Harpazo
2014-01-20, 03:40 PM
Hey Giant in the Playground, I have a question in regards to designing encounters as a DM.
I understand finding the APL and determining what difficulty of encounter to make. I understand how to have an XP economy and adding traps/monsters/roleplaying encounters to add up to that XP economy for the desired CR rating for an encounter and then having multiple encounters throughout a single session. But this chart is throwing me and literally nothing I've found has helped me to understand it because it seems like no DM uses it.
Table: CR Equivalencies
Number of Creatures Equal to…
1 Creature CR
2 Creatures CR +2
3 Creatures CR +3
4 Creatures CR +4
6 Creatures CR +5
8 Creatures CR +6
12 Creatures CR +7
16 Creatures CR +8
According to this chart the CR rating goes up dramatically for every additional enemy in the fight. That means that a Ghoul (CR 1) by itself is only a CR 1. While three skeletons (CR 1/3) in a single encounter would equal a CR 4 from the three skeletons adding up to a CR 1 plus the modifier of having 3 creatures to bring it up by a full 3 CR points. So that means a Ghoul is a normal, average encounter for four level 1 PCs and three skeletons is an Epic encounter for four level 1 PCs. From my experience with level 1 PCs fighting Ghouls and skeletons, this just doesn't add up.
That also means that if a level 1 PC fought three Skeletons they would be half way to level 2. I just don't see that as being reasonable. I wouldn't be able to make interesting encounters for my party members because if I gave them, say, three groups of three skeletons in the entire game, they'd each gain 1,500 xp each.
Which is especially confusing because when I read guides and other experiences that DMs have had in designing encounters, they just start with determining how much xp they want to give out, how many Average, Hard, Challenging, and Epic encounters they want, and then divy up the xp according to the CR ratings of the monsters/traps they want to put in without taking into account the whole table about multiple monsters increasing the CR rating and therefore the xp rating. I understand that multiple monsters does increase the difficulty to level, but it's way the crap out of balance.
Just consider, that if DMs design campaigns according to this then fighting 16 bats in a single room is a CR rating of 10 (16 bats x 1/8 CR +8 for 16 creatures = CR 10). So if a single PC goes into a room by himself or herself, finds a room full of bats, and just decides to go hack crazy, he or she is going to get enough experience for level 4. Even if that's spread through the whole party that's still enough to get everyone to level 2, almost to level 3.
Is this right? Am I just being stingy with awarding xp? Am I missunderstanding that table that people rarely ever seem to use? Should I throw it out myself and disregard awarding xp, or at least -that- much xp, for having more than one enemy/trap in a single encounter? It seems like it would be a LOT more fun if I could spread my xp economy out over getting more monsters and higher level monsters than chunking so much of it away just because I put multiple monsters in a single room.
What do you guys think?
I understand finding the APL and determining what difficulty of encounter to make. I understand how to have an XP economy and adding traps/monsters/roleplaying encounters to add up to that XP economy for the desired CR rating for an encounter and then having multiple encounters throughout a single session. But this chart is throwing me and literally nothing I've found has helped me to understand it because it seems like no DM uses it.
Table: CR Equivalencies
Number of Creatures Equal to…
1 Creature CR
2 Creatures CR +2
3 Creatures CR +3
4 Creatures CR +4
6 Creatures CR +5
8 Creatures CR +6
12 Creatures CR +7
16 Creatures CR +8
According to this chart the CR rating goes up dramatically for every additional enemy in the fight. That means that a Ghoul (CR 1) by itself is only a CR 1. While three skeletons (CR 1/3) in a single encounter would equal a CR 4 from the three skeletons adding up to a CR 1 plus the modifier of having 3 creatures to bring it up by a full 3 CR points. So that means a Ghoul is a normal, average encounter for four level 1 PCs and three skeletons is an Epic encounter for four level 1 PCs. From my experience with level 1 PCs fighting Ghouls and skeletons, this just doesn't add up.
That also means that if a level 1 PC fought three Skeletons they would be half way to level 2. I just don't see that as being reasonable. I wouldn't be able to make interesting encounters for my party members because if I gave them, say, three groups of three skeletons in the entire game, they'd each gain 1,500 xp each.
Which is especially confusing because when I read guides and other experiences that DMs have had in designing encounters, they just start with determining how much xp they want to give out, how many Average, Hard, Challenging, and Epic encounters they want, and then divy up the xp according to the CR ratings of the monsters/traps they want to put in without taking into account the whole table about multiple monsters increasing the CR rating and therefore the xp rating. I understand that multiple monsters does increase the difficulty to level, but it's way the crap out of balance.
Just consider, that if DMs design campaigns according to this then fighting 16 bats in a single room is a CR rating of 10 (16 bats x 1/8 CR +8 for 16 creatures = CR 10). So if a single PC goes into a room by himself or herself, finds a room full of bats, and just decides to go hack crazy, he or she is going to get enough experience for level 4. Even if that's spread through the whole party that's still enough to get everyone to level 2, almost to level 3.
Is this right? Am I just being stingy with awarding xp? Am I missunderstanding that table that people rarely ever seem to use? Should I throw it out myself and disregard awarding xp, or at least -that- much xp, for having more than one enemy/trap in a single encounter? It seems like it would be a LOT more fun if I could spread my xp economy out over getting more monsters and higher level monsters than chunking so much of it away just because I put multiple monsters in a single room.
What do you guys think?