TheFamilarRaven
2014-01-22, 12:42 AM
Old class I know, but I'm hoping to refine a bit more, and am open to suggestions for abilites/improvements. So i've updated the table, added a few more Void Powers, and re-read to make sure everything was spick-and-spam. But I could have missed something, so PEACh away!
Change Log
The Void Scriptor
A Void Scriptor studies the very fabric of existence; The Void. By studying the origin of all magic, Void Scriptors have an understanding of the Void that is only surpassed by the Gods and the highest beings of the outer planes. While a wizard may trod down the path of arcane knowledge, and a cleric is infused with divine power, the Void Scriptor gains power directly from the void, blending divine and arcane magic.
Adventures: Void Scriptors are typically hermits, living isolated lives of study and contemplation. Although rarely, there are some who venture forth. The motivations may very, often times though it is to acquire more knowledge of the Void, and gain the power to wield that knowledge. Void Scriptors prefer adventures that uncover secrets and reveal mysteries. They are not typically content with coin alone.
Characteristics: A Void Scriptor is a cross between Divine magic, and arcane. They manipulate the Void with both careful study and shear force of will to cast their spells. However, a mind short of a God cannot fully comprehend the intricacies of the void, and therefore they are limited to a few schools of magic. But they make up in knowledge what they lack in versatility.
Alignment: With a appreciation of study and discipline, many Void Scriptors tend towards lawful, much like a wizard. But their hermit-like nature causes many Void Scriptors to lean towards neutral. However, a Void Scriptor may be of any alignment.
Religion: Although they circumvent deities when gaining divine spells, they are not typically agnostic. Many Void Scriptors pay at least homage to Eemer, God of knowledge and creativity, or Narsus, Guardian of the Planes. Evil Void Scriptors are often disciples of Malox.
Background: Void Scriptors begin their careers early in their life, for it often requires many years of training to master the art of Void Scripting. It is not unheard of for Void Scriptors to take on apprentices, and some Void Scriptors manage to teach themselves the art through the study of ancient tomes. Many apprentice Void Scriptors come from isolated settlements, where their masters live as hermits. Whereas self taught Void Scriptors come from well populated cities, boasting vast libraries.
Races: Void Scriptors typically emerge from the more civilized races. Races that hail from Fynlaw and the Republic of Myzandus have the most access to the tomes and training needed to become Void Scriptors. The Venmera of Venor, too, possess the knowledge. However it is jealously guarded by the Church of Malox.
Other Classes Void Scriptors are usually awkward around people in general. However, as a caster they appreciate fighters and barbarians to soak up damage for them while they lend their magical support. Other casters tend to shy away from Void Scriptors, as they often argue about the nature of magic. But depending on a Void Scriptor's choice of schools, they can make up for any thing the current party casters do not have
Role: A Void Scriptor's role varies with their spell selection, much like a wizard or cleric. They can be the party's biggest damage dealers, lobbing spells that destroy enemies in fiery explosions. Or masters of deception, using illusion and enchants to thwart foes.
Game Rule Information
Void Scriptors have the following game statistics.
Abilities Intelligence is a Void Scriptor's best attribute, as it determines the strength and number of spells they can cast. Charisma is also note worthy as it affects certain class features. Constitution always helps make up for low hit dice, and Dexterity as well since it grants additional armor.
Alignment Any
Hit Die d4
Class Skills
The class skills for the Void Scriptor, (and the key abilities for each) are Appraise (INT), Concentration (CON), Craft (Any) (INT), Decipher Script (INT), Diplomacy (CHA), Knowledge (Arcana) (INT), Knowledge (Religion) (INT), Knowledge (The Planes) (INT), Spellcraft (INT), Use Magic Device (CHA).
