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View Full Version : Zinc Saucier XXI: you guys asked for it . . .



dysprosium
2014-01-27, 11:16 PM
Welcome one and all to the twenty first Zinc Saucier challenge, where Playgrounders come to test their skill in the art of beautiful and bizarre (and bizarrely beautiful) builds, summoning a savory dish of superb swordplay and sublime sorcery.

The challenge? To come up with a build that has the same abilities and feel as the Secret Ingredient WITHOUT actually using it!

For the twenty first challenge, get ready to drink to your heart's content, from the Complete Warrior it's the Drunken Master

Our challengers will have about 2 weeks to build a complete build up to Effective Character Level 20 using a 32 point buy and all official WOTC D&D 3.5 materials (excluding dragon magazine, but including any WOTC online enhancements) with the abilities and feel of a Drunken Master without actually using any levels in it.

Entries must be submitted bySunday, 11:59pm GMT, 9 February, 2014. As usual, please submit your entries via private message to the chairman, so as not to influence the other sauciers.

Judges will then have until Sunday, 11:59pm GMT, 23 February, 2014, to post scores for all dishes.

Contestants will be judged and awarded a score out of 5 in each of 4 categories;

* Innovation (Uniqueness in character concept, race, class, etc)
* Power (How powerful and versatile it is compared to the base class)
* Elegance (What can only be described as how well the build "flows", i.e not using lots of 1-2lv dips, sacrificing flavour for power or using flaws)
* Ingredient (How well the build captures the abilities and feel of the base class)

Presentation would be best in the style of how the iron chef does their presentations, however any style is allowed so long as it is clear on how the build was made.

Recommended style:NAME OF ENTRY
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Copy and Paste:NAME OF ENTRY
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For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage). For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list, similar to this:
Spells per day/Spells Known
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Please do not post details of your build on the board before it is ready, so as not to spoil the surprise for others.

Sauciers may submit as many builds as they want but please don't use leadership, as we don't want to overfeed the judges.

Previous challenges;
Soulknife (http://www.giantitp.com/forums/showthread.php?t=225187)
Bard (http://www.giantitp.com/forums/showthread.php?t=229736)
Monk (http://www.giantitp.com/forums/showthread.php?t=233749)
Assassin (http://www.giantitp.com/forums/showthread.php?t=239294)
Barbarian (http://www.giantitp.com/forums/showthread.php?t=243627)
Warlock (http://www.giantitp.com/forums/showthread.php?t=247169)
Paladin * (http://www.giantitp.com/forums/showthread.php?t=252932)
Warblade (http://www.giantitp.com/forums/showthread.php?t=256004)
Pyrokineticist (http://www.giantitp.com/forums/showthread.php?t=259654)
Ninja * (http://www.giantitp.com/forums/showthread.php?t=263278)
Druid (http://www.giantitp.com/forums/showthread.php?t=265347)
True Necromancer (http://www.giantitp.com/forums/showthread.php?t=276267)
Dervish (http://www.giantitp.com/forums/showthread.php?t=280212)
Whisperknife (http://www.giantitp.com/forums/showthread.php?t=285337)
Epic Infiltrator * (http://www.giantitp.com/forums/showthread.php?t=289233)
Master of Vipers (http://www.giantitp.com/forums/showthread.php?t=295287)
Ranger * (http://www.giantitp.com/forums/showthread.php?t=298478)
Flayerspawn Psychic (http://www.giantitp.com/forums/showthread.php?p=16076729#post16076729)
Totemist (http://www.giantitp.com/forums/showthread.php?p=16448992#post16448992)
Walker in the Waste (http://www.giantitp.com/forums/showthread.php?t=322436)


* Classes marked with an asterisk have had their original posts updated to reflect the final results.

This competition is inspired by the Playground Iron Chef Competitions and uses mostly identical rules.

Also it comes with double prize money. Why? Because we care!

Allez Sauciers!

dysprosium
2014-01-27, 11:17 PM
A few administrative notes:

Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon magazine is disallowed, and Unearthed Arcana is allowed; but see Elegance below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere, as this may cause an Elegance deduction at the judges' discretion. Alternate rule systems from UA such as gestalt are not allowed, as they create a different playing field. Also, item familiars are forbidden because I hate 'em.

Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. In the words of one of my predecessors, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.

Elegance could bear a little elaboration. It basically measures how skillfully you put your build together, and whether you sacrificed flavor for power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic loss of one point per flaw in this category. Other things that will cause lost points here are excessive multiclassing, and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, may lose you points. Please note the following: a legal source's relative obscurity should not be considered as penalizing Elegance, excepting the aforementioned issues with Unearthed Arcana. Using too many sources may be an Elegance deduction at the judges' discretion, but a book's relative obscurity may not.

What's the minimum score in a category? Assuming an entry is legal, the minimum score in any category is 1. If a judge is convinced that an entry is illegal by the RAW, the judge may give a 0 or decline to score a given entry. Because this contest focuses on Player Characters, an entry that is not technically allowed for a PC, but is viable as an NPC, counts as a legal entry, but may receive a minimum score at the judges' discretion.

Is Dragon Compendium Allowed? Yes, but individual issues of Dragon Magazine are not.

What about 3.0 materials? 3.0 materials, whether online or in printed form, are allowed unless they've been officially updated to a 3.5 edition.

Are Dragonlance, Ravenloft, Planescape, Dark Sun, or Kingdoms of Kalamar allowable sources? The Dragonlance Campaign Setting is allowed, but the subsequent books for Dragonlance are considered 3rd party, and are therefore not eligible, despite the "WotC approved" status of those books. The same holds for Oriental Adventures (1st party) and the subsequent Rokugan books (3rd party). Materials from Ravenloft, Planescape, Dark Sun, and Kingdoms of Kalamar are considered 3rd party for purposes of this contest, and are therefore not allowed.

What about online sources in general? If the online source is a) published by WotC, and b) not replaced by an updated version at a later time, it is eligible. Use it, link it.

Where's the line drawn with "acceptable/unacceptable" for Unearthed Arcana? This will likely vary a bit from Chairman to Chairman. Variant class features and variant character classes are espressly permitted. Item Familiars and Gestalt have always been verboten, since before IC migrated to GitP; don't expect that to change. Flaws have similarly always been noted as warranting a deduction; while I am Chairman, I'm extending that to Traits, though they warrant 1/2 the penalty in Elegance that a Flaw would because they're roughly 1/2 as useful. Alternate spell systems, alternate skill systems and alternate crafting rules all create an uneven playing field, and as such, will be disallowed for as long as I am Chairman. Bloodlines are ripe for abuse, and will be discouraged as long as I am Chairman. Note that judges are allowed to look askance at any use of Unearthed Arcana not specifically mentioned above, at their discretion, and otherwise penalize Elegance according to their preference.

What, exactly, does the ban on Leadership mean? As folks have started to try to work around the edges of this one, I'm forced to spell it out more plainly. No Leadership, Draconic Cohort, or Feats that grant a similar ability are allowed EXCEPT Wild Cohort while I am chairman. Any PrC you choose with Leadership or a Leadership-analog has that ability entirely ignored for this contest, as it may neither be used nor traded away via any means whatsoever.

What's the minimum score in a category? Assuming an entry is legal, the minimum score in any category is 1. If a judge is convinced that an entry is illegal by the RAW, the judge may give a 0 or decline to score a given entry. Because this contest focuses on Player Characters, an entry that is not technically allowed for a PC, but is viable as an NPC, counts as a legal entry, but may receive a minimum score at the judges' discretion.

