MeklorIlavator
2007-01-24, 08:22 PM
Please help me balance this monstrosity. Note, this is based somewhat off of the Warhammer 40k Chaplain. I was doing this for a friend, and just went all in.
Chaplains
Not all those devoted to the gods become clerics. Some take on a more martial aspect and become champions for their cause, spreading his faith and protecting his flock. Though paladins sometimes serve as these champions, many find that a paladin is more devoted to what they call a higher cause instead of the deities will. Therefore many churches train chaplains to serve in the place of Paladins. These holy warriors serve only their god, and will zealously give their lives for him if needed.
Adventurers
Most Chaplains become adventurers to spread the word of their god and further his gods agenda. A chaplain gathers allies so as to be able to take on greater challenges, and in the hope that he can one day fully introduce his allies into his deities religion.
Role
The Chaplain is a primarily a support character, using his litanies, auras and spells to strengthen his allies or weaken his enemies, though he does have some powerful offensive spells in later levels.
Alignment
A Chaplain must be devoted to his deity path, and therefore must share his deities alignment.
Characteristics
Chaplains often exhibit the personalities of their deity's personality, but they are no more limited in personality than the Clerics that head the worship of their deity. Most enjoy the company of others, especially if they are preparing for a momentous undertaking.
Other Classes
Chaplains and Clerics get along very well if they serve if they serve similar deities, or extremely well if they serve the same deity. If the cleric and Chaplain serve very different deities, conflicts within the party will occur often. Chaplains and paladins get along reasonably well, but paladins wonder why the chaplains does not realize the greater truth and serve it, while chaplains wonder why the paladins do not serve a god, instead choosing some abstract cause. With other classes, relations depend on the deity of the chaplain's deity, for instance a chaplain of St. Cuthbert will have good relations with a monk, but poor ones with the rogue
Stats
A Chaplains most important stat is Charisma, followed by Wisdom and Constitution
The Chaplain
{table=head]Level|Base AttackBonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th
1st|+0|+0|+0|+2| Litany,Litany power 1 |2|-
2nd|+1|+0|+0|+3| Alignment Aura, Detect opposing alignments |3|0|-
3rd|+2|+1|+1|+3| Aura, aura power 1 |3|1|-|-
4th|+3|+1|+1|+4|Litany|3|2|0|-|-
5th|+3|+1|+1|+4|Litany power 2, Wisdom of War |3|3|1|-|-|-
6th|+4|+2|+2|+5||3|3|2|-|-|-|-
7th|+5|+2|+2|+5|Unbreakable Will, Litany, Aura, aura power 2 |3|3|2|0|-|-|-
8th|+6|+2|+2|+6| |3|3|3|1|-|-|-
9th|+6|+3|+3|+6|Litany power 3 |3|3|3|2|-|-|-
10th|+7|+3|+3|+7|Litany|3|3|3|2|0|-|-
11th|+8|+3|+3|+7| Aura, aura power 3 |3|3|3|3|1|-|-
12th|+9|+4|+4|+8||3|3|3|3|2|-|-
13th|+9|+4|+4|+8|Litany power 4, Litany |3|3|3|3|2|0|-
14th|+10|+4|+4|+9||4|3|3|3|3|1|-
15th|+11|+5|+5|+9|Litany, Aura, aura power 4 |4|4|3|3|3|2|-
16th|+12|+5|+5|+10|Litany|4|4|4|3|3|2|0
17th|+12|+5|+5|+10|Litany power 5 |4|4|4|4|3|3|1
18th|+13|+6|+6|+11||4|4|4|4|4|3|2
19th|+14|+6|+6|+11|Aura, aura power 5 |4|4|4|4|4|4|3
20th|+15|+6|+6|+12|Litany|4|4|4|4|4|4|4[/table]
HD=1d8
Weapon/Armor Prof- All simple and the deities favored weapon, all shields(not tower), Light and Medium armors
[B]Alignment-The Chaplain must have the same alignment as his diety.
Skills-(2+Int),Concentration, Craft, Diplomacy, Heal, Intimidation, Knowledge(religion, noblity/rolalty), Listen, Profession, Sense Motive, and Spot
Alignment- As cleric, with deity's alignment(note, must have a deity)
Alignment Aura- as cleric
Detect opposing alignments- as detect(good, evil, lawful, chaotic), usable 1 per day per point of Wis mod.
