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Tellah
2007-01-24, 08:28 PM
This thread is meant to collect NPCs generated by the GITP community and links to further depositories. Guidelines:

NPCs

Try to use material available under the Open Gaming License or other open licensing scheme.
Please do not post NPCs with homebrewed classes, feats, races, etc. If the material used is not from the core rulebooks of the system used to generate the NPC, please note the sources.
Note the role playing system used to generate the NPC at the top of your post.
Try to use one of the standardized, readable methods for displaying NPC statistics. For d20 characters, the new format introduced in the DMGII is preferable; older formats are fine, too. "Stat blocks" are ugly and should be avoided.


Links

Please indicate the system(s) used to generate characters at the site(s) you recommend.
Try to link to relatively stable sites (i.e. posts on this board, Wizards forums, official game company sites)


Let's try to make this thread the one-stop-shopping savior to GMs in a hurry!

Tellah
2007-01-24, 08:29 PM
DM Tools (http://www.dmtools.org/index.php)
A collection of D&D 3.5 NPCs, sortable by CR, class, campaign setting, race, and more. Most use the DMGII format.

Tellah
2007-01-24, 08:34 PM
Dungeons and Dragons 3.5

Psionic Initiate CR 5
Elan Psion 5
Medium Aberration
Init +2; Senses Listen +0, Spot +0
Languages Common, Goblin, Aquan
AC 18 (inertial armor +6, dex +2) T: 12 FF: 16
HP 18
Fort 2 Ref 3 Will 6
--------------------------
Speed 30ft
Powers Known
1st
Crystal shard
Energy Ray
Entangling Ectoplasm
Force Screen
Intertial Armor
2nd
Energy Missile
Energy Stun
Inflict Pain
Swarm of Crystals
3rd
Dispel Psionics
Mental Barrier
PP 34 (29)
BAB +2; Grap +3
--------------------------
Abilities Str 12, Dex 14, Con 13, Int 16, Wis 10, Cha 6
Special Qualities
Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends.
Skills Concentration +9, Psicraft +11, Intimidate +6, Autohypnosis +8, Knowledge: Psionics +11.
Feats Psionic Endowment, Greater Psionic Endowment, Iron Will, Force of Will (1/rd use will instead of ref or fort save, psionic only)
Discipline Kineticist
Possessions Power Stone: Fiery Discorporation; Power Stone: Energy Current; Shard (+9, Concentration); Psionic Tattoo: Body Adjustment [1d12 hp]; 5d10*2gp

Tellah
2007-01-24, 08:52 PM
Dungeons and Dragons 3.5

Psionic Apprentice CR 7
Elan Psion 7
Medium Aberration
Init +2; Senses Listen +0, Spot +0
Languages Common, Goblin, Aquan
------------------------------
AC 19 (inertial armor +6, dex +2, ring of protection +1) T: 12 FF: 16
HP 18
Fort 2 Ref 3 Will 6
------------------------------
Speed 30ft
Powers Known
1st
Crystal shard
Energy Ray
Entangling Ectoplasm
Force Screen
Intertial Armor*
2nd
Energy Missile
Energy Stun
Inflict Pain
Swarm of Crystals
3rd
Dispel Psionics
Mental Barrier
Energy Burst
Energy Wall
4th
Empathic Feedback*
Mindwipe
PP 43
BAB +3; Grap +3
----------------
Abilities Str 10, Dex 14, Con 12, Int 16, Wis 13, Cha 6
Special Qualities
Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends.
Skills Concentration +11, Psicraft +13, Intimidate +8, Autohypnosis +11, Knowledge: Psionics +13.
Feats Psionic Endowment, Greater Psionic Endowment, Iron Will, Force of Will (1/rd use will instead of ref or fort save, psionic only), Psionic Meditation (move action to focus)
Discipline Kineticist
Possessions Power Stone: Fiery Discorporation; Power Stone: Energy Current; Shard (+9, Concentration); Psionic Tattoo: Body Adjustment [1d12 hp]; Ring of Protection +1; 5d10*2gp

