~Nye~
2014-01-27, 06:31 PM
Hey guys!
I have been playing alot of Darksouls and I love the dark gritty elements and tone presented in that game. I liked the feeling of being marooned all alone in the vast expanse that is Anor Londo, and I thought that I should write a horror campaign, since I have never really ran one. I have spitballed ideas for some time now, and every idea before now has seemed a bit lack luster or unoriginal to really pursue at any real length.
I'm about as subtle as a brick being thrown through a window in broad daylight when it comes to DMing sometimes. So I'm in need of assistance, one of my friends who I play D&D with was telling me about the House of Leaves.
For those who don't know what that is, it's a horror story about a house, which has an ever expanding room, at first it starts off as a small room which just *appears* but as the story progresses this room eventually grows so much that the room turns into an ever expanding labyrinth. the logistics of the narration are convoluted, since a drug addled half crazy man is writing from what he is listening to of the recordings of the owner of the house and reading notes written by a blind man.
Anyway, I don;t know the end yet, and my friend implored me that I should get the book and read it myself.
So, I am currently inspired to the point that I want to write a dungeon based roughly on elements of this book. I have a basic idea that the players arrive at a house (I'm not really sure how or why they go there yet, but this is something I'm thinking about.) Everything is going to seem very normal for a good while, but I was thinking of having a journal appear, and every time the players read an excerpt from the book, a new room appears in the house, which in turn triggers (at first) strange events in the new mysterious room, but in time, I plan on making these events more blood bloodcurdling and gruesome.
The only *real* issue is that I don't really know how to make the book and the house relate to eachother, and how the story is going to unfold. I need to build suspense very steadily and having alot of surreal events occur before any real horror ensues. I kinda want to play on the idea, that the house is infact some sort of dreaful labyrinth designed to keep some sort of element of dread firmly trapped inside, and eventually having the players trapped to. But I don't know where to start or what to work with. I don't want Demons or undead as the element of horror. I first wanted something very human to be the real dread, but I decided on second thought, that maybe it is better to work with something super paranormal.
Any ideas guys? Or any useful ideas correlating to this horror theme of becoming trapped?:smallsmile:
I have been playing alot of Darksouls and I love the dark gritty elements and tone presented in that game. I liked the feeling of being marooned all alone in the vast expanse that is Anor Londo, and I thought that I should write a horror campaign, since I have never really ran one. I have spitballed ideas for some time now, and every idea before now has seemed a bit lack luster or unoriginal to really pursue at any real length.
I'm about as subtle as a brick being thrown through a window in broad daylight when it comes to DMing sometimes. So I'm in need of assistance, one of my friends who I play D&D with was telling me about the House of Leaves.
For those who don't know what that is, it's a horror story about a house, which has an ever expanding room, at first it starts off as a small room which just *appears* but as the story progresses this room eventually grows so much that the room turns into an ever expanding labyrinth. the logistics of the narration are convoluted, since a drug addled half crazy man is writing from what he is listening to of the recordings of the owner of the house and reading notes written by a blind man.
Anyway, I don;t know the end yet, and my friend implored me that I should get the book and read it myself.
So, I am currently inspired to the point that I want to write a dungeon based roughly on elements of this book. I have a basic idea that the players arrive at a house (I'm not really sure how or why they go there yet, but this is something I'm thinking about.) Everything is going to seem very normal for a good while, but I was thinking of having a journal appear, and every time the players read an excerpt from the book, a new room appears in the house, which in turn triggers (at first) strange events in the new mysterious room, but in time, I plan on making these events more blood bloodcurdling and gruesome.
The only *real* issue is that I don't really know how to make the book and the house relate to eachother, and how the story is going to unfold. I need to build suspense very steadily and having alot of surreal events occur before any real horror ensues. I kinda want to play on the idea, that the house is infact some sort of dreaful labyrinth designed to keep some sort of element of dread firmly trapped inside, and eventually having the players trapped to. But I don't know where to start or what to work with. I don't want Demons or undead as the element of horror. I first wanted something very human to be the real dread, but I decided on second thought, that maybe it is better to work with something super paranormal.
Any ideas guys? Or any useful ideas correlating to this horror theme of becoming trapped?:smallsmile: