Jon_Dahl
2014-01-24, 12:13 AM
Since natural 1 is not an automatic failure in skill checks, any character with knowledge +14 modifier succeeds in all the related DC 15 (and lower) knowledge checks automatically.
Let's imagine that a character has +14 modifier in all the knowledges.
Looking at the monster manual, DMG and PHB, what are the things that this character would now, regardless of the campaign world?
For instance, with Knowledge (nature) +14 you'd automatically know that a Troll Bladerager is "a some sort of troll, but it seems to have had
armor and weapons grafted to it". It's irrelevant if the campaign world has bladeragers or not, but with +14 knowledge check you'd know this automatically.
Let's imagine that a character has +14 modifier in all the knowledges.
Looking at the monster manual, DMG and PHB, what are the things that this character would now, regardless of the campaign world?
For instance, with Knowledge (nature) +14 you'd automatically know that a Troll Bladerager is "a some sort of troll, but it seems to have had
armor and weapons grafted to it". It's irrelevant if the campaign world has bladeragers or not, but with +14 knowledge check you'd know this automatically.