homebrew ability such as paragon, please include a link to where it is defined on your character sheet. I found it anyway, but it took longer than it should have.
Edit: Just found Kazejutsu Style (http://www.giantitp.com/forums/showthread.php?t=10643#9) and your damage bonus from it should be +6.))

Lord Iames Osari
2007-01-26, 10:19 PM
((Well, I'm sorry for not having the ability to keep all the various errataed changes in my head when I'm flipping through my PHB.

And ok, we'll go with the overlapping BAB rule. Or not, since Vael has informed me otherwise.

Edit: actually, what with divine power, it should only be +3. Oops. Math was never my strong suit))

AmberVael
2007-01-26, 10:35 PM
((Divine power sets your base attack bonus, and your base attack bonus alone, equal to your level. You then, as by the rules, add your Epic Bonus.
As for Bane, I do think it would stack with the highest enhancement modifier currently affecting the weapon. At the moment, the weapon's "normal" enchancement bonus is +5 (since that is the highest of the two modifiers on it) so Bane is applied to it))

Douglas
2007-01-26, 10:51 PM
((Dropping the epic attack bonus due to it being included in Divine Power brings your bonus down to +46 for the first attack and 25 ranks - 22 BAB doubled gives +6 damage from Kazejutsu Style. The attack still hits, but the damage is only 66.

Errata is one major reason I usually use d20srd.org in preference to the PHB. d20srd.org gets updated for errata as soon as it comes out, while the printed book has to wait for both a new print run and for me to buy a new copy, which hasn't happened at all for me except when the new printing was a whole new edition.))

Douglas winces as Aerin scores a nasty gash across his chest, but he's still far from beaten. The four motes that missed a few moments ago circle around and try again, but all four fly past again. A fresh dozen materialize around Douglas and three of these hit, but the crackle of flesh turning brittle with cold barely gets started before Aerin's contingent healing magic repairs the damage.

Guided Spell metamagic makes the shots that missed last round try again this round.
Last round's Moonbow attacks: (1d20+25=32, 1d20+25=41, 1d20+25=32, 1d20+25=34) (http://invisiblecastle.com/find.py?id=845763) one hit
Last round's Moonbow miss chance (1-20): (1d100=10) (http://invisiblecastle.com/find.py?id=845765) miss

Cast metamagiced Moonbow two more times.
New Moonbow attacks: (1d20+25=40, 1d20+25=40, 1d20+25=32, 1d20+25=26, 1d20+25=43, 1d20+25=43, 1d20+25=35, 1d20+25=44, 1d20+25=43, 1d20+25=26, 1d20+25=37, 1d20+25=33) (http://invisiblecastle.com/find.py?id=845767) four hits
New Moonbow miss chance (1-20): (1d100=15, 1d100=58, 1d100=76, 1d100=22) (http://invisiblecastle.com/find.py?id=845771) three hits
New Moonbow damage: (30d6/2+180=233.0, 30d6/2+180=233.5, 30d6/2+180=227.0) (http://invisiblecastle.com/find.py?id=845773)

By my math, the first two of your heals are triggered and bring you up to 124 hp.

Douglas
2007-01-26, 10:55 PM
((Divine power sets your base attack bonus, and your base attack bonus alone, equal to your level. You then, as by the rules, add your Epic Bonus.
By the rule I linked to, epic attack bonus is included in BAB for any and all purposes except number of iterative attacks. Unless something specifically states an exception, setting your BAB is actually setting the total of your BAB and epic attack bonus.
Any time a feat, prestige class, or other rule refers to your base attack bonus (except for gaining additional attacks), use the sum of your base attack bonus and epic attack bonus. (http://www.d20srd.org/srd/epic/basics.htm#epicAttackBonus)

AmberVael
2007-01-26, 10:57 PM
((I was saying that Divine Power did not include Epic. It simply states Base Attack Bonus, which is not the same thing as the Epic bonus.
Now true, characters stop gaining BAB after 20th level, but this spell modifies your BAB alone, and I can find no limit on actual BAB.
So her attack bonus is BAB (which is character level, according to Divine Power) and then she gets her normal Epic Bonus to add to that

That rule merely states that Epic Attack Bonus adds to effective BAB))

Douglas
2007-01-26, 11:00 PM
((Divine Power does state simply Base Attack Bonus. The epic rules specifically state that anywhere else that says "Base Attack Bonus" actually means "Base Attack Bonus + Epic Attack Bonus" unless an explicit exception is stated. Divine Power is included in that "anywhere else" and does not state an exception.))