How the heck do I even do this? Your mission, should you choose to accept it, is to select a combination of race, templates, classes, alternate class features, prestige classes, skills, and feats, meld them into a single character that progresses from ECL 1 to ECL 20, that is as close as possible to the secret ingredient as possible in look, feel, class features. How you do it is up to you, I recommend you read previous competitions if you are interested in seeing how others have done it before you. Capture the essence!

A thread for your amusement/edification:

Handy Tips for the Iron Chef in the Playground Noob (http://www.giantitp.com/forums/showthread.php?t=287603)

WhamBamSam
2014-01-27, 11:20 PM
I like that Drunken Master is the 21st ZS.

Let's see what I can come up with...

Kuulvheysoon
2014-01-28, 12:06 AM
Definitely planning on participating this round... As a judge or competitor. Not too sure yet - we'll see how my idea(s) pan out.

relytdan
2014-01-28, 02:45 AM
i will have think on this one

Sian
2014-01-29, 06:36 AM
In ... got an character idea that without question would have taken Drunken Master so its just a question of letting him get as much as possible without doing it :P

Sian
2014-01-29, 04:39 PM
hmm ... after fiddling around with it for quite some time I've decided that i might keep my base idea under lock and key, till I run into something for which it fits better ...

Going into thinking box for that one, since its a very cool build i have ... its just not much of a Drunken Master other than [redacted] and [redacted]

WhamBamSam
2014-01-30, 07:41 PM
I've been on something of an optimization vision quest and have a ZS entry for Artificer if it ever turns up as a SI, 4-5 different variations on an idea for a Slime Lord IC build for whenever we finally get that as a SI, but only one or two half-baked ideas for the competition at hand, neither of which I really like from a flavor perspective.

Drunken Master is pretty darn unique. This is a challenge.

dysprosium
2014-01-31, 10:29 AM
I've been on something of an optimization vision quest and have a ZS entry for Artificer if it ever turns up as a SI, 4-5 different variations on an idea for a Slime Lord IC build for whenever we finally get that as a SI, but only one or two half-baked ideas for the competition at hand, neither of which I really like from a flavor perspective.

Drunken Master is pretty darn unique. This is a challenge.

I understand what you mean for having potential dishes ready if certain ingredients ever show up. I have a few for different ingredients but I'm afraid that they might get too stale if they sit too long. We really need Winterhaunt soon Kuulvheysoon!

I am liking that there is more interest in this ingredient though.

WhamBamSam
2014-01-31, 12:20 PM
I understand what you mean for having potential dishes ready if certain ingredients ever show up. I have a few for different ingredients but I'm afraid that they might get too stale if they sit too long. We really need Winterhaunt soon Kuulvheysoon!

I am liking that there is more interest in this ingredient though.I feel you. Let it sit too long and it starts growing mold (in my case, the one idea branching out into a lot of similar ways of doing the same thing).

I actually came up with an idea I like a few minutes after whinging about not having any good ideas. It's now basically congealed into a mostly coherent picture of both fluff and crunch, and I just to hammer out the exact feat progression and type it all up.

Have you gotten any entries yet?

Jurai
2014-01-31, 01:21 PM
Hiccup! I'm in!

dysprosium
2014-01-31, 01:56 PM
Have you gotten any entries yet?

No builds submitted yet, but it is only the first week and there is plenty of time.

I imagine there will be more than two entries for this round.

Not worried yet!

relytdan
2014-02-01, 08:31 PM
well I initially had a thought of [redacted] , it is an interesting one for this contest

dysprosium
2014-02-05, 11:18 AM
Well we got snowed in here in the eastern part of the US.

Time to get some builds in!

Humble Master
2014-02-05, 10:21 PM
Not going to have time to submit a build but I will certainly judge.

WhamBamSam
2014-02-05, 10:41 PM
I should have time to finish mine up tomorrow.

EugeneVoid
2014-02-05, 11:57 PM
I am also willing to judge on this Zinc Saucier.

dysprosium
2014-02-06, 10:54 AM
Love the interest from everyone. Thank you!

I have two builds submitted already so the next one that comes in will break the record for entries while I've been Chairman!

WhamBamSam
2014-02-06, 04:49 PM
Love the interest from everyone. Thank you!

I have two builds submitted already so the next one that comes in will break the record for entries while I've been Chairman!Entry in. Record broken.

Whew. I need a drink.

dysprosium
2014-02-06, 04:54 PM
Entry in. Record broken.

Whew. I need a drink.

Hooray!

Who's buying?

Svata
2014-02-07, 02:59 PM
If I had noticed this before today, I would have made a build. As it is, I MAY judge, but be aware that it would be my first time doing such a thing. Will have to think of my criteria....

dysprosium
2014-02-07, 03:25 PM
We are welcome to have anybody come in any capacity.

Historically the builds for Zinc Saucier are not as fluff intensive as the Iron Chef builds usually are.

You may have enough time to get something together before Sunday.

Of course I have no idea how plans are for anyone . . .

Sian
2014-02-09, 04:00 AM
think i'm going to pull my idea for 3 reasons

1) I want to keep some base ideas under lock and key till something more thematic comes around (either Zinc or Iron ... not too picky)

2) I simply can't get the classes to fit together properly for what i want, even while it seems that i 'should' easily have enough room for it

3) It's too much of some known builds (grabble builds), with a different chassis and slightly different focus.

relytdan
2014-02-09, 07:13 PM
hrm well guess we will see if more than 2 entries made it in now

dysprosium
2014-02-10, 09:37 AM
Well everyone, sorry for posting late but here are the entries.

Please wait for the all clear sign!

dysprosium
2014-02-10, 09:43 AM
I honestly do not know what to say . . .

Fryer Tuck

Half-Dragon Tauric Cleric 9*/ Hidecarved Dragon 4

Disclaimer

First off To the judges; If you decided to ding the build in elegance for the template useage, I understand, the build is highly dependant on useing the templates to force type changes resulting in the final product. Next as I am well aware that the judges may see this next one as questionable interpretations; it is vital to look at how the RAW is stated <RotDr 4> Dragons automatically qualify for any classes, prestige classes, racial substitution levels, feats, powers, or spells that require the dragonblood subtype That said for the builds first class level <rotd 106> Dragonblood Cleric Racial Substitution, you find the build taking its first cleric level , however because of how it reads we are substituting the 9th at 1st level by RAW.- is it questionable = yes, do I expect to get dinged for it, = most likely, the build uses the creature’s effective character level (ECL) instead of just its class levels for the feats and ability bonuses;< Level Adjustment Add this
number to the creature’s total Hit Dice, including class levels, to get the creature’s effective character level (ECL) >

hopefully the judges will find the build exciting.


Background

Background
Fryer Tuck was a former monk of Fountains Abbey was expelled by his order because of his lack of respect for authority Because of this, and in spite of his taste for good food and wine, he decided to become a holy man, He is also clearly devoted to the Church and the poor people he serves, He often uses the power and rights of the Church to good effect.

