Doorhandle
2014-01-23, 02:22 PM
So, out of games that involve stunts (exalted, savage worlds, ect), which do you personally think is best?
I personally like flying swordsmen's take on it. You choose a stunt at the start of each combat round and an appropriate stunt die to go with it, and add the stunt's die's bonus to various actions. (such as adding it to damage for strength). This ensures you're going to be coming up with another insane wire-fu stunt every round.
I still think the homebrew "RaisiRaising the Stakes: Drama Rules for Action Fantasy Campaigns" has the best take on it. Players offer a stake (E.X "I Jump-kick the orc off a mountaintop if I hit, and I fall off the mountain myself if I miss) and the D.M decides whether that's an acceptable wager. If yes, you roll as normal with result determined by the wager. Very flexible and very simple.
What are your thoughts?
I personally like flying swordsmen's take on it. You choose a stunt at the start of each combat round and an appropriate stunt die to go with it, and add the stunt's die's bonus to various actions. (such as adding it to damage for strength). This ensures you're going to be coming up with another insane wire-fu stunt every round.
I still think the homebrew "RaisiRaising the Stakes: Drama Rules for Action Fantasy Campaigns" has the best take on it. Players offer a stake (E.X "I Jump-kick the orc off a mountaintop if I hit, and I fall off the mountain myself if I miss) and the D.M decides whether that's an acceptable wager. If yes, you roll as normal with result determined by the wager. Very flexible and very simple.
What are your thoughts?