coqauvin
2014-01-25, 08:53 PM
So I've been trying to cheese out my Dread Necromancer. My DM had restrictions on race, but, inspired by the reanimated Dread Necromanver Handbook, I snuck in an Illumian to aim for a Scarecrow sort of build.
We start with 5000g of spending gold at level 6.
Through a little bit of internet sleuthing, someone posted a table for the cost of metamagic rods at various levels:
(minimum caster level necessary to use a 0-level spell affected by feat) x (maximum spell level affected by rod/3)^2 x 4500
...and then divide everything by 5 and multiply by 3 for the charges per day. And then fudge a bit.
Using this formula, we wind up with the following values (assuming we use .5 as the minimum caster level for a for a 0-level spell affected by a metamagic feat):
+0 metamagic rod: 1350 lesser/5400 normal/12150 greater
+1 metamagic rod: 2700 lesser/10800 normal/24300 greater
+2 metamagic rod: 8100 lesser/32400 normal/72900 greater
+3 metamagic rod: 13500 lesser/54000 normal/121500 greater
+4 metamagic rod: 18900 lesser/75600 normal/170100 greater
I'm particularly interested in this, because, although we get generic gear for free, everything remotely magical or masterwork must be bought, and all the stat boosting gear tends to sit around 4k. I can, however, load myself up with wands out the butt.
I suppose there's not really a rule regarding this, but my DM is allowing a metamagic rod of invisible spell, which is awesome, but I haven't asked him about my ultimate cheese: a metamagic rod of Lord of the Uttercold. Because I'm running Kelgore's Grave Mist, if I could get a Lord of the Uttercold metamagic rod (which is ridiculous and technically a +0 LA), I can walk around in my own grave mist all day. There are, of course, further abuses, but I haven't really got around to exploiting them yet.
Anyways, this seems a little... overpowered. I mean, invisible spell has it's uses, but it's hardly a overpowered, especially when limited to lvl <3 spells on the DN spell list, although there are a few fun tricks I can pull.
I'm going to ask if these seems reasonable, legal or what?
We start with 5000g of spending gold at level 6.
Through a little bit of internet sleuthing, someone posted a table for the cost of metamagic rods at various levels:
(minimum caster level necessary to use a 0-level spell affected by feat) x (maximum spell level affected by rod/3)^2 x 4500
...and then divide everything by 5 and multiply by 3 for the charges per day. And then fudge a bit.
Using this formula, we wind up with the following values (assuming we use .5 as the minimum caster level for a for a 0-level spell affected by a metamagic feat):
+0 metamagic rod: 1350 lesser/5400 normal/12150 greater
+1 metamagic rod: 2700 lesser/10800 normal/24300 greater
+2 metamagic rod: 8100 lesser/32400 normal/72900 greater
+3 metamagic rod: 13500 lesser/54000 normal/121500 greater
+4 metamagic rod: 18900 lesser/75600 normal/170100 greater
I'm particularly interested in this, because, although we get generic gear for free, everything remotely magical or masterwork must be bought, and all the stat boosting gear tends to sit around 4k. I can, however, load myself up with wands out the butt.
I suppose there's not really a rule regarding this, but my DM is allowing a metamagic rod of invisible spell, which is awesome, but I haven't asked him about my ultimate cheese: a metamagic rod of Lord of the Uttercold. Because I'm running Kelgore's Grave Mist, if I could get a Lord of the Uttercold metamagic rod (which is ridiculous and technically a +0 LA), I can walk around in my own grave mist all day. There are, of course, further abuses, but I haven't really got around to exploiting them yet.
Anyways, this seems a little... overpowered. I mean, invisible spell has it's uses, but it's hardly a overpowered, especially when limited to lvl <3 spells on the DN spell list, although there are a few fun tricks I can pull.
I'm going to ask if these seems reasonable, legal or what?