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sambouchah
2014-01-28, 10:08 PM
I was playing Magic: the Gathering the other day and it sparked this idea in my head. This is(iirc) my first base class I'm bringing to the playground for critiquing and thoughts. Let me know if I should add or remove anything, what needs to be fixed to keep this from being broken. I wanna hear what you all think! :smalltongue:

I'll also try to post feats and possibly prestige classes to go with this! If you have ideas for feats/prestige classes, let me know please!

Card Caster
"Within this card lies power, I use this power to vanquish my foes and bring peace to the land"- Irisvar Bensvelk, Card Goddess

Arcanisstok is a game created long ago by five heroes. They created cards and used them to unleash monsters to fight each other. After some time, the cards were spread among people and eventually became a commonplace game. The Card Caster is a masterful player of Arcanisstok that can gain greater benefit from their cards than an average player.

Adventures: Card Casters adventure to find new cards, meet new players and become closer to the game. They love introducing new players to the game and trade their cards. They will commonly seek out ruins of the Card God's to find rare and valuable cards.

Characteristics: Luck is the Card Caster's biggest strong point. They learn how to greater utilize luck with study of the cards they hold dear. A Card Caster can fill a variety of roles with the correct choice of cards, they are limitless and very useful allies.

Alignment: A wide variety of people play Arcanisstok, they each have diverse goals and dreams just like anyone else. They usually take after a Card God in regards to alignment.

Religion: The Five Card Gods are the choice for most any Card Caster. Each represents a different aspect of life(or death), and each holds a wide variety of opportunity for the Card caster.

Background: For one reason or another, the cards found you. Maybe it was the immense power that is held within each card, or maybe it was the good luck that you gained with the addition of more cards. Whatever it is about the cards, they have a magnificent pull.

Races: No race in particular is more likely to become a Card Caster than another.

Other Classes: Card Casters get along well with Bards and Factotums. They usually are quite friendly though, so they can do well with anyone.

Game Rule Information
Card Casters have the following game statistics.
Abilities: Charisma determines the strength of Boons and Alterations, and Constitution determines how physically powerful a Card Caster's Summons are. A high Intelligence and Dexterity are also beneficial to the Card Caster.
Alignment: Any
Hit Die: d6
Starting Gold: 6d4x10(150 gp)

Class Skills: Appraise(Int), Bluff(Cha), Concentration(Con), Craft(Int), Decipher Script(Int), Diplomacy(Cha), Handle Animal(Cha), Intimidate(Cha), Knowledge(all individually)(Int), Search(Int), Sense Motive(Wis), Sleight of Hand(Dex), Spot(Wis), Use Magic Device(Cha)
Skill Points: 4+Intelligence modifier(x4 at first level).


{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Class Features|Luck Pool

1st|+0|
+0|
+0|
+2|
Cards|0|

2nd|+1|
+0|
+0|
+3||0|

3rd|+2|
+1|
+1|
+3|
Mulligan|1|

4th|+3|
+1|
+1|
+4||1|

5th|+3|
+1|
+1|
+4|
Bonus Feat|1|

6th|+4|
+2|
+2|
+5|
Card Counting|2|

7th|+5|
+2|
+2|
+5||2|

8th|+6/+1|
+2|
+2|
+6||2|

9th|+6/+1|
+3|
+3|
+6|
Stacked Deck|3|

10th|+7/+2|
+3|
+3|
+7|
Bonus Feat|3|

11th|+8/+3|
+3|
+3|
+7||3|

12th|+9/+4|
+4|
+4|
+8|
Extended Effect 1/day|4|

13th|+9/+4|
+4|
+4|
+8||4|

14th|+10/+5|
+4|
+4|
+9||4|

15th|+11/+6/+1|
+5|
+5|
+9|
Bonus Feat, Extended Effect 2/day|5|

16th|+12/+7/+2|
+5|
+5|
+10||5|

17th|+12/+7/+2|
+5|
+5|
+10||5|

18th|+13/+8/+3|
+6|
+6|
+11|
Extended Effect 3/day|6|

19th|+14/+9/+4|
+6|
+6|
+11||6|

20th|+15/+10/+5|
+6|
+6|
+12|
Bonus Feat, Affiliation|6|[/table]

Class Features
The following are class features of the Card Caster.

Weapon and Armor Proficiency: A Card Caster is proficient with all Simple Weapons, Light Armor and Light Shields.

Luck Pool: This is a Pool of Luck Points that can be used on these class features, or with other Luck Feats.

Cards: At the beginning of each encounter before Initiative is rolled a Card Caster draws one card. Each turn afterwards they can choose to draw a card as a Swift Action that provokes an attack of opportunity. Activating a card also causes an attack of opportunity. Once a Card has been Activated it cannot be activated again(unless noted otherwise) until the encounter is over.

A Card Caster begins the game with three Arcanisstok Cards. These Cards may be chosen from the Least Arcanisstok Card lists below. Throughout their travels they will find and collect more cards, they gain one card every two levels. A Card Caster can use any Card they have, but they take 5d6 damage for every level outside Maximum Card Level the card is.

Summons gain the Card Caster's Constitution modifier d4 Bonus Hp. Other Cards rely on the Card Caster's Charisma score(to set DC's, etc). All DC's(unless otherwise noted) are 10+Card Level+Charisma Modifier.

Max Card Power and DC bonus
{table=head]Level|Max Card Power/DC Bonus
1st-5th|Least/+2
6th-9th|Lesser/+4
10th-13th|Greater/+7
14th+|Godly/+9[/table]

Arcanisstok cards have five types: Ymmute(Law), Rygat(Chaos), Bensvelk(Good), Malsvir(Evil), and Nogoorsa(Neutral). A Card Caster can use any type of card, but meshes better with cards of the same alignment as himself.

Alignment/Type Benefits
{table=head]Type|Benefit
Lawful|+3 to AC of all Ymmute Descriptor Summons, Alterations with the Ymmute Descriptor that grant an AC bonus grant +2 more.|
Chaotic|Rygat Alterations while affecting you allow you to deal 2 more damage, Summons with the Rygat Descriptor deal +2 damage.|
Good|Boons with the Bensvelk Descriptor heal +1 more hit point/Card Caster level, all Summons with the Bensvelk Descriptor gain bonus hit points equal to Card Caster Level|
Evil|All Malsivir Descriptor Summons deal an extra +1d6 Negative Energy damage, Debuffing Alterations and Boons with the Malsivir Descriptor have +3 DC|
Neutral|All Nogoorsa Descriptor Alterations last twice as long, All Nogoorsa Descriptor Summons last for three extra rounds|[/table]

An Arcanisstok card can be nearly anything. Most often they duplicate Summon Monster/Summon Nature's Ally spells(Alignment determining Type), Heal Spells(Bensvelk), Abjuration spells(Ymmute), Transmutation spells(Rygat and Nogoorsa) and Necromancy debuffs(Malsvir). The player must clear each Card with the DM before choosing it, just to make sure that player doesn't break the game.

A Card has one of three types: Alterations, Boons and Summons. Alterations are spells that affect your Physical body(an Enlarge Person Card would be an Alteration), Boons affect your mentality and aura(a Shield Card would be a Boon, as would Eagle's Splendor), Summons are cards that duplicate Summon Monster/Summon Nature's Ally. If you can't figure out which type a spell is, ask your DM.

