ShadowFireLance
2014-01-23, 12:47 AM
http://uppix.com/f-Mythic_Dragon252e753f2001541a2.png
"My amour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail is a thunderbolt, my wings a hurricane, and my breath death!"
The Mythic Dragon
The Dragon; Fear, Awe, Majesty. All these words describe Dragons, born of a god beyond even others, few can match the power they wield.
Even the young of Dragons can match seasoned adventurers, and the most powerful, can challenge even the gods themselves.
They wield Magic with such grace that Archmages tremble in jealousy, and Clerics beg their gods for the dexterity of the beasts.
Seldom has a creature walked beside a Dragon, which could match it's size and mighty brawn. For they stand tall against the mountains, roar louder than a howling wind, consume lakes to quench but a meager thirst and flatten villages with a single, well aimed, swish of tail.
Yet consider not the dragon but a lowly steed of simple wiles. For tucked inside his steel strength skull, lies the wisdom of the ages. At a moments notice can the Dragon recall any finer detail of a life stretched far beyond that of the humble man, and then apply it with deft and deadly accuracy. The Dragon is a cunning, conniving and oh so clever creature, and all would be well warned to never pit him in a game of wits, for none but the Dragon should ever came out on top of such a duel.
Lest not you draw the Dragon's ire, for his wrath is like an inferno, it will consume all before it, leaving nothing but death and destruction.
For the Dragon is Death, and hell follows, lest it be noticed.
New Feat: Born of the Inferno
Prerequisite: True Dragon, At least Juvenile age. An ECL of at least 10.
Benefit: You gain access to the following Prestige Class, and gain one bonus Mythos of any level you have access to.
The Mythic Dragon
LevelBABFortRefWillSpecialMythos
1st+1+2+2+2Exceptional Mythos+2
2nd+2+3+3+3+0
3rd+3+3+3+3Primitive Brutality II+1
4th+4+4+4+4+0
5th+5+4+4+4Fantastic Mythos+1
6th+6/+1+5+5+5+0
7th+7/+2+5+5+5Legendary Mythos+1
8th+8/+3+6+6+6+0
9th+9/+4+6+6+6+1
10th+10/+5+7+7+7Exalted Mythos+2
The Dragon's Mythos
At each level of this class, except for 10th level, at which they gain 2, The Mythic Dragon gains A Mythos from the list below. They calculate the save in the same way that they calculate their breath weapon save DC. They are always (Ex) in nature, unless specified otherwise.
A Mythic Dragon also has the ability to learn more Mythos, above the ones automatically allotted to him by leveling up - by Gathering Treasure.
For every thousand gp in the Dragon's hoard, it gains A thousand Mythos points. They amount of Gp in the hoard may not be increased by anything other than stolen, or taken by force. If they remove part of their hoard, and replace it, they do not gain anymore Mythos points. It must be in gold pieces they have never had before. This may also be used in place of other classes' Mythos point gaining method that the Mythic Dragon has access to.
By spending 1,000 Mythos Points, and 250xp, he may learn an Exceptional Mythos. A Fantastic Mythos requires 5,000 Mythos Points and 500xp. A Legendary Mythos takes 10,000 Mythos Points, and 1,000xp. And an Exalted Mythos takes 20,000 Mythos Points and 2,000xp.
Exceptional Mythos
Breath of Destruction
"The roaring inferno, a bone rattling tundra, the bubbling typhoon of acid, the cloying miasma of choking gas, or the ice cold wind. There is no death swifter or more painful then the breathe of a Dragon. For creatures who are so adept at protecting and expanding their long lives, they are remarkably well adept at snuffing it out."
Prerequisite: Breath Weapon usable once every 1d4 rounds.
Benefit: In place of your natural magic fueled breath, your body burns with newfound energy, Natural energy. As a result, your breath weapon is extraordinary in nature. In addition, Your body has less of a focus on containing your powerful weapon, and it increases in strength, It deals an additional dice of damage for every 4 Mythic Dragon class level you possess.
