1pwny
2014-01-24, 03:40 PM
The Udyr
The Udyr channels the spirits of the wild to give himself extra power. Without any form of weapon, the Udyr fights people with his bare hands.
Game Information:
Alignment: Chaotic Good
Starting Gold: 4d6 x 10gp (140gp)
Starting Age: Adult (As barbarian)
Hit die: d12
Skill points: 2 + Int
Skill points first level: 4 x (2 + Int)
Class Skills: Animal Empathy(Cha), Handle Animal(Cha), Intimidate(Cha), Know-Nature(Int), Listen(Wis), Ride(Dex), Survival(Wis), Wilderness Lore(Wis)
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Mana
1
+1
+2
+2
+0
Stance, Mana Regeneration
200
2
+2
+3
+3
+0
Stance
300
3
+3
+3
+3
+1
Stance
400
4
+4
+4
+4
+1
Stance
500
5
+5
+4
+4
+1
Stance
600
6
+6/+1
+5
+5
+2
Stance
700
7
+7/+2
+5
+5
+2
Stance
800
8
+8/+3
+6
+6
+2
Stance
900
9
+9/+4
+6
+6
+3
Stance
1,000
10
+10/+1
+7
+7
+3
Stance
1,100
11
+11/+6/+1
+7
+7
+3
Stance
1,200
12
+12/+7/+2
+8
+8
+4
Stance
1,300
13
+13/+8/+3
+8
+8
+4
Stance
1,400
14
+14/+9/+4
+9
+9
+4
Stance
1,500
15
+15/+10/+5
+9
+9
+5
Stance
1,600
16
+16/+11/+6/+1
+10
+10
+5
Stance
1,700
17
+17/+12/+7/+2
+10
+10
+5
Stance
1,800
18
+18/+13/+8/+3
+11
+11
+6
Stance
1,900
19
+19/+14/+9/+4
+11
+11
+6
Stance
2,0
20
+20/+15/+10/+5
+12
+12
+6
Stance
2,100
Class Features:
All of the following are class features of the Udyr.
Weapon and Armor Proficiency: An Udyr is proficient with unarmed strikes and light armor.
Stances (Ex): An Udyr has 4 stances that he may choose to enter as a free action at the beginning of each round. They each have an Immediate Effect and a Lasting Effect that change when he changes stances. Each Immediate Effect only applies on the round Udyr enters the stance. Unless otherwise noted, Udyr cannot re-activate a stance the round after he firsts enters it.
Each time he levels up, he may put a point in any of the four stances. Each stance can have up to 5 points put in them, and cannot be activated unless they have at least 1 point in them. To put a point into a stance, an Udyr must be at level 2x-1, where x is the level the stance will be at after the point is put in.
Activating a new stance takes 40 mana, and can only be done once/round. If he is wearing armor or holding a weapon, he cannot activate a stance.
Mana Regeneration (Ex): Udyr uses up mana when he goes into his stances. He naturally regenerates mana equal to his Udyr level every round.
Shield (used in Turtle Stance): Udyr gains up to a certain amount of temporary hitpoints.
Ring of Fire (used in Phoenix Stance): Once a round, Udyr emits a ring of fire around himself, dealing fire damage to all enemies within 5 feet of himself. Lasts for 2 rounds.
Cone of Flame (used in Phoenix Stance): Udyr spews a 20-foot cone of fire, dealing fire damage. Cone of Flame can only be used 1/round
Tiger Stance
Points
Immediate Effect
Lasting Effect
1
Udyr gets a +1 on damage rolls
2
Udyr gains Two-Weapon Fighting
Udyr gets a +2 on damage rolls
3
Udyr gains Improved Two-Weapon Fighting
Udyr gets a +3 on damage rolls
4
Udyr gains Greater Two-Weapon Fighting
Udyr gets a +5 on damage rolls
5
Udyr gains Perfect Two-Weapon Fighting
Udyr gets a +8 on damage rolls
Turtle Stance
Points
Immediate Effect
Lasting Effect
1
Shield 20
Every 10 damage done in a single attack heals Udyr 1 hitpoints
2
Shield 40
Every 10 damage done in a single attack heals Udyr 2 hitpoints
3
Shield 60
Every 10 damage done in a single attack heals Udyr 2 hitpoints
4
Shield 80
Every 10 damage done in a single attack heals Udyr 3 hitpoints
5
Shield 100
Every 10 damage done in a single attack heals Udyr 3 hitpoints
Bear Stance
Points
Immediate Effect
Lasting Effect
1
Udyr gains +20 movement speed
Udyr’s attacks daze enemies for 1 rounds, up to once every 3 rounds
2
Udyr gains +40 movement speed
Udyr’s attacks daze enemies for 1 rounds, up to once every 3 rounds
3
Udyr gains +60 movement speed
Udyr’s attacks daze enemies for 1 rounds, up to once every 3 rounds
4
Udyr gains +80 movement speed
Udyr’s attacks daze enemies for 1 rounds, up to once every 3 rounds
5
Udyr gains +100 movement speed
Udyr’s attacks daze enemies for 1 rounds, up to once every 3 rounds
Phoenix Stance
Points
Immediate Effect
Lasting Effect
1
Ring of Fire 1d4, Cone of Flame 1d4
1d4 Cone of Flame every fourth attack
2
Ring of Fire 2d6, Cone of Flame 2d6
2d6 Cone of Flame every fourth attack
3
Ring of Fire 3d8, Cone of Flame 3d8
2d8 Cone of Flame every fourth attack
4
Ring of Fire 4d10, Cone of Flame 4d10
4d10 Cone of Flame every fourth attack
5
Ring of Fire 5d12, Cone of Flame 5d12
5d12 Cone of Flame every fourth attack
The Udyr channels the spirits of the wild to give himself extra power. Without any form of weapon, the Udyr fights people with his bare hands.
