Elvenoutrider
2014-01-27, 03:09 AM
Playgrounders. Here is the plot summary of the new campaign I am writing called dark harvest. If I get enough positive feedback and interest i may post the full write ups to the forums along with the eventual campaign log.
For a bit of background, my players have been begging for a full lvl 1-20 campaign so here's me giving it my all.
Right now im looking for, well anything you guys care to give. If you like it great, if you have some ideas on how to improve something I have planned dont keep it to yourself. Tell me if you would like to play in this campaign and if not, tell me how I would make it better for you. Anyways without further delay...
lvls 1-2
1) Pcs arrive on Stormreach Island, a place known for unusual weather for its climate. It is unseasonably warm allowing for exotic crops to be grown though it is also hit by unusual numbers of storms. They have been asked to join a garrison of soldiers being sent to reinforce the island in the wake of increased bandit and monster attacks in the tactically significant island.
• Pcs find the stronghold beleaguered. The soldiers are exhausted and have ptsd. Bandits are attacking with new coordination, and a large number of their men have been disappearing. The bandits even managed to raze a small fort but they didn’t take anything or try to ransom the peasants. A few of the larger isolated farms have also had their workers vanish. As such they have had their peasants pull back into closer farm houses. The only survivors of the attacks seem to be insane
• Pcs can interview the victims to find that the local bandit leaders have been using drow slavers and parasitic monsters to capture entire villages. The monsters attack their host’s spine using it to control ther hosts body while the host is fully aware of every action and powerless to stop it. This results In the monster using the body to attack people while the host screams and begs for mercy. Eventually the insect grows to medium side and erupts its legs from the host, using the host body as a shell while it breeds new parasites.
• Interviewing the survivors reveals that people from their village went missing right before swarms of insects descended on the village attempting to bite and burrow into people. Once the insects had caused panic and confusion, the bandits would send in the host bodies to further induce terror before sending in the bandits to flank and capture any survivors. (note: the drow just sell their poison and materials, they do not participate)
• Pcs have to draw out and attack the bandits. This results in the pcs having to survive the swarms, hosts and bandits so they can interrogate the survivors.
2) Pcs interrogations reveal that the bandits have taken over a small fort in the forest and are operating out of there and out of the abandoned wizard tower where they take the prisoner
• Dead bodies are thrown by the barbarians into an old well in an abandoned town. Investigation reveals that the bodies are gone.
• The woman performing the surgeries where the hosts have the parasites inplanted was a former healer who has been dominated. She was one of the early kidnapping victims who was spared “indignities” in exchange for her medical services. After she was dominated be a force unknown to the prisoners, bandits would start disappearing more and more after being sent to her medical tent. When the bandits decided to get rid of her, they found out she had been building up hosts who turned the tables on the mutineering bandits. The remaining bandits are still loyal to the chieftain who has been promised a lordship is he can help push the Pc’s forces off the island.
• Bandit leader has about 30 men under his service but the bandits don’t know how many implanted hosts there are – they are not very strong but they are good for shock value
• Pcs will raid wizard tower and adjoining manorhouse. Wizard tower defenses are largely harmless but added to the entrenched bandits, this fight will be make difficult. Manorhouse has a lab in the basement where the bandits were inserting parasites into helpless hosts to create more soldiers. In the basement the pcs will fight one surgeon and her ogre orderly who attempts to use his reach to incapacitate pcs.
• Once the bandits are cleared the pcs need to get to the top of the wizard tower where they will find a data storage device made by the archmage of divination. He will reveal that he has seen a great evil coming but needed to keep the information safe from those who are corrupted. He reveals that underneath highpoint keep is an abandoned mine where a part of an artifact is buried away. In order to make it more difficult to enter there he buried the key to the artifact in a bunker in one of the abandoned towns on the map. Only those free from corruption can access it. Just in case, he also filled the bunker with some magic devices to aid anyone who needed to access it. Until the pcs can get there, the holocron will reveal nothing else as the corruption is spreading and the tower may be compromised. At the end of the recording, the walls begin to bleed as some horrible monster begins to materialize.