Advanced:
Monument breaking Energy blast:
Mortals build monuments to beings, to gods. The Monster may tear them down, and eventually, they rebuild, better than before. When you tear them down, They remain broken, for who would challenge a Living god?
Your breath weapon automatically deals average damage to constructs and buildings, If you manage to roll higher than average, it remains the same.
Devouring Tide of Destruction:
Your Power is endless, your Might, undeniable. The sheer Untamed Devastation that resides within your lungs proves witness to the fact. Your Breath weapon range increases by 10ft/2 HD, and in addition, you gain a special method of blasting;
Instead of firing your normal breath weapon, you may choose to exhale a burst of energy at the ground, blowing everything around you to bits. It has a radius of 10ft/2HD, and Once used, you must rest for 4 Hours before attempting this feat of energy again.
Glorious Terror
To a Dragon, his scales are his pride. Scratched and dented like a warrior's plate, they bear the scars of battles, and what better than to intimidate those who would challenge the might of the Dragon than examples of other's failure?
Prerequisite: Frightful Presence
Benefit: You may add half of your natural armour bonus as a competence bonus on any intimidate check you make.
Basic:
Terrifying Implications
Some of the worst wars could have been ended with words, and the Dragon Proves this. By spending a swift action, and making a implied threat, The Dragon may force re-saves against His Frightful Presence.
Advanced:
Charismatic deflection
A Charming word here, a compliment here, even the most stalwart Slayer has a nagging voice in the back of his mind, telling him he shouldn't harm the Dragon, It only wants to help him.
You add your Charisma modifier as a one time bonus to your AC, as an untyped bonus.
Thunderous Boasts
To speak ill of a Dragon is to invite death. To speak false of a Dragon is to bring wrath. To speak well of a Dragon is wise. To speak of a Dragon at all is something many people only whisper about. When the Dragon speaks however, people tend to listen, and when he makes claims, none dare to challenge them.
Prerequisite: Cha score of at least 14
Benefit: Add a bonus to your bluff check equal to your intimidate rank.
Advanced:
Ill advised objection
A foolish mortal makes the mistake of challenging a Dragon's claim, doubting his immortality.
When someone passes a sense motive check, you gain the amount of their check as a bonus on to-hit and damage when you next attack them, provided it is within the same hour of which they insulted you.
Children born of a Lord
Prerequsite: -
Benefit: Your children age much quicker, and live far longer. And child you have is born in half the time they normally would, and grow into adulthood twice as fast. They may also be more powerful, having the Half Dragon template far more often than normal.
Arcanic Mind
A Dragon's mind is what sets it apart from other powerful creatures, analytical, unnerving, and far more dangerous than any other. When put towards something as wide as spells, they excel.
Prerequisite: Caster level
Benefit: You are Master of the Arcane, and you will use your spells how you please! You may choose, from the point you gain this Mythos, To Prepare and cast as a Wizard, and likewise Know spells as they do, or to Cast as a Sorcerer, and know the spells that they do.
Fantastic Mythos
Inferno of Death
Prerequisite: Breath of Destruction
Benefit: Your Breath Weapon now deals half untyped damage, in addition to it's normal damage. You may also use it 1d2 rounds in place of the regular 1d4.
It also lingers 1d10 rounds afterwords, dealing full damage, requiring the original save for half damage.
Advanced
Coils of death encircle
You are death in immortal form, all should fear your might and BURN in your presence.
You gain a constant aura, of which deals the same damage as your breath weapon. It only requires one save to take half, and you don't have to save again. It has a radius of 10ft per 10 HD.
Energy destruction made living.
You are a god, and it is only fitting that you give life to things of which have none, so they may better serve you.
As a Full round action after you have used your breath weapon, you may raise it as a living being. It becomes an Animate Object, one size smaller than yourself, dealing the same damage as the breath weapon you used to create it.