Skill Points at 1st Level: 2 + INT Mod X 4
Skill Points Per Level: 2 + INT Mod
* = Choose One
Class Table
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
0th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
+0
+0
+0
+2
Void Casting, Void Sight, Void Writing
3
1
-
-
-
-
-
-
-
-
2nd
+1
+0
+0
+3
-
4
2
-
-
-
-
-
-
-
-
3rd
+1
+1
+1
+3
Dedication
4
2
1
-
-
-
-
-
-
-
4th
+2
+1
+1
+4
-
4
3
2
-
-
-
-
-
-
-
5th
+2
+1
+1
+4
Void Power
4
3
2
1
-
-
-
-
-
-
6th
+3
+2
+2
+5
Dedication, Expanded Knowledge
4
3
3
2
-
-
-
-
-
-
7th
+3
+5
+2
+5
By Heart
4
4
3
2
1
-
-
-
-
-
8th
+4
+2
+2
+6
-
4
4
3
3
2
-
-
-
-
-
9th
+4
+3
+3
+6
Dedication
4
4
4
3
2
1
-
-
-
-
10th
+5
+3
+3
+7
Void Power
4
4
4
3
2
2
-
-
-
-
11th
+5
+3
+3
+7
-
4
4
4
4
3
2
1
-
-
-
12th
+6/+1
+4
+4
+8
Dedication, Expanded Knowledge
4
4
4
4
3
2
2
-
-
-
13th
+6/+1
+4
+4
+8
-
4
4
4
4
4
3
2
1
-
-
14th
+7/+2
+4
+4
+9
-
4
4
4
4
4
3
3
2
-
-
15th
+7/+2
+5
+5
+9
Dedication, Void Power
4
4
4
4
4
4
3
2
1
-
16th
+8/+3
+5
+5
+10
-
4
4
4
4
4
4
3
3
2
-
17th
+8/+3
+5
+5
+10
-
4
4
4
4
4
4
4
3
2
1
18th
+9/+4
+6
+6
+11
Dedication
4
4
4
4
4
4
4
3
3
2
19th
+9/+4
+6
+6
+11
-
4
4
4
4
4
4
4
4
3
3
20th
+10/+5
+6
+6
+12
Void Power, Void Mastery
4
4
4
4
4
4
4
4
4
4
Armor and Weapon Proficiency: The Void Scriptor is not proficient with any armor or shields, but they are proficient with all simple weapons.
Void Casting SU): A Void Scriptor is adept at manipulating some of the specific magical energies that make up the Void. Starting at 1st level, a Void Scriptor chooses 2 schools of magic, (they may not choose universal, as they automatically know universal). These schools of magic are drawn from the wizard's list. Once chosen, they may not replace these schools. They learn every spell off of the Wizard, Cleric and Druid spell lists that are of the same school as their chosen two, and may prepare them as a wizard does.
However, even when they limit the energies they can wield, mere mortals can not draw magic from the Void very efficiently. In order to cast their spells, Void Scriptors transcribe their mystical knowledge into Runebooks. Runebooks remain blank until runes are written in them. Once the runes are cast, they disappear from the tome and the runes must be written again. This is a delicate and precise process that can only be done during an uninterrupted rest.
Void Scriptors cast spells by reading their runes aloud from their tomes. Therefore, spells cast by a Void Scriptor have no somatic component and do not incur spell failure from armor, unless the spell requires a touch attack (even ranged) or an object or creature to be touched. However, all spells that do NOT usually have a verbal component, now do. A Void Scriptor must be able to read from his Runebook and speak the words drawn within in order to cast spells. Blinded or silenced Void Scriptors can not cast spells, as well as Void Scriptors who are grappled, (unless they can still see and read aloud from their tome).
Void Scriptors use a special ink to write their runes. This ink costs 10 gold pieces and is good for 100 spell-levels worth of runes written, (treat 0th level spells as 1/2 a spell level). A Void Sciptor may only write as many runes per day as he can prepare, as dictated by his class level, regardless of how much time or Runebooks a Void Scriptor has.
The Void Scriptor must have an intelligence score equal to (10 + the spell's level) in order to cast spells of that level. The DC to resist a Void Sciptor's spells, and the amount of bonus spells he gains, is determined by his intelligence.
Void Sight SU): The Void Scriptor has honed his magical sense to the point where detecting the power of the Void is as easy as breathing. They may cast Detect Magic and Read Magic at will as spell-like abilities, regardless on whether or not they chose Divination as one of their schools. However, he may only detect the magical auras of his chosen schools. In addition, he gains a +2 circumstance modifier to his spellcraft checks when identifying spells and effects of his chosen schools.
Void Writing EX): When drawing their runes within their Runebooks, a Void Scriptor may choose to make either a knowledge (Arcana) or Knowledge (Religion) check in order to improve his spells for the day. The DC is equal to (10 + [Spell Level x 5]). Success means that the Void Scriptor's spells are cast at +1 caster level. In addition, for every 10 points the check exceeds the DC, the caster level is increased by another 1.
The spell chosen must correlate with the knowledge used. I.e, if the Void Scriptor used knowledge (Arcana) to improve his spells, then only his arcane spells are cast at a higher caster level.
However, instead of choosing Knowledge (Arcana) or Knowledge (religion), a Void Scriptor may instead attempt to improve both his arcane AND divine spells, using Knowledge (The Planes). However, the DC is equal to (20 + [Spell Level x 5]). Success means that both types of spells are improved. Again, for every 10 points the check exceeds the DC, the caster level increases by 1.
Some spells are considered both Divine and Arcane, such as Summon Monster, in this case, a Void Scriptor must choose if he is preparing that spell as an Arcane spell, or a Divine one.