Racial Information


Medium
Type: Dragon
Subtype: Augmented

RHD: 1d10
LA +6

Alignment: NG

Land = 75
Climb = 35
Fly = 170 (good maneuverability)

Base Attack +0
Grapple: +2
space/reach: 10 ft./5 ft

Special Attacks:
Bite: 1d6
Claw: 1d4
Slam attack: 1d6
Breath: 6d8 Cone of Sonic
<Reflex save DC 10 + 1/2 half-dragon’s racial HD + half-dragon’s Con mod>

AC:
+22 Natural Armor

Saves:
Fort +4, Ref +3, Will +0
+4 racial bonus on saves against magic sleep effects and paralysis
+4 racial bonus on Fortitude saves against poison

*********

Tauric (ss 132, mm2 216, mm2 update 10, 3.5 update booklet 36)
Monstrous Humanoid
space reach 10 ft./5 ft
LA Base humanoid +3

Half-dragon (mm 146) - Applied to finished Tauric
Battle (Dcn 176) Cone of Sonic and a Cone of Fear Gas NG
Applied to any living, corporeal creature
type changes to dragon
racial HD by one die size, to a maximum of d12.
+4 natural armor
gains a breath weapon: Cone of Sonic, 6d8 <Reflex save DC 10 + 1/2 half-dragon’s racial HD + half-dragon’s Con mod>
darkvision 60ft
low-light vision
immunity to sleep and paralysis effects
immunity to Sonic
Str +8, Con +2, Int +2, Cha +2
Level Adjustment: +3


<<Tauric>>

<<Humanoid half>>
Human (PHB 16)
Bonus Feat

<<Animal half>>
Phynxkin (DM 116)
Type: Animal (Magical Beast)
1 HD
+2 natural armor
Speed 40 ft
climb 20 ft
bite 1d6
2 claws 1d4
base attack +0
Grapple +2
Fort +4, Ref +3, Will +0
+2 on saves against spells
Atk Options Pounce ex:

Magebred (Ebcs 295)
Applied to any living Animal
Type not changed
+2 natural armor
Swift Breed: speed +10ft
Str 4 Dex 2 Con 2 Int 2
Gain Endurance

Woodling (MM3 198)
Applied to any corporeal animal
Type not changed -but it possesses fully developed plant traits
+7 natural armor
Woodlings have slam attacks: Medium 1d6
Plant Traits:
woodling has a +4 bonus on Hide checks and Move Silently checks in aboveground natural environments.
Woodling creatures have vulnerability to fire

Chameleon (Fr-Und 83)
Applied to any corporeal creature
Type not changed
tongue attack has 10 ft reach, can be used to deliver touch spells
climb speed = 1/2 highest non-fly speed
low light vision
+10 hide , +4 move silently +8 climb checks
can always take 10 on climb checks

Spellwarped (MM3 163)
Applied to any corporeal animal
type changes to aberration
+2 natural armor
Spell Resistance (Ex): A spellwarped creature gains spell resistance equal to 11 + its Hit Dice
Spell Absorption (Su):
Str +4, Dex +2, Con +4, Int +4

Half-Troll (FF 93)
Applied to any outsider
type changes to giant
+4 natural armor
Rend (EX):
special qualities
darkvision 60ft
Fast Healing (EX): 5
Scent (EX):
Str +6, Dex +2, Con +6, Int -2, Cha -2

Winged (ss 138)
to any animal, giant, humanoid, monstrous humanoid, or vermin
Giants and monstrous humanoids do not change types.
gains a fly speed equal to its land speed plus 20 feet.
Maneuverability is based on the winged creature’s Dexterity (Perfect, Dex 17)
+4 Dex, +2 Wis

HALF-CELESTIAL (MM 144)
Applied any living, corporeal creature with an Intelligence score of 4 or higher and nonevil alignment
type changes to outsider
Speed: A half-celestial has feathered wings and can fly at twice the base creature’s base land speed (good maneuverability)
+1 natural armor
Daylight (Su): Half-celestials can use a daylight effect (as the spell) at will.
Smite Evil (Su): Once per day a half-celestial can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Darkvision out to 60 feet.
Immunity to disease.
Resistance to acid 10, cold 10, and electricity 10.
Damage reduction: 5/magic
Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4.

Shadow (MoP 190) (LoM 167)
Applied to any corporeal creature
type changes to “magical beast”
Speed: As base creature × 1-1/2
Resistance to cold equal to 5 + 1 per Hit Die, to a maximum of 15.
Darkvision out to 60 feet.
Low-light vision.
Shadow Blend (Su):
one additional special ability for every 4 Hit Dice they possess (minimum of one additional ability)
Fast healing 2
Shadow creatures gain a +6 racial bonus on Move Silently checks.




Abilities
Abilities
Abilities
Half-Dragon Tauric: Str +8, Con +2, Int +2, Cha +2

Tauric-
Human: Int +00, Wis +00, Cha +00
magical beast: Str +32, Dex +25, Con +30

32 point buy
Str 10, Dex 11, Con 8 Int 13, Wis 18, Cha 14

Abilities Score:
Str 50, Dex 36, Con 40 Int 15, Wis 18, Cha 16
attribute level bonus + 1 Wis each time



The Build
The Build
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st|
RHD|0|4|3|0|-|Iron Will, Lightning Reflexes, Endurance|1st lvl Feat, Racial Feats

2nd|
Level Adjustment|-|-|-|-|-|-|-

3rd|
Level Adjustment|-|-|-|-|-|-|-

4th|
Level Adjustment|-|-|-|-|-|-|-

5th|
Level Adjustment|-|-|-|-|-|-|-

6th|
Level Adjustment|-|-|-|-|-|-|-

7th|
Level Adjustment|-|-|-|-|-|-|-

8th|
Cleric RSL(9th)|6|10|8|8|Concentration 4, Diplomacy 4, Knowledge (religion) 4, Spellcraft 4, Tumble .5cc|-|Energy sustenance, One less 5th-level spell

9th|
Cleric (10th)|7|11|8|9|Concentration 5, Diplomacy 5, Knowledge (religion) 5, Spellcraft 5, Tumble 1cc|Improved Unarmed Strike|-

10th|
Cleric (11th)|8|11|8|9|Concentration 6, Diplomacy 6, Knowledge (religion) 6, Spellcraft 6, Tumble 1.5cc|-|-

11th|
Cleric (12th)|9|12|9|10|Concentration 7, Diplomacy 7, Knowledge (religion) 7, Spellcraft 7, Tumble 2cc|-|-

12th|
Cleric (13th)|9|12|9|10|Concentration 8, Diplomacy 8, Knowledge (religion) 8, Spellcraft 8, Tumble 2.5cc|Cleaver Wrestling|-

13th|
Cleric (14th)|10|13|9|11|Concentration 9, Diplomacy 9, Knowledge (religion) 9, Spellcraft 9, Tumble 3cc|-|-

14th|
Cleric (15th)|11|13|10|11|Concentration 10, Diplomacy 10, Knowledge (religion) 10, Spellcraft 10, Tumble 3.5cc|-|-

15th|
Cleric (16th)|12|14|10|12|Concentration 11, Diplomacy 11, Knowledge (religion) 11, Spellcraft 11, Tumble 4cc|Superior Unarmed Strike|-

16th|
Cleric (17th)|12|14|10|12|Concentration 12, Diplomacy 12, Knowledge (religion) 12, Spellcraft 12, Tumble 4.5cc|-|-

17th|
Hidecarved Dragon|-|-|-|-|Concentration 13, Diplomacy 13, Knowledge (religion) 13, Tumble 5.5|-|Increased Spell Resistance

18th|
Hidecarved Dragon|-|-|-|-|Concentration 14, Diplomacy 14, Knowledge (religion) 14, Tumble 6.5|Snap Kick|Suppress Weakness, Poison Resistance