Body of Majestic Terror
Your scales, shining. Your claws, glistening. Your Eyes, burning. You are becoming a god, and you know it.
Prerequisite: Glorious Terror
Benefit: The Save for your Frightful presence doubles, and you gain a bonus to your Natural Armour equal to half your Constitution modifier.
Terror inspiring Bellow
A Shout from a Dragon is a terrifying thing, and all but the stupidest listen.
Prerequisite: Cha score of at least 20, Thunderous Boasts
Benefit: Your Frightful presence now affects those immune to mind affecting abilities, as well as adding more claim to your Boasts. When you make a boast, add +1 to the check for every HD you are above the lowest around you.
Advanced
Sharp and Silver tongue
Your words a weapon, and your mind a dagger. Even the wisest and conniving Elven advisers cannot hope to match what the Mythic Dragon does daily.
Add the DC of your Frightful presence to any bluff check you make.
To deny a god
A mortal has done the worst thing possible. He has proven the Dragon wrong.
This cannot stand, an atrocity of the worst sort!
As a free action, after someone has proven you wrong, you may enter a rage. This Rage acts as a Greater Rage, except the Dragon is not fatigued at the end of the rage.
Well known Tyrant
You gain leadership, and might makes right as bonus feats.
Recall the Mysteries of Magic.
Your mind is a weapon, of the most well crafted kind. Even other Dragons begin to pale in comparison with your might.
Prerequisite: Arcanic Mind
Benefit:
When the Mythic Dragon witnesses a spell he has never seen before, he may attempt a Spellcraft check equalling the Caster's normal save. If he passes the check, He may store the knowledge of the spell in his vast mind, and He may utilize it as he would one of his own spells. He may never learn more than (HD+Cha Mod) Spells in this fashion. However, when you gain this Mythos, you may choose either Arcane, Or Divine Spells to learn, and may never learn ones from the other list.
Legendary Mythos
Flaming Ruins of broken bodies
The Path to godhood must be paved with those who appose you, what better than to pave your path with burnt corpses?
Prerequisite: Inferno of Death
Benefit: Your Breath weapon damage dice doubles, and it deals fully untyped damage. You may also use it every round, as the fires that fuel your body increase in intensity. Your breath now lingers 1d10 Hours after used.
Advanced
Charred steps born of armies
You are a King, are you not? Every King needs a castle!
You gain Landlord as a bonus feat, in addition, you may exchange one corpse killed by your breath weapon for 5 GP of any non-magical Fortress purchase.
Scintillating Scales
Even more glorious are your scales now, glowing with an inner fire unlike any other.
Prerequisite: Body of Majestic Terror
Benefit: You become increasingly hard to look at, as your scales magnify your inner energy, giving you a 25% Miss chance against all attacks, including spells.
Advanced
Slithering Snakelike Secrecy
You may become incorporeal as a free action, and may remain so as long as you wish.
Charismatic diplomatic defenses
Perquisite: Charismatic deflection
Your words as much a weapon as they are a defense, as you now gain an increase to your Charisma equal to your HD.
Ear Shattering Tyrant
Your Boasts are denied by none, even the gods do not challenge them.
Prerequisite: Cha score of at least 30, Terror inspiring Bellow
Benefit: Everytime you make a Bluff check, add your HD as a bonus on the check.
Advanced
A King's command
Once per round, as a standard action, you may use an (Ex) ability similar to Dominate Monster. It is not subject to spell resistance, nor does protecting against magic function against it. The only way you can prevent it working against you is by making the save.
Resounding Mystical Energy.
Prerequisite: Recall the Mysteries of Magic
Benefit: Your limit of spells is increased twofold. In addition, when a spell you know (By Natural or learning) is cast at you, You may make a spellcraft check, the same as it was to learn it. If you succeed, the spell is reflected back at the caster, as if you had cast it.
Exalted Mythos
Burning Ascension into Godhood
I am become Death, Destroyer of worlds.