Void Writing is attempted only once per rest, the result determines how many improved spells of any level a Void Scriptor gains. For example, Kairus, a 1st level Void Scriptor, rolls a 26 on his Knowledge (Arcana) check, so his cantrips are treated 2 caster levels higher and additionally his first level spells are treated as 2 caster levels higher as well.
By using this ability a Void Scriptor can "over-clock" his spells, by improving the caster level beyond the regular cap. For example, on a successful knowledge (arcana) roll of 25, a level 10 Void Scriptor could improve his fireball spell to deal 11d6 points of damage. The maximum bonus to caster level is equal to 1/2 CHA Mod (minimum 1).
Dedication EX): Void Scriptors are avid scholars. Starting at 3rd level, and every three levels thereafter, a Void Scriptor may add +1 to one of his knowledge skills.
Void Power SU): Starting at 5th level, and every five levels levels thereafter, a Void Scriptor may choose a special power drawn from the list below. Some powers may be taken more than once.
Burn Runes SU): The Void Scriptor may expend one additional prepared rune in order to deal extra damage with a spell. The additional damage is equal to 1d6 + CHA Mod, plus an additional 1d6 per level of the spell burned. For example, if Kairus burns a 4th level spell, he deals an additional 5d6 + CHA Mod points of damage. The additional damage is always the same energy type as the augmented spell. I.e, if Kairus burned his 4th level spell to augment a Fireball, he deals an additional 5d6 + CHA Mod points of fire damage. If the spell does not deal direct damage, such as the Fear spell, then the damage is un-typed, but the extra damage is reduced to 1d4 per level of the spell burned. This power may only be used to augment spells that directly affect a target. Scrying and similar spells that do not directly affect the target can not be augmented by this ability.
The Extra damage is added to the total damage of the spell, in other words, spells that have multiple attacks or projectiles, (such as scorching ray or magic missile) do not have their separate attacks augmented individually. The extra damage dice are not affected by meta-magics, such as Maximize Spell or Empower Spell.
Destabilize Spell SU): The Void Scriptor chooses one of his known schools. He is now treated as having the Improved Counter-Spell feat when countering spells of the chosen school. Additionally, a number of times per day equal to (1 + CHA Mod), the Void Scriptor may counter a spell by using a spell of the same school that is one spell-level lower than the one being countered. For example, Kairus has selected Evocation as one of his schools, he can now counter an enemy Lightning Bolt with Scorching Ray. This ability maybe taken multiple times, each time it applies to a different known school.
Force Field SU): The energies of the Void swell around the Void Scriptor, granted him a deflection bonus to armor class equal to his Charisma modifier.
Fortify Spell SU): The Void Scriptor chooses one of his known schools, he can fortify one of his spells from that school a number of times equal to (1 + CHA Mod) per day. Doing so forces any caster attempting to counter one of the Void Scriptor's spells to have the Improved Counter-Spell feat. Additionally, the caster attempting the counter must use a spell 1 spell-level higher than normally required by the Improved Counter-Spell feat. In other words, if Kairus casts Fireball, the enemy must have improved Counter-Spell, and use a 5th level spell.
Also, the Void Scriptor gains a +4 competence bonus when making caster level checks to prevent his spells from being dispelled by the Dispel Magic spell, and similar effects. This ability may be taken multiple times, each time it applies to a different school.
Null Void SU): The Void Scriptor can temporarily sever a creature's connection to the Void a number of times per day equal to his CHA Mod. The affected creature can not cast spells, use spell like abilities, and any spell effects they are under and magic items they have are suppressed (not dispelled). However, during this time the target is not affected by any spells cast upon them, and magic items used against them do not add any of their properties. A Will save (DC 10 + 1/2 Void Scriptor levels + CHA Mod) Negates the effect. The effect lasts a number of rounds equal to (1 + CHA Mod).
Rune Shield SU): The Void Scriptor may cause his runes to leap from his book and surround him. By sacrificing one of his prepared runes, he may negate a number of spell levels worth of spells equal to the spell-level sacrificed. However, the rune negates only spells of the same school as the rune sacrificed. He may cast this multiple times provided he has runes to use, however, he must choose a different school of magic if their is already a rune shield around him. The runes last a number of rounds equal to (1 + CHA Mod).
Void Focus SU): This ability works like, and stacks with spell focus. The Void Sciptor may choose one of his schools of magic, and increase the DC to resist his spells of that school by 1. He may choose this power multiple times, but it's effects do not stack, instead, the Void Scriptor chooses a new school to empower.