Tellah
2007-01-24, 09:09 PM
D&D 3.5

Aurelian Heavy Infantry CR 5
Human Fighter 5
LN Medium humanoid
Init +5 Senses Listen +1, Spot +10
Languages Common
---------------------
AC 21, touch 10, flat-footed 20
Hp 38
Fort6 Ref2 Will2
---------------------
Speed 20 ft. (4 squares)
Melee mwk longsword +11 (1d8+7/19-20)
Base Atk +5; Grp +8
---------------------
Abilities Str 16 Dex 13 Con 14 Int 10 Wis 12 Cha 8
Feats Weapon Focus (Longsword) Greater Weapon Focus (Longsword), Weapon Specialization (Longsword), Greater Weapon Specialization (Longsword), Improved Initiative
Skills Intimidate +8, Listen +10
Possessions mwk longsword, mwk steel shield, full plate

Tellah
2007-01-24, 09:11 PM
D&D 3.5

Aurelian Swordsman CR 7
Human Fighter 7
LN Medium humanoid
Init +1 Senses Listen +1, Spot +12
Languages Common
---------------------
AC 19, touch 10, flat-footed 18
Hp 49
Fort 7 Ref 3 Will 3
---------------------
Speed 20 ft. (4 squares)
Melee mwk greatsword +13 (2d6+8/19-20x2)
Base Atk +7; Grp +10
---------------------
Abilities Str 16 Dex 13 Con 14 Int 10 Wis 12 Cha 8
Feats Weapon Focus (Halberd) Greater Weapon Focus (Halberd), Weapon Specialization (Halberd), Combat Expertise, Improved Trip, Power Attack
Skills Spot +10, Intimidate +8, Sense Motive +5
Possessions mwk greatsword, full plate mail, 60 platinum

Mewtarthio
2007-01-25, 06:06 PM
It would be nice if there was a little fluff with these guys. Not (necessarily) an entire backstory and history, but at least a few lines that mention the kind of stuff you designed them for. Sure, it's obvious what "Psionic Initiate" means, but a brief description (even just a single phrase) makes it look a little better.

Gralamin
2007-01-25, 09:00 PM
Myraiego Huykoni – Rogue - 10 – D&D

Books used:

Core Rulebooks
Complete Scoundrel


Myraiego Huykoni
Halfling, 10th level Rogue
HD 10 HD (67 hp)
Speed 20 ft. (4 squares)
Init: +8
AC 20; touch 15; flat-footed 16 (+4 Dex, +1 size, +5 Armor)
BAB +7/+2; Grp +4/-1
Attack +1 Rapier +13 (1d4+2, 18-20/x2, Sneak attack +5d6), or +1 Shortbow +13 (1d4, x3, Sneak Attack +5d6)
Space 5 ft.; Reach 5 ft.
Special Qualities Improved Evasion, Improved Uncanny Dodge, Lucky Start, Skill Tricks, Trapfinding, Trap Sense +3
Saves Fort +6 Ref +12 Will +6 (+2 vs fear)
Abilities Str 12, Dex 18, Con 15, Int 16, Wis 14, Cha 15
Skills Bluff +11, Climb +16, Disable Device + 15, Escape Artist + 17, Hide + 26, Listen + 16, Move Silently + 24, Open Lock + 16, Sleight of Hand 17, Spot + 14, Tumble + 17.
Feats Freeruner, Improved Initiative, Lucky Start, Weapon Finesse.
Possessions +1 Rapier, +1 Mithral Chain Shirt, +1 Shortbow (40 arrows), Boots of Elvenkind, Cloak of Elvenkind, Gloves of Dexterity +2, Rust Monster Wand (CS page 120), 238 gp
Challenge Rating 10
Alignment Choatic Netural.

This Humanoid is about half as tall as a human, his athletic build and small stature mark him as a Halfling. His blonde hair and golden eyes mark him as a foreigner however.

Abilities
Improved Evasion – Succeeded Reflex Saves cause no damage, half damage on a failed save.
Improved Uncanny Dodge – Cannot be Flanked, Cannot be dealt sneak attack damage due to flanking, except form level 14 or higher Rogues. Retains Dexterity Bonus to AC even if flat-footed or struck by an invisible attacker.
Lucky Start – Complete Scoundrel, Page 79
Skill Tricks – from Complete Scoundrel. Myraiego Huykoni knows the following skill tricks:
Acrobatic Backstab (Page 84)
Back on Your Feet (Page 85)
Clarity of Vision (Page 85)
Corner Perch (Page 85)
Quick Escape (Page 88)
Slipping Past (Page 89)

Tactics: Myraiego Huykoni likes to surprise his enemies, and will frequently rely on hit and run tactics. He uses His skill tricks as much as possible, Corner Perch being one of his favorites. If forced into melee, Myraiego Huykoni will attempt to use Acrobatic Backstab as much as possible. Myraiego Huykoni focuses on Casters and other Rogues first. He will use Clarity of Vision whenever fighting invisible foes, and one round before he attacks.