Finally each Power Level has a corresponding Spell Level. Make sure you aren't using a Card that is of a higher level than an equivalent level spell caster could cast.
{table=head]Card Power Level|Corresponding Spell Level
Least|1-2|
Lesser|3-4|
Greater|5-6|
Godly|7+|[/table]

Mulligan(Ex): A Card Caster, after drawing his first card, can spend one Luck point to redraw. The first card is shuffled back into his deck. He may Mulligan as many times as desired, so long as he has Luck points to spare. He may also expend 2 Luck points to cause an opponent to redraw a card, reroll initiative, or an attack roll once per day.

Bonus Feat: A Card Caster gains a Bonus Feat every fifth level. The Bonus Feat may be Chosen from the following(a Card Caster must still meet the prerequisites): Any Luck feat, any Metacard Feat, Improved Initiative, Great Fortitude, Lightning Reflexes, Iron Will, Toughness, or one of the Devoted Servant feats.

Card Counting(Su): Before Initiative is rolled, and before he draws his first card, a Card Caster can expend one Luck point to use this ability. Once activated he chooses a Card in his Deck and chooses in which round he draws that card. The card designated may be changed every encounter, but once chosen in an encounter cannot be changed.

Stacked Deck(Ex): At the beginning of an encounter, before initiative is rolled, a Card Caster can expend a luck point to choose the first card he draws from his deck.

Extended Effect(Su): A Card Caster of 12th level or higher can Extend his card's effect or duration a number of times per day indicated above. When using this ability he gains benefit of the Extend Effect Metacard feat. If you already have the Extend Effect feat, increase the number of uses per day by one each time this class feature is obtained.

Affiliation: Upon attaining 20th level a Card Caster becomes a Card God's Affiliate. Each God grants their Affiliate a benefit, but only one can be chosen. Benefits are active while a card of the correct type is active.

Gods/Benefits
{table=head]God|Benefit
Trothar Ymmute|DR 5/-|
Niceroth Rygat|+4 Strength, +4 Constitution, -2 AC|
Irisvar Bensvelk|Fast Healing 3|
Ith Uinota Malsvir|Undead Traits|
Fueryon Nogoorsa|+10 Natural AC|[/table]

sambouchah
2014-01-28, 10:10 PM
Feats

{table=head]Feat Name|Prerequisites|Benefit
Arcane Research|Intelligence 15+, Create Arcanisstok Card|Add more spells to Craft list|
Create Arcanisstok Card|-|Learn to duplicate Arcanisstok Cards|
Devoted Servant(Bensvelk)|Level 3, must own 3 or more Bensvelk cards, Good|Heal more damage with Healing Cards/Spells
Devoted Servant(Malsvir)|Level 3, must own 3 or more Malsvir cards, Evil|Increase DC of Cards/Spells|
Devoted Servant(Nogoorsa)|Level 3, must own 3 or more Nogoorsa cards, Any Neutral|Summon more creatures|
Devoted Servant(Rygat)|Level 3, must own 3 or more Rygat cards, Chaotic|Channel spells through your melee weapons|
Devoted Servant(Ymmute)|Level 3, must own 3 or more Ymmute cards, Lawful|Increased AC boosts|
Divine Research|Wisdom 15+, Create Arcanisstok Card|Add more spells to Craft List|
Essentia Deck|Essentia 1, must own 1 Arcanisstok Card|Increase Luck points with Essentia|
Psionic Card Shark|Power Point Reserve 1, must own 1 Arcanisstok card|Gain insight into your next few turns|[/table]

Arcane Research
You have studied Arcane Magic and create new Aranisstok cards.
Prerequisites: Intelligence 15+, Craft Arcanisstok Card.
Benefit: When Creating Arcanisstok cards you may add a number of spells to the list of Cards you may make equal to your Intelligence modifier.
Normal: Without this feat you can only duplicate Cards you already have.
Special: This Feat can be taken multiple times, each time it is taken it affects new spells.

Create Arcanisstok Card
You can Create Arcanisstok Cards.
Prerequisites:-
Benefit: You can duplicate Arcanisstok cards you already have to give to others. Doing so requires one day for each 1,000gp in the base price. The base price of the Card is Spell LevelxCaster Level(equal to Card Caster Level)x1,000gp. You must spend 1/25 of the base price in XP and half of it’s cost in raw materials.

Devoted Servant(Bensvelk)
Your Devotion to Bensvelk will not go unrewarded.
Prerequisites: Character Level 3, Must have 3 Bensvelk Cards, Good Aligned.
Benefit: Bensvelk’s Devoted Servants, when using healing Cards(or spells), heal +3 damage per level(rather than one).
Normal: Without this feat healing spells usually only heal xd8+1/level.
Special: This stacks with the Bensvelk alignment Bonus.


Devoted Servant(Malsvir)
Prerequisites: Character Level 3, 3 or more Malsvir cards, Evil
Benefit: The DC for Enchantment and Necromancy cards/spells used by a Devoted Servant of Malsvir are increased by 3.
Special: This stacks with Malsvir’s bonus from matching Alignment.

Devoted Servant(Nogoorsa)
Prerequisites: Character Level 3, 3 Nogoorsa cards, Any Neutral
Benefits: When using a Summoning Card/Spell you always summon 1 more creature than usual.

Devoted Servant(Rygat)
Prerequisites: Character level 3, 3 or more Rygat Cards, Chaotic
Benefit: When a Devoted Servent of Rygat uses an Evocation Card/Spell that deals damage or a Conjuration Card/Spell that deals damage they may instead choose to channel it through their weapon. Doing so requires a full round action to charge a weapon with the effect. On the round after on your first attack you deal the damage of the spell along with the weapon’s damage.

Devoted Servant(Ymmute)
Prerequisites: Character Level 3, 3 or more Ymmute Cards, Lawful
Benefits: When using a Card or Spell that grants an armor class bonus, increase the bonus given by 2.
Special: This stacks with Ymmute’s bonus from matching alignment.

Divine Research
Your study of the divine has given you new insight into Card Creation.
Prerequisites: Wisdom 15+, Craft Arcanisstok Card.
Benefit: When creating Arcanisstok Cards you may add a number of spells to the list of cards you can craft equal to your Wisdom Modifier.
Normal: Without this feat you can only duplicate cards you already have.
Special: This Feat can be taken multiple times, each time it is taken it affects new spells.

Essentia Deck
You can Invest Essentia into your deck of Arcanisstok cards.
Prerequisites: 1 Essentia, 1 Luck pool, must own Arcanisstok cards.
Benefit: By Investing 1 Essentia into your Arcanisstok deck you gain +1 Luck point, you gain one more for each Essentia invested.

Psionic Card Shark
You’re psionically connected to your Arcanisstok cards.
Prerequisites: Power Point Reserve 1+, Must own Arcanisstok cards.
Benefit: By expending your psionic focus you may look at the next three cards you would draw and put them back in any order.

Metacard Feats

{table=head]Feat|Prerequisite|Benefit
Empower Effect|-|As Empower Spell|
Extend Effect|-|As Extend Spell|
Maximize Effect|-|As Maximize Spell|
Quicken Effect|Level 5|As Quicken Spell|[/table]

Empower Effect
Benefit: This feat works as Empower spell but instead affects Cards.