Unbreakable Will- The Chaplain is immune to fear effects
Wisdom of War-the Chaplain adds his wisdom bonus to his AC
Litany-At 1st Level and every 3 levels thereafter the Chaplain learns one litany. He can activate it as a standard action. These litanies affect everyone within 30 feet+ 10feet/5 levels, as a sonic, mind effecting ability (silence centered on Chaplin prevents any effects). This ability is usable (CHA modifier+CON modifier+Chaplain levels) rounds per day, due to the strain it puts on a Chaplain’s vocal cords. He can split up the uses per day any way he wishes, but he must make a concentration check to continue his sermon if adverse conditions would effect him, as casting a spell. The check DC is (10+ litany power+ modifier as specified by the table in the PHB). The save DC for a litany is 10+litany power+ Cha modifier.
Litany Level- this is the Litany Level for DC(non cumulative, it replaces a lower value)
Auras-Effect all allies or enemies within 30ft, as long as you have less than total concealment and they can see you. He gains one at first level and one every five levels afterward. He can only have 1 aura active at one time(not counting the Alignment aura, which is always active and may not be switched out)Any x in the aura is defined by the Aura power. Spells assume caster level= the chaplain's level, and the DC for all Aura's is determined with Cha as the main casting stat.
Litanies
Litany of Courage-+1 morale bonus to allies saves, double for fear effects(doesn’t stack with Steadfast Visage). For every 4lvs above 1st, this bonus increases by 1.
Litany of Fear- -1 morale penalty to enemy saves, double for saves against fear effects. For every 4lvs above 1st this penalty increases by 1.
Litany of Prowess- +1 morale bonus to enemy attack and damage rolls. For every 6lvs above 1st, this bonus increases by 1
Litany of Weakness- -1 morale penalty to enemy attack and damage rolls. For every 6lvs above 1st, this penalty increases by 1Auras
Aura of protection-armor bonus X(sacred/profane)
Steadfast Visage -gives a +X (sacred/profane)bonus to saves vs. fear effects to Chaplain and all allies within 30ft. Also, it gives a X (sacred/ Profane)bonus to all saves
Aura of Sacrifice-Chaplain gains fast healing X, takes all damage dealt to allies
Aura of Fear- as Fear spell
Retributive Aura- deals X damage to any enemy who damages the Chaplain or his allies who is within 30 feet. The damage is any type the Chaplain wishes as he activates the aura.Have to go now, I will come back
Chaplains
Not all those devoted to the gods become clerics. Some take on a more martial aspect and become champions for their cause, spreading his faith and protecting his flock. Though paladins sometimes serve as these champions, many find that a paladin is more devoted to what they call a higher cause instead of the deities will. Therefore many churches train chaplains to serve in the place of Paladins. These holy warriors serve only their god, and will zealously give their lives for him if needed.
Adventurers
Most Chaplains become adventurers to spread the word of their god and further his gods agenda. A chaplain gathers allies so as to be able to take on greater challenges, and in the hope that he can one day fully introduce his allies into his deities religion.
Role
The Chaplain is a primarily a support character, using his litanies, auras and spells to strengthen his allies or weaken his enemies, though he does have some powerful offensive spells in later levels.
Alignment
A Chaplain must be devoted to his deity path, and therefore must share his deities alignment.
Characteristics
Chaplains often exhibit the personalities of their deity's personality, but they are no more limited in personality than the Clerics that head the worship of their deity. Most enjoy the company of others, especially if they are preparing for a momentous undertaking.
