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kaaskeizer
2014-01-24, 03:22 PM
hello playground!

ive played a lot of different characters, most of which standing on the front line or in the spot lights a bit too much, so thought; lets take another turn this time.

I want to buff the hell out of my party members, what this build will need is many buffs like cats grace or wraith touch with a very long duration. one of the easiest ways id figure would be a theurge or abjurant champion take extend and persist feats, for some reason I cant thing of much more xD

ability points will be plenty, so reaching 2 or 3 high stats (18 or above) will not be a problem

any ideas? ^^

~Kaas Keizer

Fouredged Sword
2014-01-24, 03:39 PM
Wizard 5 / War Weaver 5 / Incantrix X.

Get the ability to persist ALL the spells on ALL your companions. Take Arcane Disciple (War) to pick up divine power for EVERYONE!

Rebel7284
2014-01-24, 04:15 PM
Wizard 5 / War Weaver 5 / Incantrix X.

Get the ability to persist ALL the spells on ALL your companions. Take Arcane Disciple (War) to pick up divine power for EVERYONE!

This but with Spellguard of Silverymoon to cast even more spells into the weave.

sambouchah
2014-01-24, 04:20 PM
Cleric-20 with DMM Persist.
Bard- 20 with DFI.

Easy suggestions, sorry for not giving much else. It's been a long day:smalltongue:

Kennisiou
2014-01-24, 04:29 PM
Cleric-20 with DMM Persist.


DMM: Persist is surprisingly unhelpful for support clerics, in my opinion. The requirement of "fixed or personal range" means no touch or ranged touch, which rules out a lot of buffs that target allies. It also rules out any buff that has a range or area centered around yourself that goes up with level, ruling out even basics like mass vigor, mass bull's strength, etc. You basically only have a small handful of good persistable spells to support your allies with.

That said, you can DMM: Extend high duration ally buffs or DMM: Quicken them.

sambouchah
2014-01-24, 05:43 PM
DMM: Persist is surprisingly unhelpful for support clerics, in my opinion. The requirement of "fixed or personal range" means no touch or ranged touch, which rules out a lot of buffs that target allies. It also rules out any buff that has a range or area centered around yourself that goes up with level, ruling out even basics like mass vigor, mass bull's strength, etc. You basically only have a small handful of good persistable spells to support your allies with.

That said, you can DMM: Extend high duration ally buffs or DMM: Quicken them.

I hadn't even thought about that! Whoah ha I'm losing my edge:smallbiggrin:

kaaskeizer
2014-01-24, 06:19 PM
DMM: Persist is surprisingly unhelpful for support clerics, in my opinion. The requirement of "fixed or personal range" means no touch or ranged touch, which rules out a lot of buffs that target allies. It also rules out any buff that has a range or area centered around yourself that goes up with level, ruling out even basics like mass vigor, mass bull's strength, etc. You basically only have a small handful of good persistable spells to support your allies with.

That said, you can DMM: Extend high duration ally buffs or DMM: Quicken them.

But that would still make a mass eagles splendor casted by a average lvl 15 caster last only 30 minutes or am I mis calculating something?

Kennisiou
2014-01-24, 06:24 PM
that would still make a mass eagles splendor casted by a average lvl 15 caster last only 30 minutes or am I mis calculating something?

Nope, you're right on the money! It's honestly not great, but there's longer duration party or single ally buffs you can extend, and the point is that the list of persistable ally buffs is much smaller than the list of extendable ally buffs with good duration (not that mass Bull's Strength & friends is on it, since it's not and even if it had a good duration it's still honestly not a very powerful spell).

Also, I'm going to say something a bit contentious but I feel like having access to extended mass bull's strength as well as the few persistable party buffs as extended buffs instead is still better for supporting than going with persist. Although I'm of the belief that DMM: Quicken is probably the best DMM option for support clerics since it lets them quicken not just buffs but also debuffs, healing, and battlefield control (although the healing can't be quickened spontaneously, sadly).

Piggy Knowles
2014-01-24, 06:25 PM
DMM (Chain), on the otherhand, is quite handy for party-buffing clerics.

strider24seven
2014-01-24, 06:27 PM
DMM: Persist is surprisingly unhelpful for support clerics, in my opinion. The requirement of "fixed or personal range" means no touch or ranged touch, which rules out a lot of buffs that target allies. It also rules out any buff that has a range or area centered around yourself that goes up with level, ruling out even basics like mass vigor, mass bull's strength, etc. You basically only have a small handful of good persistable spells to support your allies with.

