Shenanigans
2014-01-26, 08:12 PM
Have a 3.5(ish) campaign coming up and our GM is making it Gestalt. Here are the details
Standard Gestalt character rules
Levels 1-16 (adapted from a PF campaign)
We've been warned to be prepared for cold conditions, wilderness, dungeons, traps, and lots of combat
No evil alignments
Standard point buy attribute system, min/max assigned scores of 8 and 18, with LA 0 getting 32 points, LA 1 gets 25, LA 2 gets 18, LA 3 gets 10, LA 4 gets 0 (any humanoid race allowed)
Most class variants, alternate class features, etc. are allowed with DM approval
Setting is Forgotten Realms, allowed regions are Anauroch, Cormyr, Cormynthor, Dalelands, Dwarf, Elf, Gnome, Half-elf, Half-orc, Halfling, High Forest, The North, Silverymoon, Vaasa, Western Heartlands.
One flaw and up to two traits are allowed
Frostburn is highly recommended
DM approval needed for:Cityscape, Complete Psionic, Dragon
magazine, Draconomicon, Dragon Magic, Drow of the Underdark,
Dungeonscape, Exemplars of Evil, Expanded Psionics Handbook, Heroes
of Horror, Libris Mortis, Lords of Madness, Psionics Handbook, Races of
Destiny, Races of Stone, Races of the Wild.
Banned: Book of Exalted Deeds, Book of Vile Darkness, Defenders
of the Faith, Dieties and Demigods, Elder Evils, Epic Level Handbook,
Eberron, Fiend Folio, Fiendish Codex, Ghostwalk, Magic of Incarnum,
Manual of the Planes, Masters of the Wild, Miniatures Handbook,
Monster Manual (any), Oriental Adventures, Sandstorm, Song and
Silence, Sword and Fist, Tome and Blood, Tome of Battle: Book of Nine
Swords, Tome of Magic, Weapons of Legacy.
Weapon Group Feats with multiclass characters getting the difference in additional feats or one feat, whichever is greater
Weapon Group feats may also be used to purchase armor or shield proficiency feats, as well as any weapon-, armor-, or shield related feat (i.e., Weapon Focus, Improved Critical, Improved Buckler Defense, etc.). If this is done, all other prerequisites for the selected feat must still be met, as normal.
Defense Bonus (Unearthed Arcana)
Armor as Damage Reduction (Unearthed Arcana)
Vitality and Wound Points (Unearthed Arcana)
HD-based Threshholds (Unearthed (Arcana)
Action Points (except emulate feat) (Unearthed Arcana)
Spell Points (Unearthed Arcana)
Maximum starting wealth for class
One rank in Survival required
Pathfinder Skill system
Fixed Vitality points (max at first level, thereafter d4=3, d6=4, d8=5, d10=6, d12=7)
Those are all straight from the DM.
Personally, I don't want to get too cheesy, but I've had some ideas.
Swashbuckler/Wizard (into Duelist?)
Sorceror/Paladin or Fighter Into Dragon Disciple
Monk/Wizard with Kung Fu Genius (if allowed)
Barbarian/Feat Rogue
Monk/Druid
Monk/(Cloistered) Cleric
Wizard/Duskblade
Scout/Swashbuckler into Dervish
Monk/Ranger
Warlock/Shugenja
What I'm looking for mainly is SAD; cold resistance/immunity; fire abilities; d10 or better; 2 good saves or better;
I'll probably stick to human, but if he allows Aasimar, I might lean towards Paladin/Sorceror, into Gold or Silver Dragon Disciple.
All that said, I'm open to ideas.
Thanks in advance!
Standard Gestalt character rules
Levels 1-16 (adapted from a PF campaign)
We've been warned to be prepared for cold conditions, wilderness, dungeons, traps, and lots of combat
No evil alignments
Standard point buy attribute system, min/max assigned scores of 8 and 18, with LA 0 getting 32 points, LA 1 gets 25, LA 2 gets 18, LA 3 gets 10, LA 4 gets 0 (any humanoid race allowed)
Most class variants, alternate class features, etc. are allowed with DM approval
Setting is Forgotten Realms, allowed regions are Anauroch, Cormyr, Cormynthor, Dalelands, Dwarf, Elf, Gnome, Half-elf, Half-orc, Halfling, High Forest, The North, Silverymoon, Vaasa, Western Heartlands.
One flaw and up to two traits are allowed
Frostburn is highly recommended
DM approval needed for:Cityscape, Complete Psionic, Dragon
magazine, Draconomicon, Dragon Magic, Drow of the Underdark,
Dungeonscape, Exemplars of Evil, Expanded Psionics Handbook, Heroes
of Horror, Libris Mortis, Lords of Madness, Psionics Handbook, Races of
Destiny, Races of Stone, Races of the Wild.
Banned: Book of Exalted Deeds, Book of Vile Darkness, Defenders
of the Faith, Dieties and Demigods, Elder Evils, Epic Level Handbook,
Eberron, Fiend Folio, Fiendish Codex, Ghostwalk, Magic of Incarnum,
Manual of the Planes, Masters of the Wild, Miniatures Handbook,
Monster Manual (any), Oriental Adventures, Sandstorm, Song and
Silence, Sword and Fist, Tome and Blood, Tome of Battle: Book of Nine
Swords, Tome of Magic, Weapons of Legacy.
Weapon Group Feats with multiclass characters getting the difference in additional feats or one feat, whichever is greater
Weapon Group feats may also be used to purchase armor or shield proficiency feats, as well as any weapon-, armor-, or shield related feat (i.e., Weapon Focus, Improved Critical, Improved Buckler Defense, etc.). If this is done, all other prerequisites for the selected feat must still be met, as normal.
Defense Bonus (Unearthed Arcana)
Armor as Damage Reduction (Unearthed Arcana)
Vitality and Wound Points (Unearthed Arcana)
HD-based Threshholds (Unearthed (Arcana)
Action Points (except emulate feat) (Unearthed Arcana)
Spell Points (Unearthed Arcana)
Maximum starting wealth for class
One rank in Survival required
Pathfinder Skill system
Fixed Vitality points (max at first level, thereafter d4=3, d6=4, d8=5, d10=6, d12=7)
Those are all straight from the DM.
Personally, I don't want to get too cheesy, but I've had some ideas.
Swashbuckler/Wizard (into Duelist?)
Sorceror/Paladin or Fighter Into Dragon Disciple
Monk/Wizard with Kung Fu Genius (if allowed)
Barbarian/Feat Rogue
Monk/Druid
Monk/(Cloistered) Cleric
Wizard/Duskblade
Scout/Swashbuckler into Dervish
Monk/Ranger
Warlock/Shugenja
What I'm looking for mainly is SAD; cold resistance/immunity; fire abilities; d10 or better; 2 good saves or better;
I'll probably stick to human, but if he allows Aasimar, I might lean towards Paladin/Sorceror, into Gold or Silver Dragon Disciple.
All that said, I'm open to ideas.
Thanks in advance!