Prerequisite: Flaming Ruins of broken bodies
Benefit: The amount of dice you roll for your breath weapon permanently doubles, in addition, ANY being killed by your breath weapon is dead. Their soul is destroyed, and even deities cannot bring them back short of reforming their soul, and then you'll just have to kill them again, won't you?
Advanced
Infernal Energies
The terrible energies within your body warp and mutate, providing you with an influx of energy so powerful you don't know what to do with it, You must release it!
Your breath weapon may now be used as a free action, and it may now be used (HD/3) times per round.
Nuclear Holocaust
Prerequisite: Infernal Energies.
Your breath weapon takes a new form of energy, never seen before. It permanently removes any natural immunity to the original type of damage your breath weapon delt, and can break even magic immunity. This also damages creatures normally immune to anything other than normal types, like the Tarrasque, or a Troll, It deals full lethal damage.
It also becomes fully untyped.
Glorious Destructive Shimmering Body
Glorious. Endless. Majestic. Powerful. Beautiful. You are all those things and more, Kings pay tribute and priests worship you. What are you, but a god?
Prerequisite: Scintillating Scales
Benefit: Your miss chance increases to 75%, and you now gain a deflection bonus to AC equal to your Natural Armor.
Advanced
Impenetrable Defense
You are immune to any effect as follows:
Any effect that would keep you dead, any effect that would trap your soul, any effect that would destroy your soul. You are immortal, and don't plan on dying anytime soon. You may still be killed however, just any effect that would KEEP you dead doesn't function.
Mind Shattering Voice
You are the Dragon. ALL will BOW, or be destroyed.
Prerequisite: Cha score of at least 46, Ear Shattering Tyrant
Benefit: Your Frightful presence becomes Extraordinary in nature, in addition; You gain an option for your Frightful presence, you may activate this aura as a free action. Instead of cowing, they may instead be forced into service. They become Dominated if they fail the save. This functions otherwise like Frightful presence.
Rending Reality Roosting Residence
You are a god. Your Hoard proves it. Your Worshippers prove it. Your Destruction Proves it. ALL but the most idiotic of all beings would deny it.
Prerequisite: Three other Exalted Mythos, a Hoard worth at least 4 Million Gp.
Benefit: You may select an area equal to (Your HD+Your Leadership Score) Miles. This is your Desolation, your rule. In the middle of this area, you may designate an area equal to (Your HD) Thousand Feet, Of which you may form in any way you wish. Magma may flow, or Freezing Ice Shards may fall from the sky to burst into flames. Any Natural Environment may be used. In the absolute center must rest your hoard. In a 60ft Radius around it, you may have any Magical effect present, such as Dead Magic or Enhanced Fire Magic.
Advanced
Divine Right to Rule
You gain DvR 0, However, this is tied to your hoard, if it is decreased below 4 Million, then you loose your Divine ranks until it is brought back up to 4 Million.
However, If it increases to 10 Million GP, You gain DvR1.
If it increases to 40 Million GP, You gain DvR2.
Speak to your DM about any increases past this point.
Scaly priests of the Dragon god
You gain a select worship of Kobolds, High priests of your Might. You have a number equal to (HD/2). They're all of level equal to Half of your HD. You may select their classes for them, as well as any feats.
Chiefest of Calamities
You, are the Alpha. The Omega. All other beings pale in comparison, A hurricane does nothing compared to the merest swish of your tail. A Volcano does naught as much destruction as the laziest breath. An Earthquake fails to break what you can just being. You, are what Any Hero would beg not to be tasked with destruction. You, are destruction Incarnate.
Prerequisite: One Other Exalted Mythos.
Benefit: Your effects are felt throughout your entire domain, you are in constant telepathic connection with any who serve you. You see what they see, and can give them commands perfectly. Your body is magnified, You become Colossal, if you weren't already. Your Claws become weapons of destruction, increasing the die size to d12's. Your Flight becomes perfect, Increase it by 100ft, and change maneuverability to perfect. You gain Swim, Climb, and Burrow speeds equal to half your flight speed.