19th|
Hidecarved Dragon|-|-|-|-|Concentration 15, Diplomacy 15, Knowledge (religion) 15, Tumble 7.5|-|Energy Resistance

20th|
Hidecarved Dragon|-|-|-|-|Concentration 16, Diplomacy 16, Knowledge (religion) 16, Tumble 8.5(or 12)|-|Still Mind, Natural Armor
[/table]

Optional Equipment:
Ring of Elemental immunity - Fire


Spells Known per Day

Spells Known per Day
{table=head]Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th

1st|-|-|-|-|-|-|-|-|-|-

2nd|-|-|-|-|-|-|-|-|-|-

3rd|-|-|-|-|-|-|-|-|-|-

4th|-|-|-|-|-|-|-|-|-|-

5th|-|-|-|-|-|-|-|-|-|-

6th|-|-|-|-|-|-|-|-|-|-

7th|-|-|-|-|-|-|-|-|-|-

8th|6|4+1|4+1|3+1|2+1|0+1|-|-|-|-

9th|6|4+1|4+1|3+1|3+1|1+1|-|-|-|-

10th|6|5+1|4+1|4+1|3+1|1+1|1+1|-|-|-

11th|6|5+1|4+1|4+1|3+1|2+1|2+1|-|-|-

12th|6|5+1|5+1|4+1|4+1|2+1|2+1|1+1|-|-

13th|6|5+1|5+1|4+1|4+1|2+1|3+1|2+1|-|-

14th|6|5+1|5+1|5+1|4+1|3+1|3+1|2+1|1+1|-

15th|6|5+1|5+1|5+1|4+1|3+1|3+1|3+1|2+1|-

16th|6|5+1|5+1|5+1|5+1|3+1|4+1|3+1|2+1|1+1

17th|-|-|-|-|-|-|-|-|-|-

18th|-|-|-|-|-|-|-|-|-|-

19th|-|-|-|-|-|-|-|-|-|-

20th|-|-|-|-|-|-|-|-|-|-
[/table]

Fryer Tuck's Spells

Does not include bonus spells for high wisdom
0 lvl
Create Water, Detect Magic, Detect Poison, Read Magic, Light, Amanuensis

1st
Bless, Comprehend Languages, Endure Elements, Blood Wind, Ebon Eyes

2nd
Cure Moderate Wounds, Find Traps, Remove Paralysis, Dark Way, Ghost Touch Armor

3rd
Cure Serious Wounds, Dispel Magic, Remove Curse, Ghost Touch Weapon, Girallon’s Blessing

4th
Cure Critical Wounds, Cure Critical Wounds, Freedom of Movement, Sheltered Vitality, Holy Transformation, Lesser

5th
Raise Dead, Earth Reaver, True Seeing

6th
Heal, Find the Path, Resistance, Superior, Visage of the Deity

7th
Restoration, Greater, Resurrection, Fortunate Fate

8th
Antimagic Field, Fierce Pride of the Beastlands

9th
Miracle

War Domain
1 Magic Weapon: Weapon gains +1 bonus.
2 Spiritual Weapon: Magical weapon attacks on its own.
3 Magic Vestment: Armor or shield gains +1 enhancement per four levels.
4 Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
5 Flame Strike: Smite foes with divine fire (1d6/level damage).
6 Blade Barrier: Wall of blades deals 1d6/level damage.
7 Power Word Blind: Blinds creature with 200 hp or less.
8 Power Word Stun: Stuns creature with 150 hp or less.
9 Power Word Kill: Kills creature with 100 hp or less.

PURIFICATION DOMAIN
Granted Power: You cast all abjuration spells at +1 caster level.
Purification Domain Spells
1 Nimbus of Light†: Sunlight illuminates you until released as an attack.
2 Deific Vengeance†: Deity’s punishment deals 1d6 damage/2 levels (max 5d6).
3 Recitation† Your allies get bonus on AC, attacks and saves.
4 Castigate†: Verbal rebuke damages those whose alignment differs from yours.
5 Dance of the Unicorn†: Purifying mist washes the air clean of smoke, dust, and poisons.
6 Fires of Purity†: Subject bursts into magical flame, becoming a dangerous weapon.
7 Righteous Wrath of the Faithful†: Your allies gain extra attack, +3 on attack rolls and damage rolls.
8 Sunburst†: Blinds all within 80 ft., deals 6d6 damage.
9 Visage of the Deity, Greater†: As lesser visage of the deity, but you become half-celestial or half-fi endish.



Sources

Sources
http://www.wizards.com/default.asp?x=dnd/iw/20031116a&page=2 ( Hidecarved Dragon )
PHB 30

dysprosium
2014-02-10, 09:47 AM
Watch out when he does a pub crawl!

Mirv
Draconic Human Ranger 6/ Disciple of the Eye 5/ Shou Disciple 5/ Warblade 3

Background

Background
Mirv not much is known about Mirv he comes and goes as he pleases traveling with a hawk, always stoping into the local inn where ever his travels take him, always ending up in a drinking match, some times he wins, sometimes he ends up with the local constabulary.. Mirv by far is not the best or brightest out there but it can be said he knows his drink.

Human
“Draconic” is an inherited template
gain the dragonblood subtype
+4 racial bonus on saves against magic sleep effects and paralysis
gains darkvision out to 60 feet and low-light vision.
Level Adjustment: +1

Alignment: LN



Abilities
Abilities
racial abilities
Str 02 Dex 00 Con 02 Int 00 Wis 00 Cha 02

32 point buy
Str 12 Dex 14 con 12 Int 16 Wis 14 Cha 10

Abilities
Str 14 Dex 14 con 14 Int 16 Wis 14 Cha 12

lvl 4 +1 Str
lvl 8 +1 Str
lvl 12 +1 Dex
lvl 16 +1 Dex



Build
Effective Character Levels
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st|
Draconic LA|-|-|-|-|-|-|-

2nd|
Ranger|1|2|2|0|Concentration 4, Handle Animal 4, Knowledge (dungeoneering) 4, Knowledge (geography) 4, Knowledge (nature) 4, Move Silently 4, Spot 4, Survival 4, knowledge local shou expatriate 2cc|Improved Unarmed Strike, Dodge, Track|1st favored enemy Aberration, Track, wild empathy

3rd|
Ranger|2|3|3|0|Concentration 5, Handle Animal 5, Knowledge (dungeoneering) 5, Knowledge (geography) 5, Knowledge (nature) 5, Move Silently 5, Spot 5, Survival 5, knowledge local shou expatriate 2.5cc|Two-Weapon Fighting, Weapon Focus (Unarmed Strike)|Combat style

4th|
Ranger|3|3|3|1|Concentration 6, Handle Animal 6, Knowledge (dungeoneering) 6, Knowledge (geography) 6, Knowledge (nature) 6, Move Silently 6, Spot 6, Survival 6, knowledge local shou expatriate 3cc|Endurance|Endurance

5th|
Ranger|4|4|4|1|Concentration 7, Handle Animal 7, Knowledge (dungeoneering) 7, Knowledge (geography) 7, Knowledge (nature) 7, Move Silently 7, Spot 7, Survival 7, knowledge local shou expatriate 3.5cc|-|Animal companion Hawk

6th|
Ranger|5|4|4|1|Concentration 8, Handle Animal 8, Knowledge (dungeoneering) 8, Knowledge (geography) 8, Knowledge (nature) 8, Move Silently 8, Spot 8, Survival 8, knowledge local shou expatriate 4cc||2nd favored enemy Undead

7th|
Ranger|6|5|5|2|Concentration 9, Handle Animal 9, Knowledge (dungeoneering) 9, Knowledge (geography) 9, Knowledge (nature) 9, Move Silently 9, Spot 9, Survival 9, knowledge local shou expatriate 4.5cc|Improved Two-Weapon Fighting|Improved combat style

8th|
Disciple of the Eye|6|7|7|4|Concentration 10, Knowledge (geography) 10, Move Silently 10, Spot 10, Survival 10, Tumble 2|-|Fast movement, flurry of blows, wandering eyes, NAB +0

9th|
Disciple of the Eye|7|8|8|5|Concentration 11, Knowledge (geography) 11, Move Silently 11, Spot 11, Survival 11, Tumble 4|Leap Attack|Frightful attack, NAB +1

10th|
Disciple of the Eye|8|8|8|5|Concentration 12, Knowledge (geography) 12, Move Silently 12, Spot 12, Survival 12, Tumble 6|-|Keen senses, NAB +1

11th|
Disciple of the Eye|9|9|9|6|Concentration 13, Knowledge (geography) 13, Move Silently 13, Spot 13, Survival 13, Tumble 8|-|Glare of the enraged dragon, NAB +2

12th|
Disciple of the Eye|9|9|9|6|Concentration 14, Knowledge (geography) 14, Move Silently 14, Spot 14, Survival 14, Tumble 10|Improved Favored Enemy|Blindsense, NAB +2

13th|
Shou Disciple|10|11|11|6|Escape Artist 2, Move Silently 15, Spot 15, Tumble 11|-|1d6 unarmed, +1 dodge bonus, unarmed strike

14th|
Shou Disciple|11|12|12|6|Escape Artist 6, Move Silently 16, Spot 16, Tumble 12|Power Attack|1d8 unarmed, +2 dodge bonus, bonus feat

15th|
Shou Disciple|12|12|12|7|Escape Artist 8, Move Silently 17, Spot 17, Tumble 13|Combat reflexes|1d10 unarmd, +2 dodge bonus, martial flurry(light)

16th|
Shou Disciple|13|13|13|7|Escape Artist 10, Move Silently 18, Spot 18, Tumble 14|Mobility|1d10 unarmd, +3 dodge bonus, bonus feat

17th|
Shou Disciple|14|13|13|7|Escape Artist 12, Move Silently 19, Spot 19, Tumble 15|-|2d6 unarmed, +3 dodge bonus, martial flurry(any)

18th|
Warblade|15|15|13|7|Concentration 15, Intimidate 5, knowledge local shou expatriate 5.5|Superior Unarmed Strike|Battle clarity (Reflex saves), weapon aptitude

19th|
Warblade|16|16|13|7|Intimidate 6, Escape Artist 15cc|-|Uncanny dodge

20th|
Warblade|17|16|14|8|Intimidate 10, Martial Lore 3|-|Battle ardor (critical confirmation)
[/table]

Animal Companion
Hawk
Tiny Animal
Hit Dice: 1d8 (4 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/–10
Attack: Talons +5 melee (1d4–2)
Full Attack: Talons +5 melee (1d4–2)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks:—
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +2, Spot +14
Feats:Weapon Finesse




Maneuvers Known

Maneuvers Known
Steely Strike
Steel Wind
Iron Heart Surge
Punishing Stance
Mountain Hammer
Overwhelming Mountain Strike



Sources

Sources
(phb 46)
(tob 20)
(rod 75)
(ue 32)
(dm 116)

dysprosium
2014-02-10, 09:52 AM
Here is an entry that lays off the sauce!


Oragh the So-bear
Dragonborn Half-Ogre Spirit Bear Totem Barbarian 1/Totemist 2/Psychic Warrior 5/Sanctified Mind 6/Soul Manifester 4

A Moment of Bear-ity
Oragh awoke to a splitting headache and the smell of alcohol. He moaned and opened one of his eyes a crack to see that he had been passed out hanging over the edge of a metal trough containing what seemed to be bourbon. Rolling out of the trough onto the hard ground below, he let out another groan and lifted a great yellow-green hand to shield his eyes from the blazing sun above, blearily noticing that it was already midday.

Struggling against the throbbing in his skull, Oragh tried to remember where he was. Images flitted blurrily through his mind. The Carnival. He had gone to the carnival. He’d come to see Ultimo Tarrasco Jr. wrestle Technico Rey Fuego, and in a surge of Half-Ogre pride at El Tarrasco’s victory he had gotten massively drunk in celebration - not that he ever really needed a reason. That still didn’t explain where he was now how he’d gotten there though.

A deep growl interrupted the Half-Ogre’s thought process, and he looked round to see the group of Half-Copper Dragon Bears, and with sudden comprehension, realized that he had somehow gotten into their enclosure and passed out there. One of the bears in the back of the group ambled over to the trough of bourbon and lowered its head into it, lifting it out a moment later to let out a rumbling growl in draconic, of which Oragh only understood the words for “whiskey” and “vomit.” He swore to himself under his breath and gave the largest of the creatures, which was advancing toward him with a murderous look across its face, a sheepish smile. The Half-Ogre’s eyes flitted back and forth for a way out of the enclosure when the bear suddenly stopped advancing and an enormous platinum dragon appeared in front of it. The brightness of the Sun’s glare against the dragon’s scales caused another bolt of searing pain to flash through Oragh’s head, and he stumbled back covering his eyes.

The dragon spoke with a voice like a clap of thunder, which seemed to make the ground beneath the Half-Ogre shake. “Oragh,” it said, “this is an intervention.”

At the sound of the “I” word, Oragh’s fear turned to belligerence. All thoughts of escaping gone from his mind, he replied, “oh yeah? ’N’ who the hell’re you?”

“I am Bahamut!” declared the dragon, drawing up to full height with wings spread wide across the sky. “The Platinum Dragon! The Wyrmking! Lord of the North Wind!”
“Well **** you,” slurred Oragh, pointing his finger at Bahamut in a sweeping gesture which threw him off balance so that he nearly fell flat on his face. “’N **** all those other guys too. You can’t tell me how ta live my life. Where d’you get off? Why I’d like ta…”

Oragh continued on in that fashion for a short while before Bahamut finally roared “Enough! My patience is literally deific and you are exhausting it.” He turned his massive head toward the Half-Dragon Bears, and said “Throw him in the hole. I’ll deal with him when the alcohol’s worn off,” then vanished as if he had never been there.

The largest of the dragon bears rushed forward and tackled Oragh, while the rest loosed blasts of acid from their mouths to dissolve the wall of the enclosure behind him. Oragh tried to protest as the bear spread its draconic wings and took flight, lifting him into the air, but thanks to the unsettling motions of the creature’s awkward flight and the Half-Ogre’s crippling hangover, all that came out of his mouth when he opened it was puke. Shutting his mouth with a groan, he wondered briefly which idiot had made a cage which wasn’t acid proof for creatures who could breathe acid, before remembering that he had taken the job himself to earn money for tickets to Ultimo Tarrasco’s match. After a short, but uncomfortable flight, the bears landed near to a hole in the ground, which they tossed Oragh into.

The Half-Ogre landed with a squelch at muddy bottom of the hole. He spat the acidic traces of his most recent bout of barfing to the side and passed out, thinking to himself that the hole wasn’t so bad. At least it was cool and dark.