Fax Celestis
2007-01-25, 11:39 PM
Charsheet (http://rpgwebprofiler.net/view.php?id=46428)
Books Used
Core, Complete Mage, Complete Warrior, Unearthed Arcana, Spell Compendium, PHB-II

Flavius Hilaris
Human Battle Sorceror 12
HD 12 HD (81 hp)
Speed 30 ft. (6 squares)
Init: +1
AC 23; touch 13; flat-footed 22 (+6 Armor, +1 Dex, +2 Deflection, +4 Shield)
BAB +9/+4; Grp +12
Attack Adamantine keen spell-storing greatsword of frost +15/+10 (2d6 + 1d6 cold + 7; 18-20/x2)
or
Enlarged adamantine keen spell-storing greatsword of frost +15/+10 (3d6 + 1d6 cold + 7; 18-20/x2)
or
Ranged touch +10/+5 (as spell)
or
Melee touch +13/+8 (as spell)
Space 5 ft.; Reach 5 ft.
Special Qualities Metamagic Specialist, Stalwart Sorceror, Armored Mage (Light)
Saves Fort +6 Ref +5 Will +8
Abilities Str 14 (18), Dex 12, Con 14, Int 12 (14), Wis 10, Cha 16 (20)
Skills Concentration +17, Intimidate +20, Knowledge (Arcana) +7, Spellcraft +12
Feats Eschew MaterialsB, Martial Weapon Proficiency (Rapier)B, Martial Weapon Proficiency (Greatsword)B, Weapon Focus (Greatsword)B, Smiting Spell1, Somatic Weaponry3, Power Attack6, Arcane Strike9, Retributive Spell12
Possessions Mithral Breast Plate of Moderate Fortification +1, Ring of the Ram (50 charges), Ring of Protection +2, Cloak of Charisma +4, Belt of Giant Strength +4, Boots of Speed, Headband of Intellect +2, Goggles of Night, Necklace of Adaptation, Glove of Storing
Spells Known 0th - caltrops, stick, read magic, light, mage hand, ray of frost, arcane mark, prestidigitation; 1st - shield, true strike, shocking grasp, enlarge person; 2nd - cloud of knives, enlarge weapon, combust, touch of idiocy; 3rd - fly, reverse arrows, hold person; 4th - ray deflection, fire shield; 5th - lightning leap; 6th - transformation
Spells per Day 0th - 5; 1st - 7; 2nd - 6; 3rd - 6; 4th - 6; 5th - 5; 6th - 2
Challenge Rating 13
Alignment Chaotic Good

Standing just over 6' tall and with long red hair, Flavius is an imposing figure. Most would not guess at the arcane powers he possesses, though those who have seen him in combat do not doubt his might. He stores his greatsword in his glove of storing and wears his goggles almost constantly. Unlike most mithral armor, Flavius' breastplate is a matte black, inscribed with a silver dragon.

Flavius is a wanderer who seeks to better himself and the world. He works with like-minded organizations when it suits him, even if (sometimes especially if) it means working against the local government.

Flavius despises inequality and will work against it at every opportunity.

Combat
Flavius is different from most other fighters in that he uses the practical applications of magic to supplement himself. He usually opens a fight with a fly spell. Given ample time, he will take a moment to cast enlarge weapon and shield (his stat block includes both of these spells).

Actively in combat, Flavius will use Smiting Spell in combination with combust, touch of idiocy, or vampiric touch. He also uses Retributive Spell with the same spells. If his opponents are unfortunate enough to line up, or if Flavius is trapped, lightning leap serves as a handy trick. If left to a ranged situation, he will combine the uses of cloud of knives and Smiting Spell to use his spells from afar.

Abilities
Metamagic Specialist Five times a day, Flavius can cast metamagic spells without increasing the casting time.
Stalwart Sorceror Flavius receives one less spell per day from his highest spell level (minimum 1), and receives an extra 2 hp at each level in exchange.
Armored Mage Flavius ignores Arcane Spell Faiure Chance in light armor.

Legoman
2007-01-26, 01:52 AM
Lots: http://d20npcs.wikia.com/wiki/Main_Page

My favorite is the Macro-Large Terrasque, with a 2-mile reach, Yeaowch!