• Pcs or any npcs that accompany them can find paperwork leading them to the conclusion that krathrak is funding the bandit attacks and are, themselves, planning on attacking the keep
For a bit of background, my players have been begging for a full lvl 1-20 campaign so here's me giving it my all.
Right now im looking for, well anything you guys care to give. If you like it great, if you have some ideas on how to improve something I have planned dont keep it to yourself. Tell me if you would like to play in this campaign and if not, tell me how I would make it better for you. Anyways without further delay...
lvls 1-2
1) Pcs arrive on Stormreach Island, a place known for unusual weather for its climate. It is unseasonably warm allowing for exotic crops to be grown though it is also hit by unusual numbers of storms. They have been asked to join a garrison of soldiers being sent to reinforce the island in the wake of increased bandit and monster attacks in the tactically significant island.
• Pcs find the stronghold beleaguered. The soldiers are exhausted and have ptsd. Bandits are attacking with new coordination, and a large number of their men have been disappearing. The bandits even managed to raze a small fort but they didn’t take anything or try to ransom the peasants. A few of the larger isolated farms have also had their workers vanish. As such they have had their peasants pull back into closer farm houses. The only survivors of the attacks seem to be insane
• Pcs can interview the victims to find that the local bandit leaders have been using drow slavers and parasitic monsters to capture entire villages. The monsters attack their host’s spine using it to control ther hosts body while the host is fully aware of every action and powerless to stop it. This results In the monster using the body to attack people while the host screams and begs for mercy. Eventually the insect grows to medium side and erupts its legs from the host, using the host body as a shell while it breeds new parasites.
• Interviewing the survivors reveals that people from their village went missing right before swarms of insects descended on the village attempting to bite and burrow into people. Once the insects had caused panic and confusion, the bandits would send in the host bodies to further induce terror before sending in the bandits to flank and capture any survivors. (note: the drow just sell their poison and materials, they do not participate)
• Pcs have to draw out and attack the bandits. This results in the pcs having to survive the swarms, hosts and bandits so they can interrogate the survivors.
2) Pcs interrogations reveal that the bandits have taken over a small fort in the forest and are operating out of there and out of the abandoned wizard tower where they take the prisoner
• Dead bodies are thrown by the barbarians into an old well in an abandoned town. Investigation reveals that the bodies are gone.
• The woman performing the surgeries where the hosts have the parasites inplanted was a former healer who has been dominated. She was one of the early kidnapping victims who was spared “indignities” in exchange for her medical services. After she was dominated be a force unknown to the prisoners, bandits would start disappearing more and more after being sent to her medical tent. When the bandits decided to get rid of her, they found out she had been building up hosts who turned the tables on the mutineering bandits. The remaining bandits are still loyal to the chieftain who has been promised a lordship is he can help push the Pc’s forces off the island.
• Bandit leader has about 30 men under his service but the bandits don’t know how many implanted hosts there are – they are not very strong but they are good for shock value
• Pcs will raid wizard tower and adjoining manorhouse. Wizard tower defenses are largely harmless but added to the entrenched bandits, this fight will be make difficult. Manorhouse has a lab in the basement where the bandits were inserting parasites into helpless hosts to create more soldiers. In the basement the pcs will fight one surgeon and her ogre orderly who attempts to use his reach to incapacitate pcs.
• Once the bandits are cleared the pcs need to get to the top of the wizard tower where they will find a data storage device made by the archmage of divination. He will reveal that he has seen a great evil coming but needed to keep the information safe from those who are corrupted. He reveals that underneath highpoint keep is an abandoned mine where a part of an artifact is buried away. In order to make it more difficult to enter there he buried the key to the artifact in a bunker in one of the abandoned towns on the map. Only those free from corruption can access it. Just in case, he also filled the bunker with some magic devices to aid anyone who needed to access it. Until the pcs can get there, the holocron will reveal nothing else as the corruption is spreading and the tower may be compromised. At the end of the recording, the walls begin to bleed as some horrible monster begins to materialize.
• Pcs or any npcs that accompany them can find paperwork leading them to the conclusion that krathrak is funding the bandit attacks and are, themselves, planning on attacking the keep