The Eighteen Step Program
Ability Scores
Point Buy: 16 Str, 12 Dex, 15 Con, 10 Int, 15 Wis, 8 Cha
After Adjustments for Dragonborn Half-Ogre: 22 Str, 8 Dex, 19 Con, 8 Int, 15 Wis, 6 Cha
All Stat increases go to Str.
The Build
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features

1st|Level Adjustment|
+0|
+0|
+0|
+0|-|-|-

2nd|Level Adjustment|
+0|
+0|
+0|
+0|-|-|Stat Adjustments, Half-Ogre racial traits

3rd| Spirit Bear Totem Barbarian 1|
+1|
+2|
+0|
+0|Knowledge (Dungeoneering) 2, Knowledge (Psionics) 2, Sense Motive 2|Power Attack, Iron Will (Otyugh Hole)|Improved Grab, Rage 1/day, Illiteracy, Dragonborn (Heart Aspect)

4th|Totemist 1|
+1|
+4|
+2|
+0| Knowledge (Dungeoneering) 2, Knowledge (Psionics) 2, Sense Motive 2, Concentration 3|-|Wild Empathy

5th|Totemist 2|
+2|
+5|
+3|
+0| Knowledge (Dungeoneering) 2, Knowledge (Psionics) 2, Sense Motive 2, Concentration 6|Improved Unarmed Strike|Totem Chakra Bind (+1 Capacity)

6th|Psychic Warrior 1|
+2|
+7|
+3|
+0|Knowledge (Dungeoneering) 2, Knowledge (Psionics) 3, Sense Motive 2, Concentration 6|Improved Grapple (Psychic Warrior)|Bonus Feat

7th|Psychic Warrior 2|
+3|
+8|
+3|
+0| Knowledge (Dungeoneering) 2, Knowledge (Psionics) 4, Sense Motive 2, Concentration 6|Azure Talent (Psychic Warrior)|Bonus Feat

8th|Psychic Warrior 3|
+4|
+8|
+4|
+1| Knowledge (Dungeoneering) 2, Knowledge (Psionics) 5, Sense Motive 2, Concentration 6|Area Attack|-

9th|Sanctified Mind 1|
+5|
+10|
+4|
+3| Knowledge (Dungeoneering) 2, Knowledge (Psionics) 6, Sense Motive 2, Concentration 8|-|Partition Mind

10th|Sanctified Mind 2|
+6|
+11|
+4|
+4| Knowledge (Dungeoneering) 2, Knowledge (Psionics) 8, Sense Motive 2, Concentration 9|-|Cleansing Strike

11th|Soul Manifester 1|
+6|
+11|
+4|
+6| Knowledge (Dungeoneering) 2, Knowledge (Psionics) 8, Sense Motive 2, Concentration 10|Practiced Manifester (Psychic Warrior)|Psionic Investment 1

12th|Soul Manifester 2|
+7|
+11|
+4|
+7| Knowledge (Dungeoneering) 2, Knowledge (Psionics) 8, Sense Motive 2, Concentration 11|-|-

13th|Soul Manifester 3|
+7|
+12|
+5|
+7| Knowledge (Dungeoneering) 2, Knowledge (Psionics) 8, Sense Motive 2, Concentration 12|-|Chakra Binds (Crown, Feet, Hands)

14th|Soul Manifester 4|
+8|
+12|
+5|
+8| Knowledge (Dungeoneering) 2, Knowledge (Psionics) 8, Sense Motive 2, Concentration 13|Open Lesser Chakra (Arms)|-

15th|Sanctified Mind 3|
+9|
+12|
+6|
+8| Knowledge (Dungeoneering) 2, Knowledge (Psionics) 8, Sense Motive 2, Concentration 15, Autohypnosis 1|-|Disrupting Blow 1/day

16th|Sanctified Mind 4|
+10|
+13|
+6|
+9| Knowledge (Dungeoneering) 2, Knowledge (Psionics) 8, Sense Motive 2, Concentration 17, Autohypnosis 2|-|Hard to Hold

17th|Sanctified Mind 5|
+11|
+13|
+6|
+9| Knowledge (Dungeoneering) 2, Knowledge (Psionics) 8, Sense Motive 2, Concentration 18, Autohypnosis 4|Quicken Breath|Disrupting Blow 2/day

18th|Sanctified Mind 6|
+12|
+14|
+6|
+10| Knowledge (Dungeoneering) 2, Knowledge (Psionics) 8, Sense Motive 2, Concentration 19, Autohypnosis 6|- |Power Resistance

19th|Psychic Warrior 4|
+13|
+14|
+7|
+13| Knowledge (Dungeoneering) 2, Knowledge (Psionics) 8, Sense Motive 2, Concentration 20, Autohypnosis 6|-|-

20th|Psychic Warrior 5|
+13|
+14|
+7|
+12| Knowledge (Dungeoneering) 2, Knowledge (Psionics) 8, Sense Motive 2, Concentration 21, Autohypnosis 6|Bonus Essentia, Psycarnum Infusion (Psychic Warrior)|Bonus Feat[/table]

Psionic Powers
{table=head]Level|PP|New Powers Known
6|0|Grip of Iron
7|3|Expansion
8|3|Call Weaponry
9|5|Psionic Lion’s Charge
11|7|Painful Strike
12|11|Strength of My Enemy
13|15|Mental Barrier
14|19|Vampiric Blade
15|23|Dimension Slide
16|27|Energy Adaptation
17|35|Steadfast Perception
18|43|Dimension Door, Psionic
19|51|Psychofeedback
20|59|Oak Body[/table]*Does not take into account bonus PP for a high Wis score.

Hugs Not Drugs
ECL 6:With Large size, a nice long attack routine of Unarmed Strikes and Girallion Arm claws from Totemist, solid grappling abilities, and massive Str, Oragh is a dominating melee presence even with BAB lower than one would like to see. Once he gives himself up to the higher power of the Lord of the North Wind, he also gets a breath weapon which he can use against enemies at a longer range. Things are pretty simple at this level, but pretty effective.

ECL 11:While under the effects of Expansion, Oragh is big enough to qualify for the Area Attack feat, which lets him grab random junk and attack all squares within reach as a standard action. With Improved Grab, that means they’re all getting grappled. If you have a standard action to spare beforehand, and your DM lets you use Call Weaponry for improvised weapons, you can pull random junk out of thin air to use for Area Attack in the fight to come – or even random junk with an enhancement bonus with augmentation.

Note: If it wasn’t clear from the shout-outs in the fluff, this build takes a lot of cues from The Gilded Duke’s Ultimo Tarrasco Jr. (http://www.giantitp.com/forums/showpost.php?p=9465081&postcount=102) from way back in Iron Chef XII. Tank my Innovation if you must, but honestly, any grappler that doesn’t take cues from El Tarrasco really should rethink their life choices.

ECL 15:Soul Manifester gets us up to the point of getting an extra chakra bind and being able to invest an extra point of Essentia into Soulmelds, opening the arms chakra with a feat lets Oragh bind the Kraken mantle there for a little extra grappling oomph. Sanctified Mind keeps his BAB from getting too low. At this point, Oragh should be Gargantuan most of the time, meaning his Area Attack super grapples are more dangerous than ever, and most of his enemies will be held down and taking constrict damage in short order.