Lord Iames Osari
2007-01-26, 11:01 PM
((Just as an additional point, since the description of Divine Power specifically mentions iterative attacks in its rules, wouldn't that grant it kind of an exemption from that rule anyway?))

Douglas
2007-01-26, 11:05 PM
((Not explicit enough. It's just a parenthetical comment pointing out as a reminder that, unlike other temporary bonuses to attack rolls, this one does actually modify the number iterative attacks are derived from. The removal of that parenthetical note would not actually change the rules.))

AmberVael
2007-01-26, 11:06 PM
((No, I believe you are applying that rule backwards, Douglas. The rule is stating that in order to say, qualify for something like a prestige class, feat, etc. you are adding to your epic to your effective BAB. BAB+Epic = BAB, but BAB =/= BAB + Epic, if you understand the distinction there))

Douglas
2007-01-26, 11:11 PM
((I don't agree with that, but I don't think it's worth an extended argument over, especially not in the middle of the match. Go ahead and include that +2, and get on with the fight.))

Lord Iames Osari
2007-01-26, 11:18 PM
((Ok))

Aerin shrinks her rod of absorption and closes with Douglas, slashing furiously at him. She then pumps her wings powerfully, shooting to the side too quickly for a counterstrike to land.

Round 9: Moves 55' from NO21-22 +150' to NO10-11 +150' and attacks.

The attack (1d20+53=58) (http://invisiblecastle.com/find.py?id=845743) hits ((and still hits even when you take away 3 for correct math and rules))

miss chance (1-20 misses) (1d100=28) (http://invisiblecastle.com/find.py?id=845745) yup, still hits.

Douglas takes damage (5d6+57=77) (http://invisiblecastle.com/find.py?id=845747), ((make that 63 damage)) and Aerin darts to the side, ending in JK10-11.

((Your turn, Douglas. I went last.))

Douglas
2007-01-26, 11:22 PM
((Nope, your move))


Douglas winces as Aerin scores a nasty gash across his chest, but he's still far from beaten. The four motes that missed a few moments ago circle around and try again, but all four fly past again. A fresh dozen materialize around Douglas and three of these hit, but the crackle of flesh turning brittle with cold barely gets started before Aerin's contingent healing magic repairs the damage.

Guided Spell metamagic makes the shots that missed last round try again this round.
Last round's Moonbow attacks: (1d20+25=32, 1d20+25=41, 1d20+25=32, 1d20+25=34) (http://invisiblecastle.com/find.py?id=845763) one hit
Last round's Moonbow miss chance (1-20): (1d100=10) (http://invisiblecastle.com/find.py?id=845765) miss

Cast metamagiced Moonbow two more times.
New Moonbow attacks: (1d20+25=40, 1d20+25=40, 1d20+25=32, 1d20+25=26, 1d20+25=43, 1d20+25=43, 1d20+25=35, 1d20+25=44, 1d20+25=43, 1d20+25=26, 1d20+25=37, 1d20+25=33) (http://invisiblecastle.com/find.py?id=845767) four hits
New Moonbow miss chance (1-20): (1d100=15, 1d100=58, 1d100=76, 1d100=22) (http://invisiblecastle.com/find.py?id=845771) three hits
New Moonbow damage: (30d6/2+180=233.0, 30d6/2+180=233.5, 30d6/2+180=227.0) (http://invisiblecastle.com/find.py?id=845773)

By my math, the first two of your heals are triggered and bring you up to 124 hp.