That said, you can DMM: Extend high duration ally buffs or DMM: Quicken them.

If only there were ways of making touch spells into (http://dndtools.eu/feats/complete-divine--56/reach-spell--2390/) fixed range spells (http://dndtools.eu/feats/lords-of-madness--72/ocular-spell--2079/).

kaaskeizer
2014-01-24, 06:52 PM
If only there were ways of making touch spells into (http://dndtools.eu/feats/complete-divine--56/reach-spell--2390/) fixed range spells (http://dndtools.eu/feats/lords-of-madness--72/ocular-spell--2079/).

that would make persistence possible, but sadly I too don't know the awnser to that




Nope, you're right on the money! It's honestly not great, but there's longer duration party or single ally buffs you can extend, and the point is that the list of persistable ally buffs is much smaller than the list of extendable ally buffs with good duration (not that mass Bull's Strength & friends is on it, since it's not and even if it had a good duration it's still honestly not a very powerful spell).

Also, I'm going to say something a bit contentious but I feel like having access to extended mass bull's strength as well as the few persistable party buffs as extended buffs instead is still better for supporting than going with persist. Although I'm of the belief that DMM: Quicken is probably the best DMM option for support clerics since it lets them quicken not just buffs but also debuffs, healing, and battlefield control (although the healing can't be quickened spontaneously, sadly).
then still a quickened mass bears endurance would be a lvl 10 spell

Roga
2014-01-24, 07:57 PM
Ability Enhancer, from Dragon 325, is great for War Weavers or any Wizard based buff build. It requires Transmutation spec, but adds +2 to the enhancement bonus grants by any spell you cast that grants enhancement bonus to stats. So now your Bull's Str gives 6 str instead of 4, but can also help with other spells like Bite of the Werewolf.

Irk
2014-01-24, 08:10 PM
Actually, DFI bard is probably the way to go. combine with warblade through song of the white raven. Vest of legends, inspirational boost, badge of valor, words of creation, and song of heart can easily add up to give you +10 inspire courage. The white raven discipline most successfully boosts your team. Look into an item of white raven tactics and just learn all the other white raven maneuvers, which'll give your allies significant bonuses to certain attacks or allow them to move out of order. Dragonfire inspiration allows you to turn that inspire courage into d6s of damage and draconic heritage allows you to make that force damage. seeker of the song 2 allows you to sustain both dragonfire inspiration and regular inspire courage, giving your allies around +10 to attack and 10+10d6 n each attack if optimized correctly. Alternatively, a harmonizing weapon allows you to circumvent the requirement for seeker of the song.

Just to break it down for you:

Song of Heart (http://dndtools.eu/feats/eberron-campaign-setting--12/song-of-the-heart--2675/) adds one
Badge of valor (https://amaranthia.obsidianportal.com/items/badge-of-valor) adds one
Words of creation (http://dndtools.eu/feats/book-of-exalted-deeds--52/words-of-creation--3168/) doubles
Inspirational boost (http://dndtools.eu/spells/complete-adventurer--54/inspirational-boost--393/) adds one
Vest of legends (http://www.imarvintpa.com/dndlive/items.php?ID=3141) increases effective inspire courage level by 5
Song of the white raven (http://dndtools.eu/feats/tome-of-battle-the-book-of-nine-swords--88/song-of-the-white-raven--2676/) makes certain intiator levels stack with bard levels.

Bard 1 / Warblade 8 with the above has inspire courage +2 to begin.
+3 (vest)
+4(heart)
+5 (badge)
+6 (boost in a wand)
+12 (words)

this translates to +12d6 damage for all your friends. Yay.

Kennisiou
2014-01-24, 08:21 PM
that would make persistence possible, but sadly I too don't know the awnser to that




then still a quickened mass bears endurance would be a lvl 10 spell

A DMM: Quickened Mass Bears Endurance is a level 6 spell with 5 turn undead spent to make it a swift action. It's not a good use of a level 6 spell with 5 turn undead attempts, but that's what it is.