Void Crafting SU): This Void Power requires the Void Scriptor to have any item creation feat, such as Craft Magic Arms and Armor or Forge Ring. Upon choosing this power, the Void Scriptor selects one of his original schools. Whenever he crafts an item that requires a spell of the chosen school, half the XP and Gold costs. This ability may be taken multiple times, each time it applies to a different school.
Clever Scripting EX): By taking this ability, the Void Scriptor may choose one spell of 4th level or lower from one of his chosen schools. He gains such a mastery over the runes needed to cast the spell, that he can now work them into other runes he writes of the same school. He may now spontaneously cast the chosen spell in place of another spell of the same school. Doing so still uses up the original runes. This ability may be taken multiple times, each time it applies to a different spell.
Expanded Knowledge SU): By 6th level, the Void Scriptor has gained enough power to manipulate more magical energies. He may select another school of magic, (which must be different than the schools he has already chosen). He then learns all the spells of that school, as the Void Casting class feature. However, he only has access to spells that are 2 spell-levels lower than the highest spell level he can cast.
For example, at 1st level, Kairus chose Evocation and Conjuration as his two schools, at 6th level he decides he wants to learn divination. At 6th level, Kairus has access to 3rd level evocations and conjurations, so he now as access to Divination cantrips and orisions, as well as 1st level spells of that school.
At 12th level the Void Scriptor gains this ability again, and may choose a new school, but the spell-level he has access to is now 4 spell-levels lower than his highest.
By Heart EX): By 7th level, a Void Scriptor has become very familiar with the power he wields. He no longer needs to read from his Runebook when casting a prepared spell that is four spell-levels lower than the highest spell-level he can cast of that school. He must still be able to speak the words however. By Heart only applies to the two original schools the Void Scriptor learned, and not any new schools gained by Expanded knowledge.
For example, Kairus, who is a 7th level Void Scriptor, has access to 4th level spells of the Evocation and Conjuration schools. He may now cast his prepared cantrips and orisons from those schools without reading aloud from his Runebook. But he still must read aloud when casting his divinations.
Void Mastery SU): By 20th level, the Void Scriptor has mastered one aspect of the Void. He may choose one of his original two schools, he can now perform a number of abilities with that chosen school
The Void Scriptor may burn two of his runes of the chosen school, in order to cast a spell of that same level from a school he knows. For example, Kairus may burn two of his 9th level evocation runes, in order to cast a 9th level divination, even though he can not normally cast 9th level divination spells, due to the Expanded Knowledge class feature.
A number of times per day, equal to (1 + CHA Mod), the Void Scriptor may counter any spell, regardless of it's school, with his chosen Void Mastery. Follow the same rules as the Improved Counter-Spell feat when using this ability (regardless if the Mastered school is the same school chosen with the Destabilize Spell Void Power. (You may still follow the rules for Destabilize spell when countering spells of the same school as the Void Mastery).
The Void Scriptor is the very essence of the energy of his chosen Void Mastery. Whenever he is affected by a spell of his chosen Void Mastery, the Void Scriptor is entitled to a caster level check against the opposing caster, (The Void Scriptor gains a +5 competence bonus to this check). Failure means the spell functions normally, success mean the spell is simply negated. However, if the check succeeds there is also a chance (70% - [5% per level of the Spell]) that the Void Scriptor may absorb the spell. He may hold on to the spell a number of rounds equal to (1 + CHA Mod). If the absorb attempt fails, the spell is merely negated. The Void Scriptor may negate or absorb no more in spell levels than his Void Scriptor levels worth of spells per day.
Important Notes
Prestige Classes and the Void Scriptor
The Void Scriptor qualifies for any prestige Class that requires either arcane or divine spells. However, if he advances in a class that only advances either arcane or divine spellcasting, he only learns spells of that nature, and he may still only cast spells from his selected schools.
Runebooks: These heavy bound tomes contain thick pages of vellum, which, oddly enough, have a slightly violet hue. The covers are made of ebony wood, and reinforced with iron bands. Runebooks are the conduits which channel the magic of Void Scriptors.
Needless to say, because of this, they are very sturdy. They weigh 5 pounds, and have 25 hitpoints and hardness of 10. A 1st level Void Scriptor starts the game with a free Runebook, but otherwise they cost 250 gold due to the rarity and careful craftsmanship.
Speaking Their Spells: Because Void Casting requires verbal components for every spell, Void Scriptors may not take the Silent Spell, meta-magic feat, nor use Rods of Silence or similar items/effects.
The fluff and mechanics of the Void Scriptor remain the same. With a few alterations.