Extend Effect
Benefit: This feat works as Extend spell but instead increases the duration of cards.

Maximize Effect
Benefit: As Maximize spell but affects cards instead.

Quicken Spell
Prerequisites:Level 5
Benefit: You can activate a Card as a free action 3/day.

Luck Feats

{table=head]Feat|Prerequisite|Benefit
Bensvelk's Luck|Any Luck feat, Good|Spend Luck point to alter Heal checks|
Malsvir's Luck|Any Luck Feat, Evil|Spend Luck point to alter Bluff Checks|
Nogoorsa's Luck|Any Luck Feat, Any Neutral|Spend Luck point to alter Handle Animal Checks|
Rygat's Luck|Any Luck Feat, Chaotic|Spend Luck point to alter Intimidate checks|
Ymmute's Luck|Any Luck Feat, Lawful|Spend Luck point to alter Diplomacy checks|[/table]

Bensvelk's Luck
Prerequisites: Any Luck Feat, Good.
Benefit: When you make a heal check you may spend one Luck point to add +1d6 to the roll. Further you gain 1 more Luck point.

Malsvir's Luck
Prerequisites: Any Luck Feat, Evil
Benefit: When you make a Bluff check you may spend one Luck point to add +1d6 or to reduce your opposing Sense Motive by -1d6. Further you gain 1 Luck point.

Nogoorsa's Luck
Prerequisites: Any Luck Feat, Any Neutral
Benefit: When you make a Handle Animal Check you may spend one Luck point to add +1d6 to your result.

Rygat's Luck
Prerequisites: Any Luck Feat, Chaotic
Benefit: When making an Intimidate Check you may spend one Luck point to alter your result granting +1d6.

Ymmute's Luck
Prerequisites: Any Luck Feat, Lawful
Benefit: When you make a Diplomacy check you may spend one Luck point to add +1d6 to your result.

All these feats I spent the day coming up with, let me know what needs changing or additions I should make.

EDIT: I need to fix Arcane and Divine Research as well as Create Arcanisstok Card. If you guys have any suggestions on it please let me know!:smallbiggrin:

sambouchah
2014-01-28, 10:11 PM
Arcanisstok Cards
Aranisstok cards have been being created for thousands of years. There are many more than presented here, you may want to work with your DM to create some to fit your needs/campaign setting. Some cards will have Prerequisites that a player must meet to be able to use them.
The following cards will have their respective type abbreviated before it in parenthesis.
(Al)= Alteration
(Bo)= Boon
(Su)= Summon



Least
(Al)Healing Breath- Heal 1d6/Level(Max 5)+ Charisma Modifier
(Al)Bismark' Skin, Least- Gain/Grant Charisma Modifier d4 bonus hit points to target.
(Bo)Lace, Least- Gain +2 Charisma for 1 minute/level
(Bo)Budding Diplomat- Gain/Grant +1/level Diplomacy for 10 minutes/level
(Su)Celestial Eye- Summon Celestial Hawk for 1 round/level
(Su)Summon Healer- Summon 1 HD Humanoid, it has Cure Light Wounds as a Spell Like 3/day
(Su)Protector in Training- Summon Human Paladin 1

Lesser
(Al)Bismark' Skin, Lesser- Gain/Grant Bonus Hp and DR/Evil
(Al)Bone Mending- As Healing Breath but also heals 1d4 Ability damage
(Bo)Lace- As Lace, Least but grants +4 Charisma
(Bo)Diplomat's Smile- Gain +2 Diplomacy/Level for 1 minute per level
(Bo)Diplomatic Immunity, Lesser- Succeed on a Diplomacy check to be untouchable for 2 rounds.
(Bo)Inspirational Speech- Grant Allies +1/Charisma Modifier to attack and damage rolls

Greater
(Al)Bismark' Skin- Gain Charisma Modifier x2 d4 bonus hit points, and other benefits
(Al)Breath of Life- As Resurrect
(Bo)Master Diplomat- Gain +10 Diplomacy +2/level
(Bo)Diplomatic Immunity- As Diplomatic Immunity plus minor benefits
(Su)Bismark, the Leviathan- Summon Bismark for 1 round/level
(Su)Angel- Summon Angel for 1 round/level

Godly
(Al)Bensvelk's Kiss- As True Resurrection
(Al)God Speed- As Teleportation Circle
(Bo)Bensvelk's Speech- Grant Allies Charisma Bonus, Extra Damage
(Su)Bensvelk- Summon Bensvelk

Angel
Prerequisites: Good Aligned
Type:Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon an Angel for 1 round per level. This card may be activated once a day outside of combat. Stats for Angels are stated below.

Bensvelk
Prerequisites: Good Alignment
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon Bensvelk. This card may be used outside of combat once per day. Every time you summon Bensvelk you take 15d6 damage, unless you have a Bensvelk Affiliation.

Bensvelk's Kiss
Prerequisites: Good Aligned
Type: Alteration
Range: 60 ft
Target: One Dead Creature
Benefit: As True Resurrection except as noted here.

Bensvelk's Speech
Prerequisites: Good Alignment
Type: Boon
Range: 60 ft
Target: All Allies within 60 ft
Duration: 1 round per level
Benefit: Grant Allies(and yourself if desired) +4 Charisma(overlaps all other charisma bonuses from cards), +10 to attack rolls, and +5d6 Damage. This bonus only affects allies with any Good alignment.

Bismark' Skin
Prerequisites: Good Aligned
Type: Alteration
Target: Self or Other
Range: Touch
Duration: 1 Round/level
Benefit: Bismark' Skin grants deflection bonus to armor class equal to charisma modifier, DR 5/Evil, and grants bonus hit points equal to Charisma modifier d4 times two.(Example; Seviss casts Bismark' Skin, he has a Charisma Modifier of +3. He gains 3d4x2 bonus hit points).

Bismark' Skin, Least
Prerequisites: Good Aligned
Type:Alteration
Target: Self or Other
Range: Touch
Duration: 1 minute/Level
Benefit: For 1 minute per level grant yourself or an ally bonus hit points equal to Charisma Modifier d4. Example; Serviss(a first level Card Caster), uses his Bismark' Skin, Least card on himself. His Charisma Modifier is +2, he gains +2d4 bonus hit points for 2 minutes.

Bismark' Skin, Lesser
Prerequisite: Good Aligned
Type: Alteration
Target: Self or Other
Range: Touch
Duration: 1 minute/Level
Benefit: As Bismark Skin, but also gain DR(Charisma Modifier)/evil(Max DR 5/Evil). This Card does not Stack with Bismark' Skin.

Bismark, the Leviathan
Prerequisites: Good Aligned
Type: Summon
Range 60 ft
Duration: 1 round/level
Benefit: Summon Bismark for the duration of this card. This card may not be used outside of combat. Bismark is a 20 HD outsider, he can switch between two forms; Human and Whale. Both forms have the following statistics stated below.

Bone Mending
Prerequisite: -
Type: Alteration
Target: Any
Range: Touch
Duration: Instant
Benefit: As Healing Breath, but also heals 1d4+1/Charisma Modifier points of ability damage.

