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Red Bear
2014-01-21, 06:29 PM
I'm planning a very low-magic campaign in a world where magic has became less powerful and less reliable.

Considering a lvl 6 character that is a doctor/medic/surgeon, what class(es) should it have? what feats? etc. Build the best mundane healer.

NightbringerGGZ
2014-01-21, 06:41 PM
I'm planning a very low-magic campaign in a world where magic has became less powerful and less reliable.

Considering a lvl 6 character that is a doctor/medic/surgeon, what class(es) should it have? what feats? etc. Build the best mundane healer.

You could try an Alchemist, since technically they don't cast spells. Their class abilities have magical effects, but could be refluffed if needed. Take a look at the Chirurgeon archetype.

BWR
2014-01-21, 06:54 PM
If 3rd party is permitted, the Cheat Death feat from Green Ronin's "Freeport Companion" allows you to use Heal to bring creatures back to life if they died last round. Requires Heal 7 ranks and a DC 25 Heal check. Unlike Raise Dead it can by RAW fix death effects.

zlefin
2014-01-21, 07:09 PM
that'd depend on in what ways magic is less powerful/reliable, can you provide those details?
Because it matters whether the healing needs to not be magical at all (no spells, sp, or su), or whether it just can't come from the more typical sources.

Psyren
2014-01-21, 08:39 PM
It wouldn't be hard to take the Alchemist, remove the bombs/extracts/magicky bits, file the serial numbers off and be left with a simple Chemist or Doctor. (And "Surgeon" for a Vivisectionist.)

Hand_of_Vecna
2014-01-21, 08:45 PM
d20 modern has Surgery feats and a Surgeon PrC, that don't have anything that screams "Modern".

Afgncaap5
2014-01-21, 08:46 PM
It probably won't add much in the long run, but don't forget the Healing Hands skill trick from Complete Scoundrel (a non-magical way to quickly heal people who're dying as part of a stabilization check) and if you can use 3.0 material I'd check out the Healing Salve alchemical item from Tome and Blood. It's basically an oil of Cure Light Wounds that has no caster level (so, 1d8 points of damage.) Ramp up your alchemy check, and make that stuff all day long (in addition to the Healer Kits, of course.)

-Edit-

Also, what are your limits to "Mundane"? Do the various extraordinary abilities of the Sublime Way count?

What about the sublime way abilities that count as Supernatural?

If those count as mundane... might I suggest a Shadow Sun Ninja? It'd be just possible to get to that by sixth level, I think. The catch is that you'd need someone to attack immediately before healing.

grarrrg
2014-01-21, 10:28 PM
(3.5 stuff)

Please note the "PF" in the thread title. It is short for "Pathfinder", which generally means that 3.5 sources are not an option (give or take if the OP says they are).



As for 'best healer', well, there ain't much to work with that isn't magical.
Start with a dip in a class that has "Heal" as a class skill. Take "Skill Focus: Heal" feat...stuff like that.

The vast (VAST) majority of 'healing' abilities are magical, or are on magical-classes.
Of the few that aren't a lot of them only affect 'you' (personal).
Fire God's Blessing (http://www.d20pfsrd.com/feats/general-feats/fire-god-s-blessing) (might be seen as "magical")
Godless Healing (http://www.d20pfsrd.com/feats/general-feats/godless-healing)
Pesh Healing (http://www.d20pfsrd.com/feats/general-feats/pesh-healing) (take a hit, get some Hit Points!)
A few Rage Powers (http://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo---rage-powers/renewed-vigor-ex) can heal the user (http://www.d20pfsrd.com/classes/core-classes/barbarian/rage-powers/paizo---rage-powers/regenerative-vigor-ex).

AH! Here's one that lets you heal others: Life's Blood (http://www.d20pfsrd.com/feats/arg-feats/life-s-blood-samsaran), must be Samsaran (race). Once per day per target you take 1d4 damage, and heal them of the same amount. HOORAY! Now you just need a way to heal yourself faster...

Red Bear
2014-01-22, 09:25 AM
When I wrote the OP I was thinking about PF only non 3rd party material and by mundane I meant everything that is not magical (so yes to Extraordinary, no to supernatural), but I'm realizing that is probably not possible to do anything that works so I will use some refluffed magic and/or stuff from other editions.

The idea behind the setting is that the connection with magic is weakened in some areas and therefore every spell has a chance of failure and the caster level is reduced, depending on the area the weaker the connection the greater is the chance of failure and lower is the effective caster level.

Thanks to everyone for your answers.

Nightraiderx
2014-01-22, 10:45 AM
Lay on hands Paladin?

Yanisa
2014-01-22, 02:10 PM
The heal skill gives mundane healing: Treat Deadly Wounds (http://www.d20pfsrd.com/skills/heal#TOC-Treat-Deadly-Wounds-). It's not that great... You need to beat a dc 25 to heal target HD + your wisdom modifier. It takes two charges of a healer kit, and it only works limited. But it heals without any magic, so anyone with a high wisdom can be a mundane healer.