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View Full Version : PF: Player wants to create advanced black powder



Zejety
2014-01-28, 02:53 PM
Disclaimer: My players, stay out! Yes, you, the BB crowd! Especially that guy!

Some basic information: I have recently started DMing my first PF (and D20 in general) campaign for some co-workers. They started at 1st level and are about to level up for the first time.

One player is a Dwarf Gunslinger(Musketeer). His backstory involves him developing a more powerful black powder following a formula that he was taught by an earth elemental. He was banished when a big stash of the stuff blew up a major part of his home town (due to sabotage) yada yada yada.

Skip to today: To get some ideas about how to prepare for next session I asked my players if they already had some plans. The Dwarf player asked if it would be possible to craft some of this high-potency stuff.

Now, I am unsure of how to go about his request. I really like that he wants to incorporate his background into play and doing it early gives an opportunity to share his background info with the other players. But I feel like it is important to set sensitive restrictions in place lest this will become a permanent mechanical advantage and go-to solution for the party.

The obvious choice would be to make production expensive or rely on rare materials. However, expensiveness does not really help me as I would like to allow him to use this option at this point in the campaign (and disposable income is more likely to increase than decrease ;-) ) and I fear that the latter will end up being arbitrary and based on DM fiat in most situations.

Whatever the solution, I am also wondering about the costs for this. The easiest solution is probably to make it X times as affective as the same doze of black powder and also increase the cost by X. That still grants the stuff the advantage of taking less space than normal black powder...
Keep in mind that Gunsmiths can craft black poweder for 10% of the market price.

By the way: The player has already agreed (on his own initiative) that the special poweder is incompatible with guns.


I am not exactly sure what kind of reply I am looking for to be honest. Any input on the subject is welcome.


PS: Unrelated question that possibly doesn't warrant its own thread: What stops a gunsmith from crafting and selling ammunition at a 500% profit?

Hruken
2014-01-28, 03:37 PM
Just go with the materials being more expensive because of rarity and difficulty of refining them. Twice as powerful for twice the cost seems pretty decent. Treat it like alchemical charges for crafting, that is 50% of cost instead of 10%.

Double the explosive power is 10d6 damage in a 20 foot burst for a keg, which is a five pound item. So it is not exactly the kind of thing he will be carrying around too many of without extra-dimensional storage, especially when you factor in that fire, electricity, or explosions will set this off. Chain reactions and all that.

And then crafting a singe keg of this more explosive gunpowder would take two days to do so, and that would prevent him from crafting anything else that day, so he will have to choose whether or not to restock ammo or work on a bomb.

Just my thoughts on the matter.

And finally, the only thing stopping a gunslinger from ruining the game's economy is you, the DM.

NightbringerGGZ
2014-01-28, 03:56 PM
What exact mechanical advantage is he trying to gain from the advanced black powder, if it isn't to be used in ammo? If he's just wanting bombs, there actually are some pretty decent grenades that cost a fair amount of gold for a low-level character. Look up the Fuse Grenades.

I would go with requiring craft Alchemy checks and come up with a fair DC and cost (keeping the 50% discount in mind). Also warn the player that carrying a ton of black powder around is very risky. Moisture could make it less effective or it could potentially explode while being carried.

As for what's stopping the Gunslinger from making a fortune off of Ammo? That depends on your setting, but I would generally assume that not too many people are going to want to buy bullets, and most of those who might would have the ability to craft it on their own. Basically, with a low demand and little difficulties with supply, why would any merchant buy the ammo?