-Bump hitdice up to d6, instead of a d4
-Class skills are: Appraise (INT), Craft (INT), Diplomacy (CHA) Knowledge (Arcana, Religion, Planes) (INT), Linguistics (INT), Spellcraft (INT), Use Magic Device (CHA)
--And of course, the spells are drawn from the Cleric, Druid and Wizard lists of Pathfinder, not 3.5
Change Log
The Void Scriptor
A Void Scriptor studies the very fabric of existence; The Void. By studying the origin of all magic, Void Scriptors have an understanding of the Void that is only surpassed by the Gods and the highest beings of the outer planes. While a wizard may trod down the path of arcane knowledge, and a cleric is infused with divine power, the Void Scriptor gains power directly from the void, blending divine and arcane magic.
Adventures: Void Scriptors are typically hermits, living isolated lives of study and contemplation. Although rarely, there are some who venture forth. The motivations may very, often times though it is to acquire more knowledge of the Void, and gain the power to wield that knowledge. Void Scriptors prefer adventures that uncover secrets and reveal mysteries. They are not typically content with coin alone.
Characteristics: A Void Scriptor is a cross between Divine magic, and arcane. They manipulate the Void with both careful study and shear force of will to cast their spells. However, a mind short of a God cannot fully comprehend the intricacies of the void, and therefore they are limited to a few schools of magic. But they make up in knowledge what they lack in versatility.
Alignment: With a appreciation of study and discipline, many Void Scriptors tend towards lawful, much like a wizard. But their hermit-like nature causes many Void Scriptors to lean towards neutral. However, a Void Scriptor may be of any alignment.
Religion: Although they circumvent deities when gaining divine spells, they are not typically agnostic. Many Void Scriptors pay at least homage to Eemer, God of knowledge and creativity, or Narsus, Guardian of the Planes. Evil Void Scriptors are often disciples of Malox.
Background: Void Scriptors begin their careers early in their life, for it often requires many years of training to master the art of Void Scripting. It is not unheard of for Void Scriptors to take on apprentices, and some Void Scriptors manage to teach themselves the art through the study of ancient tomes. Many apprentice Void Scriptors come from isolated settlements, where their masters live as hermits. Whereas self taught Void Scriptors come from well populated cities, boasting vast libraries.
Races: Void Scriptors typically emerge from the more civilized races. Races that hail from Fynlaw and the Republic of Myzandus have the most access to the tomes and training needed to become Void Scriptors. The Venmera of Venor, too, possess the knowledge. However it is jealously guarded by the Church of Malox.
Other Classes Void Scriptors are usually awkward around people in general. However, as a caster they appreciate fighters and barbarians to soak up damage for them while they lend their magical support. Other casters tend to shy away from Void Scriptors, as they often argue about the nature of magic. But depending on a Void Scriptor's choice of schools, they can make up for any thing the current party casters do not have
Role: A Void Scriptor's role varies with their spell selection, much like a wizard or cleric. They can be the party's biggest damage dealers, lobbing spells that destroy enemies in fiery explosions. Or masters of deception, using illusion and enchants to thwart foes.
Game Rule Information
Void Scriptors have the following game statistics.
Abilities Intelligence is a Void Scriptor's best attribute, as it determines the strength and number of spells they can cast. Charisma is also note worthy as it affects certain class features. Constitution always helps make up for low hit dice, and Dexterity as well since it grants additional armor.
Alignment Any
Hit Die d4
Class Skills
The class skills for the Void Scriptor, (and the key abilities for each) are Appraise (INT), Concentration (CON), Craft (Any) (INT), Decipher Script (INT), Diplomacy (CHA), Knowledge (Arcana) (INT), Knowledge (Religion) (INT), Knowledge (The Planes) (INT), Spellcraft (INT), Use Magic Device (CHA).