You also may gain Six Bonus feats of your Choice.
"My amour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail is a thunderbolt, my wings a hurricane, and my breath death!"
The Mythic Dragon
The Dragon; Fear, Awe, Majesty. All these words describe Dragons, born of a god beyond even others, few can match the power they wield.
Even the young of Dragons can match seasoned adventurers, and the most powerful, can challenge even the gods themselves.
They wield Magic with such grace that Archmages tremble in jealousy, and Clerics beg their gods for the dexterity of the beasts.
Seldom has a creature walked beside a Dragon, which could match it's size and mighty brawn. For they stand tall against the mountains, roar louder than a howling wind, consume lakes to quench but a meager thirst and flatten villages with a single, well aimed, swish of tail.
Yet consider not the dragon but a lowly steed of simple wiles. For tucked inside his steel strength skull, lies the wisdom of the ages. At a moments notice can the Dragon recall any finer detail of a life stretched far beyond that of the humble man, and then apply it with deft and deadly accuracy. The Dragon is a cunning, conniving and oh so clever creature, and all would be well warned to never pit him in a game of wits, for none but the Dragon should ever came out on top of such a duel.
Lest not you draw the Dragon's ire, for his wrath is like an inferno, it will consume all before it, leaving nothing but death and destruction.
For the Dragon is Death, and hell follows, lest it be noticed.
New Feat: Born of the Inferno
Prerequisite: True Dragon, At least Juvenile age. An ECL of at least 10.
Benefit: You gain access to the following Prestige Class, and gain one bonus Mythos of any level you have access to.
The Mythic Dragon
LevelBABFortRefWillSpecialMythos
1st+1+2+2+2Exceptional Mythos+2
2nd+2+3+3+3+0
3rd+3+3+3+3Primitive Brutality II+1
4th+4+4+4+4+0
5th+5+4+4+4Fantastic Mythos+1
6th+6/+1+5+5+5+0
7th+7/+2+5+5+5Legendary Mythos+1
8th+8/+3+6+6+6+0
9th+9/+4+6+6+6+1
10th+10/+5+7+7+7Exalted Mythos+2
The Dragon's Mythos
At each level of this class, except for 10th level, at which they gain 2, The Mythic Dragon gains A Mythos from the list below. They calculate the save in the same way that they calculate their breath weapon save DC. They are always (Ex) in nature, unless specified otherwise.
A Mythic Dragon also has the ability to learn more Mythos, above the ones automatically allotted to him by leveling up - by Gathering Treasure.
For every thousand gp in the Dragon's hoard, it gains A thousand Mythos points. They amount of Gp in the hoard may not be increased by anything other than stolen, or taken by force. If they remove part of their hoard, and replace it, they do not gain anymore Mythos points. It must be in gold pieces they have never had before. This may also be used in place of other classes' Mythos point gaining method that the Mythic Dragon has access to.
By spending 1,000 Mythos Points, and 250xp, he may learn an Exceptional Mythos. A Fantastic Mythos requires 5,000 Mythos Points and 500xp. A Legendary Mythos takes 10,000 Mythos Points, and 1,000xp. And an Exalted Mythos takes 20,000 Mythos Points and 2,000xp.
Exceptional Mythos
Breath of Destruction
"The roaring inferno, a bone rattling tundra, the bubbling typhoon of acid, the cloying miasma of choking gas, or the ice cold wind. There is no death swifter or more painful then the breathe of a Dragon. For creatures who are so adept at protecting and expanding their long lives, they are remarkably well adept at snuffing it out."
Prerequisite: Breath Weapon usable once every 1d4 rounds.
Benefit: In place of your natural magic fueled breath, your body burns with newfound energy, Natural energy. As a result, your breath weapon is extraordinary in nature. In addition, Your body has less of a focus on containing your powerful weapon, and it increases in strength, It deals an additional dice of damage for every 4 Mythic Dragon class level you possess.
