PDA

View Full Version : Picking a Backup



TripperdeCleric
2014-01-27, 12:16 PM
There is a chance I will be dieing at level 23, the DM allows us to make a new character at -2 levels.

Im usually a primary caster

I am playing a battle Cleric with access to arcane strike via mystra and a specialty prestige created by the DM.


What should I play?

Summoner Wizard
Support Cleric (buffs/heals)
Blaster Wizard (Rays)
Other (please give information)



Allowed books are as follows:
Player's Handbook
Player's Handbook II
Dungeon Master's Guide
Dungeon Master's Guide II
Monster Manual
Monster Manual III
Monster Manual IV
Monster Manual V
Player's Guide to Faerun
Complete Adventurer
Complete Arcane
Complete Divine
Complete Mage
Complete Scoundrel
Complete Warrior
Draconomicon
Miniatures Handbook (Not everything, but mostly okay)
Magic Item Compendium
Rules Compendium
Spell Compendium
Unearthed Arcana
Epic Level Handbook



I will be permanently ended with an SA ability from this creature. It is a custom made fight if I win, I get to gain a special template, if I lose, I lose my character.

this is not an optional fight, as it will progress my character in the storyline

BRC
2014-01-27, 12:19 PM
at level 23 you can get a True Resurrection with pocket change. Is there a reason you're not just doing that?

TripperdeCleric
2014-01-27, 12:26 PM
I will be permanently ended with an SA ability from this creature. It is a custom made fight if I win, I get to gain a special template, if I lose, I lose my character.

TripperdeCleric
2014-01-27, 06:44 PM
bump

need help

Big Fau
2014-01-27, 06:59 PM
I will be permanently ended with an SA ability from this creature. It is a custom made fight if I win, I get to gain a special template, if I lose, I lose my character.

How much information can your provide about this ability? Cause you may be able to render yourself immune to it (if not via Death Ward then by buffing yourself off of the RNG and just saving against it).

You're also an Epic-level Cleric. You should have begun the Epic Spellcasting shenanigans a long time ago.

TripperdeCleric
2014-01-27, 07:18 PM
heh, I have.

not much has been given to me to prepare me for it. I just know that its when I get below a certain hp pool it kills me.

sideswipe
2014-01-27, 07:23 PM
ok. if you don't have epic spell casting, then this. summon other to fight for you.

1. cast gate call a solar.
2. command the solar to use its 20 levels of cleric casting to gate in as many solar's as it can and then help you attack your enemy until it is dead and command it to command all the solar's it summons to attack your enemy until it is dead.

you should have a team of 5 solars or - 5 level 20 cleric angels who are overpowered.
you use these to kill your enemy, you need to survive a round or two first. use your other spellcasting to do this.

you could keep repeating this. do not mention this tactic to your DM first. but ask if this is a no holes barred encounter. if it is, anything goes. so this is fine.

If you are evil summon epic level demons or devils instead that can also cast gate.

EDIT - correct me if i am wrong, summons initiative count slots in at the end of your turn.
so the solar would act then, the order could be optimised to tell it to gate in a solar tell it to gate in a solar and tell it to gate in a solar and tell it to gate in a solar then join the original caster in combat until his enemy is dead.

this means that directly after your turn the solar gates on in tells him to gate another and then attack, then attacks. his summon is after him and repeats for as many as you designate. they then all summoned in one round. (say 5) and the next round you could be delivering 6 implosions a turn :smallbiggrin: the if he lives lots of high level cleric casting.

honestly if he is making you fight a specialised encounter to kill your character you should be able to abuse anything to win it.

Big Fau
2014-01-27, 08:14 PM
heh, I have.

not much has been given to me to prepare me for it. I just know that its when I get below a certain hp pool it kills me.

So it's a Power Word-style ability? Those are usually Mind-Affecting, so a Mind Blank or a Protection from (Alignment) spell should stop it. Barring that, get some temporary HP and boost your Con. Or temporarily turn yourself into an Undead/Construct (the Spell Compendium and Races of Eberron have methods for both, but your access to those spells may be restricted).

An alternate is that its ability is based on Circle of Death, which Death Ward protects against.

Finally, as I said before, buffing yourself is an excellent way to just tell it to screw off. After all, it can't put you below that threshold before you kill it if your defenses are astronomically high; the Cleric's spell list is excellent for personal buffing.

TripperdeCleric
2014-01-27, 08:48 PM
So it's a Power Word-style ability? Those are usually Mind-Affecting, so a Mind Blank or a Protection from (Alignment) spell should stop it. Barring that, get some temporary HP and boost your Con. Or temporarily turn yourself into an Undead/Construct (the Spell Compendium and Races of Eberron have methods for both, but your access to those spells may be restricted).

An alternate is that its ability is based on Circle of Death, which Death Ward protects against.

Finally, as I said before, buffing yourself is an excellent way to just tell it to screw off. After all, it can't put you below that threshold before you kill it if your defenses are astronomically high; the Cleric's spell list is excellent for personal buffing.

I like this post!

recommended buffs for this fight?


also: he is being built as a pc..so he will have ways to dispel

Zweisteine
2014-01-27, 09:06 PM
Use Metafaculty (http://www.d20srd.org/srd/psionic/powers/metafaculty.htm), or an epic version (you'll have to hire a psion, though), to find out what the monster is. Or just use the various divinations to find out how low it has to drop you before you die.

Also, have a contingent spell like this: Immediately before [that creature]'s ability would kill me (i.e. if it kills you at 100hp, say "when I drop below 102 HP..."), cast Heal on me.
And have a few more, just in case.
Also, summon some Solars. And some other powerful things. And some more solars. And whatever you can to not die.

Actually, a good idea might be to avoid the fight altogether. Get a permanent Timeless Body (http://www.d20srd.org/srd/psionic/powers/timelessBody.htm) somehow. Then you win.

Big Fau
2014-01-27, 09:12 PM
I like this post!

recommended buffs for this fight?


also: he is being built as a pc..so he will have ways to dispel

You can use a Ring of Counterspells to stop his Dispel, and there are other items that would help (a Ring of Spellbattle, from the MiC, would give you a way to counterspell his Dispel Magic as an Immediate action). Spell Immunity doesn't work unfortunately, as Dispel Magic is SR: No (you should still have it up, as you want as many defenses as possible).

Divine Power, Righteous Might, Bless, Aid, and basically everything that has a duration longer than a few minutes (Extend Spell and a high CL means that even your 1 round/level spells will be good enough for the fight, provided you know about it 5 minutes before-hand). Your low-level spells (5th and under) should be Buff spells, while your 7th+ should be game-changers and panic buttons like Miracle, Gate, Summon Elemental Monolith (SC), and so forth. Here's a nice list to help you out (http://brilliantgameologists.com/boards/index.php?PHPSESSID=t3rakpn2s5s1um3lc2b6optt16&topic=420.msg8434#msg8434).

gooddragon1
2014-01-27, 09:17 PM
If he's dealing HP damage to kill you I know of a non-epic way to fully heal yourself with 2 spells that isn't completely cheesy.

Shapechange (Stone Golem) + Transmute Mud to Rock. (Get an item of each that's continuous in the first case and use activated (button) in the second. If he pops a disjunction you're boned though.

The really cheesy way to be completely stupid in this fight is to shapechange into a shambling mound and electricity your Con mod to Stupid with a modifier of +Stupid.

Biffoniacus_Furiou
2014-01-27, 09:18 PM
Cast Astral Projection (http://www.d20srd.org/srd/spells/astralProjection.htm) from a safe location, your projected copy uses Gate or Plane Shift + Miracle: Greater Teleport to arrive at the battle. If your projected copy is destroyed, your character loses nothing, not even items or spells/day.

If you win the fight, you still win; if you lose the fight, you don't lose anything.

gooddragon1
2014-01-27, 09:20 PM
Cast Astral Projection (http://www.d20srd.org/srd/spells/astralProjection.htm) from a safe location, your projected copy uses Gate or Plane Shift + Miracle: Greater Teleport to arrive at the battle. If your projected copy is destroyed, your character loses nothing, not even items or spells/day.

If you win the fight, you still win; if you lose the fight, you don't lose anything.

I like this response more than mine, but if it's custom stuff then it might somehow ignore rules like this and hit him regardless of location. If it's not then this is a better idea.

TripperdeCleric
2014-01-27, 09:31 PM
Im actually walking out of a tree where I gain the template..its 20 stacking sorcerer levels (template)


But the original question is a safer route. Ill try and find out more about his ability.

Biffoniacus_Furiou
2014-01-27, 09:53 PM
I like this response more than mine, but if it's custom stuff then it might somehow ignore rules like this and hit him regardless of location. If it's not then this is a better idea.

If the ability won't reach across planes, then Plane Shift to any plane but the one you'll be fighting him on. If it will go across planes but you know that it's a specific type of ability (transmutation, fire, force, etc.) use Genesis (http://www.d20srd.org/srd/epic/spells/genesis.htm) to create a custom demiplane with a Dead Magic planar trait (http://www.d20srd.org/srd/planes.htm#magicTraits) for all of that type of magical effect. Note that Astral Projection is Necromancy so hopefully this ability has a school or descriptor that it doesn't share. Cast Astral Projection from this pocket plane, and it will be impossible for your opponent to affect the real you with that ability.

TuggyNE
2014-01-27, 10:09 PM
ok. if you don't have epic spell casting, then this. summon other to fight for you.

1. cast gate call a solar.
2. command the solar to use its 20 levels of cleric casting to gate in as many solar's as it can and then help you attack your enemy until it is dead and command it to command all the solar's it summons to attack your enemy until it is dead.

Chain-gating is best done with titans, not solars. Of course, it's a rather abusive trick anyway, so it may be best to avoid it.

TripperdeCleric
2014-01-27, 11:07 PM
Id prefer to avoid that one anyways. I feel the dm will just tell me that they cant reach the arena.