Skill Points at 1st Level: 2 + INT Mod X 4
Skill Points Per Level: 2 + INT Mod
* = Choose One
Class Table
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
0th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
+0
+0
+0
+2
Void Casting, Void Sight, Void Writing
3
1
-
-
-
-
-
-
-
-
2nd
+1
+0
+0
+3
-
4
2
-
-
-
-
-
-
-
-
3rd
+1
+1
+1
+3
Dedication
4
2
1
-
-
-
-
-
-
-
4th
+2
+1
+1
+4
-
4
3
2
-
-
-
-
-
-
-
5th
+2
+1
+1
+4
Void Power
4
3
2
1
-
-
-
-
-
-
6th
+3
+2
+2
+5
Dedication, Expanded Knowledge
4
3
3
2
-
-
-
-
-
-
7th
+3
+5
+2
+5
By Heart
4
4
3
2
1
-
-
-
-
-
8th
+4
+2
+2
+6
-
4
4
3
3
2
-
-
-
-
-
9th
+4
+3
+3
+6
Dedication
4
4
4
3
2
1
-
-
-
-
10th
+5
+3
+3
+7
Void Power
4
4
4
3
2
2
-
-
-
-
11th
+5
+3
+3
+7
-
4
4
4
4
3
2
1
-
-
-
12th
+6/+1
+4
+4
+8
Dedication, Expanded Knowledge
4
4
4
4
3
2
2
-
-
-
13th
+6/+1
+4
+4
+8
-
4
4
4
4
4
3
2
1
-
-
14th
+7/+2
+4
+4
+9
-
4
4
4
4
4
3
3
2
-
-
15th
+7/+2
+5
+5
+9
Dedication, Void Power
4
4
4
4
4
4
3
2
1
-
16th
+8/+3
+5
+5
+10
-
4
4
4
4
4
4
3
3
2
-
17th
+8/+3
+5
+5
+10
-
4
4
4
4
4
4
4
3
2
1
18th
+9/+4
+6
+6
+11
Dedication
4
4
4
4
4
4
4
3
3
2
19th
+9/+4
+6
+6
+11
-
4
4
4
4
4
4
4
4
3
3
20th
+10/+5
+6
+6
+12
Void Power, Void Mastery
4
4
4
4
4
4
4
4
4
4
Armor and Weapon Proficiency: The Void Scriptor is not proficient with any armor or shields, but they are proficient with all simple weapons.
Void Casting SU): A Void Scriptor is adept at manipulating some of the specific magical energies that make up the Void. Starting at 1st level, a Void Scriptor chooses 2 schools of magic, (they may not choose universal, as they automatically know universal). These schools of magic are drawn from the wizard's list. Once chosen, they may not replace these schools. They learn every spell off of the Wizard, Cleric and Druid spell lists that are of the same school as their chosen two, and may prepare them as a wizard does.
However, even when they limit the energies they can wield, mere mortals can not draw magic from the Void very efficiently. In order to cast their spells, Void Scriptors transcribe their mystical knowledge into Runebooks. Runebooks remain blank until runes are written in them. Once the runes are cast, they disappear from the tome and the runes must be written again. This is a delicate and precise process that can only be done during an uninterrupted rest.
Void Scriptors cast spells by reading their runes aloud from their tomes. Therefore, spells cast by a Void Scriptor have no somatic component and do not incur spell failure from armor, unless the spell requires a touch attack (even ranged) or an object or creature to be touched. However, all spells that do NOT usually have a verbal component, now do. A Void Scriptor must be able to read from his Runebook and speak the words drawn within in order to cast spells. Blinded or silenced Void Scriptors can not cast spells, as well as Void Scriptors who are grappled, (unless they can still see and read aloud from their tome).
Void Scriptors use a special ink to write their runes. This ink costs 10 gold pieces and is good for 100 spell-levels worth of runes written, (treat 0th level spells as 1/2 a spell level). A Void Sciptor may only write as many runes per day as he can prepare, as dictated by his class level, regardless of how much time or Runebooks a Void Scriptor has.
The Void Scriptor must have an intelligence score equal to (10 + the spell's level) in order to cast spells of that level. The DC to resist a Void Sciptor's spells, and the amount of bonus spells he gains, is determined by his intelligence.
Void Sight SU): The Void Scriptor has honed his magical sense to the point where detecting the power of the Void is as easy as breathing. They may cast Detect Magic and Read Magic at will as spell-like abilities, regardless on whether or not they chose Divination as one of their schools. However, he may only detect the magical auras of his chosen schools. In addition, he gains a +2 circumstance modifier to his spellcraft checks when identifying spells and effects of his chosen schools.
Void Writing EX): When drawing their runes within their Runebooks, a Void Scriptor may choose to make either a knowledge (Arcana) or Knowledge (Religion) check in order to improve his spells for the day. The DC is equal to (10 + [Spell Level x 5]). Success means that the Void Scriptor's spells are cast at +1 caster level. In addition, for every 10 points the check exceeds the DC, the caster level is increased by another 1.
The spell chosen must correlate with the knowledge used. I.e, if the Void Scriptor used knowledge (Arcana) to improve his spells, then only his arcane spells are cast at a higher caster level.
However, instead of choosing Knowledge (Arcana) or Knowledge (religion), a Void Scriptor may instead attempt to improve both his arcane AND divine spells, using Knowledge (The Planes). However, the DC is equal to (20 + [Spell Level x 5]). Success means that both types of spells are improved. Again, for every 10 points the check exceeds the DC, the caster level increases by 1.
Some spells are considered both Divine and Arcane, such as Summon Monster, in this case, a Void Scriptor must choose if he is preparing that spell as an Arcane spell, or a Divine one.
