AttilaTheGeek
2014-01-27, 09:41 AM
I'm finishing the second chapter of Paizo's Rise of the Runelords AP (NO SPOILERS PLEASE) and my character might be about to die. I'm an Evocation Wizard 6 / Fighter 1 planning on prestiging into Eldritch Knight next level (it's a low-op campaign), and I've been playing the character since level 1, so I don't want to die right before I get to my prestige class.
We found out that the boss is at the top of an old abandoned clock tower, so the rest of the party (super high-op Fighter 7, a Sylvan sorcerer 7 with bad spell selection, and a Rogue 7) start trying to climb the stairs. However, they're old and creaking, and the sound of the rickety stairs might alert the enemy to our presence. So I thought to myself "I'm a mid-level Wizard. Am I really gonna take the stairs?" I carry the rogue (she's the lightest) and fly up straight through the middle. At that point, the boss hears the rest of the party, goes over to the big bell, and drops it on us. I get a Reflex save to avoid it, on which I roll a natural 1. The DM then gives me a fly check to see how quickly I can move, on which I roll a 5. The session ends there.
What should I do? This bell is about ten feet across, and the DM said we might be able to fit inside it if we were lucky. It's from 90 feet above me, so it's moving at terminal velocity. Somehow, that's only supposed to do 9d6, which I could probably survive. Still, I'm looking for a better way than just taking the damage. Do you have any ideas?
I thought about dropping the rogue (we're halfway up the tower, so she could survive the 9d6 from falling), flying straight up, and attacking it with my spell storing greatsword. I have Frigid Touch in it for an extra 4d6, so if I attack it, I'd deal 2d6 base + 7 from strength + 4d6/2 (energy damage deals half to objects) + 9d6 fall, which averages in the 50s, but I found out how much health it would have* and that's not nearly enough to break it.
I also thought about Fireballing it, but that wouldn't break it and then I'd have molten metal flying on my head at terminal velocity.
I wanted to use Feather Fall on it, but it's larger than Medium.
I have a bonded object, so I can cast any one spell from my spellbook, which follows:
1st-level: Burning Hands, Magic Missile, Shocking Grasp, Charm Person, Silent Image, Feather Fall, Expeditious Retreat, Identify, True Strike
2nd-level: Flaming Sphere, Scorching Ray, Frigid Touch, Invisibility, Bull's Strength, Mirror Image, See Invisibility, False Life, Bear's Endurance
3rd-level: Fireball, Lightning Bolt, Flight, Displacement, Haste.
We found out that the boss is at the top of an old abandoned clock tower, so the rest of the party (super high-op Fighter 7, a Sylvan sorcerer 7 with bad spell selection, and a Rogue 7) start trying to climb the stairs. However, they're old and creaking, and the sound of the rickety stairs might alert the enemy to our presence. So I thought to myself "I'm a mid-level Wizard. Am I really gonna take the stairs?" I carry the rogue (she's the lightest) and fly up straight through the middle. At that point, the boss hears the rest of the party, goes over to the big bell, and drops it on us. I get a Reflex save to avoid it, on which I roll a natural 1. The DM then gives me a fly check to see how quickly I can move, on which I roll a 5. The session ends there.
What should I do? This bell is about ten feet across, and the DM said we might be able to fit inside it if we were lucky. It's from 90 feet above me, so it's moving at terminal velocity. Somehow, that's only supposed to do 9d6, which I could probably survive. Still, I'm looking for a better way than just taking the damage. Do you have any ideas?
I thought about dropping the rogue (we're halfway up the tower, so she could survive the 9d6 from falling), flying straight up, and attacking it with my spell storing greatsword. I have Frigid Touch in it for an extra 4d6, so if I attack it, I'd deal 2d6 base + 7 from strength + 4d6/2 (energy damage deals half to objects) + 9d6 fall, which averages in the 50s, but I found out how much health it would have* and that's not nearly enough to break it.
I also thought about Fireballing it, but that wouldn't break it and then I'd have molten metal flying on my head at terminal velocity.
I wanted to use Feather Fall on it, but it's larger than Medium.
I have a bonded object, so I can cast any one spell from my spellbook, which follows:
1st-level: Burning Hands, Magic Missile, Shocking Grasp, Charm Person, Silent Image, Feather Fall, Expeditious Retreat, Identify, True Strike
2nd-level: Flaming Sphere, Scorching Ray, Frigid Touch, Invisibility, Bull's Strength, Mirror Image, See Invisibility, False Life, Bear's Endurance
3rd-level: Fireball, Lightning Bolt, Flight, Displacement, Haste.