Other Classes
Chaplains and Clerics get along very well if they serve if they serve similar deities, or extremely well if they serve the same deity. If the cleric and Chaplain serve very different deities, conflicts within the party will occur often. Chaplains and paladins get along reasonably well, but paladins wonder why the chaplains does not realize the greater truth and serve it, while chaplains wonder why the paladins do not serve a god, instead choosing some abstract cause. With other classes, relations depend on the deity of the chaplain's deity, for instance a chaplain of St. Cuthbert will have good relations with a monk, but poor ones with the rogue
Stats
A Chaplains most important stat is Charisma, followed by Wisdom and Constitution
The Chaplain
{table=head]Level|Base AttackBonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th
1st|+0|+0|+0|+2| Litany,Litany power 1 |2|-
2nd|+1|+0|+0|+3| Alignment Aura, Detect opposing alignments |3|0|-
3rd|+2|+1|+1|+3| Aura, aura power 1 |3|1|-|-
4th|+3|+1|+1|+4|Litany|3|2|0|-|-
5th|+3|+1|+1|+4|Litany power 2, Wisdom of War |3|3|1|-|-|-
6th|+4|+2|+2|+5||3|3|2|-|-|-|-
7th|+5|+2|+2|+5|Unbreakable Will, Litany, Aura, aura power 2 |3|3|2|0|-|-|-
8th|+6|+2|+2|+6| |3|3|3|1|-|-|-
9th|+6|+3|+3|+6|Litany power 3 |3|3|3|2|-|-|-
10th|+7|+3|+3|+7|Litany|3|3|3|2|0|-|-
11th|+8|+3|+3|+7| Aura, aura power 3 |3|3|3|3|1|-|-
12th|+9|+4|+4|+8||3|3|3|3|2|-|-
13th|+9|+4|+4|+8|Litany power 4, Litany |3|3|3|3|2|0|-
14th|+10|+4|+4|+9||4|3|3|3|3|1|-
15th|+11|+5|+5|+9|Litany, Aura, aura power 4 |4|4|3|3|3|2|-
16th|+12|+5|+5|+10|Litany|4|4|4|3|3|2|0
17th|+12|+5|+5|+10|Litany power 5 |4|4|4|4|3|3|1
18th|+13|+6|+6|+11||4|4|4|4|4|3|2
19th|+14|+6|+6|+11|Aura, aura power 5 |4|4|4|4|4|4|3
20th|+15|+6|+6|+12|Litany|4|4|4|4|4|4|4[/table]
HD=1d8
Weapon/Armor Prof- All simple and the deities favored weapon, all shields(not tower), Light and Medium armors
[B]Alignment-The Chaplain must have the same alignment as his diety.
Skills-(2+Int),Concentration, Craft, Diplomacy, Heal, Intimidation, Knowledge(religion, noblity/rolalty), Listen, Profession, Sense Motive, and Spot
Alignment- As cleric, with deity's alignment(note, must have a deity)
Alignment Aura- as cleric
Detect opposing alignments- as detect(good, evil, lawful, chaotic), usable 1 per day per point of Wis mod.
Unbreakable Will- The Chaplain is immune to fear effects
Wisdom of War-the Chaplain adds his wisdom bonus to his AC
Litany-At 1st Level and every 3 levels thereafter the Chaplain learns one litany. He can activate it as a standard action. These litanies affect everyone within 30 feet+ 10feet/5 levels, as a sonic, mind effecting ability (silence centered on Chaplin prevents any effects). This ability is usable (CHA modifier+CON modifier+Chaplain levels) rounds per day, due to the strain it puts on a Chaplain’s vocal cords. He can split up the uses per day any way he wishes, but he must make a concentration check to continue his sermon if adverse conditions would effect him, as casting a spell. The check DC is (10+ litany power+ modifier as specified by the table in the PHB). The save DC for a litany is 10+litany power+ Cha modifier.
Litany Level- this is the Litany Level for DC(non cumulative, it replaces a lower value)
Auras-Effect all allies or enemies within 30ft, as long as you have less than total concealment and they can see you. He gains one at first level and one every five levels afterward. He can only have 1 aura active at one time(not counting the Alignment aura, which is always active and may not be switched out)Any x in the aura is defined by the Aura power. Spells assume caster level= the chaplain's level, and the DC for all Aura's is determined with Cha as the main casting stat.
Litanies
Litany of Courage-+1 morale bonus to allies saves, double for fear effects(doesn’t stack with Steadfast Visage). For every 4lvs above 1st, this bonus increases by 1.
Litany of Fear- -1 morale penalty to enemy saves, double for saves against fear effects. For every 4lvs above 1st this penalty increases by 1.
Litany of Prowess- +1 morale bonus to enemy attack and damage rolls. For every 6lvs above 1st, this bonus increases by 1
Litany of Weakness- -1 morale penalty to enemy attack and damage rolls. For every 6lvs above 1st, this penalty increases by 1Auras
Aura of protection-armor bonus X(sacred/profane)
Steadfast Visage -gives a +X (sacred/profane)bonus to saves vs. fear effects to Chaplain and all allies within 30ft. Also, it gives a X (sacred/ Profane)bonus to all saves
Aura of Sacrifice-Chaplain gains fast healing X, takes all damage dealt to allies
Aura of Fear- as Fear spell
Retributive Aura- deals X damage to any enemy who damages the Chaplain or his allies who is within 30 feet. The damage is any type the Chaplain wishes as he activates the aura.Have to go now, I will come back