Void Writing is attempted only once per rest, the result determines how many improved spells of any level a Void Scriptor gains. For example, Kairus, a 1st level Void Scriptor, rolls a 26 on his Knowledge (Arcana) check, so his cantrips are treated 2 caster levels higher and additionally his first level spells are treated as 2 caster levels higher as well.
By using this ability a Void Scriptor can "over-clock" his spells, by improving the caster level beyond the regular cap. For example, on a successful knowledge (arcana) roll of 25, a level 10 Void Scriptor could improve his fireball spell to deal 11d6 points of damage. The maximum bonus to caster level is equal to 1/2 CHA Mod (minimum 1).
Dedication EX): Void Scriptors are avid scholars. Starting at 3rd level, and every three levels thereafter, a Void Scriptor may add +1 to one of his knowledge skills.
Void Power SU): Starting at 5th level, and every five levels levels thereafter, a Void Scriptor may choose a special power drawn from the list below. Some powers may be taken more than once.
Burn Runes SU): The Void Scriptor may expend one additional prepared rune in order to deal extra damage with a spell. The additional damage is equal to 1d6 + CHA Mod, plus an additional 1d6 per level of the spell burned. For example, if Kairus burns a 4th level spell, he deals an additional 5d6 + CHA Mod points of damage. The additional damage is always the same energy type as the augmented spell. I.e, if Kairus burned his 4th level spell to augment a Fireball, he deals an additional 5d6 + CHA Mod points of fire damage. If the spell does not deal direct damage, such as the Fear spell, then the damage is un-typed, but the extra damage is reduced to 1d4 per level of the spell burned. This power may only be used to augment spells that directly affect a target. Scrying and similar spells that do not directly affect the target can not be augmented by this ability.
The Extra damage is added to the total damage of the spell, in other words, spells that have multiple attacks or projectiles, (such as scorching ray or magic missile) do not have their separate attacks augmented individually. The extra damage dice are not affected by meta-magics, such as Maximize Spell or Empower Spell.
Destabilize Spell SU): The Void Scriptor chooses one of his known schools. He is now treated as having the Improved Counter-Spell feat when countering spells of the chosen school. Additionally, a number of times per day equal to (1 + CHA Mod), the Void Scriptor may counter a spell by using a spell of the same school that is one spell-level lower than the one being countered. For example, Kairus has selected Evocation as one of his schools, he can now counter an enemy Lightning Bolt with Scorching Ray. This ability maybe taken multiple times, each time it applies to a different known school.
Force Field SU): The energies of the Void swell around the Void Scriptor, granted him a deflection bonus to armor class equal to his Charisma modifier.
Fortify Spell SU): The Void Scriptor chooses one of his known schools, he can fortify one of his spells from that school a number of times equal to (1 + CHA Mod) per day. Doing so forces any caster attempting to counter one of the Void Scriptor's spells to have the Improved Counter-Spell feat. Additionally, the caster attempting the counter must use a spell 1 spell-level higher than normally required by the Improved Counter-Spell feat. In other words, if Kairus casts Fireball, the enemy must have improved Counter-Spell, and use a 5th level spell.
Also, the Void Scriptor gains a +4 competence bonus when making caster level checks to prevent his spells from being dispelled by the Dispel Magic spell, and similar effects. This ability may be taken multiple times, each time it applies to a different school.
Null Void SU): The Void Scriptor can temporarily sever a creature's connection to the Void a number of times per day equal to his CHA Mod. The affected creature can not cast spells, use spell like abilities, and any spell effects they are under and magic items they have are suppressed (not dispelled). However, during this time the target is not affected by any spells cast upon them, and magic items used against them do not add any of their properties. A Will save (DC 10 + 1/2 Void Scriptor levels + CHA Mod) Negates the effect. The effect lasts a number of rounds equal to (1 + CHA Mod).
Rune Shield SU): The Void Scriptor may cause his runes to leap from his book and surround him. By sacrificing one of his prepared runes, he may negate a number of spell levels worth of spells equal to the spell-level sacrificed. However, the rune negates only spells of the same school as the rune sacrificed. He may cast this multiple times provided he has runes to use, however, he must choose a different school of magic if their is already a rune shield around him. The runes last a number of rounds equal to (1 + CHA Mod).
Void Focus SU): This ability works like, and stacks with spell focus. The Void Sciptor may choose one of his schools of magic, and increase the DC to resist his spells of that school by 1. He may choose this power multiple times, but it's effects do not stack, instead, the Void Scriptor chooses a new school to empower.
Void Crafting SU): This Void Power requires the Void Scriptor to have any item creation feat, such as Craft Magic Arms and Armor or Forge Ring. Upon choosing this power, the Void Scriptor selects one of his original schools. Whenever he crafts an item that requires a spell of the chosen school, half the XP and Gold costs. This ability may be taken multiple times, each time it applies to a different school.
