Diarmuid
2014-01-20, 08:42 PM
I guess I've never taken a close enough look at the Balance rules, but I recently noticed the DC's for being able to Charge across difficult terrain.
I'm assuming this still costs double movement? I dont see anything to the contrary but you never know if something like that might be listed somewhere else (like the penalties for firing into a grapple only being listed in Improved Precise Shot).
The basic DC's listed start at 10 and there are extenuating circumstances that can boost it based on the terrain. Is there anything denoting what the DC's would be for things like a Knight's Bulwark of Defense ability? Should it simply be assumed to be 10 for things like this?
Are there any expanded uses for Balance to allow for normal movement over difficult terrain? Seems like there ought to be a way for it to not cost double movement if there's a way to charge through it. I know there are spells and items to let you ignore various forms of difficult terrain, I'm just curious about Balance or perhaps Tumble, etc skill uses.
On that line of thinking, if you were to start your turn in difficult terrain and rather than just moving out you instead Jumped. Does your movement still cost double? It would seem obvious when jumping over a patch or area of difficult terrain that it wouldnt inhibit you. Just curious about if you start in it. For the sake of the example, let's assume it's not any kind of difficult terrain that imposes any kind of penalties on your ability to jump (dont know if there are any, but covering my bases here).
I'm assuming this still costs double movement? I dont see anything to the contrary but you never know if something like that might be listed somewhere else (like the penalties for firing into a grapple only being listed in Improved Precise Shot).
The basic DC's listed start at 10 and there are extenuating circumstances that can boost it based on the terrain. Is there anything denoting what the DC's would be for things like a Knight's Bulwark of Defense ability? Should it simply be assumed to be 10 for things like this?
Are there any expanded uses for Balance to allow for normal movement over difficult terrain? Seems like there ought to be a way for it to not cost double movement if there's a way to charge through it. I know there are spells and items to let you ignore various forms of difficult terrain, I'm just curious about Balance or perhaps Tumble, etc skill uses.
On that line of thinking, if you were to start your turn in difficult terrain and rather than just moving out you instead Jumped. Does your movement still cost double? It would seem obvious when jumping over a patch or area of difficult terrain that it wouldnt inhibit you. Just curious about if you start in it. For the sake of the example, let's assume it's not any kind of difficult terrain that imposes any kind of penalties on your ability to jump (dont know if there are any, but covering my bases here).