ECL 20:Quicken Breath makes using Oragh’s Breath Weapon a free action, though the recharge time probably limits it to once per encounter. Still, it’s a nice bit of extra damage which you can blast a lot of enemies with once you’ve pulled them all into the same space with an Area Attack grapple. Manifesting progression marches on, with some tactical teleportation and further buffing. Finally, so long as we’re using a mix of Psionics and Incarnum and need Azure Talent anyway, we might as well pick up Psycarnum Infusion for for the PP recharging trick (so long as there’s at least one point left in reserve), along with Bonus Essentia so that we can fill up both the Girallion Arms bound to the Totem Chakra and the Kraken Mantle bound to the arms, with an extra point left over for Psionic Investment.

AdaptationsThe build currently incurs multiclass penalties at ECL 19 and 20. If this is a problem for you, you can make the second to last level Barbarian instead of Psychic Warrior. This means losing out on Oak Body and a Bonus Feat, so you’ll have to choose between the last two feats. It does however, also mean an extra point of BAB. You also have to make this choice if your DM says no to the Otyugh Hole, though I personally think it’s fun and flavorful to have the drunken Oragh tossed in there.

If your DM says no to PP recharging, then Improved Soulmeld Capacity is a good choice to toss the last point of essential into Girallion Arms once it’s freed up from Psionic Investment.

If LA Buyoff is allowed, more levels of PsyWar would let you make it to 6th level powers.

I Don’t Need To Drink To Have A Good Time
Here’s how Oragh replicates the Drunken Master’s alcoholic powers through mental discipline.
Improved Unarmed Strike: Check
Great Fortitude: High Con and a good Fort Save.
Drink Like a Demon: Psychofeedback can turn mental ability scores into boosts to physical scores. He also has Oak Body to help not die to Int/Cha drain when using it. Careful though, the power comes with a hangover in the form of ability burn.
Improvised Weapons: Area Attack. Also, as long as your DM rules it okay for Call Weaponry to get improvised weapons, you can always pull a Gargantuan +x barstool from what I imagine must be Valhalla on one turn’s notice if you don’t have an appropriate improvised weapon (like a house) on hand.
Tumble ranks/Stagger: Dimension Slide and Psionic Dimension Door do the job better in this case, since Oragh doesn’t really need charge attacks. He just wants to get into position for area attacks.
Dodge/Swaying Waist/AC Bonus: Mental Barrier, and while different in fluff, Oragh can also meet his AC needs through heavy armor.
Improved Grapple: Yep, plus Improved Grab and all sorts of other nifty grapple boosting.
For Medicinal Purposes: Vampiric Blade. Put it on an improvised weapon before an Area Attack, and you can heal a decent amount that way with all the enemies you’ll be hitting.
Corkscrew Rush: Sadly no, but a Drunken Master generally has to choose between using this or Drink Like a Demon anyway, as the save is Wis based.
Breath of Flame: Quicken Breath makes Oragh’s Dragonborn Breath weapon a free action. Untyped damage in place of fire damage is just gravy.

The Recipe For A Non-Alcoholic Bear
Complete Champion: Spirit Bear Totem ACF
Complete Scoundrel: Otyugh Hole
Draconomicon: Quicken Breath
Lords of Madness: Sanctified Mind
Magic of Incarnum: Totemist, Azure Talent, Psycarnum Infusion, Bonus Essentia
Races of Destiny: Half-Ogre
Races of the Dragon: Dragonborn of Bahamut
Savage Species: Area Attack
This Web Enhancement (http://www.wizards.com/default.asp?x=dnd/psm/20060217a): Soul Manifester
Everything else should be in the SRD.

dysprosium
2014-02-10, 09:54 AM
And that is it for this round.

I leave it now to our esteemed judges!

Sian
2014-02-10, 10:01 AM
the build i was playing around with was a Hulking Hurler 1 /Bloodstorm Blade 4 / War Mind 5 with some assortment of Psychic Warrior, Spirit Lion Totem Barbarian, Warblade and Fighter to pad the rest of the build, aiming at throwing around tables and such, depending on Psychic powers to handle stuff such as Drink Like a Demon, and For Medical purpuses

It was the parts beyond the prestige classes that gave me fits ... couldn't get it to fit in any way without first making the build effective before ECL15-16

WhamBamSam
2014-02-10, 12:16 PM
the build i was playing around with was a Hulking Hurler 1 /Bloodstorm Blade 4 / War Mind 5 with some assortment of Psychic Warrior, Spirit Lion Totem Barbarian, Warblade and Fighter to pad the rest of the build, aiming at throwing around tables and such, depending on Psychic powers to handle stuff such as Drink Like a Demon, and For Medical purpuses

It was the parts beyond the prestige classes that gave me fits ... couldn't get it to fit in any way without first making the build effective before ECL15-16I toyed with a Warblade/Hulking Hurler/Bloodstorm Blade who would walk into a bar as soon as it opened and Weapon Aptitude various feats (Weapon Focus needed to qualify for Hulking Hurler, maybe a few others) to apply to whatever looked good (the tables, the chairs, whatever) so as to be properly prepared for the barfights in the night to come (Weapon Focus+Point Blank Shot+Really Throw Anything gets the penalty for the 'Improvised' weapon down to 0). I scrapped it because it didn't really have the feel of picking up a random thing and using it to fight, and wasn't really doing anything for most of the other abilities.

Sian
2014-02-10, 12:36 PM
my plan was simply to have that high attack bonus that i could eat the -2 from improvised weapons with no problem, and then use Ranged Weapon Mastery from PHB2 to push my range increment to 30ft, and if i had the feats for it, Far shot to boost this on to 60ft, running it as a pseudo Gray Hand Enforcer of Waterdeep (without actual levels in it, but the fluffy parts)

Humble Master
2014-02-10, 05:00 PM
I find interesting that all of the builds used some kind of draconic race. I'll do a quick read through the builds some time today and get judging latter on. I've got school right now so it might take a few days.

relytdan
2014-02-11, 07:17 PM
I find interesting that all of the builds used some kind of draconic race. I'll do a quick read through the builds some time today and get judging latter on. I've got school right now so it might take a few days.

good catch I did not see that till now

EugeneVoid
2014-02-11, 07:43 PM
concealed.

relytdan
2014-02-11, 09:07 PM
um a question as its atypical to submit all the scores together for all the builds, so don't know if you missed the others or if we get to wait...

Humble Master
2014-02-11, 09:26 PM
If I remember right, it is standard for a judge to release all of their scores at once.

EugeneVoid
2014-02-11, 09:56 PM
Then I shall conceal the scores.

dysprosium
2014-02-12, 09:48 AM
It is true that judges should show all of the scores at once.

It makes things easier for bookkeeping among other things.

relytdan
2014-02-13, 08:13 AM
so is it to much to speculate on what the next ZS might be?

dysprosium
2014-02-14, 12:24 PM
How are our judges doing?

I have a few ideas brewing with the next ingredient--got it narrowed down to a few good ones. :smallcool:

Jurai
2014-02-14, 12:33 PM
I want something with Dungeon flavor. Too many dragons, dangit.

WhamBamSam
2014-02-14, 12:51 PM
How are our judges doing?

I have a few ideas brewing with the next ingredient--got it narrowed down to a few good ones. :smallcool:Artificer? Runescarred Berserker?


I want something with Dungeon flavor. Too many dragons, dangit.Factotum? Dungeon Lord?

Jurai
2014-02-14, 01:02 PM
No. Dungeon Disciple, a ten-level prestige class that turns you into a half-dungeon creature. :smalltongue:

Humble Master
2014-02-14, 05:12 PM
How are our judges doing?