Breath of Life
Prerequisites: -
Type: Boon
Target: Other
Range: Touch
Duration: Instant
Benefit: This card works exactly as Resurrection does.

Budding Diplomat
Prerequisites: 1 or more rank in Diplomacy
Type: Boon
Target: Self or Other
Range: Touch
Duration: 10 minutes/level
Benefit: Your tongue glows silver momentarily, you gain extraordinary skill with words. You have a bonus on diplomacy checks equal to +1/2 levels. You can not gain benefit from this card if you, or the target makes a Bluff check. If this occurs you/target lose this effect.

Celestial Eye
Prerequisites: Any Good
Type: Summon
Range: 60ft
Duration: 1 round/level
Benefit: Summon a Celestial Hawk for one round per level. If combat ends before the duration is up, the celestial hawk is dispelled. Celestial Eye cannot be summoned outside combat.

Diplomatic Immunity
Prerequisites: Diplomacy 8 ranks or more
Type: Boon
Target: Self
Range: 60 ft radius
Duration: 5 rounds
Benefit: As Diplomatic Immunity but the check is DC 20+ All opponents in combat. For Every ten you succeed the check by you grant all allies(and yourself) within radius a +2 deflection bonus to armor class.

Diplomatic Immunity, Lesser
Prerequisites: Diplomacy 5 or more ranks
Type: Boon
Target: Self
Range: -
Duration: 2 rounds
Benefit: By making a Diplomacy check DC 15+1/enemy in combat you become untouchable. For every five points you succeed the check by the duration increases by one round. Spells cannot target you, you cannot be attacked, and you cannot be affected by traps. If an enemy makes a Sense Motive check greater than your Diplomacy for this card you lose benefit vs that opponent.

Diplomat's Smile
Prerequisites: Diplomacy 1 or more ranks
Type: Boon
Target: Self or Other
Duration: 1 round/level
Benefit: Gain +2 Diplomacy per level for the duration of this card. This overlaps(Does not stack with) the benefit of Budding Diplomat. You lose benefit of this card if you make a Bluff check during this card's duration.

God Speed
Prerequisites: -
Type: Alteration
Benefit: This Card works as Teleportation Circle, Dimension Door, or Teleport.

Healing Breath
Prerequisites: Heal 1 Rank
Type: Alteration
Range: 15ft cone or Touch
Duration: Instant
Benefit: Heal 1d6 Damage per level(to a maximum of 5d6) plus your charisma modifier. This card cannot heal more damage than has been taken(i.e. does not grant bonus HP).

Inspirational Speech
Prerequisite: -
Type: Boon
Target: All Allies within Range
Range: 60 ft
Duration: 1 round/level
Benefit: Grant allies +1/Charisma modifier bonus to attack and damage rolls(To a maximum of +5) for the duration of this card. Further they gain +4 on Will Saves made to resist Fear effects.

Lace
Prerequisites:-
Type: Boon
Range: Self
Duration: 1 minute/level
Benefit: As Lace but gain +4 Charisma Instead.

Lace, Least
Prerequisites:-
Type: Boon
Range: Self
Duration: 1 minute/level
Benefit: Gain a +2 Card bonus to Charisma for the duration of this card.

Master Diplomat
Prerequisites: Diplomacy 10 or more ranks
Type: Boon
Target: Self or Other
Range: Touch
Duration: 1 minute/level
Benefit: When you activate this card you gain +10 bonus on Diplomacy checks and another +2 for each point of Charisma modifier(to a max of +10). This bonus overlaps all other bonuses from Diplomat Cards.

Protector in Training
Prerequisites: Lawful Good
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon a Human Paladin 1. This ability may not be used outside Combat.


Summon Healer
Prerequisites: Any Good
Type: Summon
Range: 60ft
Duration: 1 round per level
Benefit: Summon a 1 HD Human that has Cure Light Wounds as a spell like 3/day. She carries a Sickle, and has average scores for a human. Her Caster Level is 1. She wears no armor, poor saves and poor base attack bonus. This card's duration ends when an encounter ends but this card may be summoned three times a day outside of combat.

Creature Statistics
The Following are creatures not presented in Monster Manuals(or at least not that I know of)

Angel
Medium Outsider(Good)
Hit Dice: 20d8+40(141)
Initiative: +4
Speed: 30ft Base Land speed, 60ft flight(perfect)
AC:36(+5 Natural, +5 Deflection, +4 Dexterity, +8 Full Plate, +4 Tower Shield)
Touch/Flat Footed: 19/19
Attacks: +2 Longsword +22/+17/+12/+7
Damage: Longsword 1d8+4
Face/Reach:5 ft by 5 ft/5 ft
Special Attacks:-
Special Qualities: DR 20/Evil, Fast Healing 3
Saves: Fort +16, Ref +18, Will +18
Ability Scores: 14 Strength, 18 Dexterity, 14 Constitution, 12 Intelligence, 18 Wisdom, 18 Charisma
Skills: Diplomacy +20
Feats: Great Fortitude, Iron Will, Lightning Reflexes

Bismark
Large Outsider(Good)
Hit Dice: 20d8+100(204)
Initiative: -1
Speed: 20ft Base Land Speed, 30 ft Swim
AC: 40(+10 Natural, +10 Fullplate, +6 Tower Shield(Animated), +4 Divine)
Attacks: Bite +20*, Great Sword +20*
Damage: Bite 1d8+12, Great Sword 3d6+21
Face Reach:5ft by 5ft by 10ft
Special Attacks: Smite 1/Encounter, Swallow Whole(Whale form only)
Special Qualities: DR 10/Evil, Fast Healing 3, Cure Moderate Wounds 1/day
Saves: Fort +17, Ref +11, Will +15
Abilities: Strength 22, Dexterity 9, Constitution 20, Intelligence 15, Wisdom 17, Charisma 16
Skills: Diplomacy +24, Swim +30
Feats: Power Attack
*Includes Adjustments for Power Attack

Healer
Medium Humanoid(Human)
Hit Dice: 1d8(5)
Initiative: +0
Speed: 30ft
AC:10
Attacks: Sickle +0
Damage: Sickle 1d6
Special Attacks: -
Special Qualities: Cure Light Wounds 3/day
Saves: Fort +0, Ref +0, Will +3
Abilities: Strength 10, Dexterity 11, Constitution 10, Intelligence 10, Wisdom 12, Charisma 12
Skills:-
Feats:-

Irisvar Bensvelk
Medium Sized Outsider
Hit Dice: 20d8+100(211)
Initiative: +7
Speed: 30ft, 40ft fly(Perfect)
AC:44(+10 Full Plate, +10 Deflection, +6 Divine, +8 Tower Shield)
Attacks: +3 Holy Long Spear +19/+14/+9
Damage: +3 Holy Long Spear 1d8+9(+2d6 against Evil)
Special Attacks: Turn Undead 7/day, Spell Casting as Cleric 15
Special Qualities: DR 20/+3, Fast Healing 10
Saves: For +17, Ref +9, Will +17
Abilities: Strength 18, Dexterity 16, Constitution 20, Intelligence 14, Wisdom 20, Charisma 18
Skills: Diplomacy +27, Heal +27
Feats: Improved Initiative,