Advanced:
Monument breaking Energy blast:
Mortals build monuments to beings, to gods. The Monster may tear them down, and eventually, they rebuild, better than before. When you tear them down, They remain broken, for who would challenge a Living god?
Your breath weapon automatically deals average damage to constructs and buildings, If you manage to roll higher than average, it remains the same.
Devouring Tide of Destruction:
Your Power is endless, your Might, undeniable. The sheer Untamed Devastation that resides within your lungs proves witness to the fact. Your Breath weapon range increases by 10ft/2 HD, and in addition, you gain a special method of blasting;
Instead of firing your normal breath weapon, you may choose to exhale a burst of energy at the ground, blowing everything around you to bits. It has a radius of 10ft/2HD, and Once used, you must rest for 4 Hours before attempting this feat of energy again.
Glorious Terror
To a Dragon, his scales are his pride. Scratched and dented like a warrior's plate, they bear the scars of battles, and what better than to intimidate those who would challenge the might of the Dragon than examples of other's failure?
Prerequisite: Frightful Presence
Benefit: You may add half of your natural armour bonus as a competence bonus on any intimidate check you make.
Basic:
Terrifying Implications
Some of the worst wars could have been ended with words, and the Dragon Proves this. By spending a swift action, and making a implied threat, The Dragon may force re-saves against His Frightful Presence.
Advanced:
Charismatic deflection
A Charming word here, a compliment here, even the most stalwart Slayer has a nagging voice in the back of his mind, telling him he shouldn't harm the Dragon, It only wants to help him.
You add your Charisma modifier as a one time bonus to your AC, as an untyped bonus.
Thunderous Boasts
To speak ill of a Dragon is to invite death. To speak false of a Dragon is to bring wrath. To speak well of a Dragon is wise. To speak of a Dragon at all is something many people only whisper about. When the Dragon speaks however, people tend to listen, and when he makes claims, none dare to challenge them.
Prerequisite: Cha score of at least 14
Benefit: Add a bonus to your bluff check equal to your intimidate rank.
Advanced:
Ill advised objection
A foolish mortal makes the mistake of challenging a Dragon's claim, doubting his immortality.
When someone passes a sense motive check, you gain the amount of their check as a bonus on to-hit and damage when you next attack them, provided it is within the same hour of which they insulted you.
Children born of a Lord
Prerequsite: -
Benefit: Your children age much quicker, and live far longer. And child you have is born in half the time they normally would, and grow into adulthood twice as fast. They may also be more powerful, having the Half Dragon template far more often than normal.
Arcanic Mind
A Dragon's mind is what sets it apart from other powerful creatures, analytical, unnerving, and far more dangerous than any other. When put towards something as wide as spells, they excel.
Prerequisite: Caster level
Benefit: You are Master of the Arcane, and you will use your spells how you please! You may choose, from the point you gain this Mythos, To Prepare and cast as a Wizard, and likewise Know spells as they do, or to Cast as a Sorcerer, and know the spells that they do.
Fantastic Mythos
Inferno of Death
Prerequisite: Breath of Destruction
Benefit: Your Breath Weapon now deals half untyped damage, in addition to it's normal damage. You may also use it 1d2 rounds in place of the regular 1d4.
It also lingers 1d10 rounds afterwords, dealing full damage, requiring the original save for half damage.
Advanced
Coils of death encircle
You are death in immortal form, all should fear your might and BURN in your presence.
You gain a constant aura, of which deals the same damage as your breath weapon. It only requires one save to take half, and you don't have to save again. It has a radius of 10ft per 10 HD.
Energy destruction made living.
You are a god, and it is only fitting that you give life to things of which have none, so they may better serve you.
As a Full round action after you have used your breath weapon, you may raise it as a living being. It becomes an Animate Object, one size smaller than yourself, dealing the same damage as the breath weapon you used to create it.
Body of Majestic Terror
Your scales, shining. Your claws, glistening. Your Eyes, burning. You are becoming a god, and you know it.
