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MonkeySage
2014-01-26, 03:43 PM
Create Infusion

( Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers, p. 22)

[Item Creation]

You store a divine spell within a specially prepared herb (see Chapter 3 for details on infusions).
Prerequisite
spellcaster level 3rd, Wilderness Lore 4 ranks,
Benefit
You create an infusion of any divine spell available to you. Infusing an herb with a spell takes one day. When you create an infusion, you set the caster level, which must be sufficient to cast the spell in question but not higher than your own level. The base price of an infusion is its spell level times its caster level times 50 gp. To create an infusion, you must spend 1/25 of this base price in XP and use up raw materials costing one-half this base price. Any infusion that storcs a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must also expend the material component or pay the XP when creating the infusion.

At the moment, this feat seems redundant. I was wondering in what ways I might make it more cost effective, physically speaking. For example, could I convert some of the gold cost into an additional XP cost?

I mainly would like a way to believably sell these in game to my players for cheap...