Lord Iames Osari
2007-01-26, 11:50 PM
((Oh, I missed that in the argument. I actually got 125 hp, but that's probably because of rounding differences. I counted the 233.5 the same as 233.0))

Aerin springs at Douglas once again, striking and darting away a second time.

Round 10: attack (1d20+48=68) (http://invisiblecastle.com/find.py?id=845845) hits, threatens

miss chance (1-20 misses) (1d100=77) (http://invisiblecastle.com/find.py?id=845853) yup, it's a hit

roll to confirm (1d20+48=57) (http://invisiblecastle.com/find.py?id=845847) succeeds

damage (5d6+80=101) (http://invisiblecastle.com/find.py?id=845849)

Aerin ends her turn in NO21-22 +150'


25 ranks - 22 BAB doubled gives +6 damage from Kazejutsu Style

((I made it be double to make up for the lack of flurrying, but that was after starting the tournament with it just being the straight difference between ranks and BAB. Rather than change in the middle of the tournament, I've just been sticking with the old version))

Douglas
2007-01-27, 12:49 AM
Douglas is badly wounded by Aerin's blow, but it looks like he could take another hit just as bad and remain standing. Meanwhile, the cloud of bluish-white sparks around Aerin is starting to look like a blizzard as Douglas adds another dozen to the mix. Seven of the total hit, requiring a substantial fraction of Aerin's remaining healing magic to keep her alive.

Each mote gets to keep on trying for 8 rounds, so...
Moonbow on 2nd round of Guidance attack rolls: (1d20+25=30, 1d20+25=45, 1d20+25=34, 1d20+25=34) (http://invisiblecastle.com/find.py?id=845861) one crit threat
Moonbow on 2nd round of Guidance crit confirmation: (1d20+25=33) (http://invisiblecastle.com/find.py?id=845863) not confirmed
Moonbow on 2nd round of Guidance miss chance: (1d100=96) (http://invisiblecastle.com/find.py?id=845865) hit

Moonbow on 1st round of Guidance attack rolls: (1d20+25=35, 1d20+25=28, 1d20+25=43, 1d20+25=29, 1d20+25=42, 1d20+25=32, 1d20+25=43, 1d20+25=41, 1d20+25=39) (http://invisiblecastle.com/find.py?id=845867) four hits
Moonbow on 1st round of Guidance miss chance: (1d100=9, 1d100=87, 1d100=13, 1d100=76) (http://invisiblecastle.com/find.py?id=845869) two hits

Cast two metamagiced Moonbows again.
New Moonbow attack rolls: (1d20+25=45, 1d20+25=34, 1d20+25=37, 1d20+25=27, 1d20+25=45, 1d20+25=41, 1d20+25=39, 1d20+25=38, 1d20+25=43, 1d20+25=29, 1d20+25=36, 1d20+25=41) (http://invisiblecastle.com/find.py?id=845871) 5 hits, two crit threats
New Moonbow crit confirmations: (1d20+25=33, 1d20+25=43) (http://invisiblecastle.com/find.py?id=845873) one confirms
New Moonbow miss chance: (1d100=33, 1d100=19, 1d100=62, 1d100=93, 1d100=53) (http://invisiblecastle.com/find.py?id=845875) four hits, the crit misses

Total 7 hits. Moonbow damage: (30d6/2+180=234.5, 30d6/2+180=227.5, 30d6/2+180=229.5, 30d6/2+180=224.5, 30d6/2+180=237.0, 30d6/2+180=235.5, 30d6/2+180=230.5) (http://invisiblecastle.com/find.py?id=845878)

806 total damage after halving for cold immunity. 5 more contingent heals trigger, leaving you at 69 hp with 15 heals remaining.

Lord Iames Osari
2007-01-27, 01:21 AM
Aerin activates her last time stop.

