Popertop
2014-01-21, 04:21 AM
Hi all. It's been a while since I've been on the playground, but I've found a group and have actually just started a D20 modern game (my first time DMing, super excite).
The first session went well enough, here's the setup (skip down to the bold if you want to get straight to my questions) :
An alien mothership has appeared outside of Earth's atmosphere broadcasting a message (in English) to return the renegade or risk sparking an interstellar war. Naturally, the President wishes to avoid such a terrible thing, so he hand picked a group of individuals to search out this alien and return him unharmed.
In the first session, I put the players up against a reasonably prepared group of Russian mercenaries that had found the alien's hiding place. The fight went well enough, everyone that tried normal attacks kept missing except on a 17 or higher, except for the people who tried to autofire (this targets the reflex save instead of Defense). So it did last for about 12 rounds (for a combat at lvl 1 I'm pretty impressed everyone stayed in it that long).
The lethality of this combat was decent enough, but I'm worried about how things will scale further on as the PCs and NPCs get more and more health.
I do plan on introducing psionics when the weaponry is getting stale, but not everyone is going to want to use them, so I need the rest of the party to be able to keep pace.
Specifically, I was wondering how any of you guys beefed up D20 modern, or helped guns keep the pace of other more high-damage options? (namely melee and explosives)
The first session went well enough, here's the setup (skip down to the bold if you want to get straight to my questions) :
An alien mothership has appeared outside of Earth's atmosphere broadcasting a message (in English) to return the renegade or risk sparking an interstellar war. Naturally, the President wishes to avoid such a terrible thing, so he hand picked a group of individuals to search out this alien and return him unharmed.
In the first session, I put the players up against a reasonably prepared group of Russian mercenaries that had found the alien's hiding place. The fight went well enough, everyone that tried normal attacks kept missing except on a 17 or higher, except for the people who tried to autofire (this targets the reflex save instead of Defense). So it did last for about 12 rounds (for a combat at lvl 1 I'm pretty impressed everyone stayed in it that long).
The lethality of this combat was decent enough, but I'm worried about how things will scale further on as the PCs and NPCs get more and more health.
I do plan on introducing psionics when the weaponry is getting stale, but not everyone is going to want to use them, so I need the rest of the party to be able to keep pace.
Specifically, I was wondering how any of you guys beefed up D20 modern, or helped guns keep the pace of other more high-damage options? (namely melee and explosives)