Least
(Al)Bone Shield- Gain Shield Bonus to AC, Higher bonus when in the presence of dead bodies
(Al)Enfeebling Breathe- Cone Breath attack Fatigues and Drains Strength
(Bo)Dominance, Least- As Command Undead
(Bo)Sickening Stench- Sicken all enemies within 30 ft
(Su)Zombie- Summon Zombie
(Su)Skeleton- Summon Skeleton

Lesser
(Al)Animate Dead- As Animate Dead
(Al)Fearful Moan- All creatures within radius become afraid
(Bo)Dominance, Lesser- As Dominance, Least except as noted
(Bo)Assassin's Ghost- Gain Sneak Attack +3d6
(Bo)Curse of Malsvir, Lesser- As Bestow Curse
(Su)Ghoul- Summon Ghoul
(Su)Horde, Lesser- Summon 2d6 Undead

Greater
(Al)Create Undead- As Create Undead
(Al)Gorgon's Stare- As Flesh to Stone
(Bo)Maddening Screams- Constant screams drive opponents mad
(Bo)Dominance- As Dominance, Lesser except as noted
(Su)Horde- Summon 2d12 Undead
(Su)Wights- Summon 1d4 Wights

Godly
(Al)Vampire's Body- Gain Undead Traits and an Energy Drain Attack
(Al)Malsvir's Destructive Touch- As Finger of Death
(Bo)God Speed-See Above
(Bo)Malsvir's Greater Curse- As Bestow Curse Greater
(Su)Malsvir- Summon Malsvir


Animate Dead
Prerequisites: Knowledge (Religion) 3 ranks or more
Type:Alteration
Benefit: Works as Animate Dead

Assassin's Ghost
Prerequisites: Move Silently or Hide 5 ranks
Type: Boon
Range:Self
Target:Self
Duration:1 round/2 levels
Benefit: A Ghost of an old assassin posses you, granting +3d6 Sneak Attack. This benefit lasts as long as the duration of the card.

Bone Shield
Prerequisites: -
Type: Alteration
Target: Self
Duration: 1o minutes/ level
Benefit: Gain +2 Shield Bonus to armor class. If you activate this card around undead or dead bodies Bone Shield grants +10.

Create Undead
Prerequisites: Knowledge (religion) 10 or more ranks
Type: Alteration
Benefit: Works as Create Undead.

Curse of Malsivir
Prerequisites: Knowledge (Religion) 5 ranks
Type: Boon
Benefit: As Bestow Curse.

Dominance
Prerequisites: Knowledge(Religion) 10 or more ranks
Type: Boon
Range: 60 ft
Target: all within radius
Duration: 1 hour/level
Benefit: As Dominance, Lesser but allies gain +6, enemies take -6 on attack rolls.

Dominance, Least
Prerequisites: Knowledge (Religion) 1 or more ranks
Type:Boon
Range: 60 ft
Target: All within Radius
Duration: 1 hour/level
Benefit: As Command Undead, all non undead creatures also gain a Will Save. Upon the failure of a Will save allies gain +2 Attack Bonus, enemies gain -2 Attack bonus. At the end of combat this Card's benefits are dispelled.

Dominance, Lesser
Prerequisites: Knowledge (Religion) 5 ranks
Type: Boon
Range: 60ft
Target: All within Radius
Duration: 1 hour/level
Benefit: As Dominance, Least but allies gain +4 and enemies gain -4 on attack rolls.

Enfeebling Breath
Prerequisites:-
Type: Alteration
Range: 15ft cone
Target: All within cone
Duration: 1 round/level
Benefit: All Creatures caught within the cone must make a Fortitude save or take 1d6 Strength Damage. Despite making or failing their save, creatures caught in the cone become Fatigued for the duration of the spell.

Fearful Moan
Prerequisites: Intimidate 1 rank or more
Type: Alteration
Range: 60 ft
Target: All creatures within range
Duration: 1 round/ level
Benefit: You emit a moan so frightening that even the most fearless creatures run in terror. Creatures who fail their Will save become Frightened, creatures who Save are only shakened. Creatures who are Fearless can still be affected. If they fail by five or more they become Shakened(but cannot be more afraid than that).

Ghoul
Prerequisites: Knowledge(religion) 5 or more ranks
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon a Ghoul for 1 round per level. This card may not be used outside of combat.

Gorgon's Stare
Prerequisites: -
Type: Alteration
Benefit: As Flesh to Stone

Horde
Prerequisites: Knowledge(Religion) 10 or more ranks
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon 2d12 Zombies(As Zombie) or Skeletons(As Skeleton). This may not be used outside combat.

Horde, Lesser
Prerequisites: Knowledge(Religion) 5 or more ranks
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon 2d6 Zombies(As Zombie) or Skeletons(as Skeleton). This may not be used outside combat.

Maddening Screams
Prerequisites: Evil, Intimidate 5 ranks or more
Type: Boon
Range: 60 ft radius
Target: All Creatures in radius
Duration: 1 round/level
Benefit: Screams emit all around the battlefield driving opponents insane. Upon a failed will save opponents take 1d6 Wisdom Damage, further they act as if under the effects of Confusion for the duration of the Card.

Malsvir
Prerequisites: Evil
Type: Summon
Range: 60 ft
Duration: 1 round/level
benefit: Summon Ith Uinota Malsvir. This card may be used 1/day outside of battle. Each time you summon Maslvir you take 15d6 damage, unless you have a Malsvir Affiliation.

Malsvir's Destructive Touch
Prerequisites: -
Type: Alteration
Benefit: As Finger of Death.

Malsvir's Greater Curse
Prerequisites:-
Type: Boon
Benefit: As Bestow Curse Greater.

Sickening Stench
Prerequisites: -
Type: Boon
Range: 30 ft radius
Duration: 1 round/level
Benefit: Enemies who fail their Will save believe they are sick, becoming Sickened for the duration of this card. This card may be used outside combat.

Skeleton
Prerequisites: Knowledge(religion) 1 rank or more
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon a Medium Skeleton(based on a human commoner). This card cannot be used outside of Combat.

Vampire's Body
Prerequisites: Knowledge(Religion) 15 or more ranks
Type: Alteration
Target: Self
Duration: 10 minutes/level
Benefit: Gain Undead Traits, and a Energy Drain attack. This energy drain attack deals 1d4 negative damage+1d6 negative levels per strike. It is considered a Touch attack.

Wight
Prerequisites: Knowledge(Religion) 10 ranks or more
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon a Wight as presented in the Monster Manual. This card cannot be used outside of combat.

Zombie
Prerequisite: Knowledge(religion) 1 or more rank
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon a Zombie of a Medium Human commoner as presented in the Monster Manual. This Card cannot be used outside Combat.



New Creatures

Malsvir
Medium Undead
Hit Dice: 20d12+80(218)
Initiative:+9
Speed: 50ft
AC:45(+10 Natural, +10 Deflection, +10 Divine, +5 Dexterity)
Attacks: 2 Claws +12, Bite +7
Damage: 2 Claws 1d6+2, Bite 1d8+2
Special Attacks: Energy Drain
Special Qualities: DR 20/+3
Saves: Fort +6, Ref +11, Will +16
Abilities: Strength 18, Dexterity 20, Con -, Intelligence 17, Wisdom 18, Charisma 18
Skills: Hide +17, Move Silently +17, Sleight of Hand +17
Feats: Multiattack, Improved Initiative

Energy Drain(Su): This attack can be used any time Malsvir makes a successful Bite attack. It deals 1d4 constitution damage, and upon a failed Fortitude Save(DC 15+Charisma Modifier) the target takes one negative level.