Round 11: Time Stop 6 (1d4+1=5) (http://invisiblecastle.com/find.py?id=845885)
Time Stop Round 1: switches longsword from R to L hand, brings out rod of maximize, activates miracle to duplicate a delayed flame strike Flame Strike 1 (15d6=44) (http://invisiblecastle.com/find.py?id=845889); Ref DC 23 half.
Time Stop Round 2: activates miracle to duplicate a delayed flame strike Flame Strike 2 (15d6=57) (http://invisiblecastle.com/find.py?id=845891); Ref DC 23 half.
Time Stop Round 3: activates miracle to duplicate a delayed flame strike Flame Strike 3 (15d6=54) (http://invisiblecastle.com/find.py?id=845893); Ref DC 23 half.
Time Stop Round 4: activates miracle to duplicate a delayed flame strike Flame Strike 4 (15d6=51) (http://invisiblecastle.com/find.py?id=845895); Ref DC 23 half.
Time Stop Round 5: readies an action.

The time stop ends, triggering Aerin's readied action. She casts a maximized flame strike, 90 damage, Ref DC 27 half.

She takes another round of actions, and she casts another maximized flame strike, 90 damage, Ref DC 27 half.

Douglas
2007-01-27, 01:58 AM
A tidal wave of divine fire engulfs Douglas for a few seconds, but when the smoke clears he's not even singed. Somehow he managed to dodge the entire blast. He grins for a moment before stirring up the blizzard a bit more, but is less than pleased by the fraction of it that manages to make contact this time.

Reflex saves: (1d20+36=56, 1d20+36=48, 1d20+36=53, 1d20+36=50, 1d20+36=42, 1d20+36=47) (http://invisiblecastle.com/find.py?id=845923)
All succeed and I have evasion from my gloves, so no damage.

Guided spells:
Moonbow round 3 attack rolls: (1d20+25=33, 1d20+25=34, 1d20+25=42) (http://invisiblecastle.com/find.py?id=845925) one hit
Moonbow round 3 miss chance: (1d100=35) (http://invisiblecastle.com/find.py?id=845927) hit

Moonbow round 2 attack rolls: (1d20+25=33, 1d20+25=41, 1d20+25=37, 1d20+25=29, 1d20+25=26, 1d20+25=30, 1d20+25=41) (http://invisiblecastle.com/find.py?id=845929) two hits
Moonbow round 2 miss chance: (1d100=51, 1d100=85) (http://invisiblecastle.com/find.py?id=845931) both hit

Moonbow round 1 attack rolls: (1d20+25=37, 1d20+25=33, 1d20+25=44, 1d20+25=33, 1d20+25=35, 1d20+25=26, 1d20+25=36, 1d20+25=26) (http://invisiblecastle.com/find.py?id=845934) one hit
Moonbow round 1 miss chance: (1d100=4) (http://invisiblecastle.com/find.py?id=845936) miss

Cast another pair of Moonbows.
New Moonbow attack rolls: (1d20+25=39, 1d20+25=28, 1d20+25=30, 1d20+25=30, 1d20+25=33, 1d20+25=27, 1d20+25=26, 1d20+25=26, 1d20+25=34, 1d20+25=28, 1d20+25=37, 1d20+25=41) (http://invisiblecastle.com/find.py?id=845940) one hit
New Moonbow miss chance: (1d100=18) (http://invisiblecastle.com/find.py?id=845941) miss

Total 3 hits. Moonbow damage: (30d6/2+180=232.5, 30d6/2+180=245.5, 30d6/2+180=235.0) (http://invisiblecastle.com/find.py?id=845943)

355 damage after cold immunity, 2 heals triggered, 14 hp and 13 heals left. There are 27 Moonbow motes in a giant cloud around Aerin. Yes, I am keeping track of spell slots. No, I'm not even close to running out.

Lord Iames Osari
2007-01-27, 02:52 AM
Aerin grimaces and pulls a charm from her sash. Her movements speed up, and a shimmering emerald field pops into existence around Douglas. She unleashes a furious series of sword blows.

Round 12: charm of bend reality to mimic temporal acceleration
Temporal Acceleration Round 1: miracle to duplicate dimension lock centered on Douglas. Move to NO11-12 +150'.
Temporal Acceleration Round 2: Shrink rod of maximize, grip longsword in 2 hands, and readies an action.