Game Information:
Alignment: Chaotic Good
Starting Gold: 4d6 x 10gp (140gp)
Starting Age: Adult (As barbarian)
Hit die: d12
Skill points: 2 + Int
Skill points first level: 4 x (2 + Int)
Class Skills: Animal Empathy(Cha), Handle Animal(Cha), Intimidate(Cha), Know-Nature(Int), Listen(Wis), Ride(Dex), Survival(Wis), Wilderness Lore(Wis)
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Mana
1
+1
+2
+2
+0
Stance, Mana Regeneration
200
2
+2
+3
+3
+0
Stance
300
3
+3
+3
+3
+1
Stance
400
4
+4
+4
+4
+1
Stance
500
5
+5
+4
+4
+1
Stance
600
6
+6/+1
+5
+5
+2
Stance
700
7
+7/+2
+5
+5
+2
Stance
800
8
+8/+3
+6
+6
+2
Stance
900
9
+9/+4
+6
+6
+3
Stance
1,000
10
+10/+1
+7
+7
+3
Stance
1,100
11
+11/+6/+1
+7
+7
+3
Stance
1,200
12
+12/+7/+2
+8
+8
+4
Stance
1,300
13
+13/+8/+3
+8
+8
+4
Stance
1,400
14
+14/+9/+4
+9
+9
+4
Stance
1,500
15
+15/+10/+5
+9
+9
+5
Stance
1,600
16
+16/+11/+6/+1
+10
+10
+5
Stance
1,700
17
+17/+12/+7/+2
+10
+10
+5
Stance
1,800
18
+18/+13/+8/+3
+11
+11
+6
Stance
1,900
19
+19/+14/+9/+4
+11
+11
+6
Stance
2,0
20
+20/+15/+10/+5
+12
+12
+6
Stance
2,100
Class Features:
All of the following are class features of the Udyr.
Weapon and Armor Proficiency: An Udyr is proficient with unarmed strikes and light armor.
Stances (Ex): An Udyr has 4 stances that he may choose to enter as a free action at the beginning of each round. They each have an Immediate Effect and a Lasting Effect that change when he changes stances. Each Immediate Effect only applies on the round Udyr enters the stance. Unless otherwise noted, Udyr cannot re-activate a stance the round after he firsts enters it.
Each time he levels up, he may put a point in any of the four stances. Each stance can have up to 5 points put in them, and cannot be activated unless they have at least 1 point in them. To put a point into a stance, an Udyr must be at level 2x-1, where x is the level the stance will be at after the point is put in.
Activating a new stance takes 40 mana, and can only be done once/round. If he is wearing armor or holding a weapon, he cannot activate a stance.
Mana Regeneration (Ex): Udyr uses up mana when he goes into his stances. He naturally regenerates mana equal to his Udyr level every round.
Shield (used in Turtle Stance): Udyr gains up to a certain amount of temporary hitpoints.
Ring of Fire (used in Phoenix Stance): Once a round, Udyr emits a ring of fire around himself, dealing fire damage to all enemies within 5 feet of himself. Lasts for 2 rounds.
Cone of Flame (used in Phoenix Stance): Udyr spews a 20-foot cone of fire, dealing fire damage. Cone of Flame can only be used 1/round
Tiger Stance
Points
Immediate Effect
Lasting Effect
1
Udyr gets a +1 on damage rolls
2
Udyr gains Two-Weapon Fighting
Udyr gets a +2 on damage rolls
3
Udyr gains Improved Two-Weapon Fighting
Udyr gets a +3 on damage rolls
4
Udyr gains Greater Two-Weapon Fighting
Udyr gets a +5 on damage rolls
5
Udyr gains Perfect Two-Weapon Fighting
Udyr gets a +8 on damage rolls
Turtle Stance
Points
Immediate Effect
Lasting Effect
1
Shield 20
Every 10 damage done in a single attack heals Udyr 1 hitpoints
2
Shield 40
Every 10 damage done in a single attack heals Udyr 2 hitpoints
3
Shield 60
Every 10 damage done in a single attack heals Udyr 2 hitpoints
4
Shield 80
Every 10 damage done in a single attack heals Udyr 3 hitpoints
5
Shield 100
Every 10 damage done in a single attack heals Udyr 3 hitpoints
Bear Stance
Points
Immediate Effect
Lasting Effect
1
Udyr gains +20 movement speed
Udyr’s attacks daze enemies for 1 rounds, up to once every 3 rounds
2
Udyr gains +40 movement speed
Udyr’s attacks daze enemies for 1 rounds, up to once every 3 rounds
3
Udyr gains +60 movement speed
Udyr’s attacks daze enemies for 1 rounds, up to once every 3 rounds
4
Udyr gains +80 movement speed
Udyr’s attacks daze enemies for 1 rounds, up to once every 3 rounds
5
Udyr gains +100 movement speed
Udyr’s attacks daze enemies for 1 rounds, up to once every 3 rounds
Phoenix Stance
Points
Immediate Effect
Lasting Effect
1
Ring of Fire 1d4, Cone of Flame 1d4
1d4 Cone of Flame every fourth attack
2
Ring of Fire 2d6, Cone of Flame 2d6
2d6 Cone of Flame every fourth attack
3
Ring of Fire 3d8, Cone of Flame 3d8
2d8 Cone of Flame every fourth attack
4
Ring of Fire 4d10, Cone of Flame 4d10
4d10 Cone of Flame every fourth attack
5
Ring of Fire 5d12, Cone of Flame 5d12
5d12 Cone of Flame every fourth attack