Least
(Al)Beastial Body, Least- Gain Physical Bonuses and Natural Attack
(Al)Aspect of Wilderness- Gain +4 to one Physical ability score
(Bo)Hunter's Mind, Least- gain +3 Survival/Level
(Bo)Botanical Knowledge- Gain +3 Knowledge(Nature)/level
(Su)Lone Wolf- Summon Augmented Wolf
(Su)Dire Weasel- Summon one Dire Weasel

Lesser
(Al) Beastial Body, Lesser- As Beastial Body but greater benefit
(Al)Temporary Metamorphosis- As Alter Self, but animals instead of your own type
(Al)Eagles!- As Flight
(Bo)Beast Taming- Calm Emotions of Animals or grant bonuses to them
(Bo)Howl, Lesser- Grant Allies +2d6 damage bonus while using natural weapons
(Su)Wolf Pack- Summon 1d4 Wolves, plus one Augmented Wolf
(Su)Swarms of Vermin, Lesser- Summon Swarm 1/day as a Free Action

Greater
(Al)Beastial Body- Gain +4 to all Physical scores, claw attack and bite attack
(Al)Packhunter's tactics- Grant Natural Attacks to all allies and greater flanking benefits
(Al)Metamorphosis- As Polymorph but gain +4 to all physical ability scores.
(Bo)Howl- Grant +5d6 Damage on all natural attacks
(Su)Greater Wolf Pack- Summon 1d8 Augmented wolves and one Greenbound Wolf
(Su)Swarms of Vermin- As Swarms of Vermin but 3/day

Godly
(Al)Aspect of the Avenger- Become the Aspect of the Avenger
(Al)Total Metamorphosis- As Polymorph Any Object
(Bo)God Speed- See Above
(Su)Nogoorsa- Summon Fueryon Nogoorsa



Aspect of the Avenger
Prerequisites: Level 15 or Higher
Type: Alteration
Target:Self or Nogoorsa
Duration: 1 hour
Benefit: Gain +10 to all your Physical Ability Scores, gain +15 natural armor, gain DR 15/+3, Fast healing 2. Your Movement speed doubles and you gain +4 on initiative rolls. Double all aforementioned effects when used on Nogoorsa. This effect ends if you end an encounter.

Aspect of Wilderness
Prerequisites:-
Type: Alteration
Target: Any Creature within Range
Range: 20 ft
Duration: 1 round/level
Benefit: Increase one of your physical ability scores by +4 for the duration of this Card.

Beastial Body
Prerequisites: Knowledge(Nature) 6 or more ranks
Type: Alteration
Target: Any Creature within range
Range 30 ft
Duration: 1 round/level
Benefit: Gain +4 to all Physical Ability Scores, in addition to 2 Claws(1d8 each), and a Bite(1d10).

Beastial Body, Least
Prerequisites: -
Type: Alteration
Target: Any creature within range
Range: 30 ft
Duration: 1 round/level
Benefit: Gain +2 to one Physical Ability Score(Str, Dex, or Con) and one natural attack. Your Natural Attack deals 1d4 damage for two Claws or 1d6 for a Bite.

Beastial Body, Lesser
Prerequisites: Knowledge Nature 3 or more ranks
Type: Alteration
Target: Any creature within Range
Range: 30 ft
Duration: 1 round/level
Benfit: Gain +2 to two of your physical ability scores, and deal greater damage with your natural attacks. The new damage dealt is 1d6 for claws, and 1d8 for a bite attack.

Beast Taming
Prerequisites: Handle Animal 5 or more ranks
Type: Boon
Target: All Animals within range
Range: 30 ft
Duration: 1 round/level
Benefit: All Animals must make a Will save or become one step friendlier(as if affected by Wild Empathy). If they are already Helpful to the user of this Card they gain +3 to attack and damage rolls. Further, they gain +2 to armor class until the end of the Encounter

Botanical Knowledge
Prerequisites: Knowledge(Nature) 1 rank or more
Type: Boon
Target: Self
Duration: 1 round per level
benefit: Gain a +1 Bonus/level on your next Knowledge(Nature) Check.

Dire Weasel
Prerequisites: Handle Animal 3 ranks
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon one Dire Weasel as presented in the Monster Manual I.

Eagles!
Prerequisite:-
Type: Alteration
Benefit: As Fly

Greater Wolf Pack
Prerequisites: Knowledge(Nature) 10 Ranks, handle Animal 7 ranks
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon 1d8 Augmented Wolves and one Greenbound wolf for the Duration of this Card.

Howl
Prerequisites:-
Type:Boon
Range: 60 ft
Target: All within range
Duration: 1 round/level
Benefit: Allies using Unarmed or Natural Weapons deal +5d6 damage.

Howl, Lesser
Prerequisites:-
Type: Boon
Range: 60 ft
Target: All allies within range
Duration: 1 round/level
Benefit: Grant Allies and yourself +1d6 damage when using Natural or unarmed attacks.

Hunter's Mind, Least
Prerequisite: Survival 1 or more ranks
Type: Boon
Target: Self
Duration: 1 round/level
Benefit: Gain a +1 Bonus/level on your next Survival Check.

Lone Wolf
Prerequisite: Handle Animal 1 or more rank
Type: Summon
Range: 60 ft
Duration 1 round/ level
Benefit: Summon a Wolf as if affected by Augmented Summoning Feat.

Metamorphosis
Prerequisites: Knowledge(Nature) 10 ranks
Type: Alteration
Benefit: Works as Polymorph but only Beasts and Animals.

Nogoorsa
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon Fueryon Nogoorsa. When you summon Nogoorsa take 15d6 damage unless you have an Affiliation with her.

Packhunter's Tactics
Prerequisites: Knowledge(Nature) 10 or more ranks
Type:Alteration
Target: All Allies within range
Range: 30 ft
Duration: 1 round/level
Benefit: Until the end of combat grant all allies 2 claws that deal 1d8 damage, and when flanking with eachother deal +2d6 Damage. This ends at the end of combat.

Summon Swarms
Prerequisites: Knowledge(Nature) 10 or more ranks
Type:Summon
Benefit: As Summon Swarm 3/day as a free action. This Card may not be used in Combat.


Summon Swarms, Lesser
Prerequisite: Knowledge(Nature) 5 or more ranks
Type: Summon
Benefit: Gain use of Summon Swarm 1/day as a free action. This Card can only be used outside of combat.

Temporary Metamorphosis
Prerequisites:-
Type:Alteration
Target: Self
Duration: 10 minutes/level
Benefit: As Alter Self but allows you to turn into animals instead of your own creature type.

Total Metamorphosis
Prerequisites:Knowledge(Nature) 15 ranks, Character level 15
Type: Alteration
Benefit: As Polymorph Any Object.

Wolf Pack
Prerequisite: Handle Animal 3 or more ranks
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon 1d4 average Wolves and one Wolf as if affeted by Augmented Summoning.