The temporal acceleration ends, triggering Aerin's readied action. She springs forward 5 feet, attacks, then moves 5 feet to the side, ending up in MN10-11 +150'.

The attack (1d20+48=58) (http://invisiblecastle.com/find.py?id=845958), miss chance (1-20 misses) (1d100=94) (http://invisiblecastle.com/find.py?id=845959), hits.

Douglas takes damage (5d6+43=63) (http://invisiblecastle.com/find.py?id=845960).

Aerin takes another round of actions, flurrying. flurry (1d20+48=58, 1d20+48=65, 1d20+48=55, 1d20+43=47, 1d20+38=42, 1d20+33=45) (http://invisiblecastle.com/find.py?id=845962) 3 hits, miss chance (1-20) (1d100=75, 1d100=92, 1d100=32) (http://invisiblecastle.com/find.py?id=845966) all hit.

roll to confirm (1d20+48=68) (http://invisiblecastle.com/find.py?id=845968) confirmed.

damage (5d6+40=61, 5d6+40=56) (http://invisiblecastle.com/find.py?id=845974) and crit damage (5d6+80=96) (http://invisiblecastle.com/find.py?id=845977).

Douglas
2007-01-27, 04:20 AM
After the first hit of Aerin's sword, Douglas decides it's finally time to do something about all those wounds. Just as she gears up for a fast series of swipes, he disappears from in front of her and reappears 40 feet over, well out of reach and with flakes of dried blood peeling off of wounds that aren't there any more. The blizzard of tiny cold energy balls shrinks for once, as one more of them finally connects than Douglas adds to the storm, and Aerin is wracked with immense pain momentarily in the brief instant it takes for her remaining healing spells to deal with the damage.


Cast Celerity as immediate action just before the first blow in the flurry connects, use standard action to cast Time Stop.
Time Stop rounds: (1d4+1=2) (http://invisiblecastle.com/find.py?id=846033)
Time Stop round 1: dazed
Time Stop round 2: move to O17, use scroll of Wish for full heal. Familiar is healed too in case it matters.

Guided spells:
Moonbow round 4 attack rolls: (1d20+25=31, 1d20+25=31) (http://invisiblecastle.com/find.py?id=846035) both miss

Moonbow round 3 attack rolls: (1d20+25=28, 1d20+25=32, 1d20+25=42, 1d20+25=41, 1d20+25=27) (http://invisiblecastle.com/find.py?id=846037) two hit
Moonbow round 3 miss chance: (1d100=14, 1d100=95) (http://invisiblecastle.com/find.py?id=846039) one hit

Moonbow round 2 attack rolls: (1d20+25=31, 1d20+25=37, 1d20+25=41, 1d20+25=31, 1d20+25=37, 1d20+25=45, 1d20+25=31, 1d20+25=44) (http://invisiblecastle.com/find.py?id=846043) three hit, one crit threat
Moonbow round 2 crit confirmation: (1d20+25=43) (http://invisiblecastle.com/find.py?id=846045) crit confirmed
Moonbow round 2 miss chance: (1d100=46, 1d100=46, 1d100=49) (http://invisiblecastle.com/find.py?id=846047) two normal hits, one crit

Moonbow round 1 attack rolls: (1d20+25=40, 1d20+25=38, 1d20+25=45, 1d20+25=33, 1d20+25=41, 1d20+25=34, 1d20+25=38, 1d20+25=34, 1d20+25=38, 1d20+25=34, 1d20+25=45, 1d20+25=33) (http://invisiblecastle.com/find.py?id=846049) three hits, two crit threats
Moonbow round 1 crit confirmation: (1d20+25=43) (http://invisiblecastle.com/find.py?id=846051) crit confirmed
Moonbow round 1 second crit confirmation: (1d20+25=28) (http://invisiblecastle.com/find.py?id=846055) (didn't notice the second crit threat at first) not confirmed
Moonbow round 1 miss chance: (1d100=36, 1d100=16, 1d100=37) (http://invisiblecastle.com/find.py?id=846053) one crit, one normal hit