Clever Scripting EX): By taking this ability, the Void Scriptor may choose one spell of 4th level or lower from one of his chosen schools. He gains such a mastery over the runes needed to cast the spell, that he can now work them into other runes he writes of the same school. He may now spontaneously cast the chosen spell in place of another spell of the same school. Doing so still uses up the original runes. This ability may be taken multiple times, each time it applies to a different spell.
Expanded Knowledge SU): By 6th level, the Void Scriptor has gained enough power to manipulate more magical energies. He may select another school of magic, (which must be different than the schools he has already chosen). He then learns all the spells of that school, as the Void Casting class feature. However, he only has access to spells that are 2 spell-levels lower than the highest spell level he can cast.
For example, at 1st level, Kairus chose Evocation and Conjuration as his two schools, at 6th level he decides he wants to learn divination. At 6th level, Kairus has access to 3rd level evocations and conjurations, so he now as access to Divination cantrips and orisions, as well as 1st level spells of that school.
At 12th level the Void Scriptor gains this ability again, and may choose a new school, but the spell-level he has access to is now 4 spell-levels lower than his highest.
By Heart EX): By 7th level, a Void Scriptor has become very familiar with the power he wields. He no longer needs to read from his Runebook when casting a prepared spell that is four spell-levels lower than the highest spell-level he can cast of that school. He must still be able to speak the words however. By Heart only applies to the two original schools the Void Scriptor learned, and not any new schools gained by Expanded knowledge.
For example, Kairus, who is a 7th level Void Scriptor, has access to 4th level spells of the Evocation and Conjuration schools. He may now cast his prepared cantrips and orisons from those schools without reading aloud from his Runebook. But he still must read aloud when casting his divinations.
Void Mastery SU): By 20th level, the Void Scriptor has mastered one aspect of the Void. He may choose one of his original two schools, he can now perform a number of abilities with that chosen school
The Void Scriptor may burn two of his runes of the chosen school, in order to cast a spell of that same level from a school he knows. For example, Kairus may burn two of his 9th level evocation runes, in order to cast a 9th level divination, even though he can not normally cast 9th level divination spells, due to the Expanded Knowledge class feature.
A number of times per day, equal to (1 + CHA Mod), the Void Scriptor may counter any spell, regardless of it's school, with his chosen Void Mastery. Follow the same rules as the Improved Counter-Spell feat when using this ability (regardless if the Mastered school is the same school chosen with the Destabilize Spell Void Power. (You may still follow the rules for Destabilize spell when countering spells of the same school as the Void Mastery).
The Void Scriptor is the very essence of the energy of his chosen Void Mastery. Whenever he is affected by a spell of his chosen Void Mastery, the Void Scriptor is entitled to a caster level check against the opposing caster, (The Void Scriptor gains a +5 competence bonus to this check). Failure means the spell functions normally, success mean the spell is simply negated. However, if the check succeeds there is also a chance (70% - [5% per level of the Spell]) that the Void Scriptor may absorb the spell. He may hold on to the spell a number of rounds equal to (1 + CHA Mod). If the absorb attempt fails, the spell is merely negated. The Void Scriptor may negate or absorb no more in spell levels than his Void Scriptor levels worth of spells per day.
Important Notes
Prestige Classes and the Void Scriptor
The Void Scriptor qualifies for any prestige Class that requires either arcane or divine spells. However, if he advances in a class that only advances either arcane or divine spellcasting, he only learns spells of that nature, and he may still only cast spells from his selected schools.
Runebooks: These heavy bound tomes contain thick pages of vellum, which, oddly enough, have a slightly violet hue. The covers are made of ebony wood, and reinforced with iron bands. Runebooks are the conduits which channel the magic of Void Scriptors.
Needless to say, because of this, they are very sturdy. They weigh 5 pounds, and have 25 hitpoints and hardness of 10. A 1st level Void Scriptor starts the game with a free Runebook, but otherwise they cost 250 gold due to the rarity and careful craftsmanship.
Speaking Their Spells: Because Void Casting requires verbal components for every spell, Void Scriptors may not take the Silent Spell, meta-magic feat, nor use Rods of Silence or similar items/effects.
The fluff and mechanics of the Void Scriptor remain the same. With a few alterations.
-Bump hitdice up to d6, instead of a d4
-Class skills are: Appraise (INT), Craft (INT), Diplomacy (CHA) Knowledge (Arcana, Religion, Planes) (INT), Linguistics (INT), Spellcraft (INT), Use Magic Device (CHA)
--And of course, the spells are drawn from the Cleric, Druid and Wizard lists of Pathfinder, not 3.5