Prerequisite: Glorious Terror
Benefit: The Save for your Frightful presence doubles, and you gain a bonus to your Natural Armour equal to half your Constitution modifier.
Terror inspiring Bellow
A Shout from a Dragon is a terrifying thing, and all but the stupidest listen.
Prerequisite: Cha score of at least 20, Thunderous Boasts
Benefit: Your Frightful presence now affects those immune to mind affecting abilities, as well as adding more claim to your Boasts. When you make a boast, add +1 to the check for every HD you are above the lowest around you.
Advanced
Sharp and Silver tongue
Your words a weapon, and your mind a dagger. Even the wisest and conniving Elven advisers cannot hope to match what the Mythic Dragon does daily.
Add the DC of your Frightful presence to any bluff check you make.
To deny a god
A mortal has done the worst thing possible. He has proven the Dragon wrong.
This cannot stand, an atrocity of the worst sort!
As a free action, after someone has proven you wrong, you may enter a rage. This Rage acts as a Greater Rage, except the Dragon is not fatigued at the end of the rage.
Well known Tyrant
You gain leadership, and might makes right as bonus feats.
Recall the Mysteries of Magic.
Your mind is a weapon, of the most well crafted kind. Even other Dragons begin to pale in comparison with your might.
Prerequisite: Arcanic Mind
Benefit:
When the Mythic Dragon witnesses a spell he has never seen before, he may attempt a Spellcraft check equalling the Caster's normal save. If he passes the check, He may store the knowledge of the spell in his vast mind, and He may utilize it as he would one of his own spells. He may never learn more than (HD+Cha Mod) Spells in this fashion. However, when you gain this Mythos, you may choose either Arcane, Or Divine Spells to learn, and may never learn ones from the other list.
Legendary Mythos
Flaming Ruins of broken bodies
The Path to godhood must be paved with those who appose you, what better than to pave your path with burnt corpses?
Prerequisite: Inferno of Death
Benefit: Your Breath weapon damage dice doubles, and it deals fully untyped damage. You may also use it every round, as the fires that fuel your body increase in intensity. Your breath now lingers 1d10 Hours after used.
Advanced
Charred steps born of armies
You are a King, are you not? Every King needs a castle!
You gain Landlord as a bonus feat, in addition, you may exchange one corpse killed by your breath weapon for 5 GP of any non-magical Fortress purchase.
Scintillating Scales
Even more glorious are your scales now, glowing with an inner fire unlike any other.
Prerequisite: Body of Majestic Terror
Benefit: You become increasingly hard to look at, as your scales magnify your inner energy, giving you a 25% Miss chance against all attacks, including spells.
Advanced
Slithering Snakelike Secrecy
You may become incorporeal as a free action, and may remain so as long as you wish.
Charismatic diplomatic defenses
Perquisite: Charismatic deflection
Your words as much a weapon as they are a defense, as you now gain an increase to your Charisma equal to your HD.
Ear Shattering Tyrant
Your Boasts are denied by none, even the gods do not challenge them.
Prerequisite: Cha score of at least 30, Terror inspiring Bellow
Benefit: Everytime you make a Bluff check, add your HD as a bonus on the check.
Advanced
A King's command
Once per round, as a standard action, you may use an (Ex) ability similar to Dominate Monster. It is not subject to spell resistance, nor does protecting against magic function against it. The only way you can prevent it working against you is by making the save.
Resounding Mystical Energy.
Prerequisite: Recall the Mysteries of Magic
Benefit: Your limit of spells is increased twofold. In addition, when a spell you know (By Natural or learning) is cast at you, You may make a spellcraft check, the same as it was to learn it. If you succeed, the spell is reflected back at the caster, as if you had cast it.
Exalted Mythos
Burning Ascension into Godhood
I am become Death, Destroyer of worlds.