Cast Moonbow once (swift action was used for Celerity)
New Moonbow attack rolls: (1d20+25=27, 1d20+25=41, 1d20+25=30, 1d20+25=38, 1d20+25=27, 1d20+25=35) (http://invisiblecastle.com/find.py?id=846062) one hit
New Moonbow miss chance: (1d100=97) (http://invisiblecastle.com/find.py?id=846064) hit

Total 5 normal hits, 2 critical hits.
Moonbow damage: (30d6/2+180=230.0, 30d6/2+180=228.5, 30d6/2+180=236.0, 30d6/2+180=236.0, 30d6/2+180=227.0) (http://invisiblecastle.com/find.py?id=846065)
Moonbow crit damage: (60d6/2+360=467.5, 60d6/2+360=457.5) (http://invisiblecastle.com/find.py?id=846067)

1039 damage after cold immunity. 25 hp and 6 heals left

Lord Iames Osari
2007-01-27, 12:51 PM
Aerin glares at Douglas, then slowly lowers her sword. You win.

Douglas
2007-01-27, 03:05 PM
Douglas dismisses his invisibility to accept the surrender and follows up with a quick area Dispel Magic to get rid of the simple-minded Moonbow motes. "Thank you. It was an interesting match. I don't think I've ever gone up against someone with quite so much healing power ready, especially not with a handicap of having decided not to dispel it. Good luck in any future matches."

Lord Iames Osari
2007-01-27, 03:25 PM
Aerin nods wordlessly, her expression angry. She takes a deep breath, clearing her expression, and says, Thank you. She holds out her hand.

Melcar
2013-06-21, 02:12 PM
Just as the Solars finish casting their spells, no less than 18 tiny motes of bluish-white energy appear and streak across the arena. Three seek out each Solar and release an intense blast of cold. The two angels freeze solid. The remaining dozen chilling sparks concentrate on Aerin and get sucked into her rod to no effect.

Familiar casts Empowered Maximized Cold Substituted Cold Admixed Guided Twinned Enhanced Piercing Cold Moonbow, targetting three motes at each Solar.

Familiar's Attack rolls: (1d20+19=25, 1d20+19=28, 1d20+19=38, 1d20+19=24, 1d20+19=37, 1d20+19=24) (http://invisiblecastle.com/find.py?id=844408) All hit
SR Penetration: (1d20+30=38, 1d20+30=44) (http://invisiblecastle.com/find.py?id=844406) Success
Damage: (30d6/2+180=226.0, 30d6/2+180=239.5, 30d6/2+180=232.5, 30d6/2+180=238.0, 30d6/2+180=227.0, 30d6/2+180=231.0) (http://invisiblecastle.com/find.py?id=844410)
Even halved for cold immunity, both Solars are now icicles.

I cast the same thing, plus a quickened version, targetting Aerin exclusively. Now, this is not technically a single target or ray spell, but I think the intent of the Rod of Absorption would be to absorb it anyway and I have no objection to playing that way. I do, however, think that Twin Spell doubles the number of spell levels each casting counts as for the Rod, so that's 10 spell levels each for a total of 20 this round. If a judge thinks otherwise, say so and I'll change it.

Move 90 feet straight up.

I have some questions about this:

1. How is it possible to cast such a hing level spell. Im talking about the amount of metamagic levels added?

2. If the spell is twinned and empovered, shouldn't there have been more motes?

3. How did you make out the damage to be 30d6?

4. Why divide the damage with 2 and ad 180?


These might be stupid questions, but I'm hoping you guys will answer them anyways!

Thanks!!!

Melcar
2013-06-23, 04:49 PM
I have some questions about this:

1. How is it possible to cast such a hing level spell. Im talking about the amount of metamagic levels added?

2. If the spell is twinned and empovered, shouldn't there have been more motes?

3. How did you make out the damage to be 30d6?

4. Why divide the damage with 2 and ad 180?


These might be stupid questions, but I'm hoping you guys will answer them anyways!

Thanks!!!


I found out why and how on my own! Thanks