EugeneVoid
2014-01-26, 03:45 PM
http://i.imgur.com/eaAWZIa.png
Hello, Playground! This is my first handbook and one I hope to be useful to all. This will be a place where I can list "slang" that the playground and uses and define hopefully as accurately as I can. I will also cover common concepts that have been determined by D&D people. I'll be using he and him, because I'm male and it's easier than writing he/she, him/he every time.
Definitions in Alphabetical Order
Broken - Any thing in a D&D game that slows the game down. This includes things that are extremely overpowered (Illithid Savants, Beholder Mages) and things that simply don't work (Iron Heart Surge, Truenamer). If you have to slow down the game to look up how it works or figure it out, it can be considered broken. If it takes a gratuitous amount of effort to use it, it's probably broken.
Munchkin - The true definition of a Munchkin is a person who tries to win D&D. He brings builds that are extremely powerful or exploits rules by commiting Munchkinry. Munchkin however can be used casually to define an optimizer that optimizes extravagantly.
Munchkinry - Cheating. Munchkinry is the act of looking at a rule and saying, "It doesn't say I can't, so I can." This also includes utilizing things such as Vigilante with its incredibly obvious typing error.
Optimizing - Selecting choices that you (the player) thinks will contribute in some way in the future. If you are picking power attack, because you think it will allow for some big damages, then you're optimizing. If you select something to qualify for a prestige class? Optimizing. If you select Negotiator, because you think that'll allow you to diplomacy some folk? Optimizing.
Rule 0 - The automatic assumption that by playing D&D with a group of people, you agree to play by the DM's rules. This includes him veto-ing things that you'd like or banning things/people.
Theoretical Optimization - Something not meant to be played. This is usually something that requires a loophole in the rules (drowning to heal yourself), metagame knowledge, or is simply too powerful to be played in a normal game (Pun-Pun). Anything infinite falls in this category. What this means exactly varies on your game. What Tippy thinks is alright is probably not in a person that played Core-only (and thinks monks are OP).
Tier List - A reference document created by JaronK to try to quantify the difference in power/utility classes have. Many people like it, some people don't. Look at it here [Link] (http://www.minmaxboards.com/index.php?topic=658.40)
Hello, Playground! This is my first handbook and one I hope to be useful to all. This will be a place where I can list "slang" that the playground and uses and define hopefully as accurately as I can. I will also cover common concepts that have been determined by D&D people. I'll be using he and him, because I'm male and it's easier than writing he/she, him/he every time.
Definitions in Alphabetical Order
Broken - Any thing in a D&D game that slows the game down. This includes things that are extremely overpowered (Illithid Savants, Beholder Mages) and things that simply don't work (Iron Heart Surge, Truenamer). If you have to slow down the game to look up how it works or figure it out, it can be considered broken. If it takes a gratuitous amount of effort to use it, it's probably broken.
Munchkin - The true definition of a Munchkin is a person who tries to win D&D. He brings builds that are extremely powerful or exploits rules by commiting Munchkinry. Munchkin however can be used casually to define an optimizer that optimizes extravagantly.
Munchkinry - Cheating. Munchkinry is the act of looking at a rule and saying, "It doesn't say I can't, so I can." This also includes utilizing things such as Vigilante with its incredibly obvious typing error.
Optimizing - Selecting choices that you (the player) thinks will contribute in some way in the future. If you are picking power attack, because you think it will allow for some big damages, then you're optimizing. If you select something to qualify for a prestige class? Optimizing. If you select Negotiator, because you think that'll allow you to diplomacy some folk? Optimizing.
Rule 0 - The automatic assumption that by playing D&D with a group of people, you agree to play by the DM's rules. This includes him veto-ing things that you'd like or banning things/people.
Theoretical Optimization - Something not meant to be played. This is usually something that requires a loophole in the rules (drowning to heal yourself), metagame knowledge, or is simply too powerful to be played in a normal game (Pun-Pun). Anything infinite falls in this category. What this means exactly varies on your game. What Tippy thinks is alright is probably not in a person that played Core-only (and thinks monks are OP).
Tier List - A reference document created by JaronK to try to quantify the difference in power/utility classes have. Many people like it, some people don't. Look at it here [Link] (http://www.minmaxboards.com/index.php?topic=658.40)