Prerequisite: Flaming Ruins of broken bodies
Benefit: The amount of dice you roll for your breath weapon permanently doubles, in addition, ANY being killed by your breath weapon is dead. Their soul is destroyed, and even deities cannot bring them back short of reforming their soul, and then you'll just have to kill them again, won't you?
Advanced
Infernal Energies
The terrible energies within your body warp and mutate, providing you with an influx of energy so powerful you don't know what to do with it, You must release it!
Your breath weapon may now be used as a free action, and it may now be used (HD/3) times per round.
Nuclear Holocaust
Prerequisite: Infernal Energies.
Your breath weapon takes a new form of energy, never seen before. It permanently removes any natural immunity to the original type of damage your breath weapon delt, and can break even magic immunity. This also damages creatures normally immune to anything other than normal types, like the Tarrasque, or a Troll, It deals full lethal damage.
It also becomes fully untyped.
Glorious Destructive Shimmering Body
Glorious. Endless. Majestic. Powerful. Beautiful. You are all those things and more, Kings pay tribute and priests worship you. What are you, but a god?
Prerequisite: Scintillating Scales
Benefit: Your miss chance increases to 75%, and you now gain a deflection bonus to AC equal to your Natural Armor.
Advanced
Impenetrable Defense
You are immune to any effect as follows:
Any effect that would keep you dead, any effect that would trap your soul, any effect that would destroy your soul. You are immortal, and don't plan on dying anytime soon. You may still be killed however, just any effect that would KEEP you dead doesn't function.
Mind Shattering Voice
You are the Dragon. ALL will BOW, or be destroyed.
Prerequisite: Cha score of at least 46, Ear Shattering Tyrant
Benefit: Your Frightful presence becomes Extraordinary in nature, in addition; You gain an option for your Frightful presence, you may activate this aura as a free action. Instead of cowing, they may instead be forced into service. They become Dominated if they fail the save. This functions otherwise like Frightful presence.
Rending Reality Roosting Residence
You are a god. Your Hoard proves it. Your Worshippers prove it. Your Destruction Proves it. ALL but the most idiotic of all beings would deny it.
Prerequisite: Three other Exalted Mythos, a Hoard worth at least 4 Million Gp.
Benefit: You may select an area equal to (Your HD+Your Leadership Score) Miles. This is your Desolation, your rule. In the middle of this area, you may designate an area equal to (Your HD) Thousand Feet, Of which you may form in any way you wish. Magma may flow, or Freezing Ice Shards may fall from the sky to burst into flames. Any Natural Environment may be used. In the absolute center must rest your hoard. In a 60ft Radius around it, you may have any Magical effect present, such as Dead Magic or Enhanced Fire Magic.
Advanced
Divine Right to Rule
You gain DvR 0, However, this is tied to your hoard, if it is decreased below 4 Million, then you loose your Divine ranks until it is brought back up to 4 Million.
However, If it increases to 10 Million GP, You gain DvR1.
If it increases to 40 Million GP, You gain DvR2.
Speak to your DM about any increases past this point.
Scaly priests of the Dragon god
You gain a select worship of Kobolds, High priests of your Might. You have a number equal to (HD/2). They're all of level equal to Half of your HD. You may select their classes for them, as well as any feats.
Chiefest of Calamities
You, are the Alpha. The Omega. All other beings pale in comparison, A hurricane does nothing compared to the merest swish of your tail. A Volcano does naught as much destruction as the laziest breath. An Earthquake fails to break what you can just being. You, are what Any Hero would beg not to be tasked with destruction. You, are destruction Incarnate.
Prerequisite: One Other Exalted Mythos.
Benefit: Your effects are felt throughout your entire domain, you are in constant telepathic connection with any who serve you. You see what they see, and can give them commands perfectly. Your body is magnified, You become Colossal, if you weren't already. Your Claws become weapons of destruction, increasing the die size to d12's. Your Flight becomes perfect, Increase it by 100ft, and change maneuverability to perfect. You gain Swim, Climb, and Burrow speeds equal to half your flight speed.
You also may gain Six Bonus feats of your Choice.