I have a few ideas brewing with the next ingredient--got it narrowed down to a few good ones. :smallcool:I got one build done and will probably do another one today.

relytdan
2014-02-17, 12:04 AM
any judging updates?

Humble Master
2014-02-17, 07:49 AM
any judging updates?I'll be finishing my last build and posting my results today.

Man, judging is so much less stressful than making a build.

Humble Master
2014-02-17, 12:44 PM
I have concluded my judging. I hope these scores aren't to bad, this is my first time judging any kind of D&D build competition so I'm bound to not know what to expect for Innovation and what determines "powerful" for power.

Fryer Tuck

Innovation (2) Tauric template abuse is well known though I was not expecting Cleric. Hidecarved Dragon is, interesting though I'm not sure why you chose to use it.

Power (2) Most all of this build's power comes from two unsavory sources: the Tauric template abuse and, what is in my view, a misreading of the rules (I will explain below). While technically the build is extremely potent it is only so powerful because of some extreme cheese. Still, take that away and you have a Cleric, which is quite powerful.

Elegance (0) Abuse of the Tauric template thing is an immediate massive hit to Elegance. Also, I feel as though you have misinterpreted the rules concerning starting at 9th level Cleric with racial substitution levels. This quote here:
A substitution level is a level of a given class that you take instead of the level described for the standard class.

In other words, you must be able to take a level of 9th level Cleric to be able to take the racial substitution for it. Here is an even more direct qoute:
To take a dragonblood cleric substitution level, a character must have the dragonblood subtype and be about to take her 1st, 5th, or 9th level of cleric. Being a dragon lets you qualify for something that requires the dragonblood subtype but to take the dragonblood cleric substitution level you must also be about to take your 9th level of Cleric.

Ingredient (1) Improved Unarmed Strike: Yes
Great Fortitude: No. You even took Lightning Reflexes and Iron Will instead
Drink Like a Demon: No
Improvised Weapons: No
Tumble ranks/Stagger: No
Dodge/Swaying Waist/AC Bonus: Yes with Natural Armor. Though most of that comes from Tauric template abuse the +4 from Half-Dragon is enough to cover the AC bonus a Drunken Master gets so I will let it slide.
Improved Grapple: Sort of with Clever Wrestling though you could have just gotten Improved Grapple
For Medicinal Purposes:
Corkscrew Rush: No
Breath of Flame: No
I see really no attempt whatsoever to emulate Drunken Master with this build. All you did was pick up a few feats based around unarmed strike and even ignored the opportunity to use the Half-Dragon template to pick up a Fire Breath Weapon to emulate the Drunken Master's Breath of Flame ability or pick up the feats the class gave you.

Total (5) I apologize to whoever made this but the build does not work by RAW (not in my opinion anyway. You are free to contest me.), uses a lot of well known cheese in the form of the Tauric template abuse and doesn't feel like it emulates Drunken Master in any way.


Mirv

Innovation (3) I was expecting a Monk PrC but not Ranger or Disciple of the Eye (It is a Monk PrC but not one I would think to put in a Drunken Master build).

Power (2.5) Disciple of the Eye is not all that good in terms of power but the rest of the build at least matches what a Drunken Master would have.

Elegance (2.5) You had no dips, two PrC's that were thematically similar, an SRD class and Warblade is very well known. Still, there were a lot of problems with feats in terms of when you got them (your feats all fit nice thematically however). You should have gotten a feat at 7th level, Leap Attack requires Power Attack and Weapon Focus (Unarmed Strike), Leap Attack, Improved Favored Enemy, Combat Reflexes and Superior Unarmed Strike are all 1 level earlier than they should be. Remember, Level Adjustment does not count as actual levels.

Ingredient (2.5) Improved Unarmed Strike: Yes
Great Fortitude: No
Drink Like a Demon: No
Improvised Weapons: Well, you can Flurry of Blows with them. I'll give you a yes for this one because I like the use of Shou Disciple.
Tumble ranks/Stagger: No
Dodge/Swaying Waist/AC Bonus: Yes
Improved Grapple: No
For Medicinal Purposes: No
Corkscrew Rush: Flavor wise with Leap Attack. Also, Leap Attack is way better.
Breath of Flame: No
There could have been a few feats switched out to get a better score but you did ok.

Total (10.5) There were a lot of problems with feats and I'm puzzling over why you chose Disciple of the Eye. Don't be discouraged though, all this build needed was a little polish.

Oragh, the So-Bear

Innovation (3) I will take some off for the build taking a number of pages from Ultimo Tarrasco Jr.(though yes, pretty much every grappler build should look at that beautiful Half-Ogre luchador). Still, I liked your use of Area Attack and it is certainly better than Sweeping Strikes for grabbing absurd numbers of victims into a group hug of death.

Power (4.5) This build certainly outdoes anything a Drunken Master might be able to do physically and has psychic powers to boot.

Elegance (3) There was a dip in Barbarian and some of the other class got flip-flopped around in the level progression but overall the build flowed quite nicely. I’m not a big fan of Otyugh Hole and similar methods of getting feats for money but it does fit the flavor of a disgruntled, drunken, Half-Ogre Dragonborn.

Ingredient (4) Improved Unarmed Strike: Yes
Great Fortitude: Sort of with the high Fort save and Constitution
Drink Like a Demon: Psychofeedback certainly works.
Improvised Weapons: Fluff wise Area Attack does the job
Tumble ranks/Stagger: Yes
Dodge/Swaying Waist/AC Bonus: Not a Dodge bonus but Mental Barrier works
Improved Grapple: Heck yes
For Medicinal Purposes: I guess so
Corkscrew Rush: No
Breath of Flame: Yes and even as a free action.
Quite nice, you got most of the abilities down with only a few variations in terms of fluff or crunch.
Total (14.5) This build was powerful, emulated Drunken Master nicely and had no major issues with it.

dysprosium
2014-02-17, 06:26 PM
Thanks for judging Humble Master!

dysprosium
2014-02-20, 12:23 PM
Double post!

How are our other judges coming along with their scores?

dysprosium
2014-02-24, 09:41 AM
Triple post! :smalltongue:

The deadline has passed and with one judge's score in, I will call this round over.

First place: Score 14.5 Oragh, the So-Bear by WhamBamSam
Second place: Score 10.5 Mirv by relytdan
Third place: Score of 5 Fryer Tuck by relytdan

Thank you to our judge Humble Master and thank you to our contestants!

Round XXII will be up shortly.

relytdan
2014-02-24, 01:49 PM
and here I was thinking more scores - sigh oh well. good job WhamBamSam

dysprosium
2014-02-24, 03:20 PM
I was hoping for more scores too, especially since the early interest.

But as I've said before, real life is a cruel mistress that keeps us all from enjoying our hobby that we all love.

Humble Master
2014-02-24, 04:54 PM
Well, glad I could help with this round. Might judge again next one actually, it certainly is a lot less paperwork than putting a build together.

dysprosium
2014-02-25, 10:05 AM
New contest is up everyone!

Round XXII (http://www.giantitp.com/forums/showthread.php?t=333648)

You did a good job judging for your first time Humble Master. If you want more paperwork, check out the Iron Chef . . .

Kuulvheysoon
2014-02-25, 11:47 AM
Sorry I missed out on judging... RL caught up to me after I'd finished one of the entries and never let me get back at it.