Fueryon Nogoorsa
Huge Outsider
Hit Dice: 20d10+120(230)
Initiative:+6
Speed: 30ft
AC:42(+20 Natural, +6 Dexterity, +6 Divine)
Attacks: 2 Claws +28, Bite +24
Damage: Claws 2d10 +4, Bite 2d12 +8
Special Qualities: Regeneration 5, DR 20/+5
Saves: Fort +18, Ref +18, Will +16
Abilities: 26 Strength, 22 Dexterity, 22 Constitution, 10 Intelligence, 18 Wisdom, 8 Charisma
Skills: Survival +27, Intimidate +18, Knowledge(Nature) +23
Feats: Multiattack, Track





Least
(Al)Furious, Least- Grant all allies +2 Strength and Constitution
(Al)Massive Blow, Least- Fatigue Targets on Strike, deal Extra Damage
(Bo)Chaos Bubble- As Protection from Law
(Bo)Fearless- Become Fearless for one round
(Su)Goblin Rager- Summon Goblin Barbarian 1
(Su)Berserker Beast, Least- Summon a Badger

Lesser
(Al)Furious, Lesser- As Furious Least but better bonuses.
(Al)Massive Blow, Lesser- As Massive Blow, Least but deals more damage
(Bo)Chaos Orb- As Magic Circle against Law
(Bo)Obol'go's Charging Maneuver- All allies gain +3d6 damage while charging
(Su)Goblin Rager Squad- Summon 1d6 Goblin Ragers
(Su)Berserker Beast, Lesser- Summon Augmented Badger

Greater
(Al)Furious- As Furious Lesser but greater benefits
(Al)Massive Blow- As Massive blow Lesser but better benefits
(Al)Obol'go's Flying Weapon- Weapon gains throwing and returning properties.
(Su)Obol'go- Summon Obol'go
(Su) Berserker Beast- Summon Augmented Dire Weasel

Godly
(Al)Rygat's Fury!- As Furious but much better
(Al)God Killer Blow- As Massive Blow but much better.
(Bo) God Speed- See Above
(Su)Rygat- Summon Rygat



Berserker Beast
Prerequisite: Handle Animal 5 ranks, Intimidate 8 ranks
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon an Augmented Dire Badger. This card cannot be used outside of combat.

Berserker Beast, Least
Prerequisites: Handle Animal 2 or more ranks, Intimidate 2 or more ranks
Type:Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon a Badger as Presented in Monster Manual I. This Card Cannot be used outside of combat.

Berserker Beast, Lesser
Prerequisites: Handle Animal 3 or more ranks, Intimidate 4 or more ranks
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon an Augmented Badger with 3 extra hit dice.

Chaos Bubble
Prerequisites: Chaotic
Type: Boon
Benefit: As Protection from Law.

Chaos Orb
Prerequisites: Chaotic
Type: Boon
Benefit: As Magic Circle against Law.

Fearless
Prerequisites: Intimidate 1 rank or more
Type:Boon
Target: Self
Duration: 1 hour/level
Benefit: You gain the Fearless special ability.

Furious
Prerequisites:-
Type: Alteration
Target: Any one Creature in Range
Range: 60 ft
Duration: 1 round/level
Benefit: Gain +6 Strength, and Constitution, and +2 Dexterity.

Furious, Least
Prerequisites: -
Type: Alteration
Target: Any one Creature within Range
Range: 60 ft
Duration: 1 round/level
Benefit: Target gains +2 Strength, +2 Constitution and -4 AC for the Card's Duration.

Furious, Lesser
Type: Alteration
Benefit: Target Gains +4 Strength and Constitution, and -4 AC for the Card's Duration.

Goblin Rager
Prerequisites: Intimidate 2 or more ranks
Type:Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon a Goblin, as presented in Monster Manual I, with one Level of Barbarian. This Card cannot be used outside of combat.

Goblin Rager Sqaud
Prerequisites: Intimidate 5 or more ranks
Type: summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon 1d6 Goblin Ragers.

God Killer Blow
Prerequisites: -
Type: Alteration
Target: Self
Duration: Next Attack
Benefit: Deal +1d6 damage/level, receive damage equal to 1/2 the extra d6's. Ex. Lukas plays God Killer Blow at level 15, gaining +15d6 Damage on his next attack. After his next attack he takes 7d6 damage.

Massive Blow
Prerequisites: Must be wielding a 2 handed weapon
Type: Alteration
Target: Any one creature within range wielding a two handed weapon
Range: 60 ft
Duration:`1 round/level
Benefit: On your next attack, your target must save or become Exhausted. If he makes his save he becomes Fatigued instead. Your Weapon deals +7d6 damage.

Massive Blow, Least
Prerequisites: Must be wielding a 2 Handed Weapon
Type: Alteration
Target: Any one creature within range, wielding a 2 handed weapon
Range: 60 ft
Duration 1 round/level
Benefit: Upon your next attack roll you may Fatigue your opponent if they fail a Fortitude save. Your weapon also deals +1d6 damage on the strike.

Massive Blow, Lesser
Prerequisites: Must be Wielding a 2 handed weapon
Benefit: On your next attack roll your target must make a Fortitude Save(As before) or become fatigued. Your weapon deals +3d6 damage.

Obol'go
Prerequisite: Intimidate 8 or more ranks
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon Obol'go. This spell cannot be used outside of combat.

Obol'go's Charging Maneuver
Prerequisite: Intimidate 5 or more ranks
Type: Boon
Target: All Allies within Range
Range: 50 ft
Duration: 1 round/level
Benefit: All Allies upon a charge deal +3d6 extra damage. This also applies to you. This card cannot be used outside of combat.

Obol'go's Flying Weapon
Prerequisites:-
Type: Alteration
Target: One weapon within range
Range: 30 ft
Duration: 1 round/level
Benefit: Target weapon gains the Throwing and Returning properties for the duration of the spell.

Rygat
Prerequisites: Chaotic
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon Niceroth Rygat. When you Summon Niceroth Rygat you take 15d6 damage unless you have an affiliation with him.

Rygat's Fury!
Prerequisites:-
Type: Alteration
Target: Self
Duration: 1 round/level
Benefit: Gain +8 Strength and Constitution, +4 Dexterity. Further gain a +6 Bonus on intimidate.


Obol'go
Small Outsider(Chaotic)
Hit Dice: 20d8+40
Initiative:+6
Speed: 30ft
AC:(+2 Dexterity, +5 Natural)
Attacks: +4 Club +24
Damage: +4 Club 1d4+4
Special Attacks: Spell Casting as a 15th level Cleric(Destruction and Trickery domain)
Special Qualities:-
Saves: Fort +14, Ref +14, Will +16
Abilities: Strength 10, Dexterity 14, Constitution 14, Intelligence 14, Wisdom 18, Charisma 12
Skills: Knowledge(religion) +19, Concentration +19
Feats: Improved Initiative

Niceroth Rygat
Medium Outsider
Hit Dice: 20d12
Initiative:+2
Speed: 40ft
AC:30(+10 Natural, +10 Divine)
Attacks: +2 Charging Greatsword +20*
Damage: 2d6+36(+2d6 While Charging)
Special Attacks: God Killer Strike at will
Special Qualities:-
Saves: Fort +19, Ref +14, Will +19
Abilities: Strength 24, Dexterity 14, Constitution 24, Intelligence 16, Wisdom 14, Charisma 18
Skills: Intimidate +27
Feats: Power Attack
*Includes adjustments for Power Attack





Least
(Al)Rhino's Hide, Least- Gain +2 AC, and DR 5/Magic
(Al)Armor of Light- Gain +4 AC
(Bo)Law Field- As Protection from Chaos
(Bo)Ymmute's Trust, Least- Gain +1 to all saving throws/level
(Bo)Resistance- As Resist Energy
(Su)Protector in Training- See Above

Lesser
(Al)Rhino's Hide, Lesser- Gain +4 AC and DR 5/Magic
(Al)Regeneration- Gain Regeneration 5 for 1 round/5 levels
(Al)Wings of the Law- As Fly, +2 AC
(Bo)Ymmute's Trust, Lesser- Gain +3 to all saving throws/level
(Su)Protector- Summon Human Paladin 3
(Su)Axiom- Summon Axiomatic Lion

Greater
(Al)Rhino's Hide- Greater Benefits than lesser/least Rhino's Hide
(Al)Laws Reformation- As Polymorph
(Al)Embody Law- Gain Axiomatic Template
(Bo)Ymmute's Turst- Gain +5 to saves.
(Su)Greater Axiom- Summon Augmented Axiomatic Lion


Godly
(Al)Lawful Tortoise Shell- Gain benefits
(Bo)God Speed- See Above
(Su)Ymmute- Summon Trothar Ymmute



Armor of Light
Prerequisites:Lawful
Type: Alterations
Target: One Creature
Range: 30 ft
Duration: 1 hour/level
Benefit: Gain +4 bonus to Armor Class for the duration of the Card. Gain +1 AC/3 levels in addition.

Axiom
Prerequisites: Lawful
Type:Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon one Axiomatic Lion.

Embody Law
Prerequisites: -
Type:Alteration
Target:Any within range
Range:100 ft
Duration: 1 hour/level
Benefit: Gain/Grant the Axiomatic template to target.

Greater Axiom
Prerequisites: Lawful
Type:Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon one Axiomatic Lion with 10 bonus hit dice.

Law Field
Prerequisites: Lawful
Type: Boon
Benefit: As Protection from Chaos.

Lawful Tortoise Shell
Prerequisites: Lawful
Type: Alteration
Target: Self
Duration: 1 round/level
Benefit: Gain +10 deflection bonus to AC, DR 20/+5, 50% miss chance and Regeneration 5(these benefits overlap all like it). This cannot be used outside of combat.

Law's Reformation
Prerequisites: Lawful
Type:Alteration
Benefit: As Polymorph but only to Lawful creatures.

Protector
Prerequisites: Lawful Good(Bensvelk/Ymmute)
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon human Paladin level 3.

Regeneration
Prerequisites:-
Type:Alteraton
Target:Self
Duration: 1 round/5 levels
Benefit: Gain Regeneration 5.

Resistance
Prerequisites: -
Type:Boon
Benefit: As Resist Energy.

Rhino's Hide
Prerequisites:-
Type: Alteration
Target: Self
Duration: 10 minutes/level
Benefit: Gain +8 AC for the duration of the Card as well as DR 15/Chaos. This Card may not be used outside of combat.

Rhino's Hide, Least
Prerequisites:-
Type:Alteration
Target:Self
Duration: 10 minutes/level
Benefit: Gain +2 AC for the duration of this card, in addition gain DR 5/Magic. This Card May not be used outside of combat.

Rhino's Hide, Lesser
Prerequisites:-
Type: Alteration
Target: Self
Duration:10 minutes/level
Benefit: Gain +4 AC for the Card's duration. In addition gain DR 5/Magic. This Card may not be used outside of combat.

Wings of Law
Prerequisites: Lawful
Type: Alteration
Target: Self
Duration: 10 min/level
Benefit: As flight, also gain +2 AC.

Ymmute
Prerequisite: Lawful
Type: Summon
Range: 60 ft
Duration: 1 round/level
Benefit: Summon Trothar Ymmute. You take 15d6 damage every time you Summon Ymmute unless you have affiliations with him.

Ymmute's Trust
Prerequisites:Lawful
Type:Boon
Target: Any within range
Range: 80 ft
Duration: 1 round/level
Benefit: Gain +5 on saves, +1/3 levels on saves(Max +15 total)


Ymmute's Trust, Least
Prerequisites: Lawful
Type:Boon
Target: Self or other within range
Range: 80 ft
Duration: 1 round/level
Benefit: Gain +1/2 levels on saving throws.

Ymmute's Trust, Lesser
Prerequisites: Lawful
Type: Boon
Target: Any within range
Range: 80ft
Duration: 1 round/level
Benefit: Gain +2/2 levels(overlaps Ymmute's trust least) on saving throws(Max +10) for Duration of the Card.




Trothar Ymmute
Medium Outsider
Hit Dice: 20d8+
Initiative:
Speed:
AC:48(+10 Divine, +10 Fullplate, +8 Animated Tower Shield, +10 Natural)
Attacks: Holy Avenger +20*/+20/+15/+10
Damage: Holy Avenger 1d8+16/+9/+9/+9
Special Attacks: Turn Undead, Smite Chaos 5/day, Greater Dispel Magic 1/round
Special Qualities: SR 25
Saves: Fort +14, Ref +6, Will +18
Abilities: Strength 18, Dexterity 10, Constitution 15, Intelligence 14, Wisdom 22, Charisma 22
Skills: Diplomacy +27
Feats: Power Attack
*Includes Adjustments for Power Attack



EDIT: Until I have time to go back through and fix it, any card that grants "Bonus Hit Points" is supposed to grant "Temporary Hit Points". I get mixed up on terminology sometimes, my apologies:smalltongue:

sambouchah
2014-01-30, 01:11 PM
Prestige Classes!

Bensvelk's Hope Singers (http://www.giantitp.com/forums/showthread.php?p=16929117#post16929117)

Blood Boiler, Rygat's ill tempered babies. (http://www.giantitp.com/forums/showthread.php?p=16924579#post16924579)

boros_blitz
2014-02-03, 12:14 AM
What are you trying to go for here? It seems a little...eclectic, I would say. Have you tried taking a look at the planeswalker (http://www.giantitp.com/forums/showthread.php?t=189767)? It may help a lot. Maybe also try giving players the ability to combine effects, or give examples of cards? It looks good so far!

sambouchah
2014-02-03, 10:21 AM
What are you trying to go for here? It seems a little...eclectic, I would say. Have you tried taking a look at the planeswalker (http://www.giantitp.com/forums/showthread.php?t=189767)? It may help a lot. Maybe also try giving players the ability to combine effects, or give examples of cards? It looks good so far!

Originally I was going to stat out about 120 cards, but they all kind of bled together in my mind so I gave up and changed it to how it is now.

I'll think up some examples of cards and add them asap!
Thanks so much!:smallbiggrin:

sambouchah
2014-02-03, 09:52 PM
Added somewhere around 120 cards! Let me